Skill Gem /2
Skill Gem Quality /4
Item | Type | Stats | Weight |
---|---|---|---|
Sweep | Phantasmal | (0–20)% increased Knockback Distance | 20 |
Sniper's Mark | Divergent | Hits on Cursed Enemies have an additional (0–40)% chance to Knockback | 100 |
Heavy Strike | Anomalous | (0–20)% increased Knockback Distance | 50 |
Heavy Strike | Divergent | (0–100)% reduced Knockback Distance | 10 |
Support Gem /1
Support Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Knockback Support | Divergent | Supported Skills have (0–40)% increased Knockback Distance | 100 |
Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
38 | WeaponTree | Socketed Gems are Supported by Level 10 Knockback | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Knockback | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Knockback | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Knockback | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep | ranged 0 shield 500 default 1000 |
Monsters mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed 100% chance to Knock Enemies Back on hit 400% increased Knockback Distance attack caster speed |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Adds Knockback to Melee Attacks during Effect attack |
Unique /6
Icon | Name |
---|---|
![]() | Meginord's Vise Steel Gauntlets +50 to Strength Melee Strike Skills deal Splash Damage to surrounding targets (150–200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always Knockback |
![]() | Chin Sol Assassin Bow +(15–25)% to Global Critical Strike Multiplier+(10–20) to Dexterity (100–140)% increased Physical Damage Adds 25 to 50 Fire Damage (10–14)% increased Attack Speed Bow Knockback at Close Range 50% more Damage with Arrow Hits at Close Range (Knockback pushes Enemies away when Hit) |
![]() | Empire's Grasp Goliath Gauntlets Socketed Gems are Supported by Level 10 Knockback +(400–600) to Armour Knockback direction is reversed (Knockback pushes Enemies away when Hit) |
![]() | Lion's Roar Granite Flask Knocks Back Enemies in an Area when you use a Flask 75% chance to cause Enemies to Flee on use Adds Knockback to Melee Attacks during Effect (7–10)% more Melee Physical Damage during effect (Knockback pushes Enemies away when Hit) |
![]() | Winds of Change Ancient Gauntlets +(30–60) to maximum Life 30% increased Projectile Speed (5–10)% reduced Movement Speed 10% chance to Knock Enemies Back on hit (30–50)% increased Projectile Damage (Knockback pushes Enemies away when Hit) |
![]() | Royale Chin Sol Long Bow +(10–20) to Dexterity (70–100)% increased Physical Damage Adds 4 to 8 Fire Damage (10–14)% increased Attack Speed Bow Knockback at Close Range 50% more Damage with Arrow Hits at Close Range (Knockback pushes Enemies away when Hit) |
Passive /2
Icon | Name |
---|---|
Blunt Trauma Notable 40% increased Critical Strike Chance with Staves +20% to Critical Strike Multiplier with Staves Knocks Back Enemies if you get a Critical Strike with a Staff (Knockback pushes Enemies away when Hit) (Warstaves are considered Staves) | |
Fending Notable 15% chance to Knock Enemies Back on hit 25% increased Knockback Distance (Knockback pushes Enemies away when Hit) |
Cluster Jewel Passive /1
Icon | Name |
---|---|
Powerful Assault Notable 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit (Knockback pushes Enemies away when Hit) |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Knockback
Knockback is an on-hit effect that slightly pushes targets away from the attacker. Unlike a stun, a knockback does not interrupt the target's actions.
Mechanics
Knockback always moves the target away from the attacker, for instance if a projectile chains from a farther-away enemy and hits a closer enemy in the back, the closer enemy will still be pushed away from the caster. Being knocked back counts as moving, and the target will suffer the increased damage over time from bleed.
The default knockback distance is 4 units. Knockback speed is constant, and is 37.5 units/s.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.