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Glacial Cascade
Level: (1—20)
Cost: (10—20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level (28—70), (67—155) Int
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
Deals (21—300) to (32—450) Physical Damage
Knocks Enemies Back on Hit
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Radius
Final Burst cannot Knockback
Causes 4 Bursts
(Knockback pushes Enemies away when Hit)

Additional Effects From Quality:
Final Burst Deals +(0—50)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Causes 4 Bursts
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals 200% more Damage\nFinal Burst has 100% more Radius\nFinal Burst cannot Knockback
Knocks Enemies Back on Hit
LevelRequires LevelIntManaBase DamageDeals 21 to 32 Physical DamageExperience
1286710100%, 100%, 100%21, 32199,345
2317310100%, 100%, 100%26, 39285,815
3347911100%, 100%, 100%32, 48401,344
4378512100%, 100%, 100%39, 59554,379
5409212100%, 100%, 100%48, 72477,437
6429613100%, 100%, 100%55, 82583,786
74410014100%, 100%, 100%62, 93710,359
84610414100%, 100%, 100%71, 1061,355,511
94810915100%, 100%, 100%80, 1201,138,877
105011315100%, 100%, 100%91, 1361,368,233
115211716100%, 100%, 100%103, 1541,638,338
125412116100%, 100%, 100%116, 1741,956,648
135612517100%, 100%, 100%131, 1973,655,184
145813017100%, 100%, 100%148, 2223,017,327
156013418100%, 100%, 100%167, 2507,759,995
166213818100%, 100%, 100%188, 28215,138,193
176414218100%, 100%, 100%211, 31726,083,825
186614619100%, 100%, 100%238, 35762,620,247
196815119100%, 100%, 100%267, 401211,708,088
207015520100%, 100%, 100%300, 450
217220100%, 100%, 100%337, 505
227421100%, 100%, 100%378, 567
237621100%, 100%, 100%424, 636
247821100%, 100%, 100%475, 712
258022100%, 100%, 100%532, 798
268222100%, 100%, 100%595, 893
278423100%, 100%, 100%666, 999
288623100%, 100%, 100%745, 1117
298824100%, 100%, 100%832, 1249
309024100%, 100%, 100%930, 1395
319124100%, 100%, 100%983, 1474
329225100%, 100%, 100%1039, 1558
339325100%, 100%, 100%1098, 1646
349425100%, 100%, 100%1160, 1740
359525100%, 100%, 100%1225, 1838
369625100%, 100%, 100%1294, 1941
379726100%, 100%, 100%1367, 2051
389826100%, 100%, 100%1444, 2166
399926100%, 100%, 100%1525, 2288
4010026100%, 100%, 100%1610, 2416
Attribute /11

Glacial Cascade

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymKnockback, Hit
IdGlacialCascade
DropLevel 28
BaseType Glacial Cascade
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
ItemTypeMetadata/Items/Gems/SkillGemGlacialCascade
ActiveSkillsCodeplayer_glacial_cascade
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
Version history /13
VersionChanges
3.26.0
  • Glacial Cascade of the Fissure: Now has a Base Critical Strike Chance of 6% (previously 5%), and now has 140-160% Effectiveness of Added Damage at gem levels 1-20 (previously 110-130%).
  • Fixed a bug where Glacial Cascade would not react to changes to Area of Effect after starting the skill.
  • 3.25.0
  • Glacial Cascade of the Fissure: Now has 110% Effectiveness of Added Damage at gem level 1, scaling up to 130% at gem level 20 (previously 130% at all gem levels).
  • 3.23.0
    Glacial Cascade:
    3.17.0
  • Glacial Cascade: Now deals 21 to 32 Physical Damage at gem level 1 (unchanged), up to 300 to 450 at gem level 20 (previously 207 to 311). Now has 65% Effectiveness of Added Damage at all gem levels (previously 45%).
  • 3.12.0

