密教偵探
人形
Syndicate Operative
幽魂Y
幽魂 取代Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_
地區密教藏身處
標籤fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
Packs
  • 密教藏身處: 密教刺客, 密教偵探, 密教特工
  • 生命
    210%
    生命轉為護盾
    20%
    閃避
    +40%
    異常狀態臨界值
    210%
    抗性
    20 20 20 0
    傷害
    113%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    0.6 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2
    等級
    73
    生命
    18,232
    護甲值
    42,661
    閃避值
    7,886
    能量護盾
    3,506
    傷害
    569
    法術傷害
    569
    命中
    704
    攻擊間隔
    0.6
    經驗值
    17,082
    召喚物生命
    3,785
    Minion Energy Shield
    728
    召喚物傷害
    462
    異常狀態臨界值
    22,790
    冰緩
    72
    感電
    72
    易碎
    408
    焦灼
    72
    殘喘
    199
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 455–683
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 455–683
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成13.636363636364%更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 455–683
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成13.636363636364%更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 455–683
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成13.636363636364%更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    攻擊
    基本傷害: 455–683
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    密教偵探
    人形
    Syndicate Operative
    幽魂Y
    標籤fast_movement, flesh_armour, human, humanoid, is_unarmed, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    生命
    210%
    生命轉為護盾
    20%
    閃避
    +40%
    異常狀態臨界值
    210%
    抗性
    20 20 20 0
    傷害
    113%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    0.6 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2Spectre_
    等級
    68
    生命
    10,808
    護甲值
    28,790
    閃避值
    6,635
    能量護盾
    2,573
    傷害
    422
    法術傷害
    422
    命中
    580
    攻擊間隔
    0.6
    經驗值
    15,383
    召喚物生命
    2,344
    Minion Energy Shield
    558
    召喚物傷害
    337
    異常狀態臨界值
    13,510
    冰緩
    43
    感電
    43
    易碎
    242
    焦灼
    43
    殘喘
    118
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成16.161616161616%更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成16.161616161616%更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成16.161616161616%更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    攻擊
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    密教偵探
    人形
    Syndicate Operative
    幽魂Y
    標籤fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    Packs
  • 哈庫, 艾爾雷恩, 托菈, 瓦甘, 瓦里西, 惡靈鐵匠西拉克, 狼嚎里歐, 哥夫.泰尼.格林, 傑納斯.普蘭德斯, 格拉維奇, 領主喬恩, 庫歐.果雅, 琳.依休, 冷血卡麥歷亞, 愛斯林.勞佛瑞, 萊可.馬隆尼, 密教保鑣, 密教射手, 密教刺客, 密教偵探, 密教管道, 密教偽工
  • 生命
    210%
    生命轉為護盾
    20%
    閃避
    +40%
    異常狀態臨界值
    210%
    抗性
    20 20 20 0
    傷害
    113%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    0.6 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2Necropolis__
    等級
    68
    生命
    10,808
    護甲值
    28,790
    閃避值
    6,635
    能量護盾
    2,573
    傷害
    422
    法術傷害
    422
    命中
    580
    攻擊間隔
    0.6
    經驗值
    15,383
    召喚物生命
    2,344
    Minion Energy Shield
    558
    召喚物傷害
    337
    異常狀態臨界值
    13,510
    冰緩
    43
    感電
    43
    易碎
    242
    焦灼
    43
    殘喘
    118
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成16.161616161616%更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成16.161616161616%更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    造成16.161616161616%更少傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    攻擊
    基本傷害: 338–507
    暴擊率: 5%
    攻擊間隔: 0.6 秒
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalSecretPolice2Necropolis__"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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