Dialogue /123
怪物CueDialogue
莱克·马洛尼PrimaryDefenderStartsFight更加干涉我奇妙的计谋?
莱克·马洛尼PrimaryDefenderStartsFight看看我可爱的巢穴里有什么东西。
莱克·马洛尼PrimaryDefenderStartsFight肮脏的失败。跟着这个。
莱克·马洛尼PrimaryDefenderStartsFight流浪者,你将见证的奇迹……
莱克·马洛尼PrimaryDefenderStartsFight停止挣扎,陷入沉默……
莱克·马洛尼PrimaryDefenderStartsFight虽我渴望那个牢房,甜蜜的沉寂,不过能让你沉默就足够满足。
莱克·马洛尼PrimaryDefenderStartsFight我们过去的合作关系是一个我不愿重复的惨剧。
莱克·马洛尼PrimaryDefenderStartsFight过去的罪过就让它去吧。和我一起跳舞吧,亲爱的。
莱克·马洛尼PrimaryDefenderStartsFight死亡是不错的礼物。请允许我继续赠送。
莱克·马洛尼PrimaryDefenderStartsFight一个流放者,被杀害又回归。呃,一次又一次的遗憾。
莱克·马洛尼PrimaryDefenderStartsFight一个流放者,被杀害又回归。呃,多么可惜。
莱克·马洛尼PrimaryDefenderStartsFight虽然我不是一个斗士,但我还是可以靠我的肌肉来扼杀他们中最好的!
莱克·马洛尼PrimaryDefenderStartsFight让地面长出一个软骨花园。
莱克·马洛尼PrimaryDefenderStartsFight这场斗争不靠嘴上功夫,流放者。只靠力量!
莱克·马洛尼PrimaryDefenderStartsFight我会迅速取得这战斗的胜利,为了辛迪加!
莱克·马洛尼PrimaryDefenderStartsFight为了辛迪加,我会迅速的拿下这场胜利!
莱克·马洛尼PrimaryDefenderStartsFight遗物会使人相当健壮,你说呢?
莱克·马洛尼SafehouseLeaderIntro不错呀,入侵者。但苍蝇是没办法逃离蜘蛛的圈套的。
莱克·马洛尼SecondaryDefenderArrival朋友,别丧气。援助来了。
莱克·马洛尼SecondaryDefenderArrival别拖拖拉拉,上工了!
莱克·马洛尼SecondaryDefenderArrival消灭探索者,然后封印这个地方。
莱克·马洛尼SecondaryDefenderArrival让我们加速攻击吧!
莱克·马洛尼SecondaryDefenderArrival用你的血水激励我。
莱克·马洛尼SecondaryDefenderArrival每颗齿轮都必须转动,才能使机器运作。
莱克·马洛尼SecondaryDefenderArrival里奥,小心我的陷阱,别丢了其他部位了!
莱克·马洛尼SecondaryDefenderArrival只有普兰德斯的人能够理解我阴谋的复杂性。
莱克·马洛尼SecondaryDefenderArrival西拉克!我围堵,你揍他们!
莱克·马洛尼SecondaryDefenderArrival尤尔金,让他们瞧瞧欧甘人的厉害!
莱克·马洛尼SecondaryDefenderArrival克雷尔,这里结束后我们就扯平了。
莱克·马洛尼SecondaryDefenderArrival熊陷阱需要至少两个钳口。
莱克·马洛尼SecondaryDefenderArrival是时候重组这台恶魔般机器中的一些齿轮了。
莱克·马洛尼SecondaryDefenderArrival这种低效率不能在不插手解决了。
莱克·马洛尼SecondaryDefenderArrival辛迪加在隐藏些甚么,即使是我们也拜蒙在鼓里。
莱克·马洛尼SecondaryDefenderArrival你从不质疑机器吗?
莱克·马洛尼SecondaryDefenderArrival征途者,并不是针对你。你只是刚好挡在路上。
莱克·马洛尼SecondaryDefenderArrival托拉,再来一回合吧!
莱克·马洛尼SecondaryDefenderArrival瓦甘,力量还是智谋?哪个才会获胜呢?
莱克·马洛尼SecondaryDefenderArrival普兰德斯,我想知道为了生存你愿意付出甚么。
莱克·马洛尼SecondaryDefenderArrival红刃军团,多少愤怒才能弥补缺少的技术?
莱克·马洛尼SecondaryDefenderArrival鄙视机械师,而不是机器。
莱克·马洛尼ReplyToSecondaryDefenderArrival我的防护计划早已包括你的背叛。
莱克·马洛尼ReplyToSecondaryDefenderArrival真的?就这里?现在?你本可以更好地选择你的行动。
莱克·马洛尼ReplyToSecondaryDefenderArrival既不是好时间也不是好地方。
莱克·马洛尼ReplyToSecondaryDefenderArrival持续的内斗,我要如何完成任何事情?
