荒野之災
野獸
monster base type attack cast speed +% and damage -% final [33]
monster casts viper strike text [1]
display monster causes ground desecration [1]
display monster casts wither [1]
monster no map drops [1]
stance movement speed +% final [-50]
Scourge of the Wilds
幽魂N
標籤animal_claw_weapon, beast, chaos_affinity, fast_movement, has_claw, has_one_handed_melee, light_armour, melee, not_int, physical_affinity, red_blood, small_height, unusable_corpse, ursine_beast
生命
182%
護甲
+50%
閃避
+50%
異常狀態臨界值
182%
抗性
42 42 42 0
傷害
208%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
140%
Model Size
150%
類型
DropBearBossTalisman
Metadata
DropBearBoss
等級
68
生命
11,709
護甲
43,185
閃避
7,109
能量護盾
0
傷害
777
法術傷害
777
命中
290
攻擊間隔
1.65
經驗值
14,357
異常狀態臨界值
11,709
冰緩
37
感電
37
易碎
209
焦灼
37
殘喘
102
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 622–932
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
可指定不可用屍體
冷卻時間: 30 秒
disable skill repeats [1]
DropBearBossAbyssalCry
範圍, 持續時間, 混沌, 傷害, 戰吼, 冷卻
深淵戰吼
冷卻時間: 4 秒
施展戰吼,使周圍敵人受阻礙,並在遭殺害時爆裂。 阻礙效果隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
+4 秒基礎持續時間
減少 21% 移動速度
傷害不能被反射
每個附近敵人使你減少 0.8% 移動速度
爆炸造成等同該怪物最大生命 1% 的混沌傷害
base skill show average damage instead of dps [1]
display skill deals secondary damage [1]
MonsterViperStrike
攻擊, 持續時間, 攻擊可重複, 近戰, 近戰單一目標, DoT, 混沌
毒蛇打擊
基本傷害: 622–932
暴擊率: 5%
攻擊間隔: 1.65 秒
對敵人進行攻擊,轉化你部分的物理傷害為混沌傷害並造成中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
+4 秒基礎持續時間
獲得等同你 10% 物理傷害的額外混沌傷害
擊中使敵人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]
DropBearDesecration
法術, 範圍, 持續時間, 混沌, 範圍法術
施放時間: 1 秒
冷卻時間: 3 秒
每秒造成 130.8 基本混沌傷害
+6 秒基礎持續時間
增加 60% 施放速度
desecrated ground art variation [2]
dropbear desecration area of effect +% [156]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

BaseEvents
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );"
	on_transition = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DropBear/DropBearBoss"] = {
    name = "Scourge of the Wilds",
    life = 1.82,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 2.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterViperStrike",
        "DanceOnCorpse",
        "DropBearBossAbyssalCry",
        "DropBearDesecration",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearBossAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.Damage] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearDesecration"] = {
    name = "DropBearDesecration",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "dropbear_desecration_area_of_effect_+%",
        "base_cast_speed_+%",
        "base_skill_effect_duration",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 95, 50, 6000, 2, levelRequirement = 1, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 98, 50, 6000, 2, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {1, 101, 50, 6000, 2, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {1, 104, 50, 6000, 2, levelRequirement = 9, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {1, 107, 50, 6000, 2, levelRequirement = 11, statInterpolation = {3, 1, 1},  cost = { }, },
        [6] = {1, 110, 50, 6000, 2, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
        [7] = {1, 113, 50, 6000, 2, levelRequirement = 15, statInterpolation = {3, 1, 1},  cost = { }, },
        [8] = {1, 116, 50, 6000, 2, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
        [9] = {1, 119, 50, 6000, 2, levelRequirement = 21, statInterpolation = {3, 1, 1},  cost = { }, },
        [10] = {1, 122, 50, 6000, 2, levelRequirement = 25, statInterpolation = {3, 1, 1},  cost = { }, },
        [11] = {1, 125, 50, 6000, 2, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
        [12] = {1, 128, 50, 6000, 2, levelRequirement = 33, statInterpolation = {3, 1, 1},  cost = { }, },
        [13] = {1, 131, 50, 6000, 2, levelRequirement = 37, statInterpolation = {3, 1, 1},  cost = { }, },
        [14] = {1, 134, 50, 6000, 2, levelRequirement = 41, statInterpolation = {3, 1, 1},  cost = { }, },
        [15] = {1, 137, 50, 6000, 2, levelRequirement = 45, statInterpolation = {3, 1, 1},  cost = { }, },
        [16] = {1, 140, 55, 6000, 2, levelRequirement = 48, statInterpolation = {3, 1, 1},  cost = { }, },
        [17] = {1, 143, 55, 6000, 2, levelRequirement = 52, statInterpolation = {3, 1, 1},  cost = { }, },
        [18] = {1, 146, 55, 6000, 2, levelRequirement = 56, statInterpolation = {3, 1, 1},  cost = { }, },
        [19] = {1, 149, 55, 6000, 2, levelRequirement = 60, statInterpolation = {3, 1, 1},  cost = { }, },
        [20] = {1, 152, 55, 6000, 2, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
        [21] = {1, 156, 60, 6000, 2, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
        [22] = {1, 159, 60, 6000, 2, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
        [23] = {1, 162, 60, 6000, 2, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
        [24] = {1, 165, 60, 6000, 2, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
        [25] = {1, 168, 65, 6000, 2, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
        [26] = {1, 172, 65, 6000, 2, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
        [27] = {1, 175, 65, 6000, 2, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
        [28] = {1, 178, 65, 6000, 2, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
        [29] = {1, 182, 65, 6000, 2, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
        [30] = {1, 185, 70, 6000, 2, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
        [31] = {1, 188, 70, 6000, 2, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
        [32] = {1, 192, 70, 6000, 2, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        [33] = {1, 195, 70, 6000, 2, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
        [34] = {1, 199, 70, 6000, 2, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
        [35] = {1, 202, 70, 6000, 2, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    monster casts viper strike text [1]
    IdMonsterCastsViperStrikeText
    FamilyMonsterCastsViperStrikeText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster casts viper strike text Min: 1 Max: 1 全域
  • display monster causes ground desecration [1]
    IdMonsterCastsGroundDesecrationText
    FamilyMonsterCastsGroundDesecrationText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster causes ground desecration Min: 1 Max: 1 全域
  • display monster casts wither [1]
    IdMonsterCastsWitherText
    FamilyMonsterCastsWitherText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster casts wither Min: 1 Max: 1 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tagsspeed
    IdDropBearWitherDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.