Dialogue /122
怪物CueDialogue
瓦里西PrimaryDefenderStartsFight又一個不滿意死亡的人…就這樣吧。
瓦里西PrimaryDefenderStartsFight你似乎擁有一樣多的勇敢和愚蠢。
瓦里西PrimaryDefenderStartsFight你越來越討人厭了。
瓦里西PrimaryDefenderStartsFight你來早了!不管怎樣…鬆散的線必須被割斷。
瓦里西PrimaryDefenderStartsFight我們無法容忍自私的不滿。
瓦里西PrimaryDefenderStartsFight流亡者,別擔心,我不會將你送至相同監禁的羞辱。死亡很快就會帶走你了。
瓦里西PrimaryDefenderStartsFight流亡者,你那麼快就忘記我們的承諾嗎?太失望了。
瓦里西PrimaryDefenderStartsFight我的良心還是嗜血、不滿。很快我的武器就會滿足他。
瓦里西PrimaryDefenderStartsFight我已經體驗夠多死亡了。我寧願待在這。
瓦里西PrimaryDefenderStartsFight我早知道你是蠢蛋,但你持續讓我失望。
瓦里西PrimaryDefenderStartsFight我會報答你十倍的痛苦!
瓦里西PrimaryDefenderStartsFight我看到你體內波動的能量。我會讓它自由的。
瓦里西PrimaryDefenderStartsFight我從虛空回來。並帶回來了一塊。
瓦里西PrimaryDefenderStartsFight我又活過來了。瘋狂還沒抓住你的心智嗎?
瓦里西PrimaryDefenderStartsFight死亡的惡臭...你很快就會臭氣熏天。
瓦里西SafehouseLeaderIntro流亡者,你與我們變得如使糾結。是時候做個了斷了。
瓦里西SecondaryDefenderArrival你無法用一條線就織成地毯。
瓦里西SecondaryDefenderArrival我們不能讓我們的貨物落入不服的人之手。
瓦里西SecondaryDefenderArrival沒有一絲不苟。
瓦里西SecondaryDefenderArrival讓我們保持專業。快速且簡潔。
瓦里西SecondaryDefenderArrival要保持技能精進。不是針對你。
瓦里西SecondaryDefenderArrival向我展現你永不會閉嘴談論你祖先的那種精神吧。
瓦里西SecondaryDefenderArrival托菈,你或許很粗魯或不潔,但我喜歡你狩獵的方式。
瓦里西SecondaryDefenderArrival瓦甘,文明點。快點殺了他們。
瓦里西SecondaryDefenderArrival格拉維奇,我有點想親手殺了你 -- 但還不是時候。
瓦里西SecondaryDefenderArrival愛斯林,讓我看看你的實力吧。
瓦里西SecondaryDefenderArrival讓我們殺了這個自私的反抗者。
瓦里西SecondaryDefenderArrival流亡者,你覺得會那麼簡單嗎?
瓦里西SecondaryDefenderArrival我所有的一絲布狗都裝箱了。多方便。
瓦里西SecondaryDefenderArrival壞蘋果必須被摘掉和處理。
瓦里西SecondaryDefenderArrival老天啊,那麼混亂。你知道我討厭混亂。
瓦里西SecondaryDefenderArrival沒 有 一 絲 不 苟。
瓦里西SecondaryDefenderArrival里歐,若有任何安慰的話,我不希望你不戰而死。
瓦里西SecondaryDefenderArrival你盲從的眼睛欺騙了你。別擔心,我會幫你把他們摳出來。
瓦里西SecondaryDefenderArrival普蘭德斯,就把它當作是兄弟來討舊債吧。
瓦里西SecondaryDefenderArrival格拉維奇,拜託向我求饒吧,這樣我就可以開心的拒絕你。
瓦里西SecondaryDefenderArrival愛斯林,你蔑視人生最美好的時刻。死者值得尊敬。
瓦里西SecondaryDefenderArrival真幸運,所有我鬆散的線都在同一個地方!
