Glacial Cascade
Level: 1–20
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level 28
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
Deals (21–300) to (32–450) Physical Damage
Knocks Enemies Back on Hit
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Causes 4 Bursts

Additional Effects From Quality:
(0–20)% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3
TypeStatsWeight
Superior (0–20)% increased Damage50
Anomalous (0–10)% increased Area of Effect100
Divergent (0–20)% reduced Area of Effect
Final Burst Deals (0–40)% more Damage
20
Quest /2
Level Effect /40
Implicit
Causes 4 Bursts
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals 200% more Damage\nFinal Burst has 100% more Area of Effect\nFinal Burst cannot Knockback
Knocks Enemies Back on Hit
(Knockback pushes Enemies away when Hit)
LevelRequires LevelIntelligenceCostDeals 21 to 32 Physical DamageExperience
128671021, 32199,345
231731026, 39285,815
334791132, 48401,344
437851239, 59554,379
540921248, 72477,437
642961355, 82583,786
7441001462, 93710,359
8461041471, 1061,355,511
9481091580, 1201,138,877
10501131591, 1361,368,233
115211716103, 1541,638,338
125412116116, 1741,956,648
135612517131, 1973,655,184
145813017148, 2223,017,327
156013418167, 2507,759,995
166213818188, 28215,138,193
176414218211, 31726,083,825
186614619238, 35762,620,247
196815119267, 401211,708,088
207015520300, 450
217220337, 505
227421378, 567
237621424, 636
247821475, 712
258022532, 798
268222595, 893
278423666, 999
288623745, 1117
298824832, 1249
309024930, 1395
319124983, 1474
3292251039, 1558
3393251098, 1646
3494251160, 1740
3595251225, 1838
3696251294, 1941
3797261367, 2051
3898261444, 2166
3999261525, 2288
40100261610, 2416

