Dialogue /122
怪物 | Cue | Dialogue |
---|---|---|
瓦甘 | PrimaryDefenderStartsFight | 嘿,流亡者!別分心了? |
瓦甘 | PrimaryDefenderStartsFight | 流亡者!你入侵,我們防禦。就這麼簡單! |
瓦甘 | PrimaryDefenderStartsFight | 我會像保護國王或皇后那般保護這些貨物的。 |
瓦甘 | PrimaryDefenderStartsFight | 雖然我不喜歡這個實驗所,但我仍會盡忠職守。 |
瓦甘 | PrimaryDefenderStartsFight | 嗯...意外的對決! |
瓦甘 | PrimaryDefenderStartsFight | 審訊這件事情並不愉快,這有點惹毛我了。 |
瓦甘 | PrimaryDefenderStartsFight | 我們就簡單點吧,流亡者。試著越過我啊。 |
瓦甘 | PrimaryDefenderStartsFight | 我對於之前的我感到羞愧,流亡者。別以為我會重蹈覆轍! |
瓦甘 | PrimaryDefenderStartsFight | 有了這股全新的力量,這次的我可是佔盡上風啊! |
瓦甘 | PrimaryDefenderStartsFight | 呀?又來挨揍了嗎? |
瓦甘 | PrimaryDefenderStartsFight | 讓我看看你這次要怎麼頂住我的攻勢! |
瓦甘 | PrimaryDefenderStartsFight | 這招是...呃...新的。 |
瓦甘 | PrimaryDefenderStartsFight | 讓我看看你幾乎動彈不得的時候會怎麼反擊! |
瓦甘 | PrimaryDefenderStartsFight | 只消一點元素防護足以改變這場戰鬥的天平。 |
瓦甘 | PrimaryDefenderStartsFight | 讓我看看你要怎麼應對寒冷! |
瓦甘 | SafehouseLeaderIntro | 讓我看看你在我專屬的鬥技場上會表現的如何。 |
瓦甘 | SecondaryDefenderArrival | 來場團隊防禦戰吧! |
瓦甘 | SecondaryDefenderArrival | 有人在打架?我來啦! |
瓦甘 | SecondaryDefenderArrival | 讓我們來結束這個吧! |
瓦甘 | SecondaryDefenderArrival | 有點難分難捨啊。看來該速戰速決了。 |
瓦甘 | SecondaryDefenderArrival | 別忘了算我一份! |
瓦甘 | SecondaryDefenderArrival | 好吧,我們可不能讓這邊淪陷。 |
瓦甘 | SecondaryDefenderArrival | 來吧老兄,讓那些先祖上工囉! |
瓦甘 | SecondaryDefenderArrival | 別搔我癢,托菈...好吧,等我們搞定這件事再說。 |
瓦甘 | SecondaryDefenderArrival | 讓我看看你是否能有個榮譽的擊殺,瓦里西。 |
瓦甘 | SecondaryDefenderArrival | 哈!葛夫,我會成功,而你會失敗! |
瓦甘 | SecondaryDefenderArrival | 成王敗寇,老大。這是我們說好的。 |
瓦甘 | SecondaryDefenderArrival | 我渴望一場真正的對決!介意我加入嗎? |
瓦甘 | SecondaryDefenderArrival | 我要稍微把這邊搞得一團亂。 |
瓦甘 | SecondaryDefenderArrival | 會動的靶!我愛挑戰! |
瓦甘 | SecondaryDefenderArrival | 我不喜歡這裡發生的事情。來讓這邊熱鬧點吧。 |
瓦甘 | SecondaryDefenderArrival | 大亂鬥! |
瓦甘 | SecondaryDefenderArrival | 我保證這無關私人恩怨。 |
瓦甘 | SecondaryDefenderArrival | 你還得先贏過我才行,繼續努力吧。 |
瓦甘 | SecondaryDefenderArrival | 葛夫。 |
瓦甘 | SecondaryDefenderArrival | 讓我瞧瞧紅刃有多行! |
瓦甘 | SecondaryDefenderArrival | 讓我看看啞風有多狡猾! |
瓦甘 | SecondaryDefenderArrival | 哦!我可不想錯過這個! |
瓦甘 | ReplyToSecondaryDefenderArrival | 這裡有守著,誰來都一樣! |
瓦甘 | ReplyToSecondaryDefenderArrival | 後果自行負責! |
瓦甘 | ReplyToSecondaryDefenderArrival | 你知道我們會盡忠職守的對吧? |
瓦甘 | ReplyToSecondaryDefenderArrival | 我的德瑞索啊,你認真? |
瓦甘 | ReplyToSecondaryDefenderArrival | 隨時都要享受血腥又美好的戰鬥。 |
瓦甘 | ReplyToSecondaryDefenderArrival | 你知道的吧,托菈。我從未保證任何事情! |
瓦甘 | ReplyToSecondaryDefenderArrival | 等等、你說什麼? 不!我堅決表示反對! |
瓦甘 | ReplyToSecondaryDefenderArrival | 又我? |
瓦甘 | ReplyToSecondaryDefenderArrival | 繼續試啊,瑞克。反正你永遠辦不到。 |
瓦甘 | ReplyToSecondaryDefenderArrival | 這場戰鬥變得有趣了呢! |
瓦甘 | SecondaryDefenderArrival | 我們會馬上搞定的。 |
瓦甘 | SecondaryDefenderArrival | 你的希望越來越渺茫囉,流亡者。 |
瓦甘 | SecondaryDefenderArrival | 雖然不是份光采的工作,但我並不想失去他! |
瓦甘 | SecondaryDefenderArrival | 為了活下去而戰吧,流亡者! |
瓦甘 | SecondaryDefenderArrival | 來吧里歐,讓我看看雷德曼的做法! |
瓦甘 | SecondaryDefenderArrival | 現在換我在上面了,托菈! |
瓦甘 | SecondaryDefenderArrival | 讓我看看什麼是布琳洛特的閃電! |
瓦甘 | SecondaryDefenderArrival | 釋放紅刃之焰! |
瓦甘 | SecondaryDefenderArrival | 用恐懼冰封他們,啞風! |
瓦甘 | SecondaryDefenderArrival | 你來啦。既然還活著,就來戰鬥吧! |
瓦甘 | KillPlayer | 唉,你也太快了吧? |
瓦甘 | KillPlayer | 直得紀念的一戰! |
瓦甘 | KillPlayer | 呃。抱歉,你得死在這。 |
