Dialogue /122
怪物CueDialogue
瓦里西PrimaryDefenderStartsFight又一個不滿意死亡的人…就這樣吧。
瓦里西PrimaryDefenderStartsFight你似乎擁有一樣多的勇敢和愚蠢。
瓦里西PrimaryDefenderStartsFight你越來越討人厭了。
瓦里西PrimaryDefenderStartsFight你來早了!不管怎樣…鬆散的線必須被割斷。
瓦里西PrimaryDefenderStartsFight我們無法容忍自私的不滿。
瓦里西PrimaryDefenderStartsFight流亡者,別擔心,我不會將你送至相同監禁的羞辱。死亡很快就會帶走你了。
瓦里西PrimaryDefenderStartsFight流亡者,你那麼快就忘記我們的承諾嗎?太失望了。
瓦里西PrimaryDefenderStartsFight我的良心還是嗜血、不滿。很快我的武器就會滿足他。
瓦里西PrimaryDefenderStartsFight我已經體驗夠多死亡了。我寧願待在這。
瓦里西PrimaryDefenderStartsFight我早知道你是蠢蛋,但你持續讓我失望。
瓦里西PrimaryDefenderStartsFight我會報答你十倍的痛苦!
瓦里西PrimaryDefenderStartsFight我看到你體內波動的能量。我會讓它自由的。
瓦里西PrimaryDefenderStartsFight我從虛空回來。並帶回來了一塊。
瓦里西PrimaryDefenderStartsFight我又活過來了。瘋狂還沒抓住你的心智嗎?
瓦里西PrimaryDefenderStartsFight死亡的惡臭...你很快就會臭氣熏天。
瓦里西SafehouseLeaderIntro流亡者,你與我們變得如使糾結。是時候做個了斷了。
瓦里西SecondaryDefenderArrival你無法用一條線就織成地毯。
瓦里西SecondaryDefenderArrival我們不能讓我們的貨物落入不服的人之手。
瓦里西SecondaryDefenderArrival沒有一絲不苟。
瓦里西SecondaryDefenderArrival讓我們保持專業。快速且簡潔。
瓦里西SecondaryDefenderArrival要保持技能精進。不是針對你。
瓦里西SecondaryDefenderArrival向我展現你永不會閉嘴談論你祖先的那種精神吧。
瓦里西SecondaryDefenderArrival托菈,你或許很粗魯或不潔,但我喜歡你狩獵的方式。
瓦里西SecondaryDefenderArrival瓦甘,文明點。快點殺了他們。
瓦里西SecondaryDefenderArrival格拉維奇,我有點想親手殺了你 -- 但還不是時候。
瓦里西SecondaryDefenderArrival愛斯林,讓我看看你的實力吧。
瓦里西SecondaryDefenderArrival讓我們殺了這個自私的反抗者。
瓦里西SecondaryDefenderArrival流亡者,你覺得會那麼簡單嗎?
瓦里西SecondaryDefenderArrival我所有的一絲布狗都裝箱了。多方便。
瓦里西SecondaryDefenderArrival壞蘋果必須被摘掉和處理。
瓦里西SecondaryDefenderArrival老天啊,那麼混亂。你知道我討厭混亂。
瓦里西SecondaryDefenderArrival沒 有 一 絲 不 苟。
瓦里西SecondaryDefenderArrival里歐,若有任何安慰的話,我不希望你不戰而死。
瓦里西SecondaryDefenderArrival你盲從的眼睛欺騙了你。別擔心,我會幫你把他們摳出來。
瓦里西SecondaryDefenderArrival普蘭德斯,就把它當作是兄弟來討舊債吧。
瓦里西SecondaryDefenderArrival格拉維奇,拜託向我求饒吧,這樣我就可以開心的拒絕你。
瓦里西SecondaryDefenderArrival愛斯林,你蔑視人生最美好的時刻。死者值得尊敬。
瓦里西SecondaryDefenderArrival真幸運,所有我鬆散的線都在同一個地方!
