Dialogue /123
Monster | Cue | Dialogue |
---|---|---|
Riker Maloney | PrimaryDefenderStartsFight | More meddling in my marvelous machinations? |
Riker Maloney | PrimaryDefenderStartsFight | Look at what limps into my lovely lair. |
Riker Maloney | PrimaryDefenderStartsFight | Filthy fleshy failures. Follow this. |
Riker Maloney | PrimaryDefenderStartsFight | Wanderer, what wonders you will witness... |
Riker Maloney | PrimaryDefenderStartsFight | Stop struggling and slip into silence... |
Riker Maloney | PrimaryDefenderStartsFight | I long for that cell. Such sweet silence. Silencing you will have to suffice. |
Riker Maloney | PrimaryDefenderStartsFight | Our past partnership was a debacle I dare not duplicate. |
Riker Maloney | PrimaryDefenderStartsFight | Past sins are past. Dance with me, darling. |
Riker Maloney | PrimaryDefenderStartsFight | Death was such a gift. Allow me to pay it forward. |
Riker Maloney | PrimaryDefenderStartsFight | An Exile, slain, returns, reaping regret repeatedly. |
Riker Maloney | PrimaryDefenderStartsFight | An Exile, slain, returns. Ugh, what a shame. |
Riker Maloney | PrimaryDefenderStartsFight | I am no brawler, but even I can browbeat the best of them with brawn like this! |
Riker Maloney | PrimaryDefenderStartsFight | The ground shall grow a garden of gristle. |
Riker Maloney | PrimaryDefenderStartsFight | No eloquence for this fight, exile. Just raw power! |
Riker Maloney | PrimaryDefenderStartsFight | Swiftly shall I sweep this skirmish for the Syndicate! |
Riker Maloney | PrimaryDefenderStartsFight | For the Syndicate, I shall sweep this skirmish swiftly! |
Riker Maloney | PrimaryDefenderStartsFight | Relics render one rather robust, wouldn't you say? |
Riker Maloney | SafehouseLeaderIntro | Impressive, interloper. But a fly does not flee the spider's snare so swiftly. |
Riker Maloney | SecondaryDefenderArrival | Hold your head high, friend. Help is here. |
Riker Maloney | SecondaryDefenderArrival | Don't dally. Duty calls! |
Riker Maloney | SecondaryDefenderArrival | Eradicate the explorers, then seal this sanctum. |
Riker Maloney | SecondaryDefenderArrival | Let's hasten this hatchet job! |
Riker Maloney | SecondaryDefenderArrival | Inspire me with your ichors. |
Riker Maloney | SecondaryDefenderArrival | Each cog must turn if the machine is to work. |
Riker Maloney | SecondaryDefenderArrival | Careful around my traps, Leo, lest you lose the other limb! |
Riker Maloney | SecondaryDefenderArrival | Only a Perandus could appreciate the complexity of my machinations. |
Riker Maloney | SecondaryDefenderArrival | Hillock! I'll hem them in, you bash 'em! |
Riker Maloney | SecondaryDefenderArrival | Show 'em what Ogham men can do, Jorgin! |
Riker Maloney | SecondaryDefenderArrival | Korell, we're even after this. |
Riker Maloney | SecondaryDefenderArrival | A bear trap requires at least two jaws. |
Riker Maloney | SecondaryDefenderArrival | Time to reorganize some of the gears in this diabolic machine. |
Riker Maloney | SecondaryDefenderArrival | Such inefficiency cannot go unaddressed. |
Riker Maloney | SecondaryDefenderArrival | The Syndicate seeks to shroud its secrets, even from us. |
Riker Maloney | SecondaryDefenderArrival | Do you never pause to question the machine? |
Riker Maloney | SecondaryDefenderArrival | Nothing against you, crusader, you're just in the way. |
Riker Maloney | SecondaryDefenderArrival | Tora! Time for another round! |
Riker Maloney | SecondaryDefenderArrival | Mind or might, Vagan? I wonder which will win. |
Riker Maloney | SecondaryDefenderArrival | I wonder what you could offer me to spare your life, Perandus. |
Riker Maloney | SecondaryDefenderArrival | How much can fury make up for skill, Redblade? |
Riker Maloney | SecondaryDefenderArrival | Despise the machinist, not the machine. |
Riker Maloney | ReplyToSecondaryDefenderArrival | My defense plans already included your betrayal. |
Riker Maloney | ReplyToSecondaryDefenderArrival | Really? Here? Now? You could have chosen your move so much better. |
Riker Maloney | ReplyToSecondaryDefenderArrival | This is neither the time nor the place. |
Riker Maloney | ReplyToSecondaryDefenderArrival | How can I get anything done with the constant infighting? |
Riker Maloney | ReplyToSecondaryDefenderArrival | And I've learned never to trust a former Templar. |
Riker Maloney | ReplyToSecondaryDefenderArrival | Wouldn't have it any other way, old friend. |
Riker Maloney | ReplyToSecondaryDefenderArrival | It's a fine free-floating gear, this Syndicate. Round and round we go, getting nowhere. |
Riker Maloney | ReplyToSecondaryDefenderArrival | We'll match wits, Rin, but don't be surprised at the outcome. |
Riker Maloney | ReplyToSecondaryDefenderArrival | The mask isn't for my protection. It's for yours, Cameria. |
Riker Maloney | ReplyToSecondaryDefenderArrival | If you want to kill me, you'll have to catch me. |
Riker Maloney | SecondaryDefenderArrival | The cogs turn, crushing exiles between their teeth. |
Riker Maloney | SecondaryDefenderArrival | Power shields itself rather wonderfully, wouldn't you say? |
Riker Maloney | SecondaryDefenderArrival | I doubt even our dear leader truly knows what happened here. |
