Бич леса
Зверь
monster base type attack cast speed +% and damage -% final [33]
monster casts viper strike text [1]
display monster causes ground desecration [1]
display monster casts wither [1]
monster no map drops [1]
stance movement speed +% final [-50]
Scourge of the Wilds
SpectreN
Tagsanimal_claw_weapon, beast, chaos_affinity, fast_movement, has_claw, has_one_handed_melee, light_armour, melee, not_int, physical_affinity, red_blood, small_height, unusable_corpse, ursine_beast
Здоровье
182%
Броня
+50%
Уклонение
+50%
Ailment Threshold
182%
Сопротивление
42 42 42 0
Damage
208%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
140%
Model Size
150%
Type
DropBearBossTalisman
Metadata
DropBearBoss
Уровень
68
Здоровье
11,709
Броня
43,185
Уклонение
7,109
Энерг. щит
0
Damage
777
Урон от чар
777
Точность
290
Attack Time
1.65
Опыт
14,357
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 622–932
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
CanTargetUnusableCorpse
Перезарядка: 30 сек.
disable skill repeats [1]
DropBearBossAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
Клич преисподней
Перезарядка: 4 сек.
Герой издаёт боевой клич, накладывая Скованность на врагов вокруг и заставляя их взрываться при смерти. Эффект Скованности зависит от количества врагов. Провоцирует всех врагов поблизости, заставляя их атаковать героя. Имеет общее время перезарядки с другими кличами.
Базовая длительность - 4 секунд(-ы)
21% снижение скорости передвижения
Урон не может быть отражён
0.8% снижение скорости передвижения за каждого врага поблизости
Взрыв наносит урона хаосом, равный 1% от максимума здоровья монстра
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Удар гадюки
Base Damage: 622–932
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой бьёт врага, превращая часть своего физического урона в урон хаосом и накладывая яд, на который действуют модификаторы длительности умения. При ношении парного оружия наносит удар каждым оружием. Умение требует кинжал, когти или меч.
Базовая длительность - 4 секунд(-ы)
Добавляет 10% от вашего физического урона в виде дополнительного урона хаосом
Всегда отравляет при нанесении удара
poison duration is skill duration [1]
visual hit effect chaos is green [1]
DropBearDesecration
Spell, Area, Duration, Chaos, AreaSpell
Время применения: 1 сек.
Перезарядка: 3 сек.
Наносит 130.8 базового урона хаосом в секунду
Базовая длительность - 6 секунд(-ы)
60% повышение скорости сотворения чар
desecrated ground art variation [2]
dropbear desecration area of effect +% [156]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

BaseEvents
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );"
	on_transition = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DropBear/DropBearBoss"] = {
    name = "Scourge of the Wilds",
    life = 1.82,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 2.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterViperStrike",
        "DanceOnCorpse",
        "DropBearBossAbyssalCry",
        "DropBearDesecration",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearBossAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearDesecration"] = {
    name = "DropBearDesecration",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "dropbear_desecration_area_of_effect_+%",
        "base_cast_speed_+%",
        "base_skill_effect_duration",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 95, 50, 6000, 2, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 98, 50, 6000, 2, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {1, 101, 50, 6000, 2, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {1, 104, 50, 6000, 2, levelRequirement = 9, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {1, 107, 50, 6000, 2, levelRequirement = 11, statInterpolation = {3, 1, 1},  cost = { }, },
        [6] = {1, 110, 50, 6000, 2, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
        [7] = {1, 113, 50, 6000, 2, levelRequirement = 15, statInterpolation = {3, 1, 1},  cost = { }, },
        [8] = {1, 116, 50, 6000, 2, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
        [9] = {1, 119, 50, 6000, 2, levelRequirement = 21, statInterpolation = {3, 1, 1},  cost = { }, },
        [10] = {1, 122, 50, 6000, 2, levelRequirement = 25, statInterpolation = {3, 1, 1},  cost = { }, },
        [11] = {1, 125, 50, 6000, 2, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
        [12] = {1, 128, 50, 6000, 2, levelRequirement = 33, statInterpolation = {3, 1, 1},  cost = { }, },
        [13] = {1, 131, 50, 6000, 2, levelRequirement = 37, statInterpolation = {3, 1, 1},  cost = { }, },
        [14] = {1, 134, 50, 6000, 2, levelRequirement = 41, statInterpolation = {3, 1, 1},  cost = { }, },
        [15] = {1, 137, 50, 6000, 2, levelRequirement = 45, statInterpolation = {3, 1, 1},  cost = { }, },
        [16] = {1, 140, 55, 6000, 2, levelRequirement = 48, statInterpolation = {3, 1, 1},  cost = { }, },
        [17] = {1, 143, 55, 6000, 2, levelRequirement = 52, statInterpolation = {3, 1, 1},  cost = { }, },
        [18] = {1, 146, 55, 6000, 2, levelRequirement = 56, statInterpolation = {3, 1, 1},  cost = { }, },
        [19] = {1, 149, 55, 6000, 2, levelRequirement = 60, statInterpolation = {3, 1, 1},  cost = { }, },
        [20] = {1, 152, 55, 6000, 2, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
        [21] = {1, 156, 60, 6000, 2, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
        [22] = {1, 159, 60, 6000, 2, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
        [23] = {1, 162, 60, 6000, 2, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
        [24] = {1, 165, 60, 6000, 2, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
        [25] = {1, 168, 65, 6000, 2, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
        [26] = {1, 172, 65, 6000, 2, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
        [27] = {1, 175, 65, 6000, 2, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
        [28] = {1, 178, 65, 6000, 2, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
        [29] = {1, 182, 65, 6000, 2, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
        [30] = {1, 185, 70, 6000, 2, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
        [31] = {1, 188, 70, 6000, 2, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
        [32] = {1, 192, 70, 6000, 2, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        [33] = {1, 195, 70, 6000, 2, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
        [34] = {1, 199, 70, 6000, 2, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
        [35] = {1, 202, 70, 6000, 2, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster casts viper strike text [1]
    IdMonsterCastsViperStrikeText
    FamilyMonsterCastsViperStrikeText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster casts viper strike text Min: 1 Max: 1 Global
  • display monster causes ground desecration [1]
    IdMonsterCastsGroundDesecrationText
    FamilyMonsterCastsGroundDesecrationText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • display monster causes ground desecration Min: 1 Max: 1 Global
  • display monster casts wither [1]
    IdMonsterCastsWitherText
    FamilyMonsterCastsWitherText
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • display monster casts wither Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsspeed
    IdDropBearWitherDaemon
    FamilyDaemon
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Edit

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    3.16Нашествие