瓦里西ReplyToSecondaryDefenderArrival你這自私的反抗者。
瓦里西ReplyToSecondaryDefenderArrival你遲到了。你知道我多麼討厭遲到。
瓦里西ReplyToSecondaryDefenderArrival又一個鬆散的線需要被剪斷。
瓦里西ReplyToSecondaryDefenderArrival不管怎樣,你是我下個目標。
瓦里西ReplyToSecondaryDefenderArrival公平?我必須讓你一肢手才算公平。
瓦里西ReplyToSecondaryDefenderArrival我想我會放棄。
瓦里西ReplyToSecondaryDefenderArrival有什麼比生死循環更為自然?我只是在幫忙。
瓦里西ReplyToSecondaryDefenderArrival我告訴過你不要那樣叫我。現在我要讓你叫不出來。
瓦里西ReplyToSecondaryDefenderArrival喔,將軍,死亡不是我的武器。它是我最親近的夥伴。讓我向你介紹它吧!
瓦里西ReplyToSecondaryDefenderArrival你會讓我知道最不愉快的標誌。
瓦里西SecondaryDefenderArrival我們一起編織的暴力會有多美麗呢。
瓦里西SecondaryDefenderArrival來吧,高尚的盟友。讓我們一起減少這種錯誤。
瓦里西SecondaryDefenderArrival多有教化的夥伴啊。真愉快。
瓦里西SecondaryDefenderArrival優雅和有教養。流亡者,享受它吧。
瓦里西SecondaryDefenderArrival艾爾雷恩,戰戰都像你,只會聽從我的指揮。
瓦里西SecondaryDefenderArrival我想我可以依靠你做一些切割,是嗎?
瓦里西SecondaryDefenderArrival這次你為殺手工作。我真愛諷刺。
瓦里西SecondaryDefenderArrival卡麥歷亞,你的命令很簡單。殺光他們。
瓦里西SecondaryDefenderArrival這種狀況需要少點暴力,多點智慧。
瓦里西SecondaryDefenderArrival看來這種狀況需要些弱智。
瓦里西KillPlayer簡潔不錯的擊殺。
瓦里西KillPlayer我喜歡整潔的結局。
瓦里西KillPlayer祕密就是祕密。
瓦里西KillPlayer真丟人。我寧願喜歡那個反派。
瓦里西Escape流亡者,就當作是警告吧。
瓦里西Escape我們更接近烏托邦了。
瓦里西Escape必要的損失。
瓦里西Defeated在我自己的牆內...被擊敗了…
瓦里西Defeated代價昂貴的錯誤。
瓦里西Defeated真不文明…
瓦里西Defeated非常失望。
瓦里西Defeated或許我在監獄中的時光比我預期的影響更大。
瓦里西Defeated我…想要你的另一個時期…
瓦里西Defeated我之前是個傻子才跟你一起工作。
瓦里西Defeated我曾面對死亡…再一次又如何?
瓦里西Defeated你!你精進了!
瓦里西Defeated真不優雅…
瓦里西Defeated被我自私打敗。真屈辱。
瓦里西OfferBargain即使像你一樣的蠢蛋都看的出來你佔了上風。你想怎樣?
瓦里西OfferBargain若你殺了我,其他人就會接手我的位置,而你會將你自己變成箭靶子。聰明的人會在密教中撒下忠誠的種子。低語一個名字,他們很快就會出現在我身旁了。
瓦里西OfferBargain殺了我不會讓你更靠近你寶貴的文物。我甚至不知道他們被藏到哪去,但我可能知道誰做的,我知道如何討好他們。前提是你要放了我。
瓦里西OfferBargain對我來說沒有什麼工作值得丟掉性命,尤其是這項工作。我有個提議,我 -- 活著 -- 離開並找到更適合我性格的任務。當然,作為交換我也會提供些什麼。你覺得呢?