Riker Maloney | SecondaryDefenderArrival | If the gears clash, apply more force. |
Riker Maloney | SecondaryDefenderArrival | Flair is what marks the difference between artistry and mere competence. |
Riker Maloney | SecondaryDefenderArrival | The Syndicate has your back, Vagan. |
Riker Maloney | SecondaryDefenderArrival | You simply cannot stay out of trouble, can you Janus? |
Riker Maloney | SecondaryDefenderArrival | Can you take orders, Hillock? |
Riker Maloney | SecondaryDefenderArrival | Do what you do Cameria. No orders needed. |
Riker Maloney | SecondaryDefenderArrival | It seems tactics and cunning are sorely needed here. |
Riker Maloney | KillPlayer | Off the gears you fall, Exile, whipping into darkness, drained of life by the vampire Time. |
Riker Maloney | KillPlayer | Your grand theft was automatically doomed to fail the moment you challenged me. |
Riker Maloney | KillPlayer | This house of splattered corpses masks the true terror of the Syndicate. |
Riker Maloney | KillPlayer | You should never challenge an immortal to combat. I will finish you every time. |
Riker Maloney | Escape | The mechanism just keeps on grinding me toward the top. |
Riker Maloney | Escape | You rode close on your carousel, Exile, but you never actually had a chance to touch this treasure. |
Riker Maloney | Escape | The plentiful perversions of this place will never be exposed now. |
Riker Maloney | Defeated | Defender... down... |
Riker Maloney | Defeated | Do not... seek... the source... |
Riker Maloney | Defeated | Not in this place of filth! |
Riker Maloney | Defeated | I should have known better. |
Riker Maloney | Defeated | Back to the silence, I take it. |
Riker Maloney | Defeated | Wait... again, we can arrive at an accord... |
Riker Maloney | Defeated | I'll not become known as Riker the Betrayer. |
Riker Maloney | Defeated | Every time you kill me I just come back stronger. |
Riker Maloney | Defeated | A leap of progress, unpredicted... |
Riker Maloney | Defeated | It is possible to commit no mistakes and still lose. |
Riker Maloney | Defeated | It's not like me to make mistakes. |
Riker Maloney | OfferBargain | A savage slaying, if I say so. I seek to circumvent a similar sentence. Tell me what it is you desire. |
Riker Maloney | OfferBargain | The more tightly fit the cogs, the more efficient the machine. Choose the right cogs, and the machine may work in your favour. Choose the wrong ones, and... well... just don't choose the wrong ones. |
Riker Maloney | OfferBargain | There is much to be learned by watching the cogs turn. Even more with a little deconstruction. I have a certain cog in mind... allow me this, and in return, I will give you a glimpse of the machine's inner workings. |
Riker Maloney | OfferBargain | In this vast callous machine, one cog is indistinguishable from another. Switch two and soon you will see what I mean. |
Riker Maloney | OfferBargain | There is only one escape from the Syndicate, Exile: staying alive. Let me go, so that I may flee, and in so doing escape this unending machine whose only product is human misery. |
Riker Maloney | OfferBargain | Would you like to know how this cog fits into the grand machine, or do you plan on simply destroying it? |
Riker Maloney | OfferBargain | I wonder: what havoc could you wreak in these works with the right wrench? |
Riker Maloney | BarginAccepted | The gears still rotate, but the pattern is new. |
Riker Maloney | BarginAccepted | Just a glimpse, Exile... just a glimpse. |
Riker Maloney | BarginAccepted | Watch as the production of misery and pain continues unabated. |
Riker Maloney | BarginAccepted | To live free, to dream, only to return to the Syndicate upon death... goodbye for now, Exile. |
Riker Maloney | BarginAccepted | And now you see that I am but one piece in a relentless uncaring machine. |
Riker Maloney | BarginAccepted | Go, Exile. Wreak havoc. |
Riker Maloney | OfferBetrayal | There's an opportunity here. I could play this situation on my end to supplant my current overlord. That might alter - that might alter the Syndicate's workings in your favour. What are your thoughts? |
Riker Maloney | OfferBetrayal | Push others down, promote myself. It's the simple result of a complicated plan. Spare my life - I'm on the verge of implementing it. |
Riker Maloney | OfferBetrayal | Killing me now would not be ideal. I was just about to implement a plan to completely eject someone from the Syndicate machine and watch as it struggles to lurch onwards. Would you care to choose the victim in exchange for my survival? |
Riker Maloney | OfferBetrayal | I've made quite sure I know enough to save myself. Would you like large amounts of intelligence about each of my fellows? In exchange for my life, of course. |
Riker Maloney | OfferBetrayal | Vagan is a buffoon. A blowhard. A brat. A baboon who's never not in heat. He adds nothing of value to the Syndicate or this world. Get rid of him. |
Riker Maloney | OfferBetrayal | You're not truly going to punish me when Hillock could be brought to justice, are you? |
Riker Maloney | OfferBetrayal | The Redblade's destructive tendencies stretch far beyond the Syndicate's goals. We can contain him only as much as we can contain the fires he creates. Better to extinguish him now. |
