Item mods /5
NameLevelPre/SufDescriptionWeight
38WeaponTreeSocketed Gems are Supported by Level 10 Knockbackone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Knockbacktwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Knockbackone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Knockbacktwo_hand_weapon 25
default 0
1WeaponTreeKnockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
ranged 0
shield 500
weapon 1000
default 0
Monsters mods /2
NameLevelPre/SufDescriptionWeight
1Unique50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
Knock Enemies back on Hit
400% increased Knockback Distance
attack caster speed
1Unique20% reduced Movement Speed
Knock Enemies back on Hit
100% increased Knockback Distance
Misc mods /1
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueAdds Knockback to Melee Attacks during Effect attack
Unique /6
Melee Strike Skills deal Splash Damage to surrounding targets
+50 to Strength
(150–200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
Socketed Gems are Supported by Level 10 Knockback
+(400–600) to Armour
Knockback direction is reversed
(Knockback pushes Enemies away when Hit)
Knocks Back Enemies in an Area when you use a Flask
75% chance to cause Enemies to Flee on use
Adds Knockback to Melee Attacks during Effect
(7–10)% more Melee Physical Damage during effect
(Knockback pushes Enemies away when Hit)
+(30–60) to maximum Life
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(30–50)% increased Projectile Damage
(Knockback pushes Enemies away when Hit)
+(10–20) to Dexterity
(70–100)% increased Physical Damage
Adds 4 to 8 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
Passive /2
40% increased Critical Strike Chance with Staves
+20% to Critical Strike Multiplier with Staves
Knocks Back Enemies if you get a Critical Strike with a Staff
(Knockback pushes Enemies away when Hit)
(Warstaves are considered Staves)
15% chance to Knock Enemies Back on hit
25% increased Knockback Distance
(Knockback pushes Enemies away when Hit)
Cluster Jewel Passive /1
20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit
(Knockback pushes Enemies away when Hit)

Community Wiki

Edit

Knockback

Knockback is an on-hit effect that slightly pushes targets away from the attacker. Unlike a stun, a knockback does not interrupt the target's actions.

Mechanics

Knockback always moves the target away from the attacker, for instance if a projectile chains from a farther-away enemy and hits a closer enemy in the back, the closer enemy will still be pushed away from the caster. Being knocked back counts as moving, and the target will suffer the increased damage over time from bleed.

The default knockback distance is 4 units. Knockback speed is constant, and is 37.5 units/s.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.