Dialogue /120
怪物 | Cue | Dialogue |
---|---|---|
狼嚎里歐 | PrimaryDefenderStartsFight | 喔,好東西。真希望有點小衝突。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 歡迎來到樂園! |
狼嚎里歐 | PrimaryDefenderStartsFight | 走開,該死的害蟲! |
狼嚎里歐 | PrimaryDefenderStartsFight | 欸!誰准你下來的! |
狼嚎里歐 | PrimaryDefenderStartsFight | 不喜歡不公平得戰鬥,但… |
狼嚎里歐 | PrimaryDefenderStartsFight | 讓戰士在牢籠等死?真糟糕。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 再也不談判。只有簡單明瞭的暴力。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 忘了過去。新的一天,新的戰鬥。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 你給我的自尊該死的一拳。現在腿上有了護膝了。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 回到憎恨對決,嗯? |
狼嚎里歐 | PrimaryDefenderStartsFight | 數量上的優勢! |
狼嚎里歐 | PrimaryDefenderStartsFight | 德瑞索一定會相當忌妒! |
狼嚎里歐 | PrimaryDefenderStartsFight | 我最喜歡的是看著敵人臉上的氣色消失。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 這會讓你冷靜下來。 |
狼嚎里歐 | PrimaryDefenderStartsFight | 躲看看啊。 |
狼嚎里歐 | SafehouseLeaderIntro | 這裡的風暴如此毫無尊重可言。我需要像你展示些道理了。 |
狼嚎里歐 | SecondaryDefenderArrival | 夥伴,拉上我! |
狼嚎里歐 | SecondaryDefenderArrival | 好大的騷動。跟好了! |
狼嚎里歐 | SecondaryDefenderArrival | 為什麼這該死的入侵者還活著? |
狼嚎里歐 | SecondaryDefenderArrival | 認真?你已經被增強了還需要支援? |
狼嚎里歐 | SecondaryDefenderArrival | 太好了,最終戰! |
狼嚎里歐 | SecondaryDefenderArrival | 真希望可以互相拍打一下。 |
狼嚎里歐 | SecondaryDefenderArrival | 甜心,需要幫忙嗎?我剛好可以。 |
狼嚎里歐 | SecondaryDefenderArrival | 當是場公平的戰鬥時,可就不容易了,是瓦里西嗎? |
狼嚎里歐 | SecondaryDefenderArrival | 夥伴,我來幫你助陣了。 |
狼嚎里歐 | SecondaryDefenderArrival | 領主,你該不是要丟下我離開這場戰鬥吧? |
狼嚎里歐 | SecondaryDefenderArrival | 這次留給我一些,你這該死的渾蛋。 |
狼嚎里歐 | SecondaryDefenderArrival | 你讓我們陷入了什麼該死的騷動?! |
狼嚎里歐 | SecondaryDefenderArrival | 夥伴,你完蛋了。 |
狼嚎里歐 | SecondaryDefenderArrival | 我們讓他便成免費的吧。 |
狼嚎里歐 | SecondaryDefenderArrival | 絕不要將你的視線移開你的敵人。 |
狼嚎里歐 | SecondaryDefenderArrival | 鐮刀渴望撕扯筋肉,而我一點也不在意是誰的。 |
狼嚎里歐 | SecondaryDefenderArrival | 抱歉了女獵人,是時候鬥垮妳了。 |
狼嚎里歐 | SecondaryDefenderArrival | 瓦甘,這下是為了報舊仇。 |
狼嚎里歐 | SecondaryDefenderArrival | 看著我!現在我是該死背骨的皮條客。不怎麼公平吧,嗯,瓦里西? |
狼嚎里歐 | SecondaryDefenderArrival | 舊些日子,我曾向普蘭德斯揮舞著左手。 |
狼嚎里歐 | SecondaryDefenderArrival | 西拉克,每個人都喜歡手下敗將。而你從來都不是。 |
狼嚎里歐 | SecondaryDefenderArrival | 夥伴,這不是我第一場皇室戰爭。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 牢籠大小吻合,對吧? |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 太好了,又得拖著一具屍體到處走了。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 這地方有太多秘密了。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 隨便你們吵吧! |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 喔,也太善良了吧。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 我的意思是,我知道你為什麼想要張新臉了。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 或許帶它去出出氣吧。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 不知怎麼,我覺得你沒在打我。 |
狼嚎里歐 | ReplyToSecondaryDefenderArrival | 繼續啊。儘管試。 |
狼嚎里歐 | SecondaryDefenderArrival | 這防禦漸漸變成該死得圍城了。 |
