Knocks Enemies Back on Hit
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Causes 4 Bursts
Additional Effects From Quality:


Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Damage | 50 |
Anomalous | (0–10)% increased Area of Effect | 100 |
Divergent | (0–20)% reduced Area of Effect Final Burst Deals (0–40)% more Damage | 20 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Witch |
3 | Sever the Right Hand | Clarissa | Scion · Shadow · Templar · Witch |
Level Effect /40
Implicit |
---|
Causes 4 Bursts 100% of Physical Damage Converted to Cold Damage Cannot Knockback Unique Enemies more than once per second\nFinal Burst Deals 200% more Damage\nFinal Burst has 100% more Area of Effect\nFinal Burst cannot Knockback Knocks Enemies Back on Hit (Knockback pushes Enemies away when Hit) |
Level | Requires Level | Intelligence | Cost | Deals 21 to 32 Physical Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 10 | 21, 32 | 199,345 |
2 | 31 | 73 | 10 | 26, 39 | 285,815 |
3 | 34 | 79 | 11 | 32, 48 | 401,344 |
4 | 37 | 85 | 12 | 39, 59 | 554,379 |
5 | 40 | 92 | 12 | 48, 72 | 477,437 |
6 | 42 | 96 | 13 | 55, 82 | 583,786 |
7 | 44 | 100 | 14 | 62, 93 | 710,359 |
8 | 46 | 104 | 14 | 71, 106 | 1,355,511 |
9 | 48 | 109 | 15 | 80, 120 | 1,138,877 |
10 | 50 | 113 | 15 | 91, 136 | 1,368,233 |
11 | 52 | 117 | 16 | 103, 154 | 1,638,338 |
12 | 54 | 121 | 16 | 116, 174 | 1,956,648 |
13 | 56 | 125 | 17 | 131, 197 | 3,655,184 |
14 | 58 | 130 | 17 | 148, 222 | 3,017,327 |
15 | 60 | 134 | 18 | 167, 250 | 7,759,995 |
16 | 62 | 138 | 18 | 188, 282 | 15,138,193 |
17 | 64 | 142 | 18 | 211, 317 | 26,083,825 |
18 | 66 | 146 | 19 | 238, 357 | 62,620,247 |
19 | 68 | 151 | 19 | 267, 401 | 211,708,088 |
20 | 70 | 155 | 20 | 300, 450 | |
21 | 72 | 20 | 337, 505 | ||
22 | 74 | 21 | 378, 567 | ||
23 | 76 | 21 | 424, 636 | ||
24 | 78 | 21 | 475, 712 | ||
25 | 80 | 22 | 532, 798 | ||
26 | 82 | 22 | 595, 893 | ||
27 | 84 | 23 | 666, 999 | ||
28 | 86 | 23 | 745, 1117 | ||
29 | 88 | 24 | 832, 1249 | ||
30 | 90 | 24 | 930, 1395 | ||
31 | 91 | 24 | 983, 1474 | ||
32 | 92 | 25 | 1039, 1558 | ||
33 | 93 | 25 | 1098, 1646 | ||
34 | 94 | 25 | 1160, 1740 | ||
35 | 95 | 25 | 1225, 1838 | ||
36 | 96 | 25 | 1294, 1941 | ||
37 | 97 | 26 | 1367, 2051 | ||
38 | 98 | 26 | 1444, 2166 | ||
39 | 99 | 26 | 1525, 2288 | ||
40 | 100 | 26 | 1610, 2416 |
Glacial Cascade
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Skeleton |
DropLevel | 28 |
BaseType | Glacial Cascade |
Class | Active Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell |
Metadata | Metadata/Items/Gems/SkillGemGlacialCascade |
Reference | ![]() |
Glacial Cascade Monster /64 ⍟
Name | Modifiers | Spectre |
---|---|---|
Merveil, the Twisted | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Malachai's Enlightened | undead description [1] | Y |
Puruna, the Challenger | +2 to maximum number of Summoned Totems totem art variation [1] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Puruna, the Challenger | +5 to maximum number of Summoned Totems totem art variation [1] damage vs tiki totems +% [300] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Riptide | 80% of Physical Damage Converted to Cold Damage | Y |
Lunarsworn Wintermage | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Fire and Fury | monster dropped item rarity +% [15000] monster slain experience +% [100] base life regeneration per minute % while in lava [180] lava buff effect on self +% [-100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Glace | Gain 25% of Physical Damage as Extra Cold Damage monster dropped item rarity +% [15000] monster slain experience +% [100] monster casts glacial cascade text [1] monster casts ice spear text [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Merveil, the Returned | Y | |
Merveil, the Returned | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Hailrake | Gain 10% of Physical Damage as Extra Cold Damage | Y |
Hailrake | Gain 10% of Physical Damage as Extra Cold Damage monster casts glacial cascade text [1] | Y |
Daemon | Y | |
Daemon | 100% increased Cast Speed | Y |
Boss Daemon | Y | |
Graveblood | Gain 25% of Physical Damage as Extra Cold Damage monster casts ice spear text [1] monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Haast, Unrelenting Frost | display monster mod nemesis test [0] monster no beyond portal [1] Action Speed cannot be modified to below 70% base value monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Mage Mercenary | monster no map drops [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Wha | 500% increased Totem Life monster no map drops [1] | Y |
Pikerivet | Y | |
Lord of the Hollows | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Chaos Sentinel | Y | |
Chaos Guardian | Y | |
Void Anomaly | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Avatar of Undoing | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Chaos Golem | monster no drops or experience [1] monster base type attack cast speed +% and damage -% final [22] | Y |
Protective Golem | monster no drops or experience [1] monster base type attack cast speed +% and damage -% final [22] | Y |
Eber's Colossus | display monster mod nemesis test [0] drop additional rare items [3] | Y |
Eber's Colossus | display monster mod nemesis test [0] | Y |
Guardian Golem | monster no drops or experience [1] monster base type attack cast speed +% and damage -% final [22] Enemies Taunted by you deal 30% less Damage with Hits and Ailments against other targets | Y |
Chaos Golem | monster no drops or experience [1] | Y |
Mutewind Snow-singer | Y | |
Invari, The Bloodshaper | Extra gore kill traps mines and totems on death [1] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Gemling Legionnaire | 30% increased Movement Speed is map boss underling monster [1] | Y |