莱克·马洛尼ReplyToSecondaryDefenderArrival我学到永远不要相信前圣堂武士。
莱克·马洛尼ReplyToSecondaryDefenderArrival老朋友,这样再好不过。
莱克·马洛尼ReplyToSecondaryDefenderArrival一个不错漫无目的的齿轮,在辛迪加里转啊转,但没有任何的进度。
莱克·马洛尼ReplyToSecondaryDefenderArrival麟,我们可以斗智,但别对结果感到惊讶。
莱克·马洛尼ReplyToSecondaryDefenderArrival面罩不是为了保护我,而是保护你,卡美利亚。
莱克·马洛尼ReplyToSecondaryDefenderArrival如果你想杀了我,你必须先抓到我。
莱克·马洛尼SecondaryDefenderArrival齿轮转动,将流放者碾碎。
莱克·马洛尼SecondaryDefenderArrival力量将自己保护得很好,你觉得呢?
莱克·马洛尼SecondaryDefenderArrival我甚至怀疑我们亲爱的领导是否真的知道这里发生了什么事。
莱克·马洛尼SecondaryDefenderArrival如果齿轮发生卡住,只要更用力的转动。
莱克·马洛尼SecondaryDefenderArrival细节才是艺术大师与一般人之间的区别。
莱克·马洛尼SecondaryDefenderArrival瓦甘,辛迪加是你的靠山。
莱克·马洛尼SecondaryDefenderArrival杨纳斯,你真的都没办法自找麻烦吗?
莱克·马洛尼SecondaryDefenderArrival你会接受命令吗,西拉克?
莱克·马洛尼SecondaryDefenderArrival放手去做吧卡美利亚。不需要命令。
莱克·马洛尼SecondaryDefenderArrival这里似乎非常需要狡猾的战术。
莱克·马洛尼KillPlayer堕落吧流放者,跌入黑暗,被吸血鬼般的光阴吸走生命。
莱克·马洛尼KillPlayer你挑战我的那一刻,你的计划就注定要失败。
莱克·马洛尼KillPlayer这座溅满灵柩的房子掩盖了辛迪加真正的恐怖。
莱克·马洛尼KillPlayer你不应该挑战不朽者。我每次都会击败你。
莱克·马洛尼Escape这种机制一直让我走向顶端。
莱克·马洛尼Escape虽然你很接近了,但是你实际上从来没机会获得这宝藏。
莱克·马洛尼Escape这地方的种种变态现在永远不会暴露出来。
莱克·马洛尼Defeated守护者……倒地……
莱克·马洛尼Defeated不要……寻找……来源……
莱克·马洛尼Defeated不在这个污秽的地方!
莱克·马洛尼Defeated我应该早就要知道这会发生。
莱克·马洛尼Defeated又回归沉默了,是吧。
莱克·马洛尼Defeated等一下……我们可以再次达成协议……
莱克·马洛尼Defeated我不能让自己的名声成为叛徒莱克。
莱克·马洛尼Defeated每次你杀了我,我都会变得更强壮。
莱克·马洛尼Defeated无法预测进度……
莱克·马洛尼Defeated不犯错误但仍然输的可能。
莱克·马洛尼Defeated犯错不像是我会做的事。
莱克·马洛尼OfferBargain我得说,真是野蛮的杀戮。我可不想落得同样的下场。告诉我你想要些什么。
莱克·马洛尼OfferBargain齿轮咬合得越紧密,机械的功效就越高。只要选对齿轮,机器就能为你所用。要是选错了的话……那就……尽量不要这么做。
莱克·马洛尼OfferBargain齿轮的转动蕴藏着深奥的学问,拆解开来更是叫人增长见闻。我倒是知道有这么一枚齿轮……放过我,作为回报,我可以让你去这台机器内部一窥究竟。
莱克·马洛尼OfferBargain这是一台铁石心肠的庞大机械,不同的齿轮之间没有任何分别。更换掉其中的两只,你就懂我的意思了。
莱克·马洛尼OfferBargain只有一个办法能够逃离辛迪加,流放者。那就是活下来。让我走,这样我才能脱身,从这台只会为人类带来无尽苦难的机器中摆脱出来。
莱克·马洛尼OfferBargain你想知道这枚齿轮是如何嵌在这座宏伟的机械里的吗?还是说你只是打算把它给捣毁?
莱克·马洛尼OfferBargain我很好奇:有了合适的工具,你都能造成怎样的破坏?
莱克·马洛尼BarginAccepted齿轮依然在转动,但结果已经不同往昔。
莱克·马洛尼BarginAccepted一窥究竟,流放者……一窥究竟。
莱克·马洛尼BarginAccepted眼睁睁地看着磨难和痛苦的产物继续下去。
莱克·马洛尼BarginAccepted为了自由的生活,为了梦想。要想重返辛迪加,除非我死……再见了,流放者!
