來自品質的額外效果:
等級效果 /40
| 固定 |
|---|
| +0.55 秒攻擊時間 |
| 基礎範圍為 1.5 米 |
| 傷害擊中一定暈眩滿血的敵人 |
| 等級 | 需求等級 | 力量 | 魔力 | 基本傷害 | 對滿血的敵人增加 20% 暈眩時間 | 經驗值 |
|---|---|---|---|---|---|---|
| 1 | 10 | 29 | 6 | 136.4%, 136.4%, 136.4% | 20 | 9,569 |
| 2 | 13 | 35 | 6 | 142.5%, 142.5%, 142.5% | 21 | 28,189 |
| 3 | 17 | 43 | 7 | 149.2%, 149.2%, 149.2% | 22 | 59,146 |
| 4 | 21 | 52 | 7 | 156.2%, 156.2%, 156.2% | 23 | 111,192 |
| 5 | 25 | 60 | 7 | 163.4%, 163.4%, 163.4% | 24 | 193,800 |
| 6 | 29 | 69 | 7 | 171%, 171%, 171% | 25 | 320,280 |
| 7 | 33 | 77 | 8 | 179%, 179%, 179% | 26 | 359,090 |
| 8 | 36 | 83 | 8 | 187.1%, 187.1%, 187.1% | 27 | 498,508 |
| 9 | 39 | 90 | 8 | 195.4%, 195.4%, 195.4% | 28 | 682,057 |
| 10 | 42 | 96 | 8 | 204.1%, 204.1%, 204.1% | 29 | 921,777 |
| 11 | 45 | 102 | 8 | 213.3%, 213.3%, 213.3% | 30 | 1,727,879 |
| 12 | 48 | 109 | 9 | 222.7%, 222.7%, 222.7% | 31 | 1,791,769 |
| 13 | 51 | 115 | 9 | 232.7%, 232.7%, 232.7% | 32 | 2,353,679 |
| 14 | 54 | 121 | 9 | 243.1%, 243.1%, 243.1% | 33 | 3,070,912 |
| 15 | 57 | 127 | 9 | 253.8%, 253.8%, 253.8% | 34 | 9,095,466 |
| 16 | 60 | 134 | 9 | 265.2%, 265.2%, 265.2% | 35 | 16,039,890 |
| 17 | 63 | 140 | 10 | 277%, 277%, 277% | 36 | 29,817,117 |
| 18 | 66 | 146 | 10 | 289.2%, 289.2%, 289.2% | 37 | 62,895,056 |
| 19 | 68 | 151 | 10 | 301.7%, 301.7%, 301.7% | 38 | 212,051,599 |
| 20 | 70 | 155 | 10 | 314.5%, 314.5%, 314.5% | 39 | |
| 21 | 72 | 10 | 328%, 328%, 328% | 40 | ||
| 22 | 74 | 10 | 341.9%, 341.9%, 341.9% | 41 | ||
| 23 | 76 | 10 | 356.5%, 356.5%, 356.5% | 42 | ||
| 24 | 78 | 11 | 371.8%, 371.8%, 371.8% | 43 | ||
| 25 | 80 | 11 | 387.5%, 387.5%, 387.5% | 44 | ||
| 26 | 82 | 11 | 404.1%, 404.1%, 404.1% | 45 | ||
| 27 | 84 | 11 | 421.3%, 421.3%, 421.3% | 46 | ||
| 28 | 86 | 11 | 439.3%, 439.3%, 439.3% | 47 | ||
| 29 | 88 | 11 | 458%, 458%, 458% | 48 | ||
| 30 | 90 | 11 | 477.5%, 477.5%, 477.5% | 49 | ||
| 31 | 91 | 11 | 506.7%, 506.7%, 506.7% | 50 | ||
| 32 | 92 | 11 | 517.5%, 517.5%, 517.5% | 50 | ||
| 33 | 93 | 12 | 528.5%, 528.5%, 528.5% | 51 | ||
| 34 | 94 | 12 | 539.7%, 539.7%, 539.7% | 51 | ||
| 35 | 95 | 12 | 551.3%, 551.3%, 551.3% | 52 | ||
| 36 | 96 | 12 | 562.9%, 562.9%, 562.9% | 52 | ||
| 37 | 97 | 12 | 574.9%, 574.9%, 574.9% | 53 | ||
| 38 | 98 | 12 | 587.1%, 587.1%, 587.1% | 53 | ||
| 39 | 99 | 12 | 599.5%, 599.5%, 599.5% | 54 | ||
| 40 | 100 | 12 | 612.3%, 612.3%, 612.3% | 54 |
屬性 /12
躍擊
| 名字 | 顯示物品素質 |
|---|---|
| Cost | iLvl 1: 普通: 1x |
| 關鍵字 | 擊中, 暈眩, 持續時間 |
| Id | LeapSlam |
| DropLevel | 10 |
| BaseType | 躍擊 |
| Class | 技能寶石 |
| 武器 | 單手劍, 細劍, 單手斧, 單手錘, 長杖, 雙手劍, 雙手斧, 雙手錘, 權杖, 征戰長杖 |
| TargetTypes | 地面, 敵人 |
| Type | 攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能 |
| ItemType | Metadata/Items/Gems/SkillGemLeapSlam |
| ActiveSkillsCode | leap_slam |
| Reference |
Version history /28
| Version | Changes |