狼嚎里歐 | SecondaryDefenderArrival | 看來你能用另一之手了。就是那隻。 |
狼嚎里歐 | SecondaryDefenderArrival | 我們快處理完離開這吧。 |
狼嚎里歐 | SecondaryDefenderArrival | 需要將優勢導向我們。 |
狼嚎里歐 | SecondaryDefenderArrival | 哈庫,我知道你他媽得很危險,讓我們將目標力量用在對的方向上。 |
狼嚎里歐 | SecondaryDefenderArrival | 老人,擔心被我的征戰隊掃除嗎? |
狼嚎里歐 | SecondaryDefenderArrival | 瓦甘,我眼裡只有勝利。開始吧。 |
狼嚎里歐 | SecondaryDefenderArrival | 看來我是你的隊長,哥夫! |
狼嚎里歐 | SecondaryDefenderArrival | 西拉克,繼續揮舞吧。 |
狼嚎里歐 | SecondaryDefenderArrival | 冠軍駕到!蛤,沒有歡呼? |
狼嚎里歐 | KillPlayer | 對戰:里歐。 |
狼嚎里歐 | KillPlayer | 我猜它回去工作了。 |
狼嚎里歐 | KillPlayer | 不是個死去的好所在,對吧,流亡者? |
狼嚎里歐 | KillPlayer | 甚至還沒用到我有名的單手投擲! |
狼嚎里歐 | Escape | 別擔心,流亡者,這是場不友好的競賽。 |
狼嚎里歐 | Escape | 感謝你的激勵,流亡者! |
狼嚎里歐 | Escape | 好想念它。 |
狼嚎里歐 | Defeated | 我怎麼能錯過該死的牢籠賽? |
狼嚎里歐 | Defeated | 痾…太吵鬧了。 |
狼嚎里歐 | Defeated | 說真的。我心不在此。 |
狼嚎里歐 | Defeated | 公平啊。公平的戰鬥。不壞。 |
狼嚎里歐 | Defeated | 拜託,不要再暫停了… |
狼嚎里歐 | Defeated | 用武器比用文字還好… |
狼嚎里歐 | Defeated | 我正在這累積著受損的名譽。 |
狼嚎里歐 | Defeated | 這下會很痛,對吧? |
狼嚎里歐 | Defeated | 哈!我就知道你會找我回來殺你。 |
狼嚎里歐 | Defeated | 我不應該這樣跳進去的! |
狼嚎里歐 | Defeated | 當然可以選他們,不行嗎,里歐? |
狼嚎里歐 | OfferBargain | 你應該給他們來個赤焰鬥者療法。以示決心!那麼你想要我怎樣? |
狼嚎里歐 | OfferBargain | 你贏了,所以理因恭喜你。但密教仍然會持續變強。想要打重我們的要害嗎?那麼你救要讓我們結黨。把我們像組織一樣擊倒!我甚至會讓你挑選我得隊友。準備好挑戰了嗎? |
狼嚎里歐 | OfferBargain | 先不要殺了我:我可以取得或許你會覺得有利用價值的情報。只要讓我聯繫我的同夥,和他們喝一杯。裝點熟、套點關係、無話不談。你覺得呢? |
狼嚎里歐 | OfferBargain | 如你所見,我是個才能有限的人。你也只能對一個引線人做那麼多了,而顯然的是她不是其中一員。你不用棒打落水狗。讓我幫你想想其他計謀吧。 |
狼嚎里歐 | OfferBargain | 如果 -- 在此忍受我 -- 如果不是要殺了我,你就這樣讓我走了?我的意思是真的走。消失。離開這個密教。有興趣嗎? |
狼嚎里歐 | OfferBargain | 當你在同一個職位夠久時,你就會聽到許多事。像你這種人會覺得有利用價值的事。若你要將我分屍,只要你不讓我留血,我就告訴你任何事。 |
狼嚎里歐 | OfferBargain | 對勝者很好吧。真正的寶物。你可以拿來揮舞或穿戴的!感興趣嗎? |
狼嚎里歐 | BarginAccepted | 我不了解你,但我已經在期待下一輪了。 |
狼嚎里歐 | BarginAccepted | 我想該是時候潛龍諜影了。 |
狼嚎里歐 | BarginAccepted | 下次你再見到我時,我已經改頭換面。並有新點子了。 |
狼嚎里歐 | BarginAccepted | 流亡者,選的好。我想我不跟了! |
狼嚎里歐 | BarginAccepted | 流亡者,你很聰明。 |
狼嚎里歐 | BarginAccepted | 強者更強。 |
狼嚎里歐 | OfferBetrayal | 在我眾所周知的前世中,我更喜歡成為烤肉大師而不是個坑。為了錢而流血並不好玩。我估計幾次密謀的調動,我可以將密教的笨蛋換下來,讓我取代他們的位置。雖然他們可能會發火,但我覺得不管怎麼對你來說都是可接受的。 |
狼嚎里歐 | OfferBetrayal | 回到我競技場大師的日子,我了解威望的力量。要吸引眾人的目光,一定要擊敗他人。我已經隨時做好準備。在這揍爆我的暫友並提升自己。這就是權力的展示。 |
狼嚎里歐 | OfferBetrayal | 一顆老鼠屎壞了一鍋粥。坦率地說,一隻猴子的屁股可能會降低一群人的熱情。知道我想表達什麼了?我以可以某些人完全踢出名單的能力做為我的事業。 |
狼嚎里歐 | OfferBetrayal | 若這是你想要的情報,不會比赤焰鬥者里歐訴說更好了。我與我的戰友們都有深交,我可以告訴你有關他們的角色和戰鬥策略…只要你能免去我的折磨。 |
狼嚎里歐 | OfferBetrayal | 討厭出賣我的老友,但瓦甘夠男人可以處理這樣的狀況。加上,我欠他一次。 |
狼嚎里歐 | OfferBetrayal | 等等,我知道你為什麼想殺我。真的。但那普蘭德斯!那該死的普蘭德斯!那麼名字沒有讓你…啊!普蘭德斯! |
狼嚎里歐 | OfferBetrayal | 像我這樣的專家知道當戰鬥結束了,就是結束了。但…西拉克,他腦中的戰鬥永遠不會停止。讓那可憐的渾蛋脫離苦海吧。 |
狼嚎里歐 | OfferBetrayal | 我有點崇尚暴力;我們之中誰不是這樣?但也要看時機場合。對於卡麥歷亞來說,隨時隨地他都可以見血。這是我無法認受的。 |
狼嚎里歐 | OfferBetrayal | 當戰鬥結束時,戰士的工作也結束了。歸鄉、照料我們的創傷、為下輪戰鬥做好準備。當愛斯林不再戰鬥了,那麼,這只是她的開始。她對屍體做的那些事…她的恐怖讓我毛骨悚然。 |
狼嚎里歐 | OfferBetrayal | 只有競技場戰士知道,一旦戰鬥結束了,受人景仰才是一切。你覺得密教內其他人會跟我說一樣的話嗎? |
狼嚎里歐 | OfferExecute | 一直希望我得到一個戰士的死亡。 |