    Glacial Cascade
    Glacial Cascade now rapidly creates a sequence of damaging areas, each of which knocks back enemies it hits. Modifiers to the skill's area of effect no longer affect the overall range of the skill. Instead, larger areas overlap with each other more. This can allow you to hit an enemy several times with a single cast much more reliably. The final part of the cascade now deals significantly more damage to enemies.
  • The "30/40% of Glacial Cascade Physical Damage Converted to Cold Damage" Labyrinth Enchantment has been replaced with a new enchantment granting 6/10% of Physical Damage as Extra Cold Damage. Existing items with this enchantment are unaffected.
  • Glacial Cascade is now offered to the Witch for completing Sever the Right Hand, and can be purchased from Clarissa by the Templar, Shadow and Scion.
  • 3.11.0
  • Fixed a bug where Glacial Cascade mines wouldn't target Betrayal Fortress doors.
  • 3.6.0
    Glacial Cascade
    3.4.0
  • Glacial Cascade now deals 25% less damage against players (down from 15% more).
  • 3.2.0
  • Glacial Cascade's effect now fades out, rather than popping out.
  • 3.0.0
  • Glacial Cascade's damage has been increased by approximately 33% at all levels. Glacial Cascade now deals entirely base physical damage, and has 60% of its base damage converted to Cold. The base range of Glacial Cascade has been reduced to 12 from 14. Glacial Cascade now gains +1 range every 10 gem levels. At level 1 of the gem, Glacial Cascade is 29% shorter in length.
  • The helmet Labyrinth enchantments for Glacial Cascade now grant 30% and 40% Physical to Cold Conversion.
  • 2.6.0
  • Glacial Cascade's radius has increased from 10 to 14 units.
  • 2.1.0
  • Many spells have had their base damage increased at higher levels, to bring their power in line with attacks and to reward the risks of spellcasting. The following spells have had their damage increased by around 20% higher at level 20: Arc, Ball Lightning, Ethereal Knives, Fire Trap, Firestorm, Flame Surge, Flameblast, Freezing Pulse, Glacial Cascade, Lightning Tendrils, Lightning Warp, Magma Orb and Storm Call.
  • Glacial Cascade's radius has been increased by 25%.
  • 2.0.0
  • Glacial Cascade: Base cast speed reduced to 800ms from 850ms. Added an additional sequence to the effect (increasing the total length). It now grants 1% increased damage per 1% quality (was 0.5% per 1% quality). Critical Strike Chance reduced from 6% to 5%.
  • Glacial Cascade now deals 15% more damage in addition to the PvP scaling.
  • Glacial Cascade
    Level: (1—20)
    Cost: (10—20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level (28—70), (67—155) Int
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
    Deals (21—300) to (32—450) Physical Damage
    Knocks Enemies Back on Hit
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Radius
    Final Burst cannot Knockback
    Causes 4 Bursts
    is area damage [1]
    (Knockback pushes Enemies away when Hit)

