Dialogue /120
怪物 | Cue | Dialogue |
---|---|---|
狼嚎里歐 | PrimaryDefenderStartsFight | 喔,好東西。真希望有點小衝突。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 歡迎來到樂園! |
狼嚎里歐 | PrimaryDefenderStartsFight | 走開,該死的害蟲! |
狼嚎里歐 | PrimaryDefenderStartsFight | 欸!誰准你下來的! |
狼嚎里歐 | PrimaryDefenderStartsFight | 不喜歡不公平得戰鬥,但… |
狼嚎里歐 | PrimaryDefenderStartsFight | 讓戰士在牢籠等死?真糟糕。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 再也不談判。只有簡單明瞭的暴力。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 忘了過去。新的一天,新的戰鬥。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 你給我的自尊該死的一拳。現在腿上有了護膝了。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 回到憎恨對決,嗯? |
狼嚎里歐 | PrimaryDefenderStartsFight | 數量上的優勢! |
狼嚎里歐 | PrimaryDefenderStartsFight | 德瑞索一定會相當忌妒! |
狼嚎里歐 | PrimaryDefenderStartsFight | 我最喜歡的是看著敵人臉上的氣色消失。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 這會讓你冷靜下來。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 躲看看啊。 |
狼嚎里歐 | SafehouseLeaderIntro | 這裡的風暴如此毫無尊重可言。我需要像你展示些道理了。 |
狼嚎里歐 | SecondaryDefenderArrival | 夥伴,拉上我! |
狼嚎里歐 | SecondaryDefenderArrival | 好大的騷動。跟好了! |
狼嚎里歐 | SecondaryDefenderArrival | 為什麼這該死的入侵者還活著? |
狼嚎里歐 | SecondaryDefenderArrival | 認真?你已經被增強了還需要支援? |
狼嚎里歐 | SecondaryDefenderArrival | 太好了,最終戰! |
狼嚎里歐 | SecondaryDefenderArrival | 真希望可以互相拍打一下。 |
狼嚎里歐 | SecondaryDefenderArrival | 甜心,需要幫忙嗎?我剛好可以。 |
狼嚎里歐 | SecondaryDefenderArrival | 當是場公平的戰鬥時,可就不容易了,是瓦里西嗎? |
狼嚎里歐 | SecondaryDefenderArrival | 夥伴,我來幫你助陣了。 |
狼嚎里歐 | SecondaryDefenderArrival | 領主,你該不是要丟下我離開這場戰鬥吧? |
狼嚎里歐 | SecondaryDefenderArrival | 這次留給我一些,你這該死的渾蛋。 |
狼嚎里歐 | SecondaryDefenderArrival | 你讓我們陷入了什麼該死的騷動?! |
狼嚎里歐 | SecondaryDefenderArrival | 夥伴,你完蛋了。 |
狼嚎里歐 | SecondaryDefenderArrival | 我們讓他便成免費的吧。 |
狼嚎里歐 | SecondaryDefenderArrival | 絕不要將你的視線移開你的敵人。 |
狼嚎里歐 | SecondaryDefenderArrival | 鐮刀渴望撕扯筋肉,而我一點也不在意是誰的。 |
狼嚎里歐 | SecondaryDefenderArrival | 抱歉了女獵人,是時候鬥垮妳了。 |
狼嚎里歐 | SecondaryDefenderArrival | 瓦甘,這下是為了報舊仇。 |
狼嚎里歐 | SecondaryDefenderArrival | 看著我!現在我是該死背骨的皮條客。不怎麼公平吧,嗯,瓦里西? |
狼嚎里歐 | SecondaryDefenderArrival | 舊些日子,我曾向普蘭德斯揮舞著左手。 |
狼嚎里歐 | SecondaryDefenderArrival | 西拉克,每個人都喜歡手下敗將。而你從來都不是。 |
狼嚎里歐 | SecondaryDefenderArrival | 夥伴,這不是我第一場皇室戰爭。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 牢籠大小吻合,對吧? |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 太好了,又得拖著一具屍體到處走了。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 這地方有太多秘密了。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 隨便你們吵吧! |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 喔,也太善良了吧。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 我的意思是,我知道你為什麼想要張新臉了。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 或許帶它去出出氣吧。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 不知怎麼,我覺得你沒在打我。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 繼續啊。儘管試。 |