莱克·马洛尼BarginAccepted现在你明白了。对于这台冷酷无情的机器而言,我只不过是上面的一颗螺丝钉。
莱克·马洛尼BarginAccepted去吧,流放者。去大干一场。
莱克·马洛尼OfferBetrayal我们面前有一个机会。我可以利用现在的局势,取代我的上司。这样,辛迪加就有可能向你所希望的方向发展。你怎么想?
莱克·马洛尼OfferBetrayal踩着别人往上爬。这是一个复杂机会的简单结果。饶我一命,我的计划就快实现了。
莱克·马洛尼OfferBetrayal现在不是杀死我的最佳时机。我正打算实施一项计划,把辛迪加里的某个人完全踢出去,看着他们苦苦挣扎。你是否愿意自己挑一个人选,放过我这一次?
莱克·马洛尼OfferBetrayal我敢肯定,我所知道的情报一定能换我的命。想得到关于我的同伴们的大量情报吗?当然,条件是饶我一命。
莱克·马洛尼OfferBetrayal瓦甘就是个小丑。吹牛大王。乳臭未干。总是在发情的狒狒。他对辛迪加和这个世界都毫无价值。干掉他。
莱克·马洛尼OfferBetrayal你不会真的放着西拉克不管,而是处死我,对吧?
莱克·马洛尼OfferBetrayal红刃的毁灭天性远远超过辛迪加所需要的。他就像他放的那些火一样难以控制。最好现在就把火彻底熄灭。
莱克·马洛尼OfferBetrayal卡美利亚的血腥屠杀必须停止,除了我,没有别人愿意去做必须做的事情。那就让我去对付他吧。
莱克·马洛尼OfferBetrayal爱斯林…她所做的那些可怕的事情无法用语言形容。她真的是一个可怕的虐待狂。你我必须合作,除掉她。
莱克·马洛尼OfferBetrayal这些都是一盘大棋。该你走了。
莱克·马洛尼OfferExecute恐怕我唯一的选择,就是死刑。
莱克·马洛尼OfferExecute辛迪加必须看到我愿为它赴死的忠诚。
莱克·马洛尼OfferExecute我死在我的伙伴面前,只为了再次复活并服务辛迪加。
莱克·马洛尼OfferExecute我想我会跳过审讯并选择死亡。
莱克·马洛尼ReplyToBetrayalAccepted可预期的动作!
莱克·马洛尼ReplyToBetrayalAccepted艾尔雷恩,你忘记了吗?你曾经的圣堂领导者也戴着面具。也许出于同样的原因?
莱克·马洛尼ReplyToBetrayalAccepted我很抱歉古夫,如果这就是你所得到的印象。不过你也该你明白,我必须寻求报复。
莱克·马洛尼ReplyToBetrayalAccepted西拉克,相信我,我一定会报复的。
莱克·马洛尼ReplyToBetrayalAccepted麟,我的计划并没有将你算在内。不过那将会改变。
莱克·马洛尼ReplyToBetrayalAccepted叛徒,从现在开始给我小心点。只要一个陷阱就够了。
莱克·马洛尼Interrogated你只会从我那里获得我希望你知道的东西。
莱克·马洛尼Interrogated这种审问与愚蠢的辛迪加一样徒劳无益。
莱克·马洛尼Interrogated最后不论是谈判还价或审问都是一样的。
莱克·马洛尼ReplyToExecution我很熟悉死亡,但我必须承认,目击死亡仍然存在一种内心的恐怖。
莱克·马洛尼ReplyToExecution我需要那些,你犯了一个大错。
莱克·马洛尼ReplyToExecution是的,流放者,你表现得和我预期的完全一样。
莱克·马洛尼SafehouseLeaderDefeated这……不在计划之中……!
莱克·马洛尼PrimaryDefenderStartsFight我认识你吗?你戴着面具,但你的眼睛……
莱克·马洛尼Escape他计划好的,他预料了我们的干涉!