瓦里西ReplyToSecondaryDefenderArrival你這自私的反抗者。
瓦里西ReplyToSecondaryDefenderArrival你遲到了。你知道我多麼討厭遲到。
瓦里西ReplyToSecondaryDefenderArrival又一個鬆散的線需要被剪斷。
瓦里西ReplyToSecondaryDefenderArrival不管怎樣,你是我下個目標。
瓦里西ReplyToSecondaryDefenderArrival公平?我必須讓你一肢手才算公平。
瓦里西ReplyToSecondaryDefenderArrival我想我會放棄。
瓦里西ReplyToSecondaryDefenderArrival有什麼比生死循環更為自然?我只是在幫忙。
瓦里西ReplyToSecondaryDefenderArrival我告訴過你不要那樣叫我。現在我要讓你叫不出來。
瓦里西ReplyToSecondaryDefenderArrival喔,將軍,死亡不是我的武器。它是我最親近的夥伴。讓我向你介紹它吧!
瓦里西ReplyToSecondaryDefenderArrival你會讓我知道最不愉快的標誌。
瓦里西SecondaryDefenderArrival我們一起編織的暴力會有多美麗呢。
瓦里西SecondaryDefenderArrival來吧,高尚的盟友。讓我們一起減少這種錯誤。
瓦里西SecondaryDefenderArrival多有教化的夥伴啊。真愉快。
瓦里西SecondaryDefenderArrival優雅和有教養。流亡者,享受它吧。
瓦里西SecondaryDefenderArrival艾爾雷恩,戰戰都像你,只會聽從我的指揮。
瓦里西SecondaryDefenderArrival我想我可以依靠你做一些切割,是嗎?
瓦里西SecondaryDefenderArrival這次你為殺手工作。我真愛諷刺。
瓦里西SecondaryDefenderArrival卡麥歷亞,你的命令很簡單。殺光他們。
瓦里西SecondaryDefenderArrival這種狀況需要少點暴力,多點智慧。
瓦里西SecondaryDefenderArrival看來這種狀況需要些弱智。
瓦里西KillPlayer簡潔不錯的擊殺。
瓦里西KillPlayer我喜歡整潔的結局。
瓦里西KillPlayer祕密就是祕密。
瓦里西KillPlayer真丟人。我寧願喜歡那個反派。
瓦里西Escape流亡者,就當作是警告吧。
瓦里西Escape我們更接近烏托邦了。
瓦里西Escape必要的損失。
瓦里西Defeated在我自己的牆內...被擊敗了…
瓦里西Defeated代價昂貴的錯誤。
瓦里西Defeated真不文明…
瓦里西Defeated非常失望。
瓦里西Defeated或許我在監獄中的時光比我預期的影響更大。
瓦里西Defeated我…想要你的另一個時期…
瓦里西Defeated我之前是個傻子才跟你一起工作。
瓦里西Defeated我曾面對死亡…再一次又如何?
瓦里西Defeated你!你精進了!
瓦里西Defeated真不優雅…
瓦里西Defeated被我自私打敗。真屈辱。
瓦里西OfferBargain即使像你一樣的蠢蛋都看的出來你佔了上風。你想怎樣?
瓦里西OfferBargain若你殺了我,其他人就會接手我的位置,而你會將你自己變成箭靶子。聰明的人會在密教中撒下忠誠的種子。低語一個名字,他們很快就會出現在我身旁了。
瓦里西OfferBargain殺了我不會讓你更靠近你寶貴的文物。我甚至不知道他們被藏到哪去,但我可能知道誰做的,我知道如何討好他們。前提是你要放了我。
瓦里西OfferBargain對我來說沒有什麼工作值得丟掉性命,尤其是這項工作。我有個提議,我 -- 活著 -- 離開並找到更適合我性格的任務。當然,作為交換我也會提供些什麼。你覺得呢?