瓦里西OfferBargain我可以看出你很想要砍下我的頭。別呀。我會讓我自己離開 -- 離開這個密教 -- 而我不會再回來的。
瓦里西OfferBargain流亡者,戰爭不是在戰場上獲得勝利。它們都是在昏暗的房間、地圖外和卷宗裡獲勝。我手上或許握有對你有價值的資訊。讓我活著離開,這些資訊就是你的了。
瓦里西OfferBargain密教中不僅僅是群志同道合的人。我們有個非常有錢的捐助者,如果他看到我死了的話一定會很傷心,但若我提供你補償,你可以假裝沒看見我嗎。
瓦里西BarginAccepted我知道你很精明。考慮一下吧。
瓦里西BarginAccepted這麼說定了。但如果我們之間的對話傳到別人耳中,我一定會把你舌頭砍掉。
瓦里西BarginAccepted聰明的決定。我希望我們能再次相遇。
瓦里西BarginAccepted那我走了。希望我不會再陷入這種混亂了。
瓦里西BarginAccepted我們之間是很錯綜複雜的。我很好奇…這些資訊你要怎麼處理。
瓦里西BarginAccepted沒有那麼划算的交易。
瓦里西OfferBetrayal流亡者,我的直屬上司有許多秘密。這些秘密都會讓你胃疼。我該向剩下的密教成員揭開這些秘密嗎,公諸於世後我相信我這位「受人景仰」的長官一定會被降職至更加卑微的位階,他們對你的壓迫就會更少了。即使我們是殺手,但不是所有人都是禽獸。
瓦里西OfferBetrayal我明白了,我們之所以失敗是因為其他密教成員的算計,你讓我離開的話,我會查明清楚的。參與的人將會受到處分,而我會被嘉獎。密教並不遵從忠心,他們只在乎結果,而如今,他們並沒有獲得結果。
瓦里西OfferBetrayal若你想要這口血,我提出交易。釋放我,我會另謀出路。我對我密教的兄弟沒有忠心可言。我的生命有比其他密教成員來的有價值嗎?
瓦里西OfferBetrayal你著迷於皇冠。永恆不朽。予生者。我看清其中的貓膩了。只有情報可以讓你更加靠近你的目的。我手中的情報,都是今日在此從他人口中取得。流亡者,這些情報對你有多重要呢?
瓦里西OfferBetrayal信仰或是衰老,腐蝕了貓膩的心智。他在夢中囈語著東西…他們讓我看起來非常虔誠。
瓦里西OfferBetrayal我想我不需要提醒你小傑納斯在此做了什麼吧。我想你會找到適當的處分的。
瓦里西OfferBetrayal少數人比格拉維奇更值得背叛。但我不是其中一個。
瓦里西OfferBetrayal領主喬恩在他兄弟「神秘的」死亡後背他的家鄉驅除。意涵很明顯了吧。
瓦里西OfferBetrayal沒錯,我是個刺客,但愛斯林是個更可怕的東西。
瓦里西OfferBetrayal我們來做筆交易吧。
瓦里西OfferExecute如果你認為我要說或對你那可悲的理念做什麼,那你就大錯特錯不要來了。
瓦里西OfferExecute我很快就會死了,但我也不會拋下我對密教的忠誠。
瓦里西OfferExecute反抗者,我知道你想要從我這拿到什麼。但只要密教仍關注著我們,我就什麼都不會給你。
瓦里西OfferExecute我寧願在這裡腐爛,也不願在那些骯髒、不文明的牢房裡。
瓦里西ReplyToBetrayalAccepted那真是令人失望。
瓦里西ReplyToBetrayalAccepted女獵人,我一直只是一個完美的紳士 -- 至少在妳面前。
瓦里西ReplyToBetrayalAccepted瓦甘,很久之前我們就該擺脫你了。
瓦里西ReplyToBetrayalAccepted一日叛徒、終身叛徒。
瓦里西ReplyToBetrayalAccepted將軍,為此我會讓你自由。
瓦里西ReplyToBetrayalAccepted領主,不是我殺了你的兄弟。但我想你應該很清楚。
瓦里西ReplyToBetrayalAccepted我的報應會很迅速、無形和痛苦。
瓦里西Interrogated你要從我嘴裡套出這些話。
瓦里西Interrogated殘酷。相當殘酷。
瓦里西Interrogated什麼?我以為你是講理的。
瓦里西ReplyToExecution真浪費。
瓦里西ReplyToExecution至少它很快。
瓦里西ReplyToExecution我會品嚐那個雕像。
瓦里西SafehouseLeaderDefeated你…只會拖延我們殘酷的崛起
瓦里西PrimaryDefenderStartsFight刺客,你選錯工作了。
瓦里西ReplyToExecution怎麼了,瓦里西?這就是你做的。
瓦里西Defeated太簡單了,刺客。
瓦里西Defeated你輸了。該說話了,沉默的兄弟。
瓦里西Interrogated刺客,你在陰暗的小牢籠應該不會有問題。
瓦里西
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Vorici
幽魂N
標籤betrayal_syndicate_member, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
生命
600%
生命轉為護盾
50%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalVorici
Metadata
BetrayalVorici
等級
68
生命
38,600
護甲
28,790
閃避
7,109
能量護盾
3,064
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.095
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackVoriciWhirl
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciWhirlyCleave
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.095 秒
造成 50% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleport
法術, 位移
施放時間: 1.5 秒
冷卻時間: 5 秒
造成 25% 更多攻擊傷害
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciTeleportBackstab
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.095 秒
造成 50% 更多攻擊傷害
is area damage [1]
BetrayalVoriciMultiTeleport
法術, 位移
施放時間: 3.67 秒
冷卻時間: 12 秒
造成 25% 更多攻擊傷害
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciTeleportSlam
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 187.5%
攻擊間隔: 1.095 秒
造成 87.5% 更多攻擊傷害
is area damage [1]
EmptyActionAttackVoriciMultiform
法術
施放時間: 2.5 秒
冷卻時間: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciWhirlyAoE
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 80%
攻擊間隔: 1.095 秒
造成 20% 更少攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash1
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 111.5%
攻擊間隔: 1.095 秒
造成 11.5% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash2
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 111.7%
攻擊間隔: 1.095 秒
造成 11.7% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash3
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 112%
攻擊間隔: 1.095 秒
造成 12% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash4
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 112.2%
攻擊間隔: 1.095 秒
造成 12.2% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash5
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 112.5%
攻擊間隔: 1.095 秒
造成 12.5% 更多攻擊傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Animated
{
	on_event_submerge_for_vorici_teleport_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	on_event_emerge_for_vorici_teleport_attack_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	on_event_vanish_for_vorici_teleport_slam_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	on_event_unvanish_for_vorici_teleport_slam_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
}

StateMachine
{
	on_state_defeated_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( feet_meshShape );"
	create_state_Gloves_0 = "ShowMeshSegments( hands_meshShape );"

