藥劑 /48
+40% 火焰抗性
+40% 冰冷抗性
+40% 閃電抗性
增益效果獲得迷蹤
若你在效果持續時間被暈眩,則不能被暈眩
藥劑 傳奇 /40
附魔 點燃石 /5
等級 | 描述 | 比重 |
---|---|---|
1 | 增加 (60–70)% 效果 效果持續時間,不會獲得充能 | 藥劑 250 普通 0 |
1 | 增加 (80–100)% 持續時間 效果持續時間,不會獲得充能 | 藥劑 100 普通 0 |
1 | 增加 (60–80)% 充能恢復 效果持續時間,不會獲得充能 | 藥劑 100 普通 0 |
1 | 每次使用減少 (25–35)% 充能 效果持續時間,不會獲得充能 | 藥劑 100 普通 0 |
1 | +(40–60) 最大充能 效果持續時間,不會獲得充能 | 藥劑 100 普通 0 |
附魔 滴注石 /16
等級 | 描述 | 比重 |
---|---|---|
1 | 當相鄰的藥劑被使用時使用 | 藥劑 100 普通 0 |
1 | 藥劑效果結束時再次使用 | 藥劑 100 普通 0 |
1 | 當充能滿時使用 | 藥劑 100 普通 0 |
1 | 當你使用守衛技能時使用 | 藥劑 100 普通 0 |
1 | 當你使用快行技能時使用 | 藥劑 100 普通 0 |
1 | 當你失去守衛技能增益效果時使用 | 藥劑 0 普通 0 |
1 | 若沒有效果時,當你擊中稀有或傳奇敵人時使用 | 藥劑 100 普通 0 |
1 | 當你被冰凍時使用 | 藥劑 100 普通 0 |
1 | 當你被冰緩時使用 | 藥劑 100 普通 0 |
1 | 當你被感電時使用 | 藥劑 100 普通 0 |
1 | 當你被點燃時使用 | 藥劑 100 普通 0 |
1 | 當你開始流血時使用 | 藥劑 100 普通 0 |
1 | 當你被中毒時使用 | 藥劑 100 普通 0 |
1 | 當你格擋時使用 | 藥劑 100 普通 0 |
1 | 當你承受殘暴之擊時使用 | 藥劑 100 普通 0 |
1 | 當你使用生命藥劑時使用 | 藥劑 100 普通 0 |
藥劑 幫助面板藥劑 幫助面板
藥劑
它們不像武器或護甲裝備一樣強大,但藥劑在流亡黯道對生與死也佔了很重要的一部分。
流亡黯道的藥劑並不是消耗品。不像知識卷軸,當你使用藥劑的時候不會消失,只會消耗藥劑的充能數量,一旦藥劑空了,就必須要重新充能藥劑後才可以再次使用。藥劑的稀有度有一般、魔法或傳奇,不包含稀有。 通常可以透過擊殺怪物充能藥劑。這表示只要流亡者持續的進行戰鬥,你應該都會有一或兩瓶的藥劑可以使用。但若你陷入危機且你的藥劑已經空了,你就必須要小心的清怪讓藥劑重新充能,或是回到城鎮。 你的藥劑在你回到城鎮後也會完成充能,所以當你的藥劑充能不夠時,逃進傳送門中也是種有效的策略。有些藥劑,像是有「外科醫生的」的前綴,在其他情況下也可以充能藥劑。
有些魔法詞綴可以加強回復的總血量或魔力、或持續時間、或可使用的次數。有的也會提供額外的功能,像是移除詛咒或異常狀態。 謹慎的選擇你的藥劑和它們擁有詞綴,就跟選擇使用的武器或天賦樹點法一樣的重要。若你活得很辛苦,你可以確認你的藥劑還有沒有進不的空間。它們通常是省錢且有效率改善流派問題的第一步。
Community Wiki
藥劑
A 藥劑 is a rechargeable potion. When used, the flask consumes a certain amount of flask charges and recovers a portion of 生命, 魔力 or grants temporary bonuses for the duration of the flask effect.
機制
Every 角色 has space for five flasks. When the player enters a town or a hideout, all of their flasks are automatically fully recharged. If a player equips a flask within a hostile area, the flask has zero active charges by default.