莱克·马洛尼Defeated面具留着,我不在乎他是谁。
莱克·马洛尼BarginAccepted我总觉得相信这个“莱克·马罗尼”实在是不明智……不过眼下我看也没什么别的选择。
莱克·马洛尼Interrogated盗贼,你可能鄙视机器,但你会更加讨厌我的监狱。
莱克·马洛尼
人形
行动速度不能调整至低于基础值的 50%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Riker Maloney
幽魂N
标签betrayal_syndicate_member, 施法, fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
生命
600%
闪避值
+100%
异常状态临界值
600%
抗性
40 40 40 25
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 75
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
BetrayalRiker
Metadata
BetrayalRiker
等级
68
生命
38,600
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MeleeBetrayalRiker
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
攻击伤害总降 15%
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackRikerJumpShot
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 8 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackRikerMultiShot
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 5 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerMultiShot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 48%
攻击间隔: 1.995 秒
50% 物理伤害转换为闪电伤害
攻击伤害总降 52%
伤害总增 82.32%
base is projectile [1]
monster projectile variation [54]
BetrayalRikerBombShot
攻击, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 10 秒
伤害总降 50%
攻击速度总降 25%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerClusterBomb
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 22.42 - 33.63 物理伤害
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [10]
projectile spread radius [15]
projectile uses contact position [1]
BetrayalRikerClusterBombSecondary
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 561.7 - 842.6 闪电伤害
伤害总降 2.5%
额外发射 3 个投射物
环状发射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
SpellNovaRikerClusterBomb
法术, 可触发
施放间隔: 1 秒
造成 449.4 - 674.1 闪电伤害
伤害总降 2.5%
is area damage [1]
SpellNovaRikerClusterBomb2
法术, 可触发
施放间隔: 1 秒
造成 337 - 505.6 闪电伤害
伤害总降 2.5%
is area damage [1]
BetrayalRikerArcBombProjectile
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
冷却时间: 8 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	define_shared_state = "hidden"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	on_state_hidden_0 = "EnableRendering(  );"
	on_state_hidden_1 = "DisableRendering(  );"
	create_state_hidden_1 = "DisableRendering(  );"

	create_state_Helm_0 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
	create_state_Boots_0 = "ShowMeshSegments( Warrior_bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( Warrior_HandsShape, Warrior_glovesShape, Warrior_gloves_clothShape );"

	create_state_Back_0 =
	"
		ShowMeshSegments( Cape_TopShape );
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalRikerRobe.ao, aux_back_attachment );
		AddAttachedOffset( Art/Models/Items/Quivers/RikerRinQuivers/Rikersquiver.fmt, aux_back_attachment, 1.0, 0.0, 0.0, 10.0 );
	"

	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Raust's Blessings
	create_state_Helm_11 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Gogori's Army
	create_state_Helm_12 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Urdamel's Madness
	create_state_Helm_13 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Silas' Spires
	create_state_Helm_14 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
	//Lorag's Dream
	create_state_Helm_15 = "ShowMeshSegment( Warrior_HoodShape );"
	//Azal's Eye
	create_state_Helm_16 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
	//Moknuma's Watch
	create_state_Helm_17 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Bu's Delight
	create_state_Helm_18 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Harimal's Wall
	create_state_Helm_19 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Sen-Kin's Descent
	create_state_Helm_20 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"

	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Riker );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Riker );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Riker );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Riker );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Riker );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Riker );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Riker );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Riker );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Riker );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Riker );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Teleport_attack/mortar/rig.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Lightning_trap/rig.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Barrage/projectile/projectile_impact.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalRiker"] = {
    name = "Riker Maloney",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 75,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeBetrayalRiker",
        "BetrayalRikerBombShot",
        "BetrayalRikerMultiShot",
        "SpellNovaRikerClusterBomb",
        "SpellNovaRikerClusterBomb2",
        "EmptyActionAttackRikerJumpShot",
        "EmptyActionAttackRikerMultiShot",
        "WalkEmergeBetrayal",
        "BetrayalRikerClusterBomb",
        "BetrayalRikerClusterBombSecondary",
        "BetrayalRikerArcBombProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBetrayalRiker"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerBombShot"] = {
    name = "BetrayalRikerBombShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        attack = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "is_area_damage",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-65, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {-50, -25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {-50, -25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerMultiShot"] = {
    name = "BetrayalRikerMultiShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
    },
    levels = {
        [1] = {-20, 54, 50, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {-10, 54, 50, baseMultiplier = 0.48, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 54, 50, baseMultiplier = 0.48, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 54, 50, baseMultiplier = 0.48, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaRikerClusterBomb"] = {
    name = "SpellNovaRikerClusterBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaRikerClusterBomb2"] = {
    name = "SpellNovaRikerClusterBomb2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackRikerJumpShot"] = {
    name = "EmptyActionAttackRikerJumpShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackRikerMultiShot"] = {
    name = "EmptyActionAttackRikerMultiShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerClusterBomb"] = {
    name = "BetrayalRikerClusterBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "mortar_projectile_distance_override",
        "projectile_spread_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 15, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerClusterBombSecondary"] = {
    name = "BetrayalRikerClusterBombSecondary",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, 6, 20, 3, 12, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -10, 6, 20, 3, 12, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, 6, 20, 3, 12, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerArcBombProjectile"] = {
    name = "BetrayalRikerArcBombProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
行动速度不能调整至低于基础值的 50%
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • Edit

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