	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Vorici );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Vorici );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Vorici );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Vorici );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Vorici );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Vorici );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Vorici );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Vorici );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Vorici );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Vorici );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_hit.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalVorici"] = {
    name = "Vorici",
    life = 6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "EmptyActionAttackVoriciWhirl",
        "EmptyActionAttackVoriciMultiform",
        "WalkEmergeBetrayal",
        "BetrayalVoriciWhirlyCleave",
        "BetrayalVoriciWhirlyAoE",
        "BetrayalVoriciTeleportBackstab",
        "BetrayalVoriciTeleportSlam",
        "BetrayalVoriciTeleSlash1",
        "BetrayalVoriciTeleSlash2",
        "BetrayalVoriciTeleSlash3",
        "BetrayalVoriciTeleSlash4",
        "BetrayalVoriciTeleSlash5",
        "BetrayalVoriciTeleport",
        "BetrayalVoriciMultiTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackVoriciWhirl"] = {
    name = "EmptyActionAttackVoriciWhirl",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackVoriciMultiform"] = {
    name = "EmptyActionAttackVoriciMultiform",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciWhirlyCleave"] = {
    name = "BetrayalVoriciWhirlyCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciWhirlyAoE"] = {
    name = "BetrayalVoriciWhirlyAoE",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleportBackstab"] = {
    name = "BetrayalVoriciTeleportBackstab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleportSlam"] = {
    name = "BetrayalVoriciTeleportSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.875, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash1"] = {
    name = "BetrayalVoriciTeleSlash1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash2"] = {
    name = "BetrayalVoriciTeleSlash2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.117, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash3"] = {
    name = "BetrayalVoriciTeleSlash3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash4"] = {
    name = "BetrayalVoriciTeleSlash4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.122, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash5"] = {
    name = "BetrayalVoriciTeleSlash5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.125, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleport"] = {
    name = "BetrayalVoriciTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciMultiTeleport"] = {
    name = "BetrayalVoriciMultiTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 瓦里西
    人形
    行動速度不能被調整至低於 50% 基礎值
    不能被擊退
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    Vorici
    幽魂N
    標籤法術, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    600%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    600%
    抗性
    40 40 40 25
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    BetrayalVoriciClone
    Metadata
    BetrayalVoriciClone1
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    7,109
    能量護盾
    3,064
    傷害
    523
    法術傷害
    523
    命中
    290
    攻擊間隔
    1.095
    經驗值
    20,510
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    EmptyActionAttackCloneSlide
    法術
    施放時間: 0.67 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVoriciProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 542.6813.9 物理傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [91]
    EmptyActionAttackCloneWatch
    法術
    施放時間: 1.6 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_dash.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVoriciClone1"] = {
        name = "Vorici",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "BetrayalVoriciProjectile",
            "EmptyActionAttackCloneSlide",
            "EmptyActionAttackCloneWatch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVoriciProjectile"] = {
        name = "BetrayalVoriciProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 91, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneSlide"] = {
        name = "EmptyActionAttackCloneSlide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneWatch"] = {
        name = "EmptyActionAttackCloneWatch",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 瓦里西
    人形
    行動速度不能被調整至低於 50% 基礎值
    不能被擊退
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    Vorici
    幽魂N
    標籤法術, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    600%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    600%