瓦里西OfferBargain我可以看出你很想要砍下我的頭。別呀。我會讓我自己離開 -- 離開這個密教 -- 而我不會再回來的。
瓦里西OfferBargain流亡者,戰爭不是在戰場上獲得勝利。它們都是在昏暗的房間、地圖外和卷宗裡獲勝。我手上或許握有對你有價值的資訊。讓我活著離開,這些資訊就是你的了。
瓦里西OfferBargain密教中不僅僅是群志同道合的人。我們有個非常有錢的捐助者,如果他看到我死了的話一定會很傷心,但若我提供你補償,你可以假裝沒看見我嗎。
瓦里西BarginAccepted我知道你很精明。考慮一下吧。
瓦里西BarginAccepted這麼說定了。但如果我們之間的對話傳到別人耳中,我一定會把你舌頭砍掉。
瓦里西BarginAccepted聰明的決定。我希望我們能再次相遇。
瓦里西BarginAccepted那我走了。希望我不會再陷入這種混亂了。
瓦里西BarginAccepted我們之間是很錯綜複雜的。我很好奇…這些資訊你要怎麼處理。
瓦里西BarginAccepted沒有那麼划算的交易。
瓦里西OfferBetrayal流亡者,我的直屬上司有許多秘密。這些秘密都會讓你胃疼。我該向剩下的密教成員揭開這些秘密嗎,公諸於世後我相信我這位「受人景仰」的長官一定會被降職至更加卑微的位階,他們對你的壓迫就會更少了。即使我們是殺手,但不是所有人都是禽獸。
瓦里西OfferBetrayal我明白了,我們之所以失敗是因為其他密教成員的算計,你讓我離開的話,我會查明清楚的。參與的人將會受到處分,而我會被嘉獎。密教並不遵從忠心,他們只在乎結果,而如今,他們並沒有獲得結果。
瓦里西OfferBetrayal若你想要這口血,我提出交易。釋放我,我會另謀出路。我對我密教的兄弟沒有忠心可言。我的生命有比其他密教成員來的有價值嗎?
瓦里西OfferBetrayal你著迷於皇冠。永恆不朽。予生者。我看清其中的貓膩了。只有情報可以讓你更加靠近你的目的。我手中的情報,都是今日在此從他人口中取得。流亡者,這些情報對你有多重要呢?
瓦里西OfferBetrayal信仰或是衰老,腐蝕了貓膩的心智。他在夢中囈語著東西…他們讓我看起來非常虔誠。
瓦里西OfferBetrayal我想我不需要提醒你小傑納斯在此做了什麼吧。我想你會找到適當的處分的。
瓦里西OfferBetrayal少數人比格拉維奇更值得背叛。但我不是其中一個。
瓦里西OfferBetrayal領主喬恩在他兄弟「神秘的」死亡後背他的家鄉驅除。意涵很明顯了吧。
瓦里西OfferBetrayal沒錯,我是個刺客,但愛斯林是個更可怕的東西。
瓦里西OfferBetrayal我們來做筆交易吧。
瓦里西OfferExecute如果你認為我要說或對你那可悲的理念做什麼,那你就大錯特錯不要來了。
瓦里西OfferExecute我很快就會死了,但我也不會拋下我對密教的忠誠。
瓦里西OfferExecute反抗者,我知道你想要從我這拿到什麼。但只要密教仍關注著我們,我就什麼都不會給你。
瓦里西OfferExecute我寧願在這裡腐爛,也不願在那些骯髒、不文明的牢房裡。
瓦里西ReplyToBetrayalAccepted那真是令人失望。
瓦里西ReplyToBetrayalAccepted女獵人,我一直只是一個完美的紳士 -- 至少在妳面前。
瓦里西ReplyToBetrayalAccepted瓦甘,很久之前我們就該擺脫你了。
瓦里西ReplyToBetrayalAccepted一日叛徒、終身叛徒。
瓦里西ReplyToBetrayalAccepted將軍,為此我會讓你自由。
瓦里西ReplyToBetrayalAccepted領主,不是我殺了你的兄弟。但我想你應該很清楚。
瓦里西ReplyToBetrayalAccepted我的報應會很迅速、無形和痛苦。
瓦里西Interrogated你要從我嘴裡套出這些話。
瓦里西Interrogated殘酷。相當殘酷。
瓦里西Interrogated什麼?我以為你是講理的。
瓦里西ReplyToExecution真浪費。
瓦里西ReplyToExecution至少它很快。
瓦里西ReplyToExecution我會品嚐那個雕像。
瓦里西SafehouseLeaderDefeated你…只會拖延我們殘酷的崛起
瓦里西PrimaryDefenderStartsFight刺客,你選錯工作了。
瓦里西ReplyToExecution怎麼了,瓦里西?這就是你做的。
瓦里西Defeated太簡單了,刺客。
瓦里西Defeated你輸了。該說話了,沉默的兄弟。
瓦里西Interrogated刺客,你在陰暗的小牢籠應該不會有問題。
瓦里西
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Vorici
幽魂N
標籤betrayal_syndicate_member, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
生命
600%
生命轉為護盾
50%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalVorici
Metadata
BetrayalVorici
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
523
法術傷害
523
命中
0
攻擊間隔
1.095
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackVoriciWhirl
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciWhirlyCleave
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.095 秒
造成 50% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleport
法術, 位移
施放時間: 1.5 秒
冷卻時間: 5 秒
造成 25% 更多攻擊傷害
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciTeleportBackstab
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.095 秒
造成 50% 更多攻擊傷害
is area damage [1]
BetrayalVoriciMultiTeleport
法術, 位移
施放時間: 3.67 秒
冷卻時間: 12 秒
造成 25% 更多攻擊傷害
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciTeleportSlam
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 187.5%
攻擊間隔: 1.095 秒
造成 87.5% 更多攻擊傷害
is area damage [1]
EmptyActionAttackVoriciMultiform
法術
施放時間: 2.5 秒
冷卻時間: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciWhirlyAoE
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 80%
攻擊間隔: 1.095 秒
造成 20% 更少攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash1
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 111.5%
攻擊間隔: 1.095 秒
造成 11.5% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash2
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 111.7%
攻擊間隔: 1.095 秒
造成 11.7% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash3
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 112%
攻擊間隔: 1.095 秒
造成 12% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash4
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 112.2%
攻擊間隔: 1.095 秒
造成 12.2% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash5
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 112.5%
攻擊間隔: 1.095 秒
造成 12.5% 更多攻擊傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Animated
{
	on_event_submerge_for_vorici_teleport_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	on_event_emerge_for_vorici_teleport_attack_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	on_event_vanish_for_vorici_teleport_slam_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	on_event_unvanish_for_vorici_teleport_slam_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
}

StateMachine
{
	on_state_defeated_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( feet_meshShape );"
	create_state_Gloves_0 = "ShowMeshSegments( hands_meshShape );"