|---|---|
| 3.25.0 | * 躍擊:現在在寶石1級時有6點魔力消耗,在寶石20級時增加到10點(之前在所有寶石級別都是10點)。現在在寶石1級有136%的傷害效用(以前是100%),在寶石20級增加到314%(以前是150%)。 * 躍擊.地破:現在在寶石1級時有9點魔力消耗,在寶石20級增加到14點魔力消耗(之前在所有寶石級都是10點)。現在在寶石1級有286%的傷害效用(以前是210%),在寶石20級增加到660%(以前是320%)。 |
| 3.23.0 | * 躍擊:品質不再給予提高 0-20% 敵人的眩暈持續時間,現在給予對滿血敵人的眩暈持續時間提高 0-40%。 |
| 3.22.1 | |
| 3.22.0 | * 修復了一個導致躍擊只用主手來計算攻擊時間的BUG |
| 3.19.1c | |
| 3.15.1 | |
| 3.15.0 | |
| 3.11.0 | |
| 3.10.1d | |
| 3.10.1c | |
| 3.10.0f | |
| 3.9.3 | |
| 3.9.0 | |
| 3.8.1b | |
| 3.7.2 | |
| 3.7.0 | |
| 3.5.0c | |
| 3.5.0 | |
| 3.4.0 | |
| 3.3.1 | |
| 3.2.0 | |
| 3.1.0 | |
| 2.4.3 | |
| 2.4.0 | |
| 2.2.2 | |
| 2.1.0 | |
| 2.0.0 | |
| 1.1.0 |
來自品質的額外效果:
被輔助 /127
躍擊 怪物 /127
Community Wiki
躍擊
Leap Slam is an attack skill that performs a leap to a target area, damaging and knocking back enemies landed on. It is guaranteed to stun enemies at full life.
Skill functions and interactions
Leap Slam has an instant startup when not used continuously. The cooldown between regaining its instant startup time seems to be based on attack speed.
Accuracy: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.
Attack speed: Leap Slam has an attack time of your weapon's base attack time plus .55 seconds. Local attack speed modifiers apply to the base attack time of your weapon before the addition of .55 seconds. Global modifiers to attack speed will modify the speed at which Leap Slam performs. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.
Attack speed can be calculated with this formula:, where B is the base attack speed of your weapon, L is the local attack speed modifier, and G is the total global attack speed modifier applicable to your weapon type. Since weapons already list the locally modified attack speed, you can use this formula instead:, where W is the weapon's attack speed after local modifiers have been taken into account.
Dual wielding: While dual wielding, hits are dealt with either the main or off-hand weapon. If one of your weapons is not compatible with leap slam, you will be unable to use leap slam.
多重打擊輔助: Leap Slam cannot be supported by Multistrike.
The maximum jumping distance of Leap Slam is confined by a square rectangle centered around the attacker. This means that the actual maximum distance will be √2 times as long, roughly 41% longer, jumping diagonally as it would be jumping straight up, down, left or right. Since the duration of the jump is the same regardless of distance, you will also end up travelling about 41% faster that way. 烈焰衝刺 and Leap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.
Strategy
Leap Slam is primarily used as a movement skill. Leap Slam can be used to cross cliffs, chasms, and obstacles. 快速攻擊輔助 is a good support for this purpose as it will increase the speed of travel.
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