Skill Gem /2

Skill Gem /2

Skill Gem Quality /4

Skill Gem Quality /4

ItemTypeStatsWeight
SweepPhantasmal (0–20)% increased Knockback Distance20
Sniper's MarkDivergent Hits on Cursed Enemies have an additional (0–40)% chance to Knockback100
Heavy StrikeAnomalous (0–20)% increased Knockback Distance50
Heavy StrikeDivergent (0–100)% reduced Knockback Distance10
Support Gem /1

Support Gem /1

Support Gem Quality /1

Support Gem Quality /1

ItemTypeStatsWeight
Knockback SupportDivergent Supported Skills have (0–40)% increased Knockback Distance100
Unique /4

Unique /4

NameShow Full Descriptions
Bow5uniqueChin Sol Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(200–260)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% More Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Knockback pushes Enemies away when Hit)
HitherEmpire's Grasp Goliath Gauntlets
Socketed Gems are Supported by Level 10 Knockback
+(400–600) to Armour
Knockback direction is reversed
(Knockback pushes Enemies away when Hit)
yFlask5Lion's Roar Granite Flask
Knocks Back Enemies in an Area when you use a Flask
75% chance to cause Enemies to Flee on use
Adds Knockback to Melee Attacks during Flask effect
(7–10)% more Melee Physical Damage during effect
(Knockback pushes Enemies away when Hit)
GlovesStr6Winds of Change Ancient Gauntlets
+(30–60) to maximum Life
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(30–50)% increased Projectile Damage
(Knockback pushes Enemies away when Hit)
Passive /1

Passive /1

CategoryNameShow Full Descriptions
NotableFending
fending
15% chance to Knock Enemies Back on hit
25% increased Knockback Distance

Community Wiki

Wiki Edit

Knockback

Knockback is an on-hit effect that slightly pushes targets away from the attacker. Unlike a stun, a knockback does not interrupt the target's actions.

Mechanics

Knockback always moves the target away from the attacker, for instance if a projectile chains from a farther-away enemy and hits a closer enemy in the back, the closer enemy will still be pushed away from the caster. Being knocked back counts as moving, and the target will suffer the increased damage over time from bleed.

The default knockback distance is 4 units. Knockback speed is constant, and is 37.5 units/s.


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