Leap Slam
Level: (1–20)
Cost: (6–10) Mana
Attack Damage: (136–315)% of base
Effectiveness of Added Damage: (136–315)%
Radius: 15
Requires Level (10–70), (29–155) Str
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
(20–39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From Quality:
(0–40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelStrCostBase Damage20% increased Stun Duration against Enemies that are on Full LifeExperience
110296136.4%209,569
213356142.5%2128,189
317437149.2%2259,146
421527156.2%23111,192
525607163.4%24193,800
629697171%25320,280
733778179%26359,090
836838187.1%27498,508
939908195.4%28682,057
1042968204.1%29921,777
11451028213.3%301,727,879
12481099222.7%311,791,769
13511159232.7%322,353,679
14541219243.1%333,070,912
15571279253.8%349,095,466
16601349265.2%3516,039,890
176314010277%3629,817,117
186614610289.2%3762,895,056
196815110301.7%38212,051,599
207015510314.5%39
217210328%40
227410341.9%41
237610356.5%42
247811371.8%43
258011387.5%44
268211404.1%45
278411421.3%46
288611439.3%47
298811458%48
309011477.5%49
319111506.7%50
329211517.5%50
339312528.5%51
349412539.7%51
359512551.3%52
369612562.9%52
379712574.9%53
389812587.1%53
399912599.5%54
4010012612.3%54
Attribute /10

Leap Slam

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymHit, Stun, Duration
DropLevel 10
BaseType Leap Slam
Class Skill Gems
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Warstaves
TargetTypesGround, Enemy
TypeAttack, Area, Melee, Movement, Travel, Slam, Totemable
ItemTypeMetadata/Items/Gems/SkillGemLeapSlam
Referencepoe.ninja, Community Wiki
Leap Slam
Level: (1–20)
Cost: (6–10) Mana
Attack Damage: (136–315)% of base
Effectiveness of Added Damage: (136–315)%
Radius: 15
Requires Level (10–70), (29–155) Str
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
(20–39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
is area damage [1]
leap slam always knockback within range [1]

