Dialogue /122 ⍟
怪物CueDialogue
瓦里西PrimaryDefenderStartsFight又一个不满意死亡的人……就这样吧。
瓦里西PrimaryDefenderStartsFight你似乎拥有一样多的勇敢和愚蠢。
瓦里西PrimaryDefenderStartsFight你越来越讨人厌了。
瓦里西PrimaryDefenderStartsFight你来早了!不管怎样……松散的线必须被割断。
瓦里西PrimaryDefenderStartsFight我们无法容忍自私的不满。
瓦里西PrimaryDefenderStartsFight流放者,别担心,我不会将你送至相同监禁的羞辱。死亡很快就会带走你了。
瓦里西PrimaryDefenderStartsFight流放者,你那么快就忘记我们的承诺吗?太失望了。
瓦里西PrimaryDefenderStartsFight我的良心还是嗜血、不满。很快我的武器就会满足他。
瓦里西PrimaryDefenderStartsFight我已经体验够多死亡了。我宁愿待在这。
瓦里西PrimaryDefenderStartsFight我早知道你是蠢蛋,但你持续让我失望。
瓦里西PrimaryDefenderStartsFight我会报答你十倍的痛苦!
瓦里西PrimaryDefenderStartsFight我看到你体内波动的能量。我会让它自由的。
瓦里西PrimaryDefenderStartsFight我从虚空回来。并带回来了一块。
瓦里西PrimaryDefenderStartsFight我又活过来了。疯狂还没抓住你的心智吗?
瓦里西PrimaryDefenderStartsFight死亡的恶臭……你很快就会臭气熏天。
瓦里西SafehouseLeaderIntro流放者,你与我们变得如使纠结。是时候做个了断了。
瓦里西SecondaryDefenderArrival你无法用一条线就织成地毯。
瓦里西SecondaryDefenderArrival我们不能让我们的货物落入不服的人之手。
瓦里西SecondaryDefenderArrival没有一丝不苟。
瓦里西SecondaryDefenderArrival让我们保持专业。快速且简洁。
瓦里西SecondaryDefenderArrival要保持技能精进。不是针对你。
瓦里西SecondaryDefenderArrival向我展现你永不会闭嘴谈论你祖先的那种精神吧。
瓦里西SecondaryDefenderArrival托拉,你或许很粗鲁或不洁,但我喜欢你狩猎的方式。
瓦里西SecondaryDefenderArrival瓦甘,文明点。快点杀了他们。
瓦里西SecondaryDefenderArrival格拉维奇,我有点想亲手杀了你 -- 但还不是时候。
瓦里西SecondaryDefenderArrival爱斯林,让我看看你的实力吧。
瓦里西SecondaryDefenderArrival让我们杀了这个自私的反抗者。
瓦里西SecondaryDefenderArrival流放者,你觉得会那么简单吗?
瓦里西SecondaryDefenderArrival我所有的都一丝不苟装箱了。多方便。
瓦里西SecondaryDefenderArrival害群之马必须被处理。
瓦里西SecondaryDefenderArrival老天啊,那么混乱。你知道我讨厌混乱。
瓦里西SecondaryDefenderArrival没 有 一 丝 不 苟。
瓦里西SecondaryDefenderArrival里奥,若有任何安慰的话,我不希望你不战而死。
瓦里西SecondaryDefenderArrival你盲从的眼睛欺骗了你。别担心,我会帮你把他们抠出来。
瓦里西SecondaryDefenderArrival普兰德斯,就把它当作是兄弟来讨旧债吧。
瓦里西SecondaryDefenderArrival格拉维奇,拜托向我求饶吧,这样我就可以开心的拒绝你。
瓦里西SecondaryDefenderArrival爱斯林,你蔑视人生最美好的时刻。死者值得尊敬。
瓦里西SecondaryDefenderArrival真幸运,所有我松散的线都在同一个地方!