Glacial Cascade

CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymSkeleton
DropLevel 28
BaseType Glacial Cascade
Class Active Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
MetadataMetadata/Items/Gems/SkillGemGlacialCascade
Referencepoe.ninja, Community Wiki
Glacial Cascade Monster /64 ⍟
NameModifiersSpectre
Merveil, the Twistedcannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Malachai's Enlightenedundead description [1]Y
Puruna, the Challenger+2 to maximum number of Summoned Totems
totem art variation [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Puruna, the Challenger+5 to maximum number of Summoned Totems
totem art variation [1]
damage vs tiki totems +% [300]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Riptide80% of Physical Damage Converted to Cold DamageY
Lunarsworn Wintermage20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
Y
Fire and Furymonster dropped item rarity +% [15000]
monster slain experience +% [100]
base life regeneration per minute % while in lava [180]
lava buff effect on self +% [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
GlaceGain 25% of Physical Damage as Extra Cold Damage
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Merveil, the ReturnedY
Merveil, the Returnedmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
HailrakeGain 10% of Physical Damage as Extra Cold DamageY
HailrakeGain 10% of Physical Damage as Extra Cold Damage
monster casts glacial cascade text [1]
Y
DaemonY
Daemon100% increased Cast SpeedY
Boss DaemonY
GravebloodGain 25% of Physical Damage as Extra Cold Damage
monster casts ice spear text [1]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Haast, Unrelenting Frostdisplay monster mod nemesis test [0]
monster no beyond portal [1]
Action Speed cannot be modified to below 70% base value
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Mage Mercenarymonster no map drops [1]
20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
Y
Wha500% increased Totem Life
monster no map drops [1]
Y
PikerivetY
Lord of the Hollowsmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Chaos SentinelY
Chaos GuardianY
Void Anomalymonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Avatar of Undoingmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Chaos Golemmonster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
Y
Protective Golemmonster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
Y
Eber's Colossusdisplay monster mod nemesis test [0]
drop additional rare items [3]
Y
Eber's Colossusdisplay monster mod nemesis test [0]Y
Guardian Golemmonster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
Enemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
Y
Chaos Golemmonster no drops or experience [1]Y
Mutewind Snow-singerY
Invari, The BloodshaperExtra gore
kill traps mines and totems on death [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Gemling Legionnaire30% increased Movement Speed
is map boss underling monster [1]
Y
Ironclad Decimator30% increased Movement Speed
is map boss underling monster [1]
Y
Gemling Captain30% increased Movement SpeedY
Captain Tanner Lightfoot30% increased Movement Speed
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Arctic GolemY
Exartze, the Woven Stonemonster dropped item rarity +% [0]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Avatar of the Goatmonster no drops or experience [1]Y
The White Death50% increased Movement SpeedY
Maiden of the Black CrestY
<>Cannot be Damaged
harbinger base currency shard stack tenths to drop [22]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Y
<>Cannot be Damaged
harbinger base currency shard stack tenths to drop [22]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Y
<>Cannot be Damaged
harbinger base currency shard stack tenths to drop [22]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Y
<>Cannot be DamagedY
<>Cannot be Damaged
unaffected by life modifiers [1]
Y
<>Cannot be Damaged
harbinger base currency shard stack tenths to drop [22]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Y
<>Cannot be DamagedY
<>Cannot be Damaged
unaffected by life modifiers [1]
Y
<>Cannot be Damaged
harbinger base currency shard stack tenths to drop [22]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Y
<>Cannot be DamagedY
<>Cannot be Damaged
unaffected by life modifiers [1]
Y
<>Cannot be Damaged
harbinger base currency shard stack tenths to drop [38]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Y
<>Cannot be Damaged
harbinger base currency shard stack tenths to drop [38]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Y
TESTCannot be DamagedY
<>Cannot be DamagedY
<>Cannot be Damaged
harbinger base currency shard stack tenths to drop [0]
harbinger base currency shard stack tenths to drop best of 3 outcomes [52]
Y
WellwingRecover 0% of Life when you lose a Spirit Charge
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
WellwingRecover 0% of Life when you lose a Spirit Charge
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
Y
Saqawine VultureY
WellwingRecover 0% of Life when you lose a Spirit Charge
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
Y
Chaos Sentinelcannot be used as minion [1]N
TotemY
Microtransactions /3 ⍟
IconName
GoreGlacialCascadeGore Glacial Cascade Effect
Your Glacial Cascade becomes a surge of demonic teeth from below.
ArcticGlacialCascadeArctic Glacial Cascade Effect
Your Glacial Cacade becomes an arctic effect.
GlacialCascadeEffectIllusionist Glacial Cascade Effect
Your Glacial Cascade becomes an Illusionist Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Glacial Cascade Damage 125% increased Glacial Cascade Damage100
The Eternal LabyrinthEnchantment Glacial Cascade Damage 240% increased Glacial Cascade Damage100
The Merciless LabyrinthEnchantment Glacial Cascade Area Of Effect 116% increased Glacial Cascade Area of Effect100
The Eternal LabyrinthEnchantment Glacial Cascade Area Of Effect 224% increased Glacial Cascade Area of Effect100
The Merciless LabyrinthEnchantment Glacial Cascade Physical Damage Percent To Add As Cold 1Glacial Cascade gains 6% of Physical Damage as Extra Cold Damage100
The Eternal LabyrinthEnchantment Glacial Cascade Physical Damage Percent To Add As Cold 2Glacial Cascade gains 10% of Physical Damage as Extra Cold Damage100
Supported By /84 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
TrapTrap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
FasterCastFaster Casting Support
Supports non-instant spell skills.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
IronWillIron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
TotemSpell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
RemoteMineBlastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
EchoSpell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnDeathCast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnDmgTakenCast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnStunCast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
ArcaneSurgeArcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
SpellFocusSupportIntensify Support
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
UnleashSupportUnleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
AltRemoteMineSupportGemHigh-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
EchoPlusAwakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
UnleashPlusAwakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
ManaweaveSupportGemArchmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
Glacial Cascade Unique /1 ⍟
IconName
GlacialCascadeThresholdThe Long Winter Cobalt Jewel
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage

Community Wiki

Edit

Glacial Cascade

Glacial Cascade is a cold spell that launches a wave of icicles. Damage from this skill converts physical damage to cold damage.