狼嚎里歐 | SecondaryDefenderArrival | 這防禦漸漸變成該死得圍城了。 |
狼嚎里歐 | SecondaryDefenderArrival | 看來你能用另一之手了。就是那隻。 |
狼嚎里歐 | SecondaryDefenderArrival | 我們快處理完離開這吧。 |
狼嚎里歐 | SecondaryDefenderArrival | 需要將優勢導向我們。 |
狼嚎里歐 | SecondaryDefenderArrival | 哈庫,我知道你他媽得很危險,讓我們將目標力量用在對的方向上。 |
狼嚎里歐 | SecondaryDefenderArrival | 老人,擔心被我的征戰隊掃除嗎? |
狼嚎里歐 | SecondaryDefenderArrival | 瓦甘,我眼裡只有勝利。開始吧。 |
狼嚎里歐 | SecondaryDefenderArrival | 看來我是你的隊長,哥夫! |
狼嚎里歐 | SecondaryDefenderArrival | 西拉克,繼續揮舞吧。 |
狼嚎里歐 | SecondaryDefenderArrival | 冠軍駕到!蛤,沒有歡呼? |
狼嚎里歐 | KillPlayer | 對戰:里歐。 |
狼嚎里歐 | KillPlayer | 我猜它回去工作了。 |
狼嚎里歐 | KillPlayer | 不是個死去的好所在,對吧,流亡者? |
狼嚎里歐 | KillPlayer | 甚至還沒用到我有名的單手投擲! |
狼嚎里歐 | Escape | 別擔心,流亡者,這是場不友好的競賽。 |
狼嚎里歐 | Escape | 感謝你的激勵,流亡者! |
狼嚎里歐 | Escape | 好想念它。 |
狼嚎里歐 | Defeated | 我怎麼能錯過該死的牢籠賽? |
狼嚎里歐 | Defeated | 痾…太吵鬧了。 |
狼嚎里歐 | Defeated | 說真的。我心不在此。 |
狼嚎里歐 | Defeated | 公平啊。公平的戰鬥。不壞。 |
狼嚎里歐 | Defeated | 拜託,不要再暫停了… |
狼嚎里歐 | Defeated | 用武器比用文字還好… |
狼嚎里歐 | Defeated | 我正在這累積著受損的名譽。 |
狼嚎里歐 | Defeated | 這下會很痛,對吧? |
狼嚎里歐 | Defeated | 哈!我就知道你會找我回來殺你。 |
狼嚎里歐 | Defeated | 我不應該這樣跳進去的! |
狼嚎里歐 | Defeated | 當然可以選他們,不行嗎,里歐? |
狼嚎里歐 | OfferBargain | 你應該給他們來個赤焰鬥者療法。以示決心!那麼你想要我怎樣? |
狼嚎里歐 | OfferBargain | 你贏了,所以理因恭喜你。但密教仍然會持續變強。想要打重我們的要害嗎?那麼你救要讓我們結黨。把我們像組織一樣擊倒!我甚至會讓你挑選我得隊友。準備好挑戰了嗎? |
狼嚎里歐 | OfferBargain | 先不要殺了我:我可以取得或許你會覺得有利用價值的情報。只要讓我聯繫我的同夥,和他們喝一杯。裝點熟、套點關係、無話不談。你覺得呢? |
狼嚎里歐 | OfferBargain | 如你所見,我是個才能有限的人。你也只能對一個引線人做那麼多了,而顯然的是她不是其中一員。你不用棒打落水狗。讓我幫你想想其他計謀吧。 |
狼嚎里歐 | OfferBargain | 如果 -- 在此忍受我 -- 如果不是要殺了我,你就這樣讓我走了?我的意思是真的走。消失。離開這個密教。有興趣嗎? |
狼嚎里歐 | OfferBargain | 當你在同一個職位夠久時,你就會聽到許多事。像你這種人會覺得有利用價值的事。若你要將我分屍,只要你不讓我留血,我就告訴你任何事。 |
狼嚎里歐 | OfferBargain | 對勝者很好吧。真正的寶物。你可以拿來揮舞或穿戴的!感興趣嗎? |
狼嚎里歐 | BarginAccepted | 我不了解你,但我已經在期待下一輪了。 |
狼嚎里歐 | BarginAccepted | 我想該是時候潛龍諜影了。 |
狼嚎里歐 | BarginAccepted | 下次你再見到我時,我已經改頭換面。並有新點子了。 |
狼嚎里歐 | BarginAccepted | 流亡者,選的好。我想我不跟了! |
狼嚎里歐 | BarginAccepted | 流亡者,你很聰明。 |
狼嚎里歐 | BarginAccepted | 強者更強。 |
狼嚎里歐 | OfferBetrayal | 在我眾所周知的前世中,我更喜歡成為烤肉大師而不是個坑。為了錢而流血並不好玩。我估計幾次密謀的調動,我可以將密教的笨蛋換下來,讓我取代他們的位置。雖然他們可能會發火,但我覺得不管怎麼對你來說都是可接受的。 |
狼嚎里歐 | OfferBetrayal | 回到我競技場大師的日子,我了解威望的力量。要吸引眾人的目光,一定要擊敗他人。我已經隨時做好準備。在這揍爆我的暫友並提升自己。這就是權力的展示。 |
狼嚎里歐 | OfferBetrayal | 一顆老鼠屎壞了一鍋粥。坦率地說,一隻猴子的屁股可能會降低一群人的熱情。知道我想表達什麼了?我以可以某些人完全踢出名單的能力做為我的事業。 |
狼嚎里歐 | OfferBetrayal | 若這是你想要的情報,不會比赤焰鬥者里歐訴說更好了。我與我的戰友們都有深交,我可以告訴你有關他們的角色和戰鬥策略…只要你能免去我的折磨。 |
狼嚎里歐 | OfferBetrayal | 討厭出賣我的老友,但瓦甘夠男人可以處理這樣的狀況。加上,我欠他一次。 |
狼嚎里歐 | OfferBetrayal | 等等,我知道你為什麼想殺我。真的。但那普蘭德斯!那該死的普蘭德斯!那麼名字沒有讓你…啊!普蘭德斯! |
狼嚎里歐 | OfferBetrayal | 像我這樣的專家知道當戰鬥結束了,就是結束了。但…西拉克,他腦中的戰鬥永遠不會停止。讓那可憐的渾蛋脫離苦海吧。 |
狼嚎里歐 | OfferBetrayal | 我有點崇尚暴力;我們之中誰不是這樣?但也要看時機場合。對於卡麥歷亞來說,隨時隨地他都可以見血。這是我無法認受的。 |
狼嚎里歐 | OfferBetrayal | 當戰鬥結束時,戰士的工作也結束了。歸鄉、照料我們的創傷、為下輪戰鬥做好準備。當愛斯林不再戰鬥了,那麼,這只是她的開始。她對屍體做的那些事…她的恐怖讓我毛骨悚然。 |