瓦里西ReplyToSecondaryDefenderArrival你这自私的反抗者。
瓦里西ReplyToSecondaryDefenderArrival你迟到了。你知道我多么讨厌迟到。
瓦里西ReplyToSecondaryDefenderArrival又一个松散的线需要被剪断。
瓦里西ReplyToSecondaryDefenderArrival不管怎样,你是我下个目标。
瓦里西ReplyToSecondaryDefenderArrival公平?我必须让你一肢手才算公平。
瓦里西ReplyToSecondaryDefenderArrival我想我会放弃。
瓦里西ReplyToSecondaryDefenderArrival有什么比生死循环更为自然?我只是在帮忙。
瓦里西ReplyToSecondaryDefenderArrival我告诉过你不要那样叫我。现在我要让你叫不出来。
瓦里西ReplyToSecondaryDefenderArrival喔,将军,死亡不是我的武器。它是我最亲近的伙伴。让我向你介绍它吧!
瓦里西ReplyToSecondaryDefenderArrival你会让我知道最不愉快的标志。
瓦里西SecondaryDefenderArrival我们一起编织的暴力会有多美丽呢。
瓦里西SecondaryDefenderArrival来吧,高尚的盟友。让我们一起减少这种错误。
瓦里西SecondaryDefenderArrival多有教化的伙伴啊。真愉快。
瓦里西SecondaryDefenderArrival优雅和有教养。流放者,享受它吧。
瓦里西SecondaryDefenderArrival艾尔雷恩,他们都像你,只会听从我的指挥。
瓦里西SecondaryDefenderArrival我想我可以依靠你做一些切割,是吗?
瓦里西SecondaryDefenderArrival这次你为杀手工作。我真爱讽刺。
瓦里西SecondaryDefenderArrival卡美利亚,你的命令很简单。杀光他们。
瓦里西SecondaryDefenderArrival这种状况需要少点暴力,多点智慧。
瓦里西SecondaryDefenderArrival看来这种状况需要些弱智。
瓦里西KillPlayer简洁不错的击杀。
瓦里西KillPlayer我喜欢整洁的结局。
瓦里西KillPlayer秘密就是秘密。
瓦里西KillPlayer真丢人。我宁愿喜欢那个反派。
瓦里西Escape流放者,就当作是警告吧。
瓦里西Escape我们更接近乌托邦了。
瓦里西Escape必要的损失。
瓦里西Defeated在我自己的墙内……被击败了……
瓦里西Defeated代价昂贵的错误。
瓦里西Defeated真不文明……
瓦里西Defeated非常失望。
瓦里西Defeated或许我在监狱中的时光比我预期的影响更大。
瓦里西Defeated我……想要你的另一个时期……
瓦里西Defeated我之前是个傻子才跟你一起工作。
瓦里西Defeated我曾面对死亡……再一次又如何?
瓦里西Defeated你!你精进了!
瓦里西Defeated真不优雅……
瓦里西Defeated被我自私打败。真屈辱。
瓦里西OfferBargain饶是你这等泛泛之辈,也该看得出来自己占了上风。你想要什么?
瓦里西OfferBargain如果你杀了我,自然会有别人替代我的位置。而你也会成为追杀的对象。在辛迪加内部种下忠于自己的种子,这才是理智的做法。悄悄告诉我一个名字,很快他们就会站在我这一边。
瓦里西OfferBargain杀了我并不能让你拿回宝贵的神器。我就连它们藏在哪儿都不知道,但我说不定知道是谁把它们藏了起来。而且我还知道怎么跟他们打成一片。你要做的就是放了我。
瓦里西OfferBargain在我看来,没有什么工作值得搭上自己的性命。更别说这份差事了。我有个提议,让我活着离开,去找一份更合心意的活儿。当然,这其中会涉及到人选的更换。你说怎么样?
