+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From Quality:
Genus
Level Effect /40
Implicit |
---|
+0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life |
Level | Requires Level | Str | Cost | Base Damage | 20% increased Stun Duration against Enemies that are on Full Life | Experience |
---|---|---|---|---|---|---|
1 | 10 | 29 | 6 | 136.4% | 20 | 9,569 |
2 | 13 | 35 | 6 | 142.5% | 21 | 28,189 |
3 | 17 | 43 | 7 | 149.2% | 22 | 59,146 |
4 | 21 | 52 | 7 | 156.2% | 23 | 111,192 |
5 | 25 | 60 | 7 | 163.4% | 24 | 193,800 |
6 | 29 | 69 | 7 | 171% | 25 | 320,280 |
7 | 33 | 77 | 8 | 179% | 26 | 359,090 |
8 | 36 | 83 | 8 | 187.1% | 27 | 498,508 |
9 | 39 | 90 | 8 | 195.4% | 28 | 682,057 |
10 | 42 | 96 | 8 | 204.1% | 29 | 921,777 |
11 | 45 | 102 | 8 | 213.3% | 30 | 1,727,879 |
12 | 48 | 109 | 9 | 222.7% | 31 | 1,791,769 |
13 | 51 | 115 | 9 | 232.7% | 32 | 2,353,679 |
14 | 54 | 121 | 9 | 243.1% | 33 | 3,070,912 |
15 | 57 | 127 | 9 | 253.8% | 34 | 9,095,466 |
16 | 60 | 134 | 9 | 265.2% | 35 | 16,039,890 |
17 | 63 | 140 | 10 | 277% | 36 | 29,817,117 |
18 | 66 | 146 | 10 | 289.2% | 37 | 62,895,056 |
19 | 68 | 151 | 10 | 301.7% | 38 | 212,051,599 |
20 | 70 | 155 | 10 | 314.5% | 39 | |
21 | 72 | 10 | 328% | 40 | ||
22 | 74 | 10 | 341.9% | 41 | ||
23 | 76 | 10 | 356.5% | 42 | ||
24 | 78 | 11 | 371.8% | 43 | ||
25 | 80 | 11 | 387.5% | 44 | ||
26 | 82 | 11 | 404.1% | 45 | ||
27 | 84 | 11 | 421.3% | 46 | ||
28 | 86 | 11 | 439.3% | 47 | ||
29 | 88 | 11 | 458% | 48 | ||
30 | 90 | 11 | 477.5% | 49 | ||
31 | 91 | 11 | 506.7% | 50 | ||
32 | 92 | 11 | 517.5% | 50 | ||
33 | 93 | 12 | 528.5% | 51 | ||
34 | 94 | 12 | 539.7% | 51 | ||
35 | 95 | 12 | 551.3% | 52 | ||
36 | 96 | 12 | 562.9% | 52 | ||
37 | 97 | 12 | 574.9% | 53 | ||
38 | 98 | 12 | 587.1% | 53 | ||
39 | 99 | 12 | 599.5% | 54 | ||
40 | 100 | 12 | 612.3% | 54 |
Attribute /10
Leap Slam
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Hit, Stun, Duration |
DropLevel | 10 |
BaseType | Leap Slam |
Class | Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Melee, Movement, Travel, Slam, Totemable |
ItemType | Metadata/Items/Gems/SkillGemLeapSlam |
Reference | poe.ninja, Community Wiki |
Leap Slam Monster /163 ⍟
Name | Modifiers | Spectre |
---|---|---|
Oak, Skullbreaker | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Monsters grant 250% increased Experience 4500% increased Rarity of Items Dropped | Y |
Oak | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rek'tar, the Breaker | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
World Shatterer | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value | Y |
Freezing Wolf | Gain 100% of Physical Damage as Extra Cold Damage | Y |
Winterfang | Y | |
Storm Eye | Y | |
Solus, Pack Alpha | display monster mod nemesis test [0] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Great Webmother | monster no map drops [1] | Y |
Soulmourn | Y | |
Suncaller Asha | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Burning Faith | Y | |
Talin, Faithbreaker | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Hillock | Y | |
Jaesyn | Monsters grant 13100% increased Experience % increased Rarity of Items Dropped | Y |
Jaesyn | Y | |
Regulus, Sun's Herald | Gain 25% of Physical Damage as Extra Fire Damage | Y |
Aloris, the First Light | Gain 25% of Physical Damage as Extra Fire Damage | Y |
Fetid Maw | monster leaps onto enemies text [1] | Y |
Murk Fiend | monster leaps onto enemies text [1] | Y |
Filth Maw | monster leaps onto enemies text [1] | Y |
Gloomglut | monster leaps onto enemies text [1] 100% increased Movement Speed 4% of Maximum Life taken per second as Chaos Damage 40% increased Evasion Rating | Y |
Bestial Maw | monster leaps onto enemies text [1] 25% increased maximum Life 25% increased Character Size | Y |
Great Maw | monster leaps onto enemies text [1] 25% increased maximum Life 25% increased Character Size cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Great Maw | monster leaps onto enemies text [1] 25% increased maximum Life 25% increased Character Size cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Monsters grant 500% increased Experience monster no drops [1] | Y |
Bestial Maw | monster leaps onto enemies text [1] 25% increased maximum Life 25% increased Character Size Monsters grant 500% increased Experience monster no drops [1] | Y |
Infested Maw | monster leaps onto enemies text [1] | Y |
Infested Maw | monster leaps onto enemies text [1] additional item drop slots when deleted on death [1] monster inherent experience granted +% final if deleted on death [100] | Y |
The Blacksmith | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Hillock | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Oak the Mighty | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Aulen Greychain | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped +3 to maximum number of Summoned Totems 500% increased Totem Life cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Arachnoxia | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Torr Olgosso | monster base type attack cast speed +% and damage -% final [33] | Y |