	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Vorici );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Vorici );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Vorici );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Vorici );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Vorici );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Vorici );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Vorici );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Vorici );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Vorici );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Vorici );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_hit.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalVorici"] = {
    name = "Vorici",
    life = 6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "EmptyActionAttackVoriciWhirl",
        "EmptyActionAttackVoriciMultiform",
        "WalkEmergeBetrayal",
        "BetrayalVoriciWhirlyCleave",
        "BetrayalVoriciWhirlyAoE",
        "BetrayalVoriciTeleportBackstab",
        "BetrayalVoriciTeleportSlam",
        "BetrayalVoriciTeleSlash1",
        "BetrayalVoriciTeleSlash2",
        "BetrayalVoriciTeleSlash3",
        "BetrayalVoriciTeleSlash4",
        "BetrayalVoriciTeleSlash5",
        "BetrayalVoriciTeleport",
        "BetrayalVoriciMultiTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackVoriciWhirl"] = {
    name = "EmptyActionAttackVoriciWhirl",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackVoriciMultiform"] = {
    name = "EmptyActionAttackVoriciMultiform",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciWhirlyCleave"] = {
    name = "BetrayalVoriciWhirlyCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciWhirlyAoE"] = {
    name = "BetrayalVoriciWhirlyAoE",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleportBackstab"] = {
    name = "BetrayalVoriciTeleportBackstab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleportSlam"] = {
    name = "BetrayalVoriciTeleportSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.875, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash1"] = {
    name = "BetrayalVoriciTeleSlash1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash2"] = {
    name = "BetrayalVoriciTeleSlash2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.117, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash3"] = {
    name = "BetrayalVoriciTeleSlash3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash4"] = {
    name = "BetrayalVoriciTeleSlash4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.122, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash5"] = {
    name = "BetrayalVoriciTeleSlash5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.125, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleport"] = {
    name = "BetrayalVoriciTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciMultiTeleport"] = {
    name = "BetrayalVoriciMultiTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 瓦里西
    人形
    行動速度不能被調整至低於 50% 基礎值
    不能被擊退
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    Vorici
    幽魂N
    標籤法術, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    600%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    600%
    抗性
    40 40 40 25
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    BetrayalVoriciClone
    Metadata
    BetrayalVoriciClone1
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    523
    法術傷害
    523
    命中
    0
    攻擊間隔
    1.095
    經驗值
    20,510
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    EmptyActionAttackCloneSlide
    法術
    施放時間: 0.67 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVoriciProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 542.6813.9 物理傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [91]
    EmptyActionAttackCloneWatch
    法術
    施放時間: 1.6 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_dash.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVoriciClone1"] = {
        name = "Vorici",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "BetrayalVoriciProjectile",
            "EmptyActionAttackCloneSlide",
            "EmptyActionAttackCloneWatch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVoriciProjectile"] = {
        name = "BetrayalVoriciProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 91, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneSlide"] = {
        name = "EmptyActionAttackCloneSlide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneWatch"] = {
        name = "EmptyActionAttackCloneWatch",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 瓦里西
    人形
    行動速度不能被調整至低於 50% 基礎值
    不能被擊退
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    Vorici
    幽魂N
    標籤法術, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    600%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    600%
    抗性
    40 40 40 25