瓦里西OfferBargain看得出来,你可以轻易摘下我的脑袋。别这么做。我会自己离开这里,离开辛迪加,再也不回来。
瓦里西OfferBargain战争的胜负不在于前线,流放者。而在灯火昏黄的屋中,在地图和卷宗上。我掌握着对你而言有价值的情报。让我活着离开这里,这些情报就归你。
瓦里西OfferBargain辛迪加并非人人志同道合。我们的身后有一名极其富有的支持者,如果我死了,对方将会十分难过。不过要是我能够为你提供补偿,那么对方的看法一定会有所改观。
瓦里西BarginAccepted我就知道你是个聪明人。就这么说定了。
瓦里西BarginAccepted成交。不过假如我们的这番对话让别人知道了,我就割掉你的舌头。
瓦里西BarginAccepted明智的决定。希望我们有朝一日能够再次相见。
瓦里西BarginAccepted我这就走。我最好下次再也不要卷到这副烂摊子里来。
瓦里西BarginAccepted我们的组织的确繁杂。不知道你会如何利用这些情报……
瓦里西BarginAccepted再简单不过的交易。
瓦里西OfferBetrayal我的直接上级有许多秘密,流放者。能让你呕吐的秘密。如果我向辛迪加的其他人透露这些秘密,毫无疑问,我那“可敬的”上司马上就会被送到低贱得多的职位上,你就不用被迫和他们相处那么久了。我们是杀手,但并非所有人都是怪物。
瓦里西OfferBetrayal很明显,我们的失败是由于其他辛迪加成员的阴谋导致的,如果你放了我,我会将一切都公之于众。这里的其他人将会得到惩罚,而我将得到奖励。辛迪加看重的不是忠诚,而是结果,今天,他们没有得到想要的结果。
瓦里西OfferBetrayal如果你只是想要鲜血,我可以和你交换。放了我,我替你干掉一个人。我对辛迪加的兄弟们谈不上忠心。我的血会比其他辛迪加成员更值钱吗?
瓦里西OfferBetrayal你想要王位。永恒之灵。生命赋予者。我了解这其中的经纬。只有情报能让你接近目标。而我就掌握着情报,从这里的其他人嘴里得到的情报。这些情报对你有多重要呢,流放者?
瓦里西OfferBetrayal忠诚,或者是年龄,腐蚀了艾尔雷恩的心智。他梦里说的那些话…和他相比我都算是虔诚了。
瓦里西OfferBetrayal我想,不用我提醒你小杨纳斯做的那些事了。你应该能想到合适的惩罚。
瓦里西OfferBetrayal没有谁比格拉维奇更应该遭到背叛了。我也一样。
瓦里西OfferBetrayal萨恩·尤尔金的兄弟“神秘”死亡后,他被赶出了家园。这说明什么,应该很明显了吧。
瓦里西OfferBetrayal我是个杀手,没错。但爱斯林还要糟上百倍呢。
瓦里西OfferBetrayal我们做个交易吧。
瓦里西OfferExecute如果你认为我要说或对你那可悲的理念做什么,那你就大错特错不要来了。
瓦里西OfferExecute我很快就会死了,但我也不会抛下我对辛迪加的忠诚。
瓦里西OfferExecute反抗者,我知道你想要从我这拿到什么。但只要辛迪加仍关注着我们,我就什么都不会给你。
瓦里西OfferExecute我宁愿在这里腐烂,也不愿在那些肮脏、不文明的牢房里。
瓦里西ReplyToBetrayalAccepted那真是令人失望。
瓦里西ReplyToBetrayalAccepted女猎人,我一直只是一个完美的绅士 -- 至少在你面前。
瓦里西ReplyToBetrayalAccepted瓦甘,很久之前我们就该摆脱你了。
瓦里西ReplyToBetrayalAccepted一日叛徒、终身叛徒。
瓦里西ReplyToBetrayalAccepted将军,为此我会让你自由。
瓦里西ReplyToBetrayalAccepted萨恩,不是我杀了你的兄弟。但我想你应该很清楚。
瓦里西ReplyToBetrayalAccepted我的报应会很迅速、无形和痛苦。
瓦里西Interrogated你要从我嘴里套出这些话。
瓦里西Interrogated残酷。相当残酷。
瓦里西Interrogated什么?我以为你是讲理的。
瓦里西ReplyToExecution真浪费。
瓦里西ReplyToExecution至少它很快。
瓦里西ReplyToExecution我会品尝那个雕像。
瓦里西SafehouseLeaderDefeated你……只会拖延我们残酷的崛起
瓦里西PrimaryDefenderStartsFight刺客,你选错工作了。
瓦里西ReplyToExecution怎么了,瓦里西?这就是你做的。
瓦里西Defeated太简单了,刺客。
瓦里西Defeated你输了。该说话了,沉默的兄弟。
瓦里西Interrogated刺客,你在阴暗的小牢笼应该不会有问题。
瓦里西
人形
行动速度不能调整至低于基础值的 70%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Vorici
幽魂N
标签fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_str, physical_affinity, puncturing_weapon, red_blood
生命
600%
生命转为护盾
50%
闪避值
+50%
异常状态临界值
600%
抗性
40 40 40 25
伤害
140%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.095 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
BetrayalVorici
Metadata
BetrayalVorici
等级
68
生命
38,600
护甲
28,790
闪避值
7,109
能量护盾
3,064
伤害
523
法术伤害
523
命中
290
攻击间隔
1.095
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
攻击暴击率: 5%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackVoriciWhirl
攻击
基本伤害: 418–628
攻击暴击率: 5%
攻击间隔: 1.095 秒
冷却时间: 6 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciWhirlyCleave
可触发, 攻击
基本伤害: 418–628
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.095 秒
攻击伤害总增 50%
is area damage [1]
BetrayalVoriciTeleport
法术, 位移
施放间隔: 1.5 秒
冷却时间: 5 秒
攻击伤害总增 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciTeleportBackstab
可触发, 攻击
基本伤害: 418–628
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.095 秒
攻击伤害总增 50%
is area damage [1]
BetrayalVoriciMultiTeleport
法术, 位移
施放间隔: 3.67 秒
冷却时间: 12 秒
攻击伤害总增 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciTeleportSlam
可触发, 攻击
基本伤害: 418–628
攻击暴击率: 5%
攻击伤害: 187.5%
攻击间隔: 1.095 秒
攻击伤害总增 87.5%
is area damage [1]
EmptyActionAttackVoriciMultiform
法术
施放间隔: 2.5 秒
冷却时间: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciWhirlyAoE
可触发, 攻击
基本伤害: 418–628
攻击暴击率: 5%
攻击伤害: 80%
攻击间隔: 1.095 秒
攻击伤害总降 20%
is area damage [1]
BetrayalVoriciTeleSlash1
可触发, 攻击
基本伤害: 418–628
攻击暴击率: 5%
攻击伤害: 111.5%
攻击间隔: 1.095 秒
攻击伤害总增 11.5%
is area damage [1]
BetrayalVoriciTeleSlash2
可触发, 攻击
基本伤害: 418–628
攻击暴击率: 5%
攻击伤害: 111.7%