Skill functions and interactions

  • Area of Effect: Glacial Cascade fires as a set of multiple area of effect circles in a line. Increasing the Area of Effect increases the size of each circle, but the distance between the center of each circle and the effective range don't change. Instead, larger areas overlap with each other more. This can allow you to hit an enemy several times with a single cast much more reliably.

  • Multiple Hits: Each circle in the Glacial Cascade overlaps partially with adjacent circles, meaning that enemies standing in the spell can be hit by multiple area of effects in one cast (depending on the enemy's hitbox). Decreasing the Area of Effect makes it easier to hit a single enemy multiple times due to more tightly grouping circles. However, even at the maximum Area of Effect possible, an enemy will usually be hit twice in one cast except for the exception below.

  • Melee Range and Full Range: An enemy close enough to the caster may sometimes only be hit once because they are only under the area of effect of the closest circle. Likewise, an enemy at full range may sometimes also only be hit once because they are only under the area of effect of the furthest circle.

  • Note: Despite what the spell may look like, Glacial Cascade is not a projectile. Thus, effects that normally affect projectiles such as Lesser Multiple Projectiles Support do not have an effect on Glacial Cascade.

Can be used in left mouse button slot to cast and move.

Version history

VersionChanges
3.17.0
  • Glacial Cascade now deals 21 to 32 Physical Damage at gem level 1 (unchanged), up to 300 to 450 at gem level 20 (previously 207 to 311).
  • Now has 65% Effectiveness of Added Damage at all gem levels (previously 45%).
  • 3.12.0
    ''Glacial Cascade now rapidly creates a sequence of damaging areas, each of which knocks back enemies it hits. Modifiers to the skill's area of effect no longer affect the overall range of the skill. Instead, larger areas overlap with each other more. This can allow you to hit an enemy several times with a single cast much more reliably. The final part of the cascade now deals significantly more damage to enemies.''
  • Now has a mana cost of 10 at gem level 1, up to 20 at gem level 20.
  • Now has a cast time of 0.6 seconds.
  • Now deals 21 to 32 physical damage at gem level 1, up to 207 to 311 physical damage at gem level 20.
  • Now converts 100% of physical damage to cold damage.
  • The final spike now deals 200% more damage.
  • Now knocks enemies back on hit.
  • The "{{c|enchanted |30/40% of Glacial Cascade Physical Damage Converted to Cold Damage}}" Labyrinth Enchantment has been replaced with a new enchantment granting 6/10% of Physical Damage as Extra Cold Damage. Existing items with this enchantment are unaffected.
  • (In pre-league announcement) We're replacing the Enchantment and disabling The Long Winter threshold jewel from dropping, to be re-introduced in a new form later.
  • 3.11.0
  • Fixed a bug where Glacial Cascade Mines wouldn't target Betrayal|Betrayal Fortress doors.
  • 3.6.0
  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now has a cast time of 0.7 seconds (from 0.8).
  • Now deals 37 to 56 Physical damage at gem level 1 (from 48 to 72) and 354 to 531 Physical damage at gem level 20 (from 422 to 633).
  • 3.2.0
  • Glacial Cascade's effect now fades out, rather than popping ou
  • 3.0.0
  • Now deals entirely base physical damage, 60% of which is converted to cold.
  • Damage has been increased by approximately 33% at all levels.
  • Base radius reduced to 12 from 14.
  • Now gains +1 range every 10 gem levels.
  • 2.6.0
  • Glacial Cascade's radius has increased from 10 to 14 units.
  • 2.1.0
  • Damage has been increased by around 20% at all levels.
  • Radius has been increased by 25%.
  • 2.0.0
  • Base cast speed reduced to 800ms from 850ms.
  • Added an additional sequence to the effect (increasing the total length).
  • Now grants 1% increased damage per 1% quality (was 0.5% per 1% quality).
  • Critical Strike Chance reduced from 6% to 5%.
  • 1.3.1
  • (PvP) Glacial Cascade damage has been increased by 10%.
  • 1.2.0
  • The area of effect of each ice section has been increased. This also increases the area of overlaps of sections.
  • Mana Cost reduced
  • 1.1.2
  • Added a new Intelligence skill - Glacial Cascade: Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in their area.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.