    Additional Effects From Quality:
    Final Burst Deals +(0—50)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /114
  • Active Type: Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    IronWill
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Totem
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    CastOnMeleeKill
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    CastOnDmgTaken
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    TransfusionSupport
    Transfusion Support
    Supports non-blessing spells.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Trap
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    CastOnCrit
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    CastOnDeath
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    FrenzyChargeOnShatter
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    CastOnCritPlus
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    CastonWardBreak
    Cast on Ward Break Support
    Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    UnholyTrinitySupport
    Unholy Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    IncreasedAOE
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    FasterCast
    Faster Casting Support
    Supports non-instant spell skills.
    ConcentratedAOE
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    RemoteMine
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Echo
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    CastOnStun
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    OnslaughtOnSlayingShocked
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    CastWhileChanneling
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    ArcaneSurge
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    SpellFocusSupport
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    UnleashSupport
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    AltRemoteMineSupportGem
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    CastWhileChannelingPlus
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IncreasedAOEPlus
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    EchoPlus
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    UnleashPlus
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    ManaweaveSupportGem
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    TrinitySupportGem
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    SpellBlade
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    Echo
    Greater Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    FrostmageSupport
    Frostmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    UnleashSupport
    Greater Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    MinionPactSuppor
    Minion Pact Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    LivingLightningSupportGem
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Microtransactions /3
    GoreGlacialCascade
    Gore Glacial Cascade Effect
    Your Glacial Cascade becomes a surge of demonic teeth from below.
    ArcticGlacialCascade
    Arctic Glacial Cascade Effect
    Your Glacial Cacade becomes an arctic effect.
    GlacialCascadeEffect
    Illusionist Glacial Cascade Effect
    Your Glacial Cascade becomes an Illusionist Effect.
    Glacial Cascade Unique /1
    GlacialCascadeThreshold
    (10—15)% increased Cold Damage
    With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
    With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
    Converted to Cold Damage
    Glacial Cascade Monster /69
    NameModifiersSpectre
    Merveil, the Twistedcannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Malachai's Enlightenedundead description [1]Y
    Puruna, the Challenger+2 to maximum number of Summoned Totems
    totem art variation [1]
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Puruna, the Challenger+5 to maximum number of Summoned Totems
    totem art variation [1]
    damage vs tiki totems +% [300]
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    RiptideY
    Lunarsworn Wintermage20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    Y
    Fire and Fury15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    base life regeneration per minute % while in lava [180]
    lava buff effect on self +% [-100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    GlaceGain 25% of Physical Damage as Extra Cold Damage
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    monster casts glacial cascade text [1]
    monster casts ice spear text [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Merveil, the ReturnedY
    Merveil, the Returned15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    HailrakeGain 10% of Physical Damage as Extra Cold DamageY
    Also HailrakeGain 10% of Physical Damage as Extra Cold DamageY
    HailrakeGain 10% of Physical Damage as Extra Cold Damage
    monster casts glacial cascade text [1]
    Y
    DaemonY
    Daemon100% increased Cast SpeedY
    Boss DaemonY
    GravebloodGain 25% of Physical Damage as Extra Cold Damage
    monster casts ice spear text [1]
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Haast, Unrelenting Frostdisplay monster mod nemesis test [0]
    monster no beyond portal [1]
    Action Speed cannot be modified to below 50% of base value
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    monster penalty against minions damage +% final vs player minions [-30]
    monster is beyond boss [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Mage Mercenarymonster no map drops [1]
    20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    Y
    Wha500% increased Totem Life
    monster no map drops [1]
    Y
    PikerivetY
    Lord of the Hollows15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Chaos SentinelY
    Chaos GuardianY
    Void Anomaly15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Avatar of Undoing15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Chaos Golemmonster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    Y
    Protective Golemmonster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    Y
    Eber's Colossusdisplay monster mod nemesis test [0]
    drop additional rare items [3]
    Y
    Eber's Colossusdisplay monster mod nemesis test [0]Y
    Guardian Golemmonster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    Enemies Taunted by you deal 30% less Damage with Hits and
    Ailments against other targets
    Y
    Chaos Golemmonster no drops or experience [1]Y
    Mutewind Snow-singerY
    Invari, The BloodshaperExtra gore
    kill traps mines and totems on death [1]
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Gemling Legionnaire30% increased Movement Speed
    is map boss underling monster [1]
    Y
    Ironclad Decimator30% increased Movement Speed
    is map boss underling monster [1]
    Y
    Gemling Captain30% increased Movement SpeedY
    Captain Tanner Lightfoot30% increased Movement Speed
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Arctic GolemY
    Exartze, the Woven Stone% increased Rarity of Items Dropped
    monster no map drops [1]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    Y
    Avatar of the Goatmonster no drops or experience [1]Y
    The White Death50% increased Movement SpeedY
    Maiden of the Black CrestY
    <>harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-30]
    Y
    <>harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-30]
    Y
    <>harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-30]
    Y
    <>Y
    <>unaffected by life modifiers [1]Y
    <>harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-30]
    Y
    <>Y
    <>unaffected by life modifiers [1]Y
    <>harbinger base currency shard stack tenths to drop [22]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-30]
    Y
    <>Y
    <>unaffected by life modifiers [1]Y
    <>harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-30]
    Y
    <>harbinger base currency shard stack tenths to drop [38]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-30]
    Y
    TESTY
    <>Y
    <>harbinger base currency shard stack tenths to drop [104]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    map related item drop chance +% final from league [-30]
    Y
    WellwingRecover % of Life when you lose a Spirit Charge
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    WellwingRecover % of Life when you lose a Spirit Charge
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    Y
    Saqawine VultureY
    WellwingRecover % of Life when you lose a Spirit Charge
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    emerge speed +% [0,20]
    Y
    Chaos Sentinelcannot be used as minion [1]N
    TotemY
    Imperfect Frozen CannibalY
    Frozen CannibalY
    Perfect Frozen CannibalY
    Kodaka+5 to maximum number of Summoned Totems
    totem art variation [1]
    damage vs tiki totems +% [300]
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

    Edit

    Glacial Cascade

    Glacial Cascade is a cold spell that launches a wave of icicles. Damage from this skill converts physical damage to cold damage.