Torr Olgosso | monster base type attack cast speed +% and damage -% final [33] 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Torr Olgosso | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Damoi Tui | monster base type attack cast speed +% and damage -% final [33] | Y |
Damoi Tui | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Damoi Tui | monster base type attack cast speed +% and damage -% final [33] 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Xandro Blooddrinker | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes Regenerate 1% of Life per second while on Low Life Regenerate 1.33% of Life per second | Y |
Xandro Blooddrinker | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes Regenerate 1% of Life per second while on Low Life Regenerate 1.33% of Life per second 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Bolt Brownfur | monster base type attack cast speed +% and damage -% final [33] Curse Enemies with Vulnerability on Hit | Y |
Bolt Brownfur | monster base type attack cast speed +% and damage -% final [33] Curse Enemies with Vulnerability on Hit 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Bolt Brownfur, Earth Churner | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] Curse Enemies with Vulnerability on Hit cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Sevet Tetherein | monster base type attack cast speed +% and damage -% final [33] Attacks cause Bleeding Attacks have 15% chance to Maim on Hit | Y |
Sevet Tetherein | monster base type attack cast speed +% and damage -% final [33] Attacks cause Bleeding Attacks have 15% chance to Maim on Hit 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Augustina Solaria | Y | |
Augustina Solaria | 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Augustina Solaria | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Vanth Agiel | Y | |
Vanth Agiel | 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Shade of a Marauder | Y | |
Konu, Maker of Wind | % increased Rarity of Items Dropped 50% increased Movement Speed monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] 10% increased Attack Speed monster penalty against minions damage +% final vs player minions [-25] monster no map drops [1] | Y |
Konu, Maker of Wind | % increased Rarity of Items Dropped 10% increased Attack Speed 50% increased Movement Speed monster penalty against minions damage +% final vs player minions [-25] monster no map drops [1] | Y |
Konu, Maker of Wind | % increased Rarity of Items Dropped 50% increased Movement Speed monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] 10% increased Attack Speed monster penalty against minions damage +% final vs player minions [-25] monster no map drops [1] monster is invasion boss [1] | Y |
Corrector Draconides | Gain 25% of Physical Damage as Extra Fire Damage 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 40% increased Attack Speed 50% increased Movement Speed monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Spinesnap | monster leaps onto enemies text [1] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 100% increased Movement Speed 4% of Maximum Life taken per second as Chaos Damage 40% increased Evasion Rating monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Genesis Paradisae | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 40% increased Evasion Rating Gain 25% of Physical Damage as Extra Fire Damage Gain 25% of Physical Damage as Extra Cold Damage monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Death from Above | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 60% increased Attack Speed 40% increased Evasion Rating monster no map drops [1] monster is invasion boss [1] | Y |
Na'em, Bending Stone | monster no beyond portal [1] display monster mod nemesis test [0] Cannot be Stunned 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Rabid Maw | monster leaps onto enemies text [1] monster no map drops [1] | Y |
Mutated Croaker | 40% increased Evasion Rating Gain 25% of Physical Damage as Extra Fire Damage Gain 25% of Physical Damage as Extra Cold Damage monster no map drops [1] | Y |
Mutated Maw | monster leaps onto enemies text [1] 100% increased Movement Speed monster no map drops [1] | Y |
Mindless Scavenger | Y | |
Mindless Thrall | Y | |
Scavenging Vulture | Y | |
Rotting Vulture | Y | |
Infested Vulture | Y | |
Mindless Scavenger | monster no drops or experience [1] | Y |
Dirt Scrabbler | 80% of Physical Damage Converted to Lightning Damage display monster may inflict bleeding [1] | Y |
Sand Leaper | display monster may inflict bleeding [1] | Y |
King Kaom | Monsters grant 250% increased Experience 5500% increased Rarity of Items Dropped cannot be taunted when taunted ms [0] monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
King Kaom | Monsters grant 250% increased Experience 5500% increased Rarity of Items Dropped cannot be taunted when taunted ms [0] monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Infernal King | monster base type attack cast speed +% and damage -% final [33] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Shredder of Gladiators | Burns Ground on Death monster ground effect on death base duration ms [12000] monster ground fire on death base area of effect radius [32] global maim on hit [1] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Mutewind Wildrunner | 50% of Physical Damage Converted to Cold Damage monster no map drops [1] cannot have affliction mods [1] | Y |