攻击间隔: 1.095 秒
攻击伤害总增 11.7%
is area damage [1]
BetrayalVoriciTeleSlash3
可触发, 攻击
基本伤害: 418–628
攻击暴击率: 5%
攻击伤害: 112%
攻击间隔: 1.095 秒
攻击伤害总增 12%
is area damage [1]
BetrayalVoriciTeleSlash4
可触发, 攻击
基本伤害: 418–628
攻击暴击率: 5%
攻击伤害: 112.2%
攻击间隔: 1.095 秒
攻击伤害总增 12.2%
is area damage [1]
BetrayalVoriciTeleSlash5
可触发, 攻击
基本伤害: 418–628
攻击暴击率: 5%
攻击伤害: 112.5%
攻击间隔: 1.095 秒
攻击伤害总增 12.5%
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Animated
{
	on_event_submerge_for_vorici_teleport_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	on_event_emerge_for_vorici_teleport_attack_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	on_event_vanish_for_vorici_teleport_slam_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	on_event_unvanish_for_vorici_teleport_slam_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
}

StateMachine
{
	on_state_defeated_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( feet_meshShape );"
	create_state_Gloves_0 = "ShowMeshSegments( hands_meshShape );"

	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Vorici );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Vorici );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Vorici );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Vorici );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Vorici );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Vorici );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Vorici );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Vorici );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Vorici );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Vorici );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_hit.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalVorici"] = {
    name = "Vorici",
    life = 6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "EmptyActionAttackVoriciWhirl",
        "EmptyActionAttackVoriciMultiform",
        "WalkEmergeBetrayal",
        "BetrayalVoriciWhirlyCleave",
        "BetrayalVoriciWhirlyAoE",
        "BetrayalVoriciTeleportBackstab",
        "BetrayalVoriciTeleportSlam",
        "BetrayalVoriciTeleSlash1",
        "BetrayalVoriciTeleSlash2",
        "BetrayalVoriciTeleSlash3",
        "BetrayalVoriciTeleSlash4",
        "BetrayalVoriciTeleSlash5",
        "BetrayalVoriciTeleport",
        "BetrayalVoriciMultiTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackVoriciWhirl"] = {
    name = "EmptyActionAttackVoriciWhirl",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackVoriciMultiform"] = {
    name = "EmptyActionAttackVoriciMultiform",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciWhirlyCleave"] = {
    name = "BetrayalVoriciWhirlyCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciWhirlyAoE"] = {
    name = "BetrayalVoriciWhirlyAoE",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleportBackstab"] = {
    name = "BetrayalVoriciTeleportBackstab",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleportSlam"] = {
    name = "BetrayalVoriciTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.875, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash1"] = {
    name = "BetrayalVoriciTeleSlash1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash2"] = {
    name = "BetrayalVoriciTeleSlash2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.117, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash3"] = {
    name = "BetrayalVoriciTeleSlash3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash4"] = {
    name = "BetrayalVoriciTeleSlash4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.122, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash5"] = {