    Skill functions and interactions

    • Area of Effect: Glacial Cascade fires as a set of multiple area of effect circles in a line. Increasing the Area of Effect increases the size of each circle, but the distance between the center of each circle and the effective range don't change. Instead, larger areas overlap with each other more. This can allow you to hit an enemy several times with a single cast much more reliably.

    • Multiple Hits: Each circle in the Glacial Cascade overlaps partially with adjacent circles, meaning that enemies standing in the spell can be hit by multiple area of effects in one cast (depending on the enemy's hitbox). Decreasing the Area of Effect makes it easier to hit a single enemy multiple times due to more tightly grouping circles. However, even at the maximum Area of Effect possible, an enemy will usually be hit twice in one cast except for the exception below.

    • Melee Range and Full Range: An enemy close enough to the caster may sometimes only be hit once because they are only under the area of effect of the closest circle. Likewise, an enemy at full range may sometimes also only be hit once because they are only under the area of effect of the furthest circle.

    • Note: Despite what the spell may look like, Glacial Cascade is not a projectile. Thus, effects that normally affect projectiles such as Lesser Multiple Projectiles Support do not have an effect on Glacial Cascade.

    Can be used in left mouse button slot to cast and move.

    Version history

    VersionChanges
    3.17.0
  • Glacial Cascade now deals 21 to 32 Physical Damage at gem level 1 (unchanged), up to 300 to 450 at gem level 20 (previously 207 to 311).
  • Now has 65% Effectiveness of Added Damage at all gem levels (previously 45%).
  • 3.12.0
    ''Glacial Cascade now rapidly creates a sequence of damaging areas, each of which knocks back enemies it hits. Modifiers to the skill's area of effect no longer affect the overall range of the skill. Instead, larger areas overlap with each other more. This can allow you to hit an enemy several times with a single cast much more reliably. The final part of the cascade now deals significantly more damage to enemies.''
  • Now has a mana cost of 10 at gem level 1, up to 20 at gem level 20.
  • Now has a cast time of 0.6 seconds.
  • Now deals 21 to 32 physical damage at gem level 1, up to 207 to 311 physical damage at gem level 20.
  • Now converts 100% of physical damage to cold damage.
  • The final spike now deals 200% more damage.
  • Now knocks enemies back on hit.
  • The "{{c|enchanted |30/40% of Glacial Cascade Physical Damage Converted to Cold Damage}}" Labyrinth Enchantment has been replaced with a new enchantment granting 6/10% of Physical Damage as Extra Cold Damage. Existing items with this enchantment are unaffected.
  • (In pre-league announcement) We're replacing the Enchantment and disabling The Long Winter threshold jewel from dropping, to be re-introduced in a new form later.
  • 3.11.0
  • Fixed a bug where Glacial Cascade Mines wouldn't target Betrayal|Betrayal Fortress doors.
  • 3.6.0
  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now has a cast time of 0.7 seconds (from 0.8).
  • Now deals 37 to 56 Physical damage at gem level 1 (from 48 to 72) and 354 to 531 Physical damage at gem level 20 (from 422 to 633).
  • 3.2.0
  • Glacial Cascade's effect now fades out, rather than popping ou
  • 3.0.0
  • Now deals entirely base physical damage, 60% of which is converted to cold.
  • Damage has been increased by approximately 33% at all levels.
  • Base radius reduced to 12 from 14.
  • Now gains +1 range every 10 gem levels.
  • 2.6.0
  • Glacial Cascade's radius has increased from 10 to 14 units.
  • 2.1.0
  • Damage has been increased by around 20% at all levels.
  • Radius has been increased by 25%.
  • 2.0.0
  • Base cast speed reduced to 800ms from 850ms.
  • Added an additional sequence to the effect (increasing the total length).
  • Now grants 1% increased damage per 1% quality (was 0.5% per 1% quality).
  • Critical Strike Chance reduced from 6% to 5%.
  • 1.3.1
  • (PvP) Glacial Cascade damage has been increased by 10%.
  • 1.2.0
  • The area of effect of each ice section has been increased. This also increases the area of overlaps of sections.
  • Mana Cost reduced
  • 1.1.2
  • Added a new Intelligence skill - Glacial Cascade: Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in their area.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.