Geißel der Wildnis
Bestie
monster base type attack cast speed +% and damage -% final [33]
monster casts viper strike text [1]
display monster causes ground desecration [1]
display monster casts wither [1]
monster no map drops [1]
stance movement speed +% final [-50]
monster casts viper strike text [1]
display monster causes ground desecration [1]
display monster casts wither [1]
monster no map drops [1]
stance movement speed +% final [-50]
Scourge of the Wilds
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, fast_movement, has_claw, has_one_handed_melee, light_armour, melee, not_int, not_str, physical_affinity, red_blood, small_height, unusable_corpse, ursine_beast |
Leben
182%
Ausweichen
+50%
Ailment Threshold
182%
Widerstand
42 42 42 0
Damage
208%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
150%
Type
DropBearBossTalisman
Metadata
DropBearBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
11,709
Rüstung
28,790
Ausweichen
7,109
Energieschild
0
Damage
777
Zauberschaden
777
Genauigkeit
290
Attack Time
1.65
Erfahrung
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 622–932
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
CanTargetUnusableCorpse
Abklingzeit: 30 Sek.
disable skill repeats [1]
DropBearBossAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Abyssischer Schrei
Abklingzeit: 4 Sek.
Entfesselt einen Kriegsschrei, der Gegner im Umkreis lähmt und sie zum Explodieren bringt, wenn sie sterben. Der Lähmungseffekt wird proportional zur Anzahl an Gegnern im Umkreis erhöht. Umstehende Gegner werden verspottet und greifen Euch an. Teilt seine Abklingzeit mit anderen Kriegsschrei-Fertigkeiten.
Basisdauer beträgt 4 Sekunden
21% verringerte Bewegungsgeschwindigkeit
Schaden kann nicht reflektiert werden
0.8% verringerte Bewegungsgeschwindigkeit pro Gegner im Umkreis
Explosion verursacht Chaosschaden in Höhe von 1% des maximalen Kreaturenlebens
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
21% verringerte Bewegungsgeschwindigkeit
Schaden kann nicht reflektiert werden
0.8% verringerte Bewegungsgeschwindigkeit pro Gegner im Umkreis
Explosion verursacht Chaosschaden in Höhe von 1% des maximalen Kreaturenlebens
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Vipernschlag
Base Damage: 622–932
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Trifft Gegner, wandelt einen Teil Eures physischen Schadens in Chaosschaden um und wendet Gift an, das von Modifikatoren der Fertigkeitsdauer beeinflusst wird. Beim Tragen zweier Waffen erfolgt der Schlag mit beiden Waffen. Erfordert eine Klaue, einen Dolch oder ein Schwert.
Basisdauer beträgt 4 Sekunden
Verursacht 10% Eures physischen Schadens als extra Chaosschaden
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Verursacht 10% Eures physischen Schadens als extra Chaosschaden
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
DropBearDesecration
Spell, Area, Duration, Chaos, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
Verursacht 130.8 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 6 Sekunden
60% erhöhte Zaubergeschwindigkeit
desecrated ground art variation [2]
dropbear desecration area of effect +% [156]
is area damage [1]
Basisdauer beträgt 6 Sekunden
60% erhöhte Zaubergeschwindigkeit
desecrated ground art variation [2]
dropbear desecration area of effect +% [156]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } BaseEvents { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );" on_transition = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DropBear/DropBearBoss"] = { name = "Scourge of the Wilds", life = 1.82, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 2.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterViperStrike", "DanceOnCorpse", "DropBearBossAbyssalCry", "DropBearDesecration", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanceOnCorpse"] = { name = "DanceOnCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.CanTargetUnusableCorpse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearBossAbyssalCry"] = { name = "Abyssal Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.", skillTypes = { [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies", "base_movement_velocity_+%", "abyssal_cry_%_max_life_as_chaos_on_death", "base_skill_effect_duration", "damage_cannot_be_reflected", "base_skill_show_average_damage_instead_of_dps", "display_skill_deals_secondary_damage", }, levels = { [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1}, cost = { }, }, [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1}, cost = { }, }, [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearDesecration"] = { name = "DropBearDesecration", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "dropbear_desecration_area_of_effect_+%", "base_cast_speed_+%", "base_skill_effect_duration", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {1, 95, 50, 6000, 2, levelRequirement = 1, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 98, 50, 6000, 2, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {1, 101, 50, 6000, 2, levelRequirement = 6, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {1, 104, 50, 6000, 2, levelRequirement = 9, statInterpolation = {3, 1, 1}, cost = { }, }, [5] = {1, 107, 50, 6000, 2, levelRequirement = 11, statInterpolation = {3, 1, 1}, cost = { }, }, [6] = {1, 