Yorishi, Aurora-sage | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Redblade Warmonger | 50% of Physical Damage Converted to Fire Damage | Y |
Rama, The Kinslayer | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Gemling Brawler | 30% increased Movement Speed | Y |
Gemling Berserker | 30% increased Movement Speed 20% increased Attack Speed | Y |
Dimachaeri Cassius | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Dimachaeri Cassius | 30% increased Movement Speed 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Avatar of the Forge | 30% increased Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Guardian of the Vault | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Izaro | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] cannot be taunted when taunted ms [0] Cannot be Knocked Back monster penalty against minions damage +% final vs player minions [-20] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Unbound Razormaw | monster leaps onto enemies text [1] monster no map drops [1] | Y |
Rigwald, the Wolven King | Cannot be Damaged Cannot be Knocked Back Cannot be Stunned corrupted blood on hit % average damage to deal per minute per stack [600] corrupted blood on hit duration [4000] maim on hit % with at least 3 stacks of corrupted blood [100] 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock 100% chance to Avoid being Ignited Hexproof | Y |
The Cursed King | Cannot be Damaged Cannot be Knocked Back Cannot be Stunned corrupted blood on hit % average damage to deal per minute per stack [600] corrupted blood on hit duration [4000] maim on hit % with at least 3 stacks of corrupted blood [100] 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock 100% chance to Avoid being Ignited Hexproof | Y |
Lycius, Midnight's Howl | Cannot be Damaged Cannot be Knocked Back Cannot be Stunned corrupted blood on hit % average damage to deal per minute per stack [600] corrupted blood on hit duration [4000] maim on hit % with at least 3 stacks of corrupted blood [100] 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock 100% chance to Avoid being Ignited Hexproof | Y |
Echo of the Verdant | Gain 25% of Physical Damage as Extra Lightning Damage | Y |
Steel-Imbued Gargoyle | damage taken +% from spike traps final [-100] damage taken +% from arrow traps final [-100] immune to labyrinth degen effect [1] immune to lava damage [1] | Y |
Quicksilver-Imbued Gargoyle | damage taken +% from spike traps final [-100] damage taken +% from arrow traps final [-100] immune to labyrinth degen effect [1] immune to lava damage [1] | Y |
Granite-Imbued Gargoyle | damage taken +% from spike traps final [-100] damage taken +% from arrow traps final [-100] immune to labyrinth degen effect [1] immune to lava damage [1] | Y |
The Encephalophage | 100% increased Poison Duration Poison on Hit | Y |
Vicious Parasite | 100% increased Poison Duration Poison on Hit | Y |
Vicious Parasite | 100% increased Poison Duration Poison on Hit monster no drops or experience [1] | Y |
Kitava's Herald | display monster may inflict bleeding [1] monster base type attack cast speed +% and damage -% final [33] | Y |
Kitava's Herald | display monster may inflict bleeding [1] monster base type attack cast speed +% and damage -% final [33] visual attached elder tentacles [1] | Y |
Kitava's Herald | display monster may inflict bleeding [1] monster base type attack cast speed +% and damage -% final [33] cannot be used as minion [1] | N |
Plaguewing | monster base type attack cast speed +% and damage -% final [33] 100% increased Poison Duration Poison on Hit Skills fire 2 additional Projectiles | Y |
The Grey Plague | monster base type attack cast speed +% and damage -% final [33] 100% increased Poison Duration Poison on Hit Skills fire 2 additional Projectiles Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Caustic Demon | monster base type attack cast speed +% and damage -% final [33] 100% increased Poison Duration Poison on Hit Skills fire 2 additional Projectiles | Y |
Kitava's Herald | display monster may inflict bleeding [1] monster base type attack cast speed +% and damage -% final [33] monster no drops or experience [1] | Y |
Oak, Skullbreaker | Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ondar, the Betrayer | Y | |
Abberath, the Cloven One | monster base type attack cast speed +% and damage -% final [33] Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] monster no drops [1] heal aura owner % max life on death [0] | Y |
Mephod, the Earth Scorcher | monster base type attack cast speed +% and damage -% final [33] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] monster no drops [1] | Y |