    抗性
    40 40 40 25
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    BetrayalVoriciClone
    Metadata
    BetrayalVoriciClone2
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    7,109
    能量護盾
    3,064
    傷害
    523
    法術傷害
    523
    命中
    290
    攻擊間隔
    1.095
    經驗值
    20,510
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    EmptyActionAttackCloneSlide
    法術
    施放時間: 0.67 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVoriciProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 542.6813.9 物理傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [91]
    EmptyActionAttackCloneWatch
    法術
    施放時間: 1.6 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_dash.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVoriciClone2"] = {
        name = "Vorici",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "BetrayalVoriciProjectile",
            "EmptyActionAttackCloneSlide",
            "EmptyActionAttackCloneWatch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVoriciProjectile"] = {
        name = "BetrayalVoriciProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 91, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneSlide"] = {
        name = "EmptyActionAttackCloneSlide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneWatch"] = {
        name = "EmptyActionAttackCloneWatch",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 瓦里西
    人形
    行動速度不能被調整至低於 50% 基礎值
    不能被擊退
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    Vorici
    幽魂N
    標籤法術, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    600%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    600%
    抗性
    40 40 40 25
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    BetrayalVoriciClone
    Metadata
    BetrayalVoriciClone3
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    7,109
    能量護盾
    3,064
    傷害
    523
    法術傷害
    523
    命中
    290
    攻擊間隔
    1.095
    經驗值
    20,510
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    EmptyActionAttackCloneSlide
    法術
    施放時間: 0.67 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVoriciProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 542.6813.9 物理傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [91]
    EmptyActionAttackCloneWatch
    法術
    施放時間: 1.6 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_dash.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVoriciClone3"] = {
        name = "Vorici",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "BetrayalVoriciProjectile",
            "EmptyActionAttackCloneSlide",
            "EmptyActionAttackCloneWatch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVoriciProjectile"] = {
        name = "BetrayalVoriciProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 91, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneSlide"] = {
        name = "EmptyActionAttackCloneSlide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneWatch"] = {
        name = "EmptyActionAttackCloneWatch",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 瓦里西
    人形
    行動速度不能被調整至低於 50% 基礎值
    不能被擊退
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    Vorici
    幽魂N
    標籤法術, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    600%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    600%
    抗性
    40 40 40 25
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    BetrayalVoriciClone
    Metadata
    BetrayalVoriciClone4_
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    7,109
    能量護盾
    3,064
    傷害
    523
    法術傷害
    523
    命中
    290
    攻擊間隔
    1.095
    經驗值
    20,510
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    EmptyActionAttackCloneSlide
    法術
    施放時間: 0.67 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVoriciProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 542.6813.9 物理傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [91]
    EmptyActionAttackCloneWatch
    法術
    施放時間: 1.6 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_dash.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVoriciClone4_"] = {
        name = "Vorici",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "BetrayalVoriciProjectile",
            "EmptyActionAttackCloneSlide",
            "EmptyActionAttackCloneWatch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVoriciProjectile"] = {
        name = "BetrayalVoriciProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 91, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneSlide"] = {
        name = "EmptyActionAttackCloneSlide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneWatch"] = {
        name = "EmptyActionAttackCloneWatch",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域