Riker Maloney | OfferBetrayal | Cameria's bloody slaughter needs to stop, and no one else has offered to take the necessary action. Allow me to do something about him. |
Riker Maloney | OfferBetrayal | Aisling... no words can encapsulate the terrible things she is capable of. She is a truly terrifying sadist. You and I need to work together to put her down. |
Riker Maloney | OfferBetrayal | All part of the grand game. It's your move. |
Riker Maloney | OfferExecute | I'm afraid the only option here, for me, is execution. |
Riker Maloney | OfferExecute | The Syndicate must see that I am loyal enough to die for it. |
Riker Maloney | OfferExecute | I die in front of my fellows, only to rise again in service to the Syndicate. |
Riker Maloney | OfferExecute | I think I'll skip the interrogation and choose death instead. |
Riker Maloney | ReplyToBetrayalAccepted | An expected maneuver! |
Riker Maloney | ReplyToBetrayalAccepted | You forget that your Templar leaders wear masks, too, Elreon. Perhaps for the same reason? |
Riker Maloney | ReplyToBetrayalAccepted | I apologise that that's the impression you got, Guff. But for this, you understand, I must seek reprisal. |
Riker Maloney | ReplyToBetrayalAccepted | I'll get you back for this. Mark my words, Hillock. |
Riker Maloney | ReplyToBetrayalAccepted | I had no plans in mind for you, Rin. That will change. |
Riker Maloney | ReplyToBetrayalAccepted | Be careful where you step from now on, traitor. One trap is all it takes. |
Riker Maloney | Interrogated | You will only garner from me that which I wish you to know. |
Riker Maloney | Interrogated | This cycle of interrogation is as futile and fruitless as this foolish Syndicate. |
Riker Maloney | Interrogated | Bargaining and interrogation are all the same, in the end. |
Riker Maloney | ReplyToExecution | I am well acquainted with death, but I must admit there is still a visceral terror associated with witnessing it. |
Riker Maloney | ReplyToExecution | I needed them. You've made a mistake. |
Riker Maloney | ReplyToExecution | Yes, Exile, you behaved exactly as I hoped. |
Riker Maloney | SafehouseLeaderDefeated | This... was not in the plan...! |
Riker Maloney | PrimaryDefenderStartsFight | Do I know you? You wear a mask, but your eyes... |
Riker Maloney | Escape | He planned for this. He expected our interference! |
Riker Maloney | Defeated | Leave the mask on. I don't care who he is. |
Riker Maloney | BarginAccepted | Somehow, trusting this 'Riker Maloney' feels like a mistake... but I see no better option right now. |
Riker Maloney | Interrogated | You may despise the machine, rogue, but you'll hate my prison even more. |
Riker Maloney
Humanoid
Action Speed cannot be modified to below 50% of base value
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_syndicate_member, caster, fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Life
600%
Evasion
+100%
Ailment Threshold
600%
Resistance
40
40
40
25
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 75
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BetrayalRiker
Metadata
BetrayalRiker
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
523
Spell Damage
523
Accuracy
0
Attack Time
1.995
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBetrayalRiker
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 85%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
Deals 15% less Attack Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackRikerJumpShot
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 8 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackRikerMultiShot
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 5 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerMultiShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 48%
Attack Time: 1.995 sec
50% of Physical Damage Converted to Lightning Damage
Deals 52% less Attack Damage
Deals 82.32% more Damage
base is projectile [1]
monster projectile variation [54]
Deals 52% less Attack Damage
Deals 82.32% more Damage
base is projectile [1]
monster projectile variation [54]
BetrayalRikerBombShot
Attack, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 10 sec
Deals 50% less Damage
25% less Attack Speed
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
25% less Attack Speed
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerClusterBomb
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 22.42 to 33.63 Physical Damage
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [10]
projectile spread radius [15]
projectile uses contact position [1]
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [10]
projectile spread radius [15]
projectile uses contact position [1]
BetrayalRikerClusterBombSecondary
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 561.7 to 842.6 Lightning Damage
Deals 2.5% less Damage
Fires 3 additional Projectiles
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
Deals 2.5% less Damage
Fires 3 additional Projectiles
Fires Projectiles in a circle
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
SpellNovaRikerClusterBomb
Spell, Triggerable
Cast Time: 1 sec
Deals 449.4 to 674.1 Lightning Damage
Deals 2.5% less Damage
is area damage [1]
Deals 2.5% less Damage
is area damage [1]
SpellNovaRikerClusterBomb2