瓦甘 | KillPlayer | 真是個振奮人心的勝利! |
瓦甘 | Escape | 好死不傷人! |
瓦甘 | Escape | 愉快的一戰,流亡者! |
瓦甘 | Escape | 終於結束了。別了,流亡者! |
瓦甘 | Defeated | 完美的一擊....而且很痛。 |
瓦甘 | Defeated | 呃啊啊啊啊... |
瓦甘 | Defeated | 拜託...別...在這裡... |
瓦甘 | Defeated | 我想....這很公平....! |
瓦甘 | Defeated | 仁慈點...別又把我鎖起來.... |
瓦甘 | Defeated | 稍微...讓我討個價...? |
瓦甘 | Defeated | 對於我的背叛...所降下的沉痛正義... |
瓦甘 | Defeated | 一死...於其他人一樣。 |
瓦甘 | Defeated | 看來...你並不疏於鍛鍊! |
瓦甘 | Defeated | 一個完美的逆轉... |
瓦甘 | Defeated | 這實在是....令人尷尬... |
瓦甘 | OfferBargain | 流亡者,你這樣說太針對個人了!但我必須要說,我可不希望下個在砧板上的人是我。那麼繼續吧…你們想從我這知道什麼? |
瓦甘 | OfferBargain | 公平的戰鬥是不錯,但一點挑戰也沒有,對吧?把你的目標先放在一旁,你有考慮過雙人齊心的暢快嗎?選一個夥伴,我們可以來點「在職」訓練。 |
瓦甘 | OfferBargain | 你知道,我知道一兩件能撩動你心弦的事。我只需要與我的共謀確認我所知道的事情,你了解嗎? |
瓦甘 | OfferBargain | 鬥士不僅揮舞著劍。戰鬥是個複雜的舞蹈,考驗著每一寸肌理。同時,我已經厭倦被困在這做著重複的工作。如果你問我,這實在太浪費!我想這個損失是個一定會成功指示,我需要活動活動其他的筋骨。讓我走,我會按你所說的行動。 |
瓦甘 | OfferBargain | 在團隊中沒有自我。團隊中也沒有榮耀。但若你發音錯誤,榮耀中會有個我。我想是時候該我獨當一面了。放我走,下次你再遇到永生密教時,我就不再是他們的一員了。 |
瓦甘 | OfferBargain | 我在外的名聲或許是個話嘮子,但我也可以是個細心的聽眾。若你放我一馬,我可以將這兩個興趣融合為有用的資訊包。 |
瓦甘 | OfferBargain | 我總是說,勝利一定要被獎勵,雖然將我斬首也是不錯的選擇,但我想你應該對有用的情報更感興趣。 |
瓦甘 | BarginAccepted | 下次見! |
瓦甘 | BarginAccepted | 我是一個說話算話的人。 |
瓦甘 | BarginAccepted | 感覺更有彈性了! |
瓦甘 | BarginAccepted | 榮耀,我來了。 |
瓦甘 | BarginAccepted | 選的好。現在聽好! |
瓦甘 | BarginAccepted | 閃閃發光的是黃金…或鋼鐵。 |
瓦甘 | OfferBetrayal | 當人他的無恥上司不斷迫使他進入無法獲勝的境地時,他該怎麼做?下剋上。可以幫個忙嗎? |
瓦甘 | OfferBetrayal | 我的團隊一直只是沉重的負擔讓我陷入泥淖。是時候回本溯源了!讓我證明我能從他們那裡得到什麼,在我的歸途上,你想對他們做什麼事都可以。 |
瓦甘 | OfferBetrayal | 當你的團隊中有個未爆彈在名單上時,絕不要讓他們待在身旁。你要一腳踢開他們,讓他們打包屁股走人。這裡面你想踢誰呢? |
瓦甘 | OfferBetrayal | 戰士上戰場前一定會熟知他的人和他夥伴的一切。我對我的夥伴們了解到能出一本小說了。你想知道些什麼呢? |
瓦甘 | OfferBetrayal | 里歐很強。若我們一起慢慢擊潰他,他會知道的。 |
瓦甘 | OfferBetrayal | 我是個鬥士,但我會與你面對面決鬥。瓦里西不會讓你有機會拿出武器!現在是跟他談判的最佳時機,嗯? |
瓦甘 | OfferBetrayal | 哥夫最偉大的成就就是讓有關他的謠言不被發散。不完全是歷史書籍的一本。落井下石可以給他所需要的勇氣。 |
瓦甘 | OfferBetrayal | 如果你沒有注意到,紅刃有點像螢火蟲。縱火不是最有建設性的美好時光。在我們一點點的鼓勵下,也許我們可以煽動一些變化! |
瓦甘 | OfferBetrayal | 我不相信啞風族,你也不應該相信他們。當她…時,讓我們將他放在正確的位置上吧,否則會被搶先一步。 |
瓦甘 | OfferBetrayal | 粗暴的爭鬥,但我寧願不要失去理智。但是,我寧願承受損失另一個頭。 |
瓦甘 | OfferExecute | 恐怕死亡是唯一的選擇。 |
瓦甘 | OfferExecute | 在我的主子面前,我選擇一死。 |
瓦甘 | OfferExecute | 堅強點。死亡沒那麼痛苦...大概吧。 |
瓦甘 | OfferExecute | 我想這比審訊好太多了。 |
瓦甘 | ReplyToBetrayalAccepted | 深刻的無情。 |
瓦甘 | ReplyToBetrayalAccepted | 里歐,你這不折不扣的混混! |
瓦甘 | ReplyToBetrayalAccepted | 你居然害怕一個女人,流亡者。 |
瓦甘 | ReplyToBetrayalAccepted | 只要一點就能讓你驚訝的說不出話來。 |
瓦甘 | ReplyToBetrayalAccepted | 她和我合作必定能造出人間煉獄,流亡者。如果她沒有瘋了的話。 |
瓦甘 | ReplyToBetrayalAccepted | 瑞克只是忌妒我。 |
瓦甘 | ReplyToBetrayalAccepted | 骯髒的手段,但我不會多嘮叨什麼。 |
瓦甘 | Interrogated | 作弊! |
瓦甘 | Interrogated | 這很明顯是犯規! |
瓦甘 | Interrogated | 呃,我們可以再討論一下嗎?別這樣? |
瓦甘 | ReplyToExecution | 真的有必要這樣嗎? |
瓦甘 | ReplyToExecution | 那是我朋友! |
瓦甘 | ReplyToExecution | 我正在試著感到一點悲傷。 |
瓦甘 | SafehouseLeaderDefeated | 真沒想到!...幹的好... |
瓦甘 | PrimaryDefenderStartsFight | 他雖然在笑,但他的眼神可沒在跟你開玩笑。 |
瓦甘 | Escape | 一個戰士居然會狼狽的逃離戰鬥? |
瓦甘 | Defeated | 令人印象深刻的表演呢,戰士,不過你還未夠班呢。 |
瓦甘 | BarginAccepted | 希望下次你會有一些新的把戲。我會很期待的。 |
瓦甘 | Interrogated | 我會用一些比較殘忍的手段...他應該撐得住。 |
瓦甘
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Vagan
幽魂 | N |
---|---|
標籤 | betrayal_syndicate_member, 法術, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
