Разведчик Синдиката
Гуманоид
Syndicate Operative
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_
AreaУбежище Синдиката
Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
Packs
  • Убежище Синдиката: Убийца из Синдиката, Разведчик Синдиката, Посланник Синдиката
  • Здоровье
    210%
    Energy Shield From Life
    20%
    Уклонение
    +40%
    Ailment Threshold
    210%
    Сопротивление
    20 20 20 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2
    Уровень
    73
    Здоровье
    22,790
    Броня
    42,661
    Уклонение
    7,886
    Энергетический щит
    1,670
    Damage
    569
    Урон от чар
    569
    Точность
    352
    Attack Time
    0.6
    Опыт
    17,082
    Ailment Threshold
    22,790
    Chill
    72
    Shock
    72
    Brittle
    408
    Scorch
    72
    Sap
    199
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 455–683
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 455–683
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    Наносит на 13.636363636364% меньше урона
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 455–683
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    Наносит на 13.636363636364% меньше урона
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 455–683
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    Наносит на 13.636363636364% меньше урона
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    Attack
    Base Damage: 455–683
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Разведчик Синдиката
    Гуманоид
    Syndicate Operative
    SpectreY
    Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    Здоровье
    210%
    Energy Shield From Life
    20%
    Уклонение
    +40%
    Ailment Threshold
    210%
    Сопротивление
    20 20 20 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2Spectre_
    Уровень
    68
    Здоровье
    13,510
    Броня
    28,790
    Уклонение
    6,635
    Энергетический щит
    1,225
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    0.6
    Опыт
    15,383
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    Наносит на 16.161616161616% меньше урона
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    Наносит на 16.161616161616% меньше урона
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    Наносит на 16.161616161616% меньше урона
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    Attack
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Разведчикк Синдиката
    Гуманоид
    Syndicate Operative
    SpectreY
    Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    Packs
  • Проводник Синдиката, Конструктор Синдиката, Боец Синдиката, Стрелок Синдиката, Убийца Синдиката, Разведчикк Синдиката
  • Здоровье
    210%
    Energy Shield From Life
    20%
    Уклонение
    +40%
    Ailment Threshold
    210%
    Сопротивление
    20 20 20 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2Necropolis__
    Уровень
    68
    Здоровье
    13,510
    Броня
    28,790
    Уклонение
    6,635
    Энергетический щит
    1,225
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    0.6
    Опыт
    15,383
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    Наносит на 16.161616161616% меньше урона
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    Наносит на 16.161616161616% меньше урона
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    Наносит на 16.161616161616% меньше урона
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    Attack
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 0.6 сек.
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalSecretPolice2Necropolis__"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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