Spell, Triggerable
Cast Time: 1 sec
Deals 337 to 505.6 Lightning Damage
Deals 2.5% less Damage
is area damage [1]
Deals 2.5% less Damage
is area damage [1]
BetrayalRikerArcBombProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Cooldown Time: 8 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "hidden" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { on_state_hidden_0 = "EnableRendering( );" on_state_hidden_1 = "DisableRendering( );" create_state_hidden_1 = "DisableRendering( );" create_state_Helm_0 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" create_state_Boots_0 = "ShowMeshSegments( Warrior_bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( Warrior_HandsShape, Warrior_glovesShape, Warrior_gloves_clothShape );" create_state_Back_0 = " ShowMeshSegments( Cape_TopShape ); AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalRikerRobe.ao, aux_back_attachment ); AddAttachedOffset( Art/Models/Items/Quivers/RikerRinQuivers/Rikersquiver.fmt, aux_back_attachment, 1.0, 0.0, 0.0, 10.0 ); " //create_state_Weapon_0 = "ShowMeshSegments( );" //Raust's Blessings create_state_Helm_11 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Gogori's Army create_state_Helm_12 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Urdamel's Madness create_state_Helm_13 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Silas' Spires create_state_Helm_14 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" //Lorag's Dream create_state_Helm_15 = "ShowMeshSegment( Warrior_HoodShape );" //Azal's Eye create_state_Helm_16 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" //Moknuma's Watch create_state_Helm_17 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Bu's Delight create_state_Helm_18 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Harimal's Wall create_state_Helm_19 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Sen-Kin's Descent create_state_Helm_20 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Riker ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Riker ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Riker ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Riker ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Riker ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Riker ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Riker ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Riker ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Riker ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Riker ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Teleport_attack/mortar/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Lightning_trap/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Barrage/projectile/projectile_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalRiker"] = { name = "Riker Maloney", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBetrayalRiker", "BetrayalRikerBombShot", "BetrayalRikerMultiShot", "SpellNovaRikerClusterBomb", "SpellNovaRikerClusterBomb2", "EmptyActionAttackRikerJumpShot", "EmptyActionAttackRikerMultiShot", "WalkEmergeBetrayal", "BetrayalRikerClusterBomb", "BetrayalRikerClusterBombSecondary", "BetrayalRikerArcBombProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBetrayalRiker"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerBombShot"] = { name = "BetrayalRikerBombShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.13, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-65, -25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-50, -25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {-50, -25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerMultiShot"] = { name = "BetrayalRikerMultiShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", }, levels = { [1] = {-20, 54, 50, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-10, 54, 50, baseMultiplier = 0.48, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 54, 50, baseMultiplier = 0.48, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 54, 50, baseMultiplier = 0.48, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaRikerClusterBomb"] = { name = "SpellNovaRikerClusterBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaRikerClusterBomb2"] = { name = "SpellNovaRikerClusterBomb2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackRikerJumpShot"] = { name = "EmptyActionAttackRikerJumpShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackRikerMultiShot"] = { name = "EmptyActionAttackRikerMultiShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerClusterBomb"] = { name = "BetrayalRikerClusterBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "mortar_projectile_distance_override", "projectile_spread_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 15, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerClusterBombSecondary"] = { name = "BetrayalRikerClusterBombSecondary", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 6, 20, 3, 12, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -10, 6, 20, 3, 12, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 6, 20, 3, 12, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerArcBombProjectile"] = { name = "BetrayalRikerArcBombProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.