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    BetrayalVoriciClone
    Metadata
    BetrayalVoriciClone2
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    523
    法術傷害
    523
    命中
    0
    攻擊間隔
    1.095
    經驗值
    20,510
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    EmptyActionAttackCloneSlide
    法術
    施放時間: 0.67 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVoriciProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 542.6813.9 物理傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [91]
    EmptyActionAttackCloneWatch
    法術
    施放時間: 1.6 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_dash.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVoriciClone2"] = {
        name = "Vorici",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "BetrayalVoriciProjectile",
            "EmptyActionAttackCloneSlide",
            "EmptyActionAttackCloneWatch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVoriciProjectile"] = {
        name = "BetrayalVoriciProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 91, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneSlide"] = {
        name = "EmptyActionAttackCloneSlide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneWatch"] = {
        name = "EmptyActionAttackCloneWatch",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 瓦里西
    人形
    行動速度不能被調整至低於 50% 基礎值
    不能被擊退
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    Vorici
    幽魂N
    標籤法術, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    600%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    600%
    抗性
    40 40 40 25
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    BetrayalVoriciClone
    Metadata
    BetrayalVoriciClone3
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    523
    法術傷害
    523
    命中
    0
    攻擊間隔
    1.095
    經驗值
    20,510
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    EmptyActionAttackCloneSlide
    法術
    施放時間: 0.67 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVoriciProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 542.6813.9 物理傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [91]
    EmptyActionAttackCloneWatch
    法術
    施放時間: 1.6 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_dash.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVoriciClone3"] = {
        name = "Vorici",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "BetrayalVoriciProjectile",
            "EmptyActionAttackCloneSlide",
            "EmptyActionAttackCloneWatch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVoriciProjectile"] = {
        name = "BetrayalVoriciProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 91, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneSlide"] = {
        name = "EmptyActionAttackCloneSlide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneWatch"] = {
        name = "EmptyActionAttackCloneWatch",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 瓦里西
    人形
    行動速度不能被調整至低於 50% 基礎值
    不能被擊退
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    Vorici
    幽魂N
    標籤法術, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    600%
    生命轉為護盾
    50%
    閃避
    +50%
    異常狀態臨界值
    600%
    抗性
    40 40 40 25
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    BetrayalVoriciClone
    Metadata
    BetrayalVoriciClone4_
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    523
    法術傷害
    523
    命中
    0
    攻擊間隔
    1.095
    經驗值
    20,510
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    EmptyActionAttackCloneSlide
    法術
    施放時間: 0.67 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalVoriciProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 542.6813.9 物理傷害
    投射物穿透全部目標
    base is projectile [1]
    monster projectile variation [91]
    EmptyActionAttackCloneWatch
    法術
    施放時間: 1.6 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk );"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_dash.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalVoriciClone4_"] = {
        name = "Vorici",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "BetrayalVoriciProjectile",
            "EmptyActionAttackCloneSlide",
            "EmptyActionAttackCloneWatch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalVoriciProjectile"] = {
        name = "BetrayalVoriciProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 91, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneSlide"] = {
        name = "EmptyActionAttackCloneSlide",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCloneWatch"] = {
        name = "EmptyActionAttackCloneWatch",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • Edit

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