    name = "BetrayalVoriciTeleSlash5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.125, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleport"] = {
    name = "BetrayalVoriciTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciMultiTeleport"] = {
    name = "BetrayalVoriciMultiTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
行动速度不能调整至低于基础值的 70%
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 瓦里西
    人形
    行动速度不能调整至低于基础值的 70%
    无法被击退
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    Vorici
    幽魂N
    标签施法, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, no_pantheon_mod, not_str, physical_affinity, puncturing_weapon, red_blood
    生命
    600%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    600%
    抗性
    40 40 40 25
    伤害
    140%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    BetrayalVoriciClone
    Metadata
    BetrayalVoriciClone1
    等级
    68
    生命
    38,600
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.095
    经验值
    20,510
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    EmptyActionAttackCloneSlide
    法术
    施放间隔: 0.67 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVoriciProjectile
    法术, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 542.6 - 813.9 物理伤害
    投射物贯穿所有目标
    base is projectile [1]
    monster projectile variation [91]
    EmptyActionAttackCloneWatch
    法术
    施放间隔: 1.6 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_dash.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVoriciClone1"] = {
        name = "Vorici",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "BetrayalVoriciProjectile",
            "EmptyActionAttackCloneSlide",
            "EmptyActionAttackCloneWatch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVoriciProjectile"] = {
        name = "BetrayalVoriciProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 91, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneSlide"] = {
        name = "EmptyActionAttackCloneSlide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneWatch"] = {
        name = "EmptyActionAttackCloneWatch",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 瓦里西
    人形
    行动速度不能调整至低于基础值的 70%
    无法被击退
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    Vorici
    幽魂N
    标签施法, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, no_pantheon_mod, not_str, physical_affinity, puncturing_weapon, red_blood
    生命
    600%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    600%
    抗性
    40 40 40 25
    伤害
    140%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    BetrayalVoriciClone
    Metadata
    BetrayalVoriciClone2
    等级
    68
    生命
    38,600
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.095
    经验值
    20,510
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    EmptyActionAttackCloneSlide
    法术
    施放间隔: 0.67 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVoriciProjectile
    法术, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 542.6 - 813.9 物理伤害
    投射物贯穿所有目标
    base is projectile [1]
    monster projectile variation [91]
    EmptyActionAttackCloneWatch
    法术
    施放间隔: 1.6 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_dash.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVoriciClone2"] = {
        name = "Vorici",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "BetrayalVoriciProjectile",
            "EmptyActionAttackCloneSlide",
            "EmptyActionAttackCloneWatch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVoriciProjectile"] = {
        name = "BetrayalVoriciProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 91, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneSlide"] = {
        name = "EmptyActionAttackCloneSlide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneWatch"] = {
