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預言 普蘭德斯 暴怒
眾神殿系統 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡
荒野之災
Scourge of the Wilds

荒野之災

幽魂N
詞綴monster base type attack cast speed +% and damage -% final [33]
使用毒蛇打擊
產生褻瀆地面
使用死亡凋零
monster no map drops [1]

stance movement speed +% final [-50]
免疫
標籤red_blood, beast, not_int
生命+182%
護甲+50%
閃避+50%
抗性
第 1 部1212120
第 2 部2727270
地圖4242420
傷害+126%
命中+100%
暴擊率5%
暴擊加成130%
攻擊距離6 ~ 6
攻擊間隔1.65 秒
傷害分佈20%
異常狀態臨界值182%
經驗值140%
類型DropBearBossTalisman
Melee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
DanceOnCorpse
附加傷害效用: 100%
冷卻時間: 30 秒
Type46
DropBearBossAbyssalCry
AbyssalCry
附加傷害效用: 100%
冷卻時間: 4 秒
深淵戰吼
施展戰吼,使周圍敵人受阻礙,並在遭殺害時爆裂。 阻礙效果隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
每個附近的敵人使你減少 0.94% 移動速度
減少 28% 移動速度
爆炸造成等同該怪物最大生命 1% 的混沌傷害
+4 秒基礎持續時間

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage 範圍 持續時間 混沌技能 擊中 戰吼 SecondWindSupport
MonsterViperStrike
ViperStrike
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
毒蛇打擊
對敵人進行攻擊,額外造成等同於物理傷害一定比例的混沌傷害並使敵人中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
獲得等同你 10% 物理傷害的額外混沌傷害
擊中使敵人中毒
+4 秒基礎持續時間

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻擊 持續時間 攻擊可重複 近戰 近戰單一目標 持續傷害 混沌技能
DropBearDesecration
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 3 秒
+6 秒基礎持續時間
每秒造成 349.6 基本混沌傷害
重複施放法術 0
dropbear desecration area of effect +% [202]
增加 70% 施放速度
desecrated ground art variation [2]

is_area_damage 法術 範圍 持續時間 混沌技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84荒野之災690063554.51.6521485243981282204242420
Melee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
DanceOnCorpse
附加傷害效用: 100%
冷卻時間: 30 秒
Type46
DropBearBossAbyssalCry
AbyssalCry
附加傷害效用: 100%
冷卻時間: 4 秒
深淵戰吼
施展戰吼,使周圍敵人受阻礙,並在遭殺害時爆裂。 阻礙效果隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
每個附近的敵人使你減少 0.94% 移動速度
減少 28% 移動速度
爆炸造成等同該怪物最大生命 1% 的混沌傷害
+4 秒基礎持續時間

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage 範圍 持續時間 混沌技能 擊中 戰吼 SecondWindSupport
MonsterViperStrike
ViperStrike
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
毒蛇打擊
對敵人進行攻擊,額外造成等同於物理傷害一定比例的混沌傷害並使敵人中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
獲得等同你 10% 物理傷害的額外混沌傷害
擊中使敵人中毒
+4 秒基礎持續時間

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻擊 持續時間 攻擊可重複 近戰 近戰單一目標 持續傷害 混沌技能
DropBearDesecration
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 3 秒
+6 秒基礎持續時間
每秒造成 309.8 基本混沌傷害
重複施放法術 0
dropbear desecration area of effect +% [202]
增加 70% 施放速度
desecrated ground art variation [2]

is_area_damage 法術 範圍 持續時間 混沌技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82荒野之災618053170.81.6517862216381191804242420
Melee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
DanceOnCorpse
附加傷害效用: 100%
冷卻時間: 30 秒
Type46
DropBearBossAbyssalCry
AbyssalCry
附加傷害效用: 100%
冷卻時間: 4 秒
深淵戰吼
施展戰吼,使周圍敵人受阻礙,並在遭殺害時爆裂。 阻礙效果隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
每個附近的敵人使你減少 0.9% 移動速度
減少 26% 移動速度
爆炸造成等同該怪物最大生命 1% 的混沌傷害
+4 秒基礎持續時間

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage 範圍 持續時間 混沌技能 擊中 戰吼 SecondWindSupport
MonsterViperStrike
ViperStrike
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
毒蛇打擊
對敵人進行攻擊,額外造成等同於物理傷害一定比例的混沌傷害並使敵人中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
獲得等同你 10% 物理傷害的額外混沌傷害
擊中使敵人中毒
+4 秒基礎持續時間

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻擊 持續時間 攻擊可重複 近戰 近戰單一目標 持續傷害 混沌技能
DropBearDesecration
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 3 秒
+6 秒基礎持續時間
每秒造成 242.8 基本混沌傷害
重複施放法術 0
dropbear desecration area of effect +% [188]
增加 70% 施放速度
desecrated ground art variation [2]

is_area_damage 法術 範圍 持續時間 混沌技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78荒野之災478252517.51.6512036169921027804242420
Melee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
DanceOnCorpse
附加傷害效用: 100%
冷卻時間: 30 秒
Type46
DropBearBossAbyssalCry
AbyssalCry
附加傷害效用: 100%
冷卻時間: 4 秒
深淵戰吼
施展戰吼,使周圍敵人受阻礙,並在遭殺害時爆裂。 阻礙效果隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
每個附近的敵人使你減少 0.85% 移動速度
減少 24% 移動速度
爆炸造成等同該怪物最大生命 1% 的混沌傷害
+4 秒基礎持續時間