狼嚎里歐 | OfferExecute | 看看你讓我處於什麼狀況。唯一讓我洩漏勇氣的方法就是字面上的意思。 |
狼嚎里歐 | OfferExecute | 我會為了團隊拿下他。 |
狼嚎里歐 | OfferExecute | 我在牢籠的日子結束了。結束我們的衝突,並好好展示它。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 就知道你很弱。我就知道。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 下次就換你了,老友。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 夥伴,去舔自己吧。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 好啊,紅刃。你在我的名單上了。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 你真是個渾蛋,不是嗎。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 無論怎樣都絕不會有良知,一定很棒。 |
狼嚎里歐 | ReplyToBetrayalAccepted | 惹惱一個該死的競技場鬥士真的符合你的最佳利益嗎? |
狼嚎里歐 | Interrogated | 你說監獄牢房,而我聽到了「假期」。 |
狼嚎里歐 | Interrogated | 你知道她在裡面對我做了什麼嗎?拜託。拜託不要。 |
狼嚎里歐 | Interrogated | 等等,談場交易如何?上次怎樣? |
狼嚎里歐 | ReplyToExecution | 只有死亡能將成年狼與幼年狼分離。 |
狼嚎里歐 | ReplyToExecution | 若你不這麼做,可能就換我動手。 |
狼嚎里歐 | SafehouseLeaderDefeated | 畜生。再比一場,如何? |
狼嚎里歐 | PrimaryDefenderStartsFight | 衛士,你一定很想念監牢。 |
狼嚎里歐 | Escape | 繼續啊,懦夫。跑吧。 |
狼嚎里歐 | Defeated | 說,不然我會想辦法讓你說。 |
狼嚎里歐 | Interrogated | 在牢籠裡我可以打得很好。看看你在裡面會變怎樣。 |
狼嚎里歐 | Defeated | 里歐,結束了。予生者在哪? |
狼嚎里歐
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行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Leo, Wolf of the Pits
幽魂 | N |
---|---|
標籤 | betrayal_syndicate_member, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
生命
600%
護甲
+75%
閃避
+50%
異常狀態臨界值
600%
抗性
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傷害
176%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.545 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalLeo
Metadata
BetrayalLeo
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
38,600
護甲
50,383
閃避值
7,109
傷害
657
法術傷害
657
命中
580
攻擊間隔
1.545
經驗值
20,510
Minion Life
8,373
Minion Damage
525
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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WalkEmergeBetrayal
walk emerge distance [300]
BetrayalLeoLevitationSlam
攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊傷害: 37.5%
攻擊間隔: 1.545 秒
冷卻時間: 4 秒
造成 62.5% 更少攻擊傷害
25% 更少攻擊速度
active skill area of effect radius +% final [-70]
is area damage [1]
BetrayalLeoCombo1
可觸發, 攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalLeoCombo2
可觸發, 攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.545 秒
造成 25% 更多攻擊傷害
is area damage [1]
BetrayalLeoCombo3
可觸發, 攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.545 秒
造成 75% 更多攻擊傷害
is area damage [1]
BetrayalLeoHook
可觸發, 攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.545 秒
造成 50% 更多攻擊傷害
造成 30% 更少傷害
is area damage [1]
EmptyActionAttackLeoCombo