Additional Effects From Quality:
(0–40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /6
Demonic Leap Slam Effect
Your Leap Slam becomes a demonic effect.
Sin Leap Slam Effect
Your Leap Slam becomes a sin effect.
Harlequin Leap Slam Effect
Your Leap Slam becomes a Harlequin Effect.
Celestial Leap Slam Effect
Your Leap Slam becomes a Celestial Effect.
Heritage Leap Slam Effect
Your Leap Slam becomes a Heritage Effect.
Quadrilla Leap Slam Effect
Your Leap Slam becomes a Quadrilla Effect.
Supported By /103
  • Active Type: Attack, Area, Melee, Movement, Travel, Slam, Totemable
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Fist of War Support
    Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Earthbreaker Support
    Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Overexertion Support
    Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
    Rupture Support
    Supports attack skills.
    Leap Slam Monster /163
    NameModifiersSpectre
    Oak, Skullbreakercannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Monsters grant 250% increased Experience
    4500% increased Rarity of Items Dropped
    Y
    Oakcannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Rek'tar, the BreakerAction Speed cannot be modified to below Base Value
    Movement Speed cannot be modified to below Base Value
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    World ShattererAction Speed cannot be modified to below Base Value
    Movement Speed cannot be modified to below Base Value
    Y
    Freezing WolfGain 100% of Physical Damage as Extra Cold DamageY
    WinterfangY
    Storm EyeY
    Solus, Pack Alphadisplay monster mod nemesis test [0]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Great Webmothermonster no map drops [1]Y
    SoulmournY
    Suncaller AshaMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Burning FaithY
    Talin, FaithbreakerMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    HillockY
    JaesynMonsters grant 13100% increased Experience
    % increased Rarity of Items Dropped
    Y
    JaesynY
    Regulus, Sun's HeraldGain 25% of Physical Damage as Extra Fire DamageY
    Aloris, the First LightGain 25% of Physical Damage as Extra Fire DamageY
    Fetid Mawmonster leaps onto enemies text [1]Y
    Murk Fiendmonster leaps onto enemies text [1]Y
    Filth Mawmonster leaps onto enemies text [1]Y
    Gloomglutmonster leaps onto enemies text [1]
    100% increased Movement Speed
    4% of Maximum Life taken per second as Chaos Damage
    40% increased Evasion Rating
    Y
    Bestial Mawmonster leaps onto enemies text [1]
    25% increased maximum Life
    25% increased Character Size
    Y
    Great Mawmonster leaps onto enemies text [1]
    25% increased maximum Life
    25% increased Character Size
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Great Mawmonster leaps onto enemies text [1]
    25% increased maximum Life
    25% increased Character Size
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Monsters grant 500% increased Experience
    monster no drops [1]
    Y
    Bestial Mawmonster leaps onto enemies text [1]
    25% increased maximum Life
    25% increased Character Size
    Monsters grant 500% increased Experience
    monster no drops [1]
    Y
    Infested Mawmonster leaps onto enemies text [1]Y
    Infested Mawmonster leaps onto enemies text [1]
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [100]
    Y
    The BlacksmithMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    HillockMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Oak the MightyMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Aulen GreychainMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    +3 to maximum number of Summoned Totems
    500% increased Totem Life
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    ArachnoxiaMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Torr Olgossomonster base type attack cast speed +% and damage -% final [33]Y
    Torr Olgossomonster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Torr OlgossoMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Zacharie Desmaraismonster base type attack cast speed +% and damage -% final [33]Y
    Zacharie Desmaraismonster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Damoi Tuimonster base type attack cast speed +% and damage -% final [33]Y
    Damoi TuiMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Damoi Tuimonster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Xandro Blooddrinkermonster base type attack cast speed +% and damage -% final [33]
    Your hits can't be Evaded
    Never deal Critical Strikes
    Regenerate 1% of Life per second while on Low Life
    Regenerate 1.33% of Life per second
    Y
    Xandro Blooddrinkermonster base type attack cast speed +% and damage -% final [33]
    Your hits can't be Evaded
    Never deal Critical Strikes
    Regenerate 1% of Life per second while on Low Life
    Regenerate 1.33% of Life per second
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Bolt Brownfurmonster base type attack cast speed +% and damage -% final [33]
    Curse Enemies with Vulnerability on Hit
    Y
    Bolt Brownfurmonster base type attack cast speed +% and damage -% final [33]
    Curse Enemies with Vulnerability on Hit
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Bolt Brownfur, Earth ChurnerMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    Curse Enemies with Vulnerability on Hit
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Sevet Tethereinmonster base type attack cast speed +% and damage -% final [33]
    Attacks cause Bleeding
    Attacks have 15% chance to Maim on Hit
    Y
    Sevet Tethereinmonster base type attack cast speed +% and damage -% final [33]
    Attacks cause Bleeding
    Attacks have 15% chance to Maim on Hit
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Augustina SolariaY
    Augustina Solaria100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Augustina SolariaMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Vanth AgielY
    Vanth Agiel100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Shade of a MarauderY
    Konu, Maker of Wind% increased Rarity of Items Dropped
    50% increased Movement Speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    10% increased Attack Speed