Abberath, the Cloven One | monster base type attack cast speed +% and damage -% final [33] Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Abberath, the Cloven One | monster base type attack cast speed +% and damage -% final [33] Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Mephod, the Earth Scorcher | monster base type attack cast speed +% and damage -% final [33] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Yugul, Reflection of Terror | Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Yugul, Reflection of Terror | Monsters grant 250% increased Experience 6000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Varhesh, Shimmering Aberration | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Reflection of Yugul | monster no drops or experience [1] monster penalty against minions damage +% final vs player minions [-25] cannot have affliction mods [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Reflection of Varhesh | monster no drops or experience [1] monster penalty against minions damage +% final vs player minions [-25] cannot have affliction mods [1] | Y |
Saqawal, First of the Sky | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Saqawine Vulture | Y | |
Craicic Maw | monster leaps onto enemies text [1] | Y |
Craicic Stomper | monster leaps onto enemies text [1] % increased Rarity of Items Dropped monster no map drops [1] | Y |
Craicic Horror | monster leaps onto enemies text [1] % increased Rarity of Items Dropped monster no map drops [1] | Y |
Enhanced Vaal Fallen | Y | |
Cavestalker | Y | |
Blackhowl, Prime Stalker | cannot be used as minion [1] | N |
Freezing Wolf | Y | |
Elreon | Action Speed cannot be modified to below 50% of base value | Y |
Vagan | Action Speed cannot be modified to below 50% of base value | Y |
Hillock, the Blacksmith | Action Speed cannot be modified to below 50% of base value | Y |
Thane Jorgin | Action Speed cannot be modified to below 50% of base value | Y |
Syndicate Enforcer | Y | |
Fractal Gargantuan | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
Fractal Titan | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
Rewritten Synthete | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
Karui Backburner | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Karui Backburner | Y | |
Karui Backburner | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Wasteland Outrider | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Wasteland Outrider | Y | |
Wasteland Outrider | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Enhanced Vaal Automaton | monster ignores delve darkness mechanic [1] monster casts elemental hit text [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Enhanced Vaal Automaton | monster ignores delve darkness mechanic [1] monster casts elemental hit text [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Blighted Goatman | Y | |
Orolath, Slug Crusher | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value Monsters grant 100% increased Experience % increased Rarity of Items Dropped Cannot be Knocked Back | Y |
Blight Herald | display monster may inflict bleeding [1] monster base type attack cast speed +% and damage -% final [33] | Y |
Banisher of the Cleansed | monster base type attack cast speed +% and damage -% final [33] Monsters grant 100% increased Experience % increased Rarity of Items Dropped Cannot be Knocked Back | Y |
Carrion Golem | monster no drops or experience [1] | Y |
Rage | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Wild Brambleback | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Primal Maw | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Primal Rhex Matriarch | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Primal Cystcaller | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Effigy of Revulsion | monster leaps onto enemies text [1] 100% increased Movement Speed 4% of Maximum Life taken per second as Chaos Damage 40% increased Evasion Rating | Y |
Great Maw | monster leaps onto enemies text [1] 25% increased maximum Life 25% increased Character Size | Y |
Knepha, Crawler of the Caverns | Monsters grant 100% increased Experience % increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Forged Herald | monster base type attack cast speed +% and damage -% final [33] | Y |
Imperfect Half-remembered Goliath | Y | |
Half-remembered Goliath | link buff effect on self +% [50] | Y |
Perfect Half-remembered Goliath | link buff effect on self +% [100] | Y |
Imperfect Warlord | Y | |
Warlord | Y | |
Perfect Warlord | Y |
Microtransactions /6 ⍟
Supported By /103 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Faster Attacks Support | Faster Attacks Support Supports attack skills. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Additional Accuracy Support | Additional Accuracy Support Supports attack skills. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Melee Physical Damage Support | Melee Physical Damage Support Supports melee attack skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Elemental Damage with Attacks Support Supports attack skills. |
Bloodlust Support | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
Life Gain on Hit Support | Life Gain on Hit Support Supports attack skills. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Damage on Full Life Support | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast on Melee Kill Support | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Endurance Charge on Melee Stun Support | Endurance Charge on Melee Stun Support Supports melee attack skills. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Fortify Support | Fortify Support Supports melee attack skills that are not triggered. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Maim Support | Maim Support Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Ruthless Support | Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
