Skill Gem /2
Support Gem /1
Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
38 | WeaponTree | Socketed Gems are Supported by Level 10 Knockback | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Knockback | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Knockback | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Knockback | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep | ranged 0 shield 500 weapon 1000 default 0 |
Monsters mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 50% increased Attack Speed 50% increased Cast Speed 50% increased Movement Speed Knock Enemies back on Hit 400% increased Knockback Distance attack caster speed | ||
1 | Unique | 20% reduced Movement Speed Knock Enemies back on Hit 100% increased Knockback Distance |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Adds Knockback to Melee Attacks during Effect attack |
Unique /6
Melee Strike Skills deal Splash Damage to surrounding targets
+50 to Strength
(150–200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
+50 to Strength
(150–200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
Socketed Gems are Supported by Level 10 Knockback
+(400–600) to Armour
Knockback direction is reversed
(Knockback pushes Enemies away when Hit)
+(400–600) to Armour
Knockback direction is reversed
(Knockback pushes Enemies away when Hit)
75% chance to cause Enemies to Flee on use
Knocks Back Enemies in an Area when you use a Flask
Adds Knockback to Melee Attacks during Effect
(7–10)% more Melee Physical Damage during effect
(Knockback pushes Enemies away when Hit)
Knocks Back Enemies in an Area when you use a Flask
Adds Knockback to Melee Attacks during Effect
(7–10)% more Melee Physical Damage during effect
(Knockback pushes Enemies away when Hit)
+(30–60) to maximum Life
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(30–50)% increased Projectile Damage
(Knockback pushes Enemies away when Hit)
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(30–50)% increased Projectile Damage
(Knockback pushes Enemies away when Hit)
+(10–20) to Dexterity
(70–100)% increased Physical Damage
Adds 4 to 8 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
(70–100)% increased Physical Damage
Adds 4 to 8 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
Passive /2
40% increased Critical Strike Chance with Staves
+20% to Critical Strike Multiplier with Staves
Knocks Back Enemies if you get a Critical Strike with a Staff
(Knockback pushes Enemies away when Hit)
(Warstaves are considered Staves)
+20% to Critical Strike Multiplier with Staves
Knocks Back Enemies if you get a Critical Strike with a Staff
(Knockback pushes Enemies away when Hit)
(Warstaves are considered Staves)
15% chance to Knock Enemies Back on hit
25% increased Knockback Distance
(Knockback pushes Enemies away when Hit)
25% increased Knockback Distance
(Knockback pushes Enemies away when Hit)
Cluster Jewel Passive /1
20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit
(Knockback pushes Enemies away when Hit)
Area Skills have 10% chance to Knock Enemies Back on Hit
(Knockback pushes Enemies away when Hit)
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Knockback
Knockback is an on-hit effect that slightly pushes targets away from the attacker. Unlike a stun, a knockback does not interrupt the target's actions.
Mechanics
Knockback always moves the target away from the attacker, for instance if a projectile chains from a farther-away enemy and hits a closer enemy in the back, the closer enemy will still be pushed away from the caster. Being knocked back counts as moving, and the target will suffer the increased damage over time from bleed.
The default knockback distance is 4 units. Knockback speed is constant, and is 37.5 units/s.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.