生命
600%
護甲
+50%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalVagan
Metadata
BetrayalVagan
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
43,185
閃避
7,109
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeBetrayalVagan
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 15% 更少攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackVaganCleave
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVaganCleave1
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 90%
攻擊間隔: 1.995 秒
造成 10% 更少攻擊傷害
is area damage [1]
is area damage [1]
BetrayalVaganCleave2
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 90%
攻擊間隔: 1.995 秒
造成 10% 更少攻擊傷害
is area damage [1]
is area damage [1]
BetrayalVaganCurvedSword1
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
base is projectile [1]
lunaris glaive acceleration x [-500]
lunaris glaive acceleration y [2100]
lunaris glaive angle [150]
projectile uses contact position [1]
lunaris glaive acceleration x [-500]
lunaris glaive acceleration y [2100]
lunaris glaive angle [150]
projectile uses contact position [1]
BetrayalVaganCurvedSword2
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
base is projectile [1]
lunaris glaive acceleration x [-500]
lunaris glaive acceleration y [2100]
lunaris glaive angle [150]
projectile uses contact position [1]
lunaris glaive acceleration x [-500]
lunaris glaive acceleration y [2100]
lunaris glaive angle [150]
projectile uses contact position [1]
BetrayalVaganLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 100% 更少傷害
46% 更少攻擊速度
基礎範圍為 1.5 米
is area damage [1]
leap slam cannot die during action [1]
46% 更少攻擊速度
基礎範圍為 1.5 米
is area damage [1]
leap slam cannot die during action [1]
BetrayalVaganDonutAirstrike
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.995 秒
造成 60% 更少攻擊傷害
is area damage [1]
is area damage [1]
BetrayalVaganLeapSlamExplosion
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 172.5%
攻擊間隔: 1.995 秒
造成 72.5% 更多攻擊傷害
is area damage [1]
is area damage [1]
BetrayalVaganWhirlingCharge
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 45%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
造成 55% 更少攻擊傷害
50% 更多攻擊速度
active skill area of effect radius +% final [-15]
combo attack first hit damage +% final [100]
is area damage [1]
50% 更多攻擊速度
active skill area of effect radius +% final [-15]
combo attack first hit damage +% final [100]
is area damage [1]
BetrayalVaganSwordTornado
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 1.5 秒
冷卻時間: 12 秒
造成 169.4 至 207 物理傷害
你的擊中不能暈眩敵人
+6 秒基礎持續時間
基礎額外效果持續時間 1.5 秒
你的擊中不能暈眩敵人
+6 秒基礎持續時間
基礎額外效果持續時間 1.5 秒
SpikyDonut
可觸發, 範圍, 傷害, 法術, 範圍法術
施放時間: 1 秒