        name = "EmptyActionAttackCloneWatch",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 瓦里西
    人形
    行动速度不能调整至低于基础值的 70%
    无法被击退
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    Vorici
    幽魂N
    标签施法, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, no_pantheon_mod, not_str, physical_affinity, puncturing_weapon, red_blood
    生命
    600%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    600%
    抗性
    40 40 40 25
    伤害
    140%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    BetrayalVoriciClone
    Metadata
    BetrayalVoriciClone3
    等级
    68
    生命
    38,600
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.095
    经验值
    20,510
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    EmptyActionAttackCloneSlide
    法术
    施放间隔: 0.67 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVoriciProjectile
    法术, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 542.6 - 813.9 物理伤害
    投射物贯穿所有目标
    base is projectile [1]
    monster projectile variation [91]
    EmptyActionAttackCloneWatch
    法术
    施放间隔: 1.6 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_dash.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVoriciClone3"] = {
        name = "Vorici",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "BetrayalVoriciProjectile",
            "EmptyActionAttackCloneSlide",
            "EmptyActionAttackCloneWatch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVoriciProjectile"] = {
        name = "BetrayalVoriciProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 91, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneSlide"] = {
        name = "EmptyActionAttackCloneSlide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneWatch"] = {
        name = "EmptyActionAttackCloneWatch",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 瓦里西
    人形
    行动速度不能调整至低于基础值的 70%
    无法被击退
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    Vorici
    幽魂N
    标签施法, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, no_pantheon_mod, not_str, physical_affinity, puncturing_weapon, red_blood
    生命
    600%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    600%
    抗性
    40 40 40 25
    伤害
    140%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    BetrayalVoriciClone
    Metadata
    BetrayalVoriciClone4_
    等级
    68
    生命
    38,600
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.095
    经验值
    20,510
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    EmptyActionAttackCloneSlide
    法术
    施放间隔: 0.67 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVoriciProjectile
    法术, 投射物, 玩家投射物, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 542.6 - 813.9 物理伤害
    投射物贯穿所有目标
    base is projectile [1]
    monster projectile variation [91]
    EmptyActionAttackCloneWatch
    法术
    施放间隔: 1.6 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_dash.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVoriciClone4_"] = {
        name = "Vorici",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "BetrayalVoriciProjectile",
            "EmptyActionAttackCloneSlide",
            "EmptyActionAttackCloneWatch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVoriciProjectile"] = {
        name = "BetrayalVoriciProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 91, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneSlide"] = {
        name = "EmptyActionAttackCloneSlide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneWatch"] = {
        name = "EmptyActionAttackCloneWatch",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • Edit

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