Flasks can only be Normal , Magic or Unique. There are no Rare flasks, and flasks cannot be 污染.
藥劑充能
Flasks store different amount of charges and spend different amount per sip depending on flask type. These parameters can be altered with 詞綴 on equipment, flasks and 天賦s. Partial fraction charges are stored but not displayed in the game.
Used flask charges can be refilled in several ways:
- by killing enemies; a Normal monster grants 1 charge, a Magic monster grants 3.5 charges, a Rare monster grants 6 charges, and a Unique monster grants 11 charges;
- 追獵者's passive 自然的恩賜 recovers charges over time;
- on a critical strike for flasks with Surgeon's prefix, while having 收割者 equipped, through a Precision Watcher's Eye or with the 追獵者's passive 手術大師. Flask charges gained this way can only occur once every 100ms and gives a charge to one flask at a time;
- receive a 暴擊 while having a flask with Avenger's prefix.
The amount of charges gained from any sources can be altered with modifiers #% increased/reduced Flask Charges gained (e.g. from equipment and passive skills) and #% increased/reduced Charge Recovery (e.g. from the "Perpetual" flask prefix). These modifiers stack multiplicatively.
Within a party, all players close to the killed enemy get charges.
Recovery from flasks
Certain flasks recover 生命 and/or 魔力 over time. Flasks end their respective effects if maximum life or mana is reached. Hybrid flasks, which affect both life and mana, will end their effects if both life and mana are fully recovered. Recovery flasks queue up if multiple flasks are active. The effect with the highest regeneration rate is always applied first.
There are 3 parameters that affect recovery from flasks:
- #% increased/reduced Amount Recovered causes a flask to recover an increased/reduced amount. The duration is unchanged.
- #% increased/reduced Recovery Speed/Rate causes a flask to recover the same total amount at a faster/slower rate.
- Instant Recovery cause a flask to restore the whole amount instantly by overriding the duration to 0.
Modifiers to effect of Flasks does affect recovery amount and is multiplicative with increased recovery from flasks as well as flask quality. Modifiers to Flask effect duration increase the duration of the flask without decreasing the amount recovered per second, effectively acting as a multiplier to amount recovered, if the flask recovery is not instant. It does not affect recovery amount directly.
Effects of flasks
Flask effects are temporary effects that are granted while drinking a flask. This include implicit modifiers on utility flasks, certain flask suffixes and modifiers on unique flasks, but doesn't include life or mana recovery. Flask effects can be identified by having a specific gold border around the icon. Note that they do not count as buffs (for more information see active and temporary 效果s).
Effects of flasks as well as their durations can be increased with several flask modifiers, passive skills and equipment.
When activating multiple flasks, differing suffixes can apply and stack simultaneously but only one application of a particular suffix can apply to your character at one time, with the greatest value of said suffix taking priority.
Example: Say you have a
翠玉藥劑 (duration 5s) with +20% movement speed.
紅玉藥劑 (duration 3.5s) modified with +30% movement speed.
堅岩藥劑 (duration 4s) with +100% armour.
If you activate the jade flask initially, you get a +20% movement speed bonus. If 0.5 seconds later you activate the ruby flask, you will then have +30% movement speed – the original 20% movement speed effect still has 4.5 seconds left, but is overwritten by the stronger effect temporarily. If 0.5 seconds later you activate your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different suffixes, so they don't conflict – they will stack together. 3 seconds later your ruby flask effect ends, but the jade flask still has 1 second left, so you revert to the +20% movement speed from the jade flask until it expires.
Quality
For more information, see 品質.
玻璃彈珠s are used to increase the quality of a flask. Quality on recovery flasks increases the amount of life and/or mana recovered by that percentage. Utility flasks gain increased duration instead. Note that quality on flasks stacks multiplicatively with other modifiers to flasks (for example, the increased flask duration nodes from the passive tree or belts). Furthermore, things with increased flask effect will not only improve the implicit mod of a flask, but any of the mods that the flask has rolled (always rounded down).
Interactions
Flask effect removal
Nemesis 怪物s can have a modifier called nullifier. This will remove all temporary 增益 effects on a character. This means all active flask effects will be removed every time you are 擊中 by one of these monsters.
Instant Flasks
六分儀s can add the following modifier to a watchstone: Player's Life and mana recovery from flasks are instant.
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