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    Y
    Konu, Maker of Wind% increased Rarity of Items Dropped
    10% increased Attack Speed
    50% increased Movement Speed
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    Y
    Konu, Maker of Wind% increased Rarity of Items Dropped
    50% increased Movement Speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    10% increased Attack Speed
    monster penalty against minions damage +% final vs player minions [-25]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Corrector DraconidesGain 25% of Physical Damage as Extra Fire Damage
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    40% increased Attack Speed
    50% increased Movement Speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    Y
    Spinesnapmonster leaps onto enemies text [1]
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    100% increased Movement Speed
    4% of Maximum Life taken per second as Chaos Damage
    40% increased Evasion Rating
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Genesis Paradisae300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    40% increased Evasion Rating
    Gain 25% of Physical Damage as Extra Fire Damage
    Gain 25% of Physical Damage as Extra Cold Damage
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Death from Above300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    60% increased Attack Speed
    40% increased Evasion Rating
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Na'em, Bending Stonemonster no beyond portal [1]
    display monster mod nemesis test [0]
    Cannot be Stunned
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster is beyond boss [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Rabid Mawmonster leaps onto enemies text [1]
    monster no map drops [1]
    Y
    Mutated Croaker40% increased Evasion Rating
    Gain 25% of Physical Damage as Extra Fire Damage
    Gain 25% of Physical Damage as Extra Cold Damage
    monster no map drops [1]
    Y
    Mutated Mawmonster leaps onto enemies text [1]
    100% increased Movement Speed
    monster no map drops [1]
    Y
    Mindless ScavengerY
    Mindless ThrallY
    Scavenging VultureY
    Rotting VultureY
    Infested VultureY
    Mindless Scavengermonster no drops or experience [1]Y
    Dirt Scrabbler80% of Physical Damage Converted to Lightning Damage
    display monster may inflict bleeding [1]
    Y
    Sand Leaperdisplay monster may inflict bleeding [1]Y
    King KaomMonsters grant 250% increased Experience
    5500% increased Rarity of Items Dropped
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Y
    King KaomMonsters grant 250% increased Experience
    5500% increased Rarity of Items Dropped
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    The Infernal Kingmonster base type attack cast speed +% and damage -% final [33]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Shredder of GladiatorsBurns Ground on Death
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    global maim on hit [1]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Mutewind Wildrunner50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]
    cannot have affliction mods [1]
    Y
    Yorishi, Aurora-sageMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Redblade Warmonger50% of Physical Damage Converted to Fire DamageY
    Rama, The KinslayerMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Gemling Brawler30% increased Movement SpeedY
    Gemling Berserker30% increased Movement Speed
    20% increased Attack Speed
    Y
    Dimachaeri Cassiusmonster base type attack cast speed +% and damage -% final [33]
    Your hits can't be Evaded
    Never deal Critical Strikes
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Dimachaeri Cassius30% increased Movement Speed
    50% of Physical Damage Converted to Fire Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Avatar of the Forge30% increased Movement Speed
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    50% of Physical Damage Converted to Fire Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Guardian of the VaultMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    IzaroMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    cannot be taunted when taunted ms [0]
    Cannot be Knocked Back
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Unbound Razormawmonster leaps onto enemies text [1]
    monster no map drops [1]
    Y
    Rigwald, the Wolven KingCannot be Damaged
    Cannot be Knocked Back
    Cannot be Stunned
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [4000]
    maim on hit % with at least 3 stacks of corrupted blood [100]
    100% chance to Avoid being Chilled
    100% chance to Avoid being Frozen
    Unaffected by Shock
    100% chance to Avoid being Ignited
    Hexproof
    Y
    The Cursed KingCannot be Damaged
    Cannot be Knocked Back
    Cannot be Stunned
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [4000]
    maim on hit % with at least 3 stacks of corrupted blood [100]
    100% chance to Avoid being Chilled
    100% chance to Avoid being Frozen
    Unaffected by Shock
    100% chance to Avoid being Ignited
    Hexproof
    Y
    Lycius, Midnight's HowlCannot be Damaged
    Cannot be Knocked Back
    Cannot be Stunned
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [4000]
    maim on hit % with at least 3 stacks of corrupted blood [100]
    100% chance to Avoid being Chilled
    100% chance to Avoid being Frozen
    Unaffected by Shock
    100% chance to Avoid being Ignited
    Hexproof
    Y
    Echo of the VerdantGain 25% of Physical Damage as Extra Lightning DamageY
    Steel-Imbued Gargoyledamage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    Y
    Quicksilver-Imbued Gargoyledamage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    Y
    Granite-Imbued Gargoyledamage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    Y
    The Encephalophage100% increased Poison Duration
    Poison on Hit
    Y
    Vicious Parasite100% increased Poison Duration
    Poison on Hit
    Y
    Vicious Parasite100% increased Poison Duration
    Poison on Hit
    monster no drops or experience [1]
    Y
    Kitava's Heralddisplay monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Y