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage 範圍 持續時間 混沌技能 擊中 戰吼 SecondWindSupport
MonsterViperStrike
ViperStrike
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
毒蛇打擊
對敵人進行攻擊,額外造成等同於物理傷害一定比例的混沌傷害並使敵人中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
獲得等同你 10% 物理傷害的額外混沌傷害
擊中使敵人中毒
+4 秒基礎持續時間

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻擊 持續時間 攻擊可重複 近戰 近戰單一目標 持續傷害 混沌技能
DropBearDesecration
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 3 秒
+6 秒基礎持續時間
每秒造成 178.6 基本混沌傷害
重複施放法術 0
dropbear desecration area of effect +% [172]
增加 65% 施放速度
desecrated ground art variation [2]

is_area_damage 法術 範圍 持續時間 混沌技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73荒野之災355311877.91.65765812522851404242420
Melee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
DanceOnCorpse
附加傷害效用: 100%
冷卻時間: 30 秒
Type46
DropBearBossAbyssalCry
AbyssalCry
附加傷害效用: 100%
冷卻時間: 4 秒
深淵戰吼
施展戰吼,使周圍敵人受阻礙,並在遭殺害時爆裂。 阻礙效果隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
每個附近的敵人使你減少 0.8% 移動速度
減少 21% 移動速度
爆炸造成等同該怪物最大生命 1% 的混沌傷害
+4 秒基礎持續時間

damage_cannot_be_reflected base_skill_show_average_damage_instead_of_dps display_skill_deals_secondary_damage 範圍 持續時間 混沌技能 擊中 戰吼 SecondWindSupport
MonsterViperStrike
ViperStrike
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.65 秒
毒蛇打擊
對敵人進行攻擊,額外造成等同於物理傷害一定比例的混沌傷害並使敵人中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
獲得等同你 10% 物理傷害的額外混沌傷害
擊中使敵人中毒
+4 秒基礎持續時間

poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻擊 持續時間 攻擊可重複 近戰 近戰單一目標 持續傷害 混沌技能
DropBearDesecration
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
冷卻時間: 3 秒
+6 秒基礎持續時間
每秒造成 130.8 基本混沌傷害
重複施放法術 0
dropbear desecration area of effect +% [156]
增加 60% 施放速度
desecrated ground art variation [2]

is_area_damage 法術 範圍 持續時間 混沌技能 範圍法術
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68荒野之災2584313931.6548569191702204242420
ViperStrike90OnlyLastTarget TargetNear TargetNotPoisoned
ViperStrike30OnlyLastTarget TargetMediumNear TargetNotPoisoned
ViperStrike15TargetNotPoisoned
ViperStrike30OnlyLastTarget TargetMediumNear TargetPoisoned
ViperStrike15TargetPoisoned
DropBearDesecration45TargetIsEnemy TargetMediumNear TargetNotNear TargetNotPoisoned
DropBearDesecration9TargetIsEnemy TargetNear TargetNotPoisoned
DropBearDesecration60TargetIsEnemy TargetMediumNear TargetNotNear TargetPoisoned
DropBearDesecration15TargetIsEnemy TargetNear TargetPoisoned
Melee15OnlyLastTarget TargetNear TargetNotPoisoned
Melee30OnlyLastTarget TargetNear TargetPoisoned
DanceOnCorpse3TargetIsPlayer NoEnemiesAroundTarget TargetNear IsNotOnCooldown
AbyssalCry60EnemyNearMe