攻擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 5 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( Leo_feetShape, Leo_knee_guards1Shape, Leo_knee_guards2Shape );" create_state_Gloves_0 = "ShowMeshSegments( Leo_R_handShape, Leo_R_wrist_guardShape, Leo_elbow_guardsShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Azal's Alacrium create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Tau Poh's Toes create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Lorag's Firestarter create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Elgan's Crossing create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Bu's Green Path create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Leo ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Leo ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Leo ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Leo ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Leo ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Leo ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Leo ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Leo ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Leo ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Leo ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalLeo"] = { name = "Leo, Wolf of the Pits", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.76, damageSpread = 0.2, attackTime = 1.545, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "BetrayalLeoLevitationSlam", "EmptyActionAttackLeoCombo", "WalkEmergeBetrayal", "BetrayalLeoCombo1", "BetrayalLeoCombo2", "BetrayalLeoCombo3", "BetrayalLeoHook", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoLevitationSlam"] = { name = "BetrayalLeoLevitationSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-25, -70, baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackLeoCombo"] = { name = "EmptyActionAttackLeoCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.03, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoCombo1"] = { name = "BetrayalLeoCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, levelRequirement = 10, statInterpolation = {2}, cost = { }, }, [3] = {0, levelRequirement = 60, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoCombo2"] = { name = "BetrayalLeoCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, baseMultiplier = 1.25, levelRequirement = 10, statInterpolation = {2}, cost = { }, }, [3] = {0, baseMultiplier = 1.25, levelRequirement = 60, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoCombo3"] = { name = "BetrayalLeoCombo3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, baseMultiplier = 1.75, levelRequirement = 10, statInterpolation = {2}, cost = { }, }, [3] = {0, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoHook"] = { name = "BetrayalLeoHook", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [3] = {-30, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
狼嚎里歐 Text Audio /173
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.