Momentum Support | Momentum Support Supports attack skills that aren't triggered. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Withering Touch Support Supports attack skills. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Close Combat Support | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
Shockwave Support | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
Impale Support | Impale Support Supports attack skills. |
Pulverise Support | Pulverise Support Supports melee attack skills. |
Rage Support | Rage Support Supports melee attack skills. Minions cannot gain rage. |
Nightblade Support | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Awakened Elemental Damage with Attacks Support Supports attack skills. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Melee Physical Damage Support | Awakened Melee Physical Damage Support Supports melee attack skills. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Fist of War Support | Fist of War Support Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost. |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Earthbreaker Support | Earthbreaker Support Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Prismatic Burst Support | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Controlled Blaze Support | Controlled Blaze Support Supports melee attack skills. |
Volatility Support | Volatility Support Supports attack skills. |
Overexertion Support | Overexertion Support Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted. |
Rupture Support | Rupture Support Supports attack skills. |
Community Wiki
Leap Slam
Leap Slam is an attack skill that performs a leap to a target area, damaging and knocking back enemies landed on. It is guaranteed to stun enemies at full life.
Skill functions and interactions
Leap Slam has an instant startup when not used continuously. The cooldown between regaining its instant startup time seems to be based on attack speed.
Accuracy: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.
Attack speed: Leap Slam has an attack time of your weapon's base attack time plus .55 seconds. Local attack speed modifiers apply to the base attack time of your weapon before the addition of .55 seconds. Global modifiers to attack speed will modify the speed at which Leap Slam performs. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.
Attack speed can be calculated with this formula:, where B is the base attack speed of your weapon, L is the local attack speed modifier, and G is the total global attack speed modifier applicable to your weapon type. Since weapons already list the locally modified attack speed, you can use this formula instead:, where W is the weapon's attack speed after local modifiers have been taken into account.
Dual wielding: While dual wielding, hits are dealt with either the main or off-hand weapon. If one of your weapons is not compatible with leap slam, you will be unable to use leap slam.
Multistrike Support: Leap Slam cannot be supported by Multistrike.
The maximum jumping distance of Leap Slam is confined by a square rectangle centered around the attacker. This means that the actual maximum distance will be √2 times as long, roughly 41% longer, jumping diagonally as it would be jumping straight up, down, left or right. Since the duration of the jump is the same regardless of distance, you will also end up travelling about 41% faster that way. Flame Dash and Leap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.
Strategy
Leap Slam is primarily used as a movement skill. Leap Slam can be used to cross cliffs, chasms, and obstacles. Faster Attacks Support is a good support for this purpose as it will increase the speed of travel.
Version history
Version | Changes |
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3.18.1 |
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3.15.0 |
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3.7.0 |
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3.5.0 |
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2.2.2c |
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2.2.2 |
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2.1.0 |
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2.0.0 |
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0.10.0 |
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0.9.12qq |
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0.9.12f |
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0.9.12d |
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0.9.12 |
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0.7.1 |
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0.6.7 |
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0.5.13 |
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0.5.12 |
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0.5.10 |
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