Syndikat-Spion
Humanoid
Syndicate Operative
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_
AreaUnterschlupf des Syndikats
Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
Packs
  • Unterschlupf des Syndikats: Syndikat-Assassine, Syndikat-Spion, Syndikat-Agent
  • Leben
    210%
    Energy Shield From Life
    20%
    Ausweichen
    +40%
    Ailment Threshold
    210%
    Widerstand
    20 20 20 0
    Damage
    113%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2
    Stufe
    73
    Leben
    18,232
    Rüstung
    42,661
    Ausweichwert
    7,886
    Energieschild
    3,506
    Damage
    569
    Zauberschaden
    569
    Genauigkeit
    704
    Attack Time
    0.6
    Erfahrung
    17,082
    Minion Life
    3,785
    Minion Energy Shield
    728
    Minion Damage
    462
    Ailment Threshold
    22,790
    Chill
    72
    Shock
    72
    Brittle
    408
    Scorch
    72
    Sap
    199
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 455–683
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 455–683
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    Verursacht 13.636363636364% weniger Schaden
    20% mehr Angriffsgeschwindigkeit
    +5 Meter zur Nahkampfschlagreichweite
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 455–683
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    Verursacht 13.636363636364% weniger Schaden
    20% mehr Angriffsgeschwindigkeit
    +5 Meter zur Nahkampfschlagreichweite
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 455–683
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    Verursacht 13.636363636364% weniger Schaden
    20% mehr Angriffsgeschwindigkeit
    +5 Meter zur Nahkampfschlagreichweite
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    Attack
    Base Damage: 455–683
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    Syndikat-Spion
    Humanoid
    Syndicate Operative
    SpectreY
    Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    Leben
    210%
    Energy Shield From Life
    20%
    Ausweichen
    +40%
    Ailment Threshold
    210%
    Widerstand
    20 20 20 0
    Damage
    113%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2Spectre_
    Stufe
    68
    Leben
    10,808
    Rüstung
    28,790
    Ausweichwert
    6,635
    Energieschild
    2,573
    Damage
    422
    Zauberschaden
    422
    Genauigkeit
    580
    Attack Time
    0.6
    Erfahrung
    15,383
    Minion Life
    2,344
    Minion Energy Shield
    558
    Minion Damage
    337
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 338–507
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    Verursacht 16.161616161616% weniger Schaden
    20% mehr Angriffsgeschwindigkeit
    +5 Meter zur Nahkampfschlagreichweite
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    Verursacht 16.161616161616% weniger Schaden
    20% mehr Angriffsgeschwindigkeit
    +5 Meter zur Nahkampfschlagreichweite
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    Verursacht 16.161616161616% weniger Schaden
    20% mehr Angriffsgeschwindigkeit
    +5 Meter zur Nahkampfschlagreichweite
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    Attack
    Base Damage: 338–507
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Syndikat-Spion
    Humanoid
    Syndicate Operative
    SpectreY
    Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    Packs
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock der Schmied, Leo, Wolf der Gruben, Guff "Winzling" Grenn, Janus Perandus, Es, das entkam, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria der Kaltblütige, Aisling Laffrey, Riker Maloney, Syndikat-Handlanger, Syndikat-Meisterschütze, Syndikat-Assassine, Syndikat-Spion, Syndikat-Verbindungsmann, Syndikat-Schurke
  • Leben
    210%
    Energy Shield From Life
    20%
    Ausweichen
    +40%
    Ailment Threshold
    210%
    Widerstand
    20 20 20 0
    Damage
    113%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2Necropolis__
    Stufe
    68
    Leben
    10,808
    Rüstung
    28,790
    Ausweichwert
    6,635
    Energieschild
    2,573
    Damage
    422
    Zauberschaden
    422
    Genauigkeit
    580
    Attack Time
    0.6
    Erfahrung
    15,383
    Minion Life
    2,344
    Minion Energy Shield
    558
    Minion Damage
    337
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 338–507
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    Verursacht 16.161616161616% weniger Schaden
    20% mehr Angriffsgeschwindigkeit
    +5 Meter zur Nahkampfschlagreichweite
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    Verursacht 16.161616161616% weniger Schaden
    20% mehr Angriffsgeschwindigkeit
    +5 Meter zur Nahkampfschlagreichweite
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    Verursacht 16.161616161616% weniger Schaden
    20% mehr Angriffsgeschwindigkeit
    +5 Meter zur Nahkampfschlagreichweite
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    Attack
    Base Damage: 338–507
    Kritische Trefferchance: 5%
    Attack Time: 0.6 Sek.
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalSecretPolice2Necropolis__"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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