    Kitava's Heralddisplay monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    visual attached elder tentacles [1]
    Y
    Kitava's Heralddisplay monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be used as minion [1]
    N
    Plaguewingmonster base type attack cast speed +% and damage -% final [33]
    100% increased Poison Duration
    Poison on Hit
    Skills fire 2 additional Projectiles
    Y
    The Grey Plaguemonster base type attack cast speed +% and damage -% final [33]
    100% increased Poison Duration
    Poison on Hit
    Skills fire 2 additional Projectiles
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Caustic Demonmonster base type attack cast speed +% and damage -% final [33]
    100% increased Poison Duration
    Poison on Hit
    Skills fire 2 additional Projectiles
    Y
    Kitava's Heralddisplay monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    monster no drops or experience [1]
    Y
    Oak, SkullbreakerMonsters grant 250% increased Experience
    6000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Ondar, the BetrayerY
    Abberath, the Cloven Onemonster base type attack cast speed +% and damage -% final [33]
    Monsters grant 250% increased Experience
    6000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster no drops [1]
    heal aura owner % max life on death [0]
    Y
    Mephod, the Earth Scorchermonster base type attack cast speed +% and damage -% final [33]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster no drops [1]
    Y
    Abberath, the Cloven Onemonster base type attack cast speed +% and damage -% final [33]
    Monsters grant 250% increased Experience
    6000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Y
    Abberath, the Cloven Onemonster base type attack cast speed +% and damage -% final [33]
    Monsters grant 250% increased Experience
    6000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Mephod, the Earth Scorchermonster base type attack cast speed +% and damage -% final [33]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Yugul, Reflection of TerrorMonsters grant 250% increased Experience
    6000% increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Y
    Yugul, Reflection of TerrorMonsters grant 250% increased Experience
    6000% increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Varhesh, Shimmering AberrationMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Reflection of Yugulmonster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-25]
    cannot have affliction mods [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Reflection of Varheshmonster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-25]
    cannot have affliction mods [1]
    Y
    Saqawal, First of the SkyMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Saqawine VultureY
    Craicic Mawmonster leaps onto enemies text [1]Y
    Craicic Stompermonster leaps onto enemies text [1]
    % increased Rarity of Items Dropped
    monster no map drops [1]
    Y
    Craicic Horrormonster leaps onto enemies text [1]
    % increased Rarity of Items Dropped
    monster no map drops [1]
    Y
    Enhanced Vaal FallenY
    CavestalkerY
    Blackhowl, Prime Stalkercannot be used as minion [1]N
    Freezing WolfY
    ElreonAction Speed cannot be modified to below 50% of base valueY
    VaganAction Speed cannot be modified to below 50% of base valueY
    Hillock, the BlacksmithAction Speed cannot be modified to below 50% of base valueY
    Thane JorginAction Speed cannot be modified to below 50% of base valueY
    Syndicate EnforcerY
    Fractal GargantuanMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Y
    Fractal TitanMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Y
    Rewritten SyntheteMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Y
    Karui Backburnermonster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Karui BackburnerY
    Karui Backburnermonster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Cannot gain Charges
    Y
    Wasteland Outridermonster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Wasteland OutriderY
    Wasteland Outridermonster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Cannot gain Charges
    Y
    Enhanced Vaal Automatonmonster ignores delve darkness mechanic [1]
    monster casts elemental hit text [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Enhanced Vaal Automatonmonster ignores delve darkness mechanic [1]
    monster casts elemental hit text [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Cannot gain Charges
    Y
    Blighted GoatmanY
    Orolath, Slug CrusherAction Speed cannot be modified to below Base Value
    Movement Speed cannot be modified to below Base Value
    Monsters grant 100% increased Experience
    % increased Rarity of Items Dropped
    Cannot be Knocked Back
    Y
    Blight Heralddisplay monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Y
    Banisher of the Cleansedmonster base type attack cast speed +% and damage -% final [33]
    Monsters grant 100% increased Experience
    % increased Rarity of Items Dropped
    Cannot be Knocked Back
    Y
    Carrion Golemmonster no drops or experience [1]Y
    Ragemonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Wild Bramblebackmonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Primal Mawmonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Primal Rhex Matriarchmonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Primal Cystcallermonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Effigy of Revulsionmonster leaps onto enemies text [1]
    100% increased Movement Speed
    4% of Maximum Life taken per second as Chaos Damage
    40% increased Evasion Rating
    Y
    Great Mawmonster leaps onto enemies text [1]
    25% increased maximum Life
    25% increased Character Size
    Y
    Knepha, Crawler of the CavernsMonsters grant 100% increased Experience
    % increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Forged Heraldmonster base type attack cast speed +% and damage -% final [33]Y
    Imperfect Half-remembered GoliathY
    Half-remembered Goliathlink buff effect on self +% [50]Y
    Perfect Half-remembered Goliathlink buff effect on self +% [100]Y
    Imperfect WarlordY
    WarlordY
    Perfect WarlordY

    Community Wiki

    Edit

    Leap Slam

    Leap Slam is an attack skill that performs a leap to a target area, damaging and knocking back enemies landed on. It is guaranteed to stun enemies at full life.

    Skill functions and interactions

    • Leap Slam has an instant startup when not used continuously. The cooldown between regaining its instant startup time seems to be based on attack speed.

    • Accuracy: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.

    • Attack speed: Leap Slam has an attack time of your weapon's base attack time plus .55 seconds. Local attack speed modifiers apply to the base attack time of your weapon before the addition of .55 seconds. Global modifiers to attack speed will modify the speed at which Leap Slam performs. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.

    Attack speed can be calculated with this formula:, where B is the base attack speed of your weapon, L is the local attack speed modifier, and G is the total global attack speed modifier applicable to your weapon type. Since weapons already list the locally modified attack speed, you can use this formula instead:, where W is the weapon's attack speed after local modifiers have been taken into account.

    • Dual wielding: While dual wielding, hits are dealt with either the main or off-hand weapon. If one of your weapons is not compatible with leap slam, you will be unable to use leap slam.

    • Multistrike Support: Leap Slam cannot be supported by Multistrike.

    • The maximum jumping distance of Leap Slam is confined by a square rectangle centered around the attacker. This means that the actual maximum distance will be √2 times as long, roughly 41% longer, jumping diagonally as it would be jumping straight up, down, left or right. Since the duration of the jump is the same regardless of distance, you will also end up travelling about 41% faster that way. Flame Dash and Leap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.

    Strategy

    Leap Slam is primarily used as a movement skill. Leap Slam can be used to cross cliffs, chasms, and obstacles. Faster Attacks Support is a good support for this purpose as it will increase the speed of travel.

    Version history

    VersionChanges
    3.18.1
  • Improved the behaviour of some travel skills when repeated through Echoing Shrine or the Echoist modifier gained by killing monsters. Flame Dash, Whirling Blades and Dash now repeat in the same direction as the initial use. Shield Charge is now able to repeat, though only the larger area attack performed upon reaching your target is repeated. Attacking in place with Leap Slam now repeats in the same direction as the initial use.
  • 3.15.0
  • Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (unchanged), up to 120% at gem level 20 (from 123%).
  • Now always knocks enemies back on hit.
  • Now always causes your damaging hits to stun enemies that are on full life.
  • Now has 20% increased stun duration against enemies on full life at gem level 1, up to 39% at gem level 20.
  • Now costs 10 mana at all gem levels (from 15 mana).
  • Now gains 1% increased Stun Duration on enemies per 1% gem quality (previously gained 1% knockback chance per 2% quality).
  • 3.5.0
  • Now uses weapon attack time +0.55 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.
  • 2.2.2c
  • Fixed a bug with Leap Slam when used by Ranger wielding a staff.
  • 2.2.2
  • Fixed a bug where Leap Slam did not correctly change speed based on attack speed bonuses.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • 2.0.0
  • Increased the mana cost from 15 to 18.
  • Standardised the knockback chance to 20% at all levels.
  • Maximum range has been reduced from 70 to 60
  • Can no longer be supported by Multistrike.
  • Now grants 0.5% increased knockback chance per 1% quality instead of increased stun duration.
  • 0.10.0
  • Fixed a bug where you could not target chests with the Leap Slam skill.
  • 0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • 0.9.12f
  • Fixed a newly introduced bug where Leap Slam would always get Critical Strike|critical strikes.
  • 0.9.12d
  • Leap Slam has been slowed down a little. It is still a lot faster than it was in 0.9.11.
  • 0.9.12
  • Reduced cast speed from 1.9 seconds to 1.2 seconds.
  • 0.7.1
  • Leap Slam and Ground Slam now check your Accuracy Rating
  • 0.6.7
  • New leap slam effects
  • 0.5.13
  • Added leap slam sounds
  • 0.5.12
  • Fixed crash using leap slam and fireball simultaneously
  • 0.5.10
  • Enabled leap slams with strange weapons (daggers, claws, wands, unarmed)

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