狼嚎里歐 | OfferBetrayal | 只有競技場戰士知道,一旦戰鬥結束了,受人景仰才是一切。你覺得密教內其他人會跟我說一樣的話嗎? |
狼嚎里歐 | OfferExecute | 一直希望我得到一個戰士的死亡。 |
狼嚎里歐 | OfferExecute | 看看你讓我處於什麼狀況。唯一讓我洩漏勇氣的方法就是字面上的意思。 |
狼嚎里歐 | OfferExecute | 我會為了團隊拿下他。 |
狼嚎里歐 | OfferExecute | 我在牢籠的日子結束了。結束我們的衝突,並好好展示它。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 就知道你很弱。我就知道。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 下次就換你了,老友。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 夥伴,去舔自己吧。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 好啊,紅刃。你在我的名單上了。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 你真是個渾蛋,不是嗎。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 無論怎樣都絕不會有良知,一定很棒。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 惹惱一個該死的競技場鬥士真的符合你的最佳利益嗎? |
狼嚎里歐 | Interrogated | 你說監獄牢房,而我聽到了「假期」。 |
狼嚎里歐 | Interrogated | 你知道她在裡面對我做了什麼嗎?拜託。拜託不要。 |
狼嚎里歐 | Interrogated | 等等,談場交易如何?上次怎樣? |
狼嚎里歐 | ReplyToExecution | 只有死亡能將成年狼與幼年狼分離。 |
狼嚎里歐 | ReplyToExecution | 若你不這麼做,可能就換我動手。 |
狼嚎里歐 | SafehouseLeaderDefeated | 畜生。再比一場,如何? |
狼嚎里歐 | PrimaryDefenderStartsFight | 衛士,你一定很想念監牢。 |
狼嚎里歐 | Escape | 繼續啊,懦夫。跑吧。 |
狼嚎里歐 | Defeated | 說,不然我會想辦法讓你說。 |
狼嚎里歐 | Interrogated | 在牢籠裡我可以打得很好。看看你在裡面會變怎樣。 |
狼嚎里歐 | Defeated | 里歐,結束了。予生者在哪? |
狼嚎里歐
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Leo, Wolf of the Pits
幽魂 | N |
---|---|
標籤 | betrayal_syndicate_member, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
生命
600%
護甲
+75%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
176%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.545 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalLeo
Metadata
BetrayalLeo
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
50,383
閃避
7,109
能量護盾
0
傷害
657
法術傷害
657
命中
290
攻擊間隔
1.545
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalLeoLevitationSlam
攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊傷害: 37.5%
攻擊間隔: 1.545 秒
冷卻時間: 4 秒
造成 62.5% 更少攻擊傷害
25% 更少攻擊速度
active skill area of effect radius +% final [-70]
is area damage [1]
25% 更少攻擊速度
active skill area of effect radius +% final [-70]
is area damage [1]
BetrayalLeoCombo1
可觸發, 攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalLeoCombo2
可觸發, 攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.545 秒
造成 25% 更多攻擊傷害
is area damage [1]
is area damage [1]
BetrayalLeoCombo3
可觸發, 攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.545 秒
造成 75% 更多攻擊傷害
is area damage [1]
is area damage [1]
BetrayalLeoHook
可觸發, 攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.545 秒
造成 50% 更多攻擊傷害
造成 30% 更少傷害
is area damage [1]
造成 30% 更少傷害
is area damage [1]
EmptyActionAttackLeoCombo
攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 5 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( Leo_feetShape, Leo_knee_guards1Shape, Leo_knee_guards2Shape );" create_state_Gloves_0 = "ShowMeshSegments( Leo_R_handShape, Leo_R_wrist_guardShape, Leo_elbow_guardsShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Azal's Alacrium create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Tau Poh's Toes create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Lorag's Firestarter create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Elgan's Crossing create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Bu's Green Path create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Leo ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Leo ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Leo ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Leo ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Leo ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Leo ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Leo ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Leo ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Leo ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Leo ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalLeo"] = { name = "Leo, Wolf of the Pits", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.76, damageSpread = 0.2, attackTime = 1.545, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "BetrayalLeoLevitationSlam", "EmptyActionAttackLeoCombo", "WalkEmergeBetrayal", "BetrayalLeoCombo1", "BetrayalLeoCombo2", "BetrayalLeoCombo3", "BetrayalLeoHook", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoLevitationSlam"] = { name = "BetrayalLeoLevitationSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-25, -70, baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackLeoCombo"] = { name = "EmptyActionAttackLeoCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.03, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoCombo1"] = { name = "BetrayalLeoCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, levelRequirement = 10, statInterpolation = {2}, cost = { }, }, [3] = {0, levelRequirement = 60, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoCombo2"] = { name = "BetrayalLeoCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, baseMultiplier = 1.25, levelRequirement = 10, statInterpolation = {2}, cost = { }, }, [3] = {0, baseMultiplier = 1.25, levelRequirement = 60, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoCombo3"] = { name = "BetrayalLeoCombo3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, baseMultiplier = 1.75, levelRequirement = 10, statInterpolation = {2}, cost = { }, }, [3] = {0, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoHook"] = { name = "BetrayalLeoHook", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [3] = {-30, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |