Syndicate Operative

Syndicate Operative

SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_
Area
Tagsred_blood, templar, humanoid, human
Damage112%
Life210%
Energy Shield From Life20%
Ailment Threshold210%
Critical Strike Chance5%
TypeBetrayalSecretPolice
Attack Distance6 ~ 6
Attack Time0.6 Second
Damage Spread20%
Evasion+40%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WalkEmergeBetrayal
walk_emerge_distance [300]Cast Time: 0.72 Second

BetrayalSecretPoliceCurveDagger1
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger2
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger3
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

EmptyActionSpellSecretPoliceDaggers
Cast Time: 0.87 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Syndicate Operative43129640.80.616000161611196732002020200

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WalkEmergeBetrayal
walk_emerge_distance [300]Cast Time: 0.72 Second

BetrayalSecretPoliceCurveDagger1
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger2
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger3
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

EmptyActionSpellSecretPoliceDaggers
Cast Time: 0.87 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Syndicate Operative38628571.50.613301141981112326602020200

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WalkEmergeBetrayal
walk_emerge_distance [300]Cast Time: 0.72 Second

BetrayalSecretPoliceCurveDagger1
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger2
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger3
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

EmptyActionSpellSecretPoliceDaggers
Cast Time: 0.87 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Syndicate Operative29890453.90.6896310940959317932020200

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WalkEmergeBetrayal
walk_emerge_distance [300]Cast Time: 0.72 Second

BetrayalSecretPoliceCurveDagger1
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger2
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger3
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

EmptyActionSpellSecretPoliceDaggers
Cast Time: 0.87 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Syndicate Operative22207338.70.657037872794611412020200

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WalkEmergeBetrayal
walk_emerge_distance [300]Cast Time: 0.72 Second

BetrayalSecretPoliceCurveDagger1
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger2
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger3
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

EmptyActionSpellSecretPoliceDaggers
Cast Time: 0.87 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Syndicate Operative16152251.30.63616564265537232020200
Melee90OnlyLastTarget TargetNear
Melee 3
EmptyActionSpell100ForceTargetEnemy TargetNotFar TargetIsPlayer IAmNotSpectre
EmptyActionSpell100ForceTargetEnemy TargetNotFar IAmSpectre
EmptyActionSpell3ForceTargetEnemy TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
}
Resists FireResists ColdResists LightningResists Chaos
5550
1010100
2020200
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2"] = {
    name = "Syndicate Operative",
    life = 2.1,
    energyShield = 0.2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 0.6,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "BetrayalSecretPoliceCurveDagger1",
        "BetrayalSecretPoliceCurveDagger2",
        "BetrayalSecretPoliceCurveDagger3",
        "EmptyActionSpellSecretPoliceDaggers",
        "WalkEmergeBetrayal",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BetrayalSecretPoliceCurveDagger1"] = {
    name = "BetrayalSecretPoliceCurveDagger1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-20, 1500, 20, 50, -50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2, 1},  },
        [2] = {-20, 1500, 20, 50, 0, 0, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 2, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BetrayalSecretPoliceCurveDagger2"] = {
    name = "BetrayalSecretPoliceCurveDagger2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-10, 1500, 20, 50, -50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2, 1},  },
        [2] = {-10, 1500, 20, 50, 0, 0, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 2, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BetrayalSecretPoliceCurveDagger3"] = {
    name = "BetrayalSecretPoliceCurveDagger3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0, 1500, 20, 50, -50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2, 1},  },
        [2] = {0, 1500, 20, 50, 0, 0, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 2, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionSpellSecretPoliceDaggers"] = {
    name = "EmptyActionSpellSecretPoliceDaggers",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.87,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {1},  },
    },
}
SpectreY
Area
Tagsred_blood, templar, humanoid, human
Damage112%
Life210%
Energy Shield From Life20%
Ailment Threshold210%
Critical Strike Chance5%
TypeBetrayalSecretPolice
Attack Distance6 ~ 6
Attack Time0.6 Second
Damage Spread20%
Evasion+40%
Accuracy+100%

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WalkEmergeBetrayal
walk_emerge_distance [300]Cast Time: 0.72 Second

BetrayalSecretPoliceCurveDagger1
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger2
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger3
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

EmptyActionSpellSecretPoliceDaggers
Cast Time: 0.87 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Syndicate Operative43129640.80.616000161611196732002020200

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WalkEmergeBetrayal
walk_emerge_distance [300]Cast Time: 0.72 Second

BetrayalSecretPoliceCurveDagger1
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger2
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger3
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

EmptyActionSpellSecretPoliceDaggers
Cast Time: 0.87 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Syndicate Operative38628571.50.613301141981112326602020200

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WalkEmergeBetrayal
walk_emerge_distance [300]Cast Time: 0.72 Second

BetrayalSecretPoliceCurveDagger1
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger2
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger3
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

EmptyActionSpellSecretPoliceDaggers
Cast Time: 0.87 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Syndicate Operative29890453.90.6896310940959317932020200

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WalkEmergeBetrayal
walk_emerge_distance [300]Cast Time: 0.72 Second

BetrayalSecretPoliceCurveDagger1
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger2
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger3
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

EmptyActionSpellSecretPoliceDaggers
Cast Time: 0.87 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Syndicate Operative22207338.70.657037872794611412020200

Melee
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

WalkEmergeBetrayal
walk_emerge_distance [300]Cast Time: 0.72 Second

BetrayalSecretPoliceCurveDagger1
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger2
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

BetrayalSecretPoliceCurveDagger3
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [1500]
20% more Attack Speed
+50 to Melee Strike Range
Deals 50% of Damage

base_is_projectile projectile_uses_contact_position Attack ProjectileAttack Projectile Triggerable
Cast Time: 1 Second

EmptyActionSpellSecretPoliceDaggers
Cast Time: 0.87 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Syndicate Operative16152251.30.63616564265537232020200
Melee90OnlyLastTarget TargetNear
Melee 3
EmptyActionSpell100ForceTargetEnemy TargetNotFar TargetIsPlayer IAmNotSpectre
EmptyActionSpell100ForceTargetEnemy TargetNotFar IAmSpectre
EmptyActionSpell3ForceTargetEnemy TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
}
Resists FireResists ColdResists LightningResists Chaos
5550
1010100
2020200
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_"] = {
    name = "Syndicate Operative",
    life = 2.1,
    energyShield = 0.2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 0.6,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "BetrayalSecretPoliceCurveDagger1",
        "BetrayalSecretPoliceCurveDagger2",
        "BetrayalSecretPoliceCurveDagger3",
        "EmptyActionSpellSecretPoliceDaggers",
        "WalkEmergeBetrayal",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BetrayalSecretPoliceCurveDagger1"] = {
    name = "BetrayalSecretPoliceCurveDagger1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-20, 1500, 20, 50, -50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2, 1},  },
        [2] = {-20, 1500, 20, 50, 0, 0, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 2, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BetrayalSecretPoliceCurveDagger2"] = {
    name = "BetrayalSecretPoliceCurveDagger2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-10, 1500, 20, 50, -50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2, 1},  },
        [2] = {-10, 1500, 20, 50, 0, 0, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 2, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["BetrayalSecretPoliceCurveDagger3"] = {
    name = "BetrayalSecretPoliceCurveDagger3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0, 1500, 20, 50, -50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2, 1},  },
        [2] = {0, 1500, 20, 50, 0, 0, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 2, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionSpellSecretPoliceDaggers"] = {
    name = "EmptyActionSpellSecretPoliceDaggers",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.87,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {1},  },
    },
}