大自然の厄災
アセンダンシー: ウォーデン
キャラクター: レンジャー
器用さ5ごとにミニオンのダメージが1%増加する
ミニオンダメージの増減のモッドはその数値の150%がプレイヤーにも影響する
Scourge of the Wilds
大自然の厄災 Attr /6
名前全ての説明を表示
IDAscendancyCustomRaider18
IconArt/2DArt/SkillIcons/passives/AtlasTrees/BestiaryNotable4.png
AscendancyIDウォーデン
PassiveSkillsHash24394
TagsisKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
ReferenceCommunity Wiki
野生の災禍
monster base type attack cast speed +% and damage -% final [33]
monster casts viper strike text [1]
display monster causes ground desecration [1]
display monster casts wither [1]
monster no map drops [1]
stance movement speed +% final [-50]
Scourge of the Wilds
SpectreN
Tagsanimal_claw_weapon, beast, chaos_affinity, fast_movement, has_claw, has_one_handed_melee, light_armour, melee, not_int, not_str, physical_affinity, red_blood, small_height, unusable_corpse, ursine_beast
ライフ
182%
回避力
+50%
Ailment Threshold
182%
耐性
42 42 42 0
Damage
208%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
経験値
140%
Model Size
150%
Type
DropBearBossTalisman
Metadata
DropBearBoss
レベル
68
ライフ
11,709
アーマー
28,790
回避力
7,109
Damage
777
スペルダメージ
777
命中
580
Attack Time
1.65
経験値
14,357
Minion Life
2,540
Minion Damage
620
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 622–932
クリティカル率: 5%
Attack Time: 1.65 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
CanTargetUnusableCorpse
クールダウン時間: 30 秒
disable skill repeats [1]
DropBearBossAbyssalCry
Area, Duration, Chaos, Damage, Warcry, Cooldown
アビサルクライ
クールダウン時間: 4 秒
近くの敵を妨害状態にするウォークライを行う。このように妨害された敵は倒された時に爆発する。妨害の効果は周囲にいる敵の数に比例する。近くの敵を挑発し、プレイヤーを攻撃させる。他のウォークライスキルとクールダウンを共有する。
基礎持続時間は4
移動スピードが21%減少する
ダメージは反射されない
近くの敵1体ごとに移動スピードが0.8%減少する
爆発はモンスターの最大ライフの1%と同量の混沌ダメージを与える
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
ヴァイパーストライク
Base Damage: 622–932
クリティカル率: 5%
Attack Time: 1.65 秒
敵を攻撃し、物理ダメージの一部を混沌ダメージとして追加したダメージを与え、毒を敵に付与する。毒の持続時間はスキルの持続時間のモッドの影響を受ける。二刀流時は両方の武器で攻撃する。使用するには鉤爪、短剣または剣を装備する必要がある。
基礎持続時間は4
物理ダメージの10%を追加の混沌ダメージとして得る
ヒット時に常に毒を付与する
poison duration is skill duration [1]
visual hit effect chaos is green [1]
DropBearDesecration
Spell, Area, Duration, Chaos, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 3 秒
毎秒130.8の基礎混沌ダメージを与える
基礎持続時間は6
キャストスピードが60%増加する
desecrated ground art variation [2]
dropbear desecration area of effect +% [156]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

BaseEvents
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );"
	on_transition = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DropBear/DropBearBoss"] = {
    name = "Scourge of the Wilds",
    life = 1.82,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 2.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterViperStrike",
        "DanceOnCorpse",
        "DropBearBossAbyssalCry",
        "DropBearDesecration",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearBossAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearDesecration"] = {
    name = "DropBearDesecration",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "dropbear_desecration_area_of_effect_+%",
        "base_cast_speed_+%",
        "base_skill_effect_duration",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 95, 50, 6000, 2, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 98, 50, 6000, 2, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {1, 101, 50, 6000, 2, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {1, 104, 50, 6000, 2, levelRequirement = 9, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {1, 107, 50, 6000, 2, levelRequirement = 11, statInterpolation = {3, 1, 1},  cost = { }, },
        [6] = {1, 110, 50, 6000, 2, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
        [7] = {1, 113, 50, 6000, 2, levelRequirement = 15, statInterpolation = {3, 1, 1},  cost = { }, },
        [8] = {1, 116, 50, 6000, 2, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
        [9] = {1, 119, 50, 6000, 2, levelRequirement = 21, statInterpolation = {3, 1, 1},  cost = { }, },
        [10] = {1, 122, 50, 6000, 2, levelRequirement = 25, statInterpolation = {3, 1, 1},  cost = { }, },
        [11] = {1, 125, 50, 6000, 2, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
        [12] = {1, 128, 50, 6000, 2, levelRequirement = 33, statInterpolation = {3, 1, 1},  cost = { }, },
        [13] = {1, 131, 50, 6000, 2, levelRequirement = 37, statInterpolation = {3, 1, 1},  cost = { }, },
        [14] = {1, 134, 50, 6000, 2, levelRequirement = 41, statInterpolation = {3, 1, 1},  cost = { }, },
        [15] = {1, 137, 50, 6000, 2, levelRequirement = 45, statInterpolation = {3, 1, 1},  cost = { }, },
        [16] = {1, 140, 55, 6000, 2, levelRequirement = 48, statInterpolation = {3, 1, 1},  cost = { }, },
        [17] = {1, 143, 55, 6000, 2, levelRequirement = 52, statInterpolation = {3, 1, 1},  cost = { }, },
        [18] = {1, 146, 55, 6000, 2, levelRequirement = 56, statInterpolation = {3, 1, 1},  cost = { }, },
        [19] = {1, 149, 55, 6000, 2, levelRequirement = 60, statInterpolation = {3, 1, 1},  cost = { }, },
        [20] = {1, 152, 55, 6000, 2, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
        [21] = {1, 156, 60, 6000, 2, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
        [22] = {1, 159, 60, 6000, 2, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
        [23] = {1, 162, 60, 6000, 2, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
        [24] = {1, 165, 60, 6000, 2, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
        [25] = {1, 168, 65, 6000, 2, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
        [26] = {1, 172, 65, 6000, 2, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
        [27] = {1, 175, 65, 6000, 2, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
        [28] = {1, 178, 65, 6000, 2, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
        [29] = {1, 182, 65, 6000, 2, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
        [30] = {1, 185, 70, 6000, 2, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
        [31] = {1, 188, 70, 6000, 2, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
        [32] = {1, 192, 70, 6000, 2, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        [33] = {1, 195, 70, 6000, 2, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
        [34] = {1, 199, 70, 6000, 2, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
        [35] = {1, 202, 70, 6000, 2, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage ダメージ アタック キャスター スピード
    monster casts viper strike text [1]
    FamilyMonsterCastsViperStrikeText
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster casts viper strike text Min: 1 Max: 1 Global
  • display monster causes ground desecration [1]
    FamilyMonsterCastsGroundDesecrationText
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • display monster causes ground desecration Min: 1 Max: 1 Global
  • display monster casts wither [1]
    FamilyMonsterCastsWitherText
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • display monster casts wither Min: 1 Max: 1 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsスピード
    FamilyDaemon
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Edit

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    3.16スカージ




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