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

BaseEvents
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );"
	on_transition = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/drop_bear/unique_boss/Scourge_of_the_Wilds.epk );"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DropBear/DropBearBoss"] = {
    name = "Scourge of the Wilds",
    life = 1.82,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.26,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "Melee",
        "MonsterViperStrike",
        "DanceOnCorpse",
        "DropBearBossAbyssalCry",
        "DropBearDesecration",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.65,
    incrementalEffectiveness = 0.0255,
    description = "Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Type46] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearBossAbyssalCry"] = {
    name = "Abyssal Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.Warcry] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies",
        "base_movement_velocity_+%",
        "abyssal_cry_%_max_life_as_chaos_on_death",
        "base_skill_effect_duration",
        "damage_cannot_be_reflected",
        "base_skill_show_average_damage_instead_of_dps",
        "display_skill_deals_secondary_damage",
    },
    levels = {
        [1] = {-60, -12, 1, 4000, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {-62, -12, 1, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {-62, -13, 1, 4000, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {-64, -13, 1, 4000, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {-66, -14, 1, 4000, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {-68, -15, 1, 4000, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {-69, -16, 1, 4000, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {-70, -16, 1, 4000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {-71, -17, 1, 4000, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {-72, -17, 1, 4000, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {-73, -18, 1, 4000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {-74, -18, 1, 4000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {-75, -19, 1, 4000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {-76, -19, 1, 4000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {-77, -20, 1, 4000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {-78, -20, 1, 4000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {-79, -21, 1, 4000, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {-80, -21, 1, 4000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {-81, -22, 1, 4000, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {-82, -22, 1, 4000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {-83, -23, 1, 4000, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {-84, -23, 1, 4000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {-85, -24, 1, 4000, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {-86, -24, 1, 4000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {-87, -25, 1, 4000, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {-88, -25, 1, 4000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {-89, -26, 1, 4000, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {-90, -26, 1, 4000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {-91, -27, 1, 4000, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {-92, -27, 1, 4000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {-93, -28, 1, 4000, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {-94, -28, 1, 4000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearDesecration"] = {
    name = "DropBearDesecration",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.6,
    incrementalEffectiveness = 0.051,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.ChaosSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "base_spell_repeat_count",
        "dropbear_desecration_area_of_effect_+%",
        "base_cast_speed_+%",
        "desecrated_ground_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {6000, 1, 0, 95, 50, 2, levelRequirement = 1, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [2] = {6000, 1, 0, 98, 50, 2, levelRequirement = 3, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [3] = {6000, 1, 0, 101, 50, 2, levelRequirement = 6, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [4] = {6000, 1, 0, 104, 50, 2, levelRequirement = 9, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [5] = {6000, 1, 0, 107, 50, 2, levelRequirement = 11, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [6] = {6000, 1, 0, 110, 50, 2, levelRequirement = 13, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [7] = {6000, 1, 0, 113, 50, 2, levelRequirement = 15, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [8] = {6000, 1, 0, 116, 50, 2, levelRequirement = 17, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [9] = {6000, 1, 0, 119, 50, 2, levelRequirement = 21, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [10] = {6000, 1, 0, 122, 50, 2, levelRequirement = 25, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [11] = {6000, 1, 0, 125, 50, 2, levelRequirement = 29, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [12] = {6000, 1, 0, 128, 50, 2, levelRequirement = 33, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [13] = {6000, 1, 0, 131, 50, 2, levelRequirement = 37, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [14] = {6000, 1, 0, 134, 50, 2, levelRequirement = 41, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [15] = {6000, 1, 0, 137, 50, 2, levelRequirement = 45, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [16] = {6000, 1, 0, 140, 55, 2, levelRequirement = 48, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [17] = {6000, 1, 0, 143, 55, 2, levelRequirement = 52, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [18] = {6000, 1, 0, 146, 55, 2, levelRequirement = 56, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [19] = {6000, 1, 0, 149, 55, 2, levelRequirement = 60, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [20] = {6000, 1, 0, 152, 55, 2, levelRequirement = 64, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [21] = {6000, 1, 0, 156, 60, 2, levelRequirement = 68, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [22] = {6000, 1, 0, 159, 60, 2, levelRequirement = 69, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [23] = {6000, 1, 0, 162, 60, 2, levelRequirement = 70, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [24] = {6000, 1, 0, 165, 60, 2, levelRequirement = 71, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [25] = {6000, 1, 0, 168, 65, 2, levelRequirement = 72, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [26] = {6000, 1, 0, 172, 65, 2, levelRequirement = 73, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [27] = {6000, 1, 0, 175, 65, 2, levelRequirement = 74, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [28] = {6000, 1, 0, 178, 65, 2, levelRequirement = 75, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [29] = {6000, 1, 0, 182, 65, 2, levelRequirement = 76, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [30] = {6000, 1, 0, 185, 70, 2, levelRequirement = 77, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [31] = {6000, 1, 0, 188, 70, 2, levelRequirement = 78, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [32] = {6000, 1, 0, 192, 70, 2, levelRequirement = 79, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [33] = {6000, 1, 0, 195, 70, 2, levelRequirement = 80, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [34] = {6000, 1, 0, 199, 70, 2, levelRequirement = 81, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
        [35] = {6000, 1, 0, 202, 70, 2, levelRequirement = 82, statInterpolation = {1, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]

monster base type attack cast speed +% and damage -% final [33]

Mod IdMonsterSpeedAndDamageFixupComplete
GroupMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tags攻擊 法術 速度
    ModType Tagscaster_damage damage attack caster speed
    使用毒蛇打擊

    使用毒蛇打擊

    Mod IdMonsterCastsViperStrikeText
    GroupMonsterCastsViperStrikeText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster casts viper strike text Min: 1 Max: 1 全域
  • 產生褻瀆地面

    產生褻瀆地面

    Mod IdMonsterCastsGroundDesecrationText
    GroupMonsterCastsGroundDesecrationText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster causes ground desecration Min: 1 Max: 1 全域
  • 使用死亡凋零

    使用死亡凋零

    Mod IdMonsterCastsWitherText
    GroupMonsterCastsWitherText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster casts wither Min: 1 Max: 1 全域
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Mod IdNothing
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-50]

    stance movement speed +% final [-50]

    Mod IdStanceDropBearWalk
    GroupStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tags速度
    ModType Tagsspeed

    Mod IdDropBearWitherDaemon
    GroupDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Wiki Edit

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