Ironclad Decimator | 30% increased Movement Speed is map boss underling monster [1] | Y |
Gemling Captain | 30% increased Movement Speed | Y |
Captain Tanner Lightfoot | 30% increased Movement Speed monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Arctic Golem | Y | |
Exartze, the Woven Stone | monster dropped item rarity +% [0] monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
Avatar of the Goat | monster no drops or experience [1] | Y |
The White Death | 50% increased Movement Speed | Y |
Maiden of the Black Crest | Y | |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | Y |
< | Cannot be Damaged | Y |
< | Cannot be Damaged unaffected by life modifiers [1] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | Y |
< | Cannot be Damaged | Y |
< | Cannot be Damaged unaffected by life modifiers [1] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [22] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | Y |
< | Cannot be Damaged | Y |
< | Cannot be Damaged unaffected by life modifiers [1] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [38] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [38] harbinger base currency shard stack tenths to drop best of 3 outcomes [0] | Y |
TEST | Cannot be Damaged | Y |
< | Cannot be Damaged | Y |
< | Cannot be Damaged harbinger base currency shard stack tenths to drop [0] harbinger base currency shard stack tenths to drop best of 3 outcomes [52] | Y |
Wellwing | Recover 0% of Life when you lose a Spirit Charge maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Wellwing | Recover 0% of Life when you lose a Spirit Charge maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] | Y |
Saqawine Vulture | Y | |
Wellwing | Recover 0% of Life when you lose a Spirit Charge maximum spirit charges [0] monster spirit charges are infinite [0] spirit charge tier [1] emerge speed +% [0,20] | Y |
Chaos Sentinel | cannot be used as minion [1] | N |
Totem | Y |
Microtransactions /3 ⍟
Icon | Name |
---|---|
![]() | Gore Glacial Cascade Effect Your Glacial Cascade becomes a surge of demonic teeth from below. |
![]() | Arctic Glacial Cascade Effect Your Glacial Cacade becomes an arctic effect. |
![]() | Illusionist Glacial Cascade Effect Your Glacial Cascade becomes an Illusionist Effect. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Glacial Cascade Damage 1 | 25% increased Glacial Cascade Damage | 100 |
The Eternal Labyrinth | Enchantment Glacial Cascade Damage 2 | 40% increased Glacial Cascade Damage | 100 |
The Merciless Labyrinth | Enchantment Glacial Cascade Area Of Effect 1 | 16% increased Glacial Cascade Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Glacial Cascade Area Of Effect 2 | 24% increased Glacial Cascade Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 1 | Glacial Cascade gains 6% of Physical Damage as Extra Cold Damage | 100 |
The Eternal Labyrinth | Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 2 | Glacial Cascade gains 10% of Physical Damage as Extra Cold Damage | 100 |
Supported By /84 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Onslaught Support Supports any skill that hits enemies. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
![]() | Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
Glacial Cascade Unique /1 ⍟
Icon | Name |
---|---|
![]() | The Long Winter Cobalt Jewel (10–15)% increased Cold Damage With 40 Intelligence in Radius, Glacial Cascade has an additional Burst With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage |
Community Wiki
Glacial Cascade
Glacial Cascade is a cold spell that launches a wave of icicles. Damage from this skill converts physical damage to cold damage.
Skill functions and interactions
Area of Effect: Glacial Cascade fires as a set of multiple area of effect circles in a line. Increasing the Area of Effect increases the size of each circle, but the distance between the center of each circle and the effective range don't change. Instead, larger areas overlap with each other more. This can allow you to hit an enemy several times with a single cast much more reliably.
Multiple Hits: Each circle in the Glacial Cascade overlaps partially with adjacent circles, meaning that enemies standing in the spell can be hit by multiple area of effects in one cast (depending on the enemy's hitbox). Decreasing the Area of Effect makes it easier to hit a single enemy multiple times due to more tightly grouping circles. However, even at the maximum Area of Effect possible, an enemy will usually be hit twice in one cast except for the exception below.
Melee Range and Full Range: An enemy close enough to the caster may sometimes only be hit once because they are only under the area of effect of the closest circle. Likewise, an enemy at full range may sometimes also only be hit once because they are only under the area of effect of the furthest circle.
Note: Despite what the spell may look like, Glacial Cascade is not a projectile. Thus, effects that normally affect projectiles such as Lesser Multiple Projectiles Support do not have an effect on Glacial Cascade.
Can be used in left mouse button slot to cast and move.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.12.0 |
''Glacial Cascade now rapidly creates a sequence of damaging areas, each of which knocks back enemies it hits. Modifiers to the skill's area of effect no longer affect the overall range of the skill. Instead, larger areas overlap with each other more. This can allow you to hit an enemy several times with a single cast much more reliably. The final part of the cascade now deals significantly more damage to enemies.'' |
3.11.0 |
|
3.6.0 |
|
3.2.0 |
|
3.0.0 |
|
2.6.0 |
|
2.1.0 |
|
2.0.0 |
|
1.3.1 |
|
1.2.0 |
|
1.1.2 |
|
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