110, 50, 6000, 2, levelRequirement = 13, statInterpolation = {3, 1, 1}, cost = { }, }, [7] = {1, 113, 50, 6000, 2, levelRequirement = 15, statInterpolation = {3, 1, 1}, cost = { }, }, [8] = {1, 116, 50, 6000, 2, levelRequirement = 17, statInterpolation = {3, 1, 1}, cost = { }, }, [9] = {1, 119, 50, 6000, 2, levelRequirement = 21, statInterpolation = {3, 1, 1}, cost = { }, }, [10] = {1, 122, 50, 6000, 2, levelRequirement = 25, statInterpolation = {3, 1, 1}, cost = { }, }, [11] = {1, 125, 50, 6000, 2, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, }, [12] = {1, 128, 50, 6000, 2, levelRequirement = 33, statInterpolation = {3, 1, 1}, cost = { }, }, [13] = {1, 131, 50, 6000, 2, levelRequirement = 37, statInterpolation = {3, 1, 1}, cost = { }, }, [14] = {1, 134, 50, 6000, 2, levelRequirement = 41, statInterpolation = {3, 1, 1}, cost = { }, }, [15] = {1, 137, 50, 6000, 2, levelRequirement = 45, statInterpolation = {3, 1, 1}, cost = { }, }, [16] = {1, 140, 55, 6000, 2, levelRequirement = 48, statInterpolation = {3, 1, 1}, cost = { }, }, [17] = {1, 143, 55, 6000, 2, levelRequirement = 52, statInterpolation = {3, 1, 1}, cost = { }, }, [18] = {1, 146, 55, 6000, 2, levelRequirement = 56, statInterpolation = {3, 1, 1}, cost = { }, }, [19] = {1, 149, 55, 6000, 2, levelRequirement = 60, statInterpolation = {3, 1, 1}, cost = { }, }, [20] = {1, 152, 55, 6000, 2, levelRequirement = 64, statInterpolation = {3, 1, 1}, cost = { }, }, [21] = {1, 156, 60, 6000, 2, levelRequirement = 68, statInterpolation = {3, 1, 1}, cost = { }, }, [22] = {1, 159, 60, 6000, 2, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, }, [23] = {1, 162, 60, 6000, 2, levelRequirement = 70, statInterpolation = {3, 1, 1}, cost = { }, }, [24] = {1, 165, 60, 6000, 2, levelRequirement = 71, statInterpolation = {3, 1, 1}, cost = { }, }, [25] = {1, 168, 65, 6000, 2, levelRequirement = 72, statInterpolation = {3, 1, 1}, cost = { }, }, [26] = {1, 172, 65, 6000, 2, levelRequirement = 73, statInterpolation = {3, 1, 1}, cost = { }, }, [27] = {1, 175, 65, 6000, 2, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, }, [28] = {1, 178, 65, 6000, 2, levelRequirement = 75, statInterpolation = {3, 1, 1}, cost = { }, }, [29] = {1, 182, 65, 6000, 2, levelRequirement = 76, statInterpolation = {3, 1, 1}, cost = { }, }, [30] = {1, 185, 70, 6000, 2, levelRequirement = 77, statInterpolation = {3, 1, 1}, cost = { }, }, [31] = {1, 188, 70, 6000, 2, levelRequirement = 78, statInterpolation = {3, 1, 1}, cost = { }, }, [32] = {1, 192, 70, 6000, 2, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, }, [33] = {1, 195, 70, 6000, 2, levelRequirement = 80, statInterpolation = {3, 1, 1}, cost = { }, }, [34] = {1, 199, 70, 6000, 2, levelRequirement = 81, statInterpolation = {3, 1, 1}, cost = { }, }, [35] = {1, 202, 70, 6000, 2, levelRequirement = 82, statInterpolation = {3, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster casts viper strike text [1]
Id | MonsterCastsViperStrikeText |
---|---|
Family | MonsterCastsViperStrikeText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
display monster causes ground desecration [1]
Id | MonsterCastsGroundDesecrationText |
---|---|
Family | MonsterCastsGroundDesecrationText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
display monster casts wither [1]
Id | MonsterCastsWitherText |
---|---|
Family | MonsterCastsWitherText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-50]
Id | StanceDropBearWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | DropBearWitherDaemon |
---|---|
Family | Daemon |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
3.16Scourge
Liga · Scourge · Herausforderungen · Gemme · Einzigartig · Gegenstand · Monster · Blutsiegel · Passive Mastery · Stirbt Zuletzt · Unterdrücken von Zaubern
Währung · Heilige Sphäre · Korrosive Chaossphäre · Korrosives Plattnerstück · Korrosiver Schleifstein · Korrosive Göttliche Träne · Korrosiver Segen · Korrosive Färbungssphäre · Korrosive Verbindungssphäre · Korrosive Sphäre des Goldschmieds · Korrosive Erhabene Sphäre · Korrosive Mythische Sphäre · Kalguurische Sphäre des Deliriums · Gewandtes Fossil · Fundamentales Fossil
Gegenstand · Winged Expedition Scarab · Xophs makelloser Riss-Stein · Tuls makelloser Riss-Stein · Eshs makelloser Riss-Stein · Uul-Netols makelloser Riss-Stein · Chayulas makelloser Riss-Stein · Unerbittliches immerwährendes Emblem der Karui · Unerbittliches immerwährendes Emblem der Maraketh · Unerbittliches immerwährendes Emblem des Ewigen Kaiserreichs · Unerbittliches immerwährendes Emblem der Templer · Unerbittliches immerwährendes Emblem der Vaal · Kalguurischer Inkubator · Sockelamulett
Weissagungskarten · Hoffnungsloser Kreuzzug · Der perfekte Stein · Schätze der Vaal · Die Hasenpfote · Das gewagte Risiko · Der Prinz der Dunkelheit · Der Fang · Die ewige Bindung · Die Verachtung · Der Späher · Herausforderung des Wächters · Der vergessene Schatz · Der Fuchs in den Dornen · Der Anwärter
Gems · Energieklinge · Tornado · Temporaler Riss · Giftiger Trank · Seelenverbindung · Schützende Verbindung · Intuitive Verbindung · Vampirische Verbindung · Flammenverbindung · Zerstörerische Verbindung
Einzigartig · Geschenk des Würgers · Uul-Netols Schwur · Magierblut · Gefangen in der Zeit · Leichendieb · Der Knappe · Der Unterdrücker