密教偵探
人形
Syndicate Operative
幽魂Y
幽魂 取代Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_
地區密教藏身處
標籤fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
Packs
  • 密教藏身處: 密教刺客, 密教偵探, 密教特工
  • 生命
    210%
    生命轉為護盾
    20%
    閃避
    +40%
    異常狀態臨界值
    210%
    抗性
    20 20 20 0
    傷害
    113%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    0.6 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2
    等級
    73
    生命
    22,790
    護甲
    42,661
    閃避
    5,633
    能量護盾
    0
    傷害
    569
    法術傷害
    569
    命中
    0
    攻擊間隔
    0.6
    經驗值
    17,082
    異常狀態臨界值
    22,790
    冰緩
    72
    感電
    72
    易碎
    408
    焦灼
    72
    殘喘
    199
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 455–683
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 455–683
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成 13.636363636364% 更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 455–683
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成 13.636363636364% 更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 455–683
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成 13.636363636364% 更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    攻擊
    基本傷害: 455–683
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    密教偵探
    人形
    Syndicate Operative
    幽魂Y
    標籤fast_movement, flesh_armour, human, humanoid, is_unarmed, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    生命
    210%
    生命轉為護盾
    20%
    閃避
    +40%
    異常狀態臨界值
    210%
    抗性
    20 20 20 0
    傷害
    113%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    0.6 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2Spectre_
    等級
    68
    生命
    13,510
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    422
    法術傷害
    422
    命中
    0
    攻擊間隔
    0.6
    經驗值
    15,383
    異常狀態臨界值
    13,510
    冰緩
    43
    感電
    43
    易碎
    242
    焦灼
    43
    殘喘
    118
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成 16.161616161616% 更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成 16.161616161616% 更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成 16.161616161616% 更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    攻擊
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    密教偵探
    人形
    Syndicate Operative
    幽魂Y
    標籤fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    Packs
  • 密教管道, 密教偽工, 密教保鑣, 密教射手, 密教刺客, 密教偵探
  • 生命
    210%
    生命轉為護盾
    20%
    閃避
    +40%
    異常狀態臨界值
    210%
    抗性
    20 20 20 0
    傷害
    113%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    0.6 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2Necropolis__
    等級
    68
    生命
    13,510
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    422
    法術傷害
    422
    命中
    0
    攻擊間隔
    0.6
    經驗值
    15,383
    異常狀態臨界值
    13,510
    冰緩
    43
    感電
    43
    易碎
    242
    焦灼
    43
    殘喘
    118
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成 16.161616161616% 更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成 16.161616161616% 更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成 16.161616161616% 更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    攻擊
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalSecretPolice2Necropolis__"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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