造成 620.7 至 931 物理傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { on_state_defeated_1 = "DispatchActionEvent( stop_tornadoes );" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( Vagan_bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( Vagan_glovesShape );" create_state_Back_0 = " ShowMeshSegments( Cape_TopShape ); AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalVaganCape.ao, aux_back_attachment ); " //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Vagan ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Vagan ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Vagan ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Vagan ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Vagan ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Vagan ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Vagan ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Vagan ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Vagan ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Vagan ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalVagan"] = { name = "Vagan", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeBetrayalVagan", "BetrayalVaganLeapSlam", "BetrayalVaganWhirlingCharge", "BetrayalVaganCurvedSword1", "BetrayalVaganCurvedSword2", "EmptyActionAttackVaganCleave", "WalkEmergeBetrayal", "BetrayalVaganSwordTornado", "BetrayalVaganLeapSlamExplosion", "BetrayalVaganCleave1", "BetrayalVaganCleave2", "BetrayalVaganDonutAirstrike", "SpikyDonut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBetrayalVagan"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalVaganLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "leap_slam_cannot_die_during_action", }, levels = { [1] = {-100, -46, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalVaganWhirlingCharge"] = { name = "BetrayalVaganWhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "combo_attack_first_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, 100, -15, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalVaganCurvedSword1"] = { name = "BetrayalVaganCurvedSword1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_weapon_range_+", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0, 150, -500, 2100, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalVaganCurvedSword2"] = { name = "BetrayalVaganCurvedSword2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_weapon_range_+", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0, 150, -500, 2100, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackVaganCleave"] = { name = "EmptyActionAttackVaganCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalVaganSwordTornado"] = { name = "BetrayalVaganSwordTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "cannot_stun", }, levels = { [1] = {0.89999997615814, 1.1000000238419, 6000, 1500, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalVaganLeapSlamExplosion"] = { name = "BetrayalVaganLeapSlamExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.725, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalVaganCleave1"] = { name = "BetrayalVaganCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalVaganCleave2"] = { name = "BetrayalVaganCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalVaganDonutAirstrike"] = { name = "BetrayalVaganDonutAirstrike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikyDonut"] = { name = "SpikyDonut", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Spell] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |