Dialogue /121
怪物 | Cue | Dialogue |
---|---|---|
麟玉树 | PrimaryDefenderStartsFight | 你在这个美丽的大陆上是一场灾祸,而我们是治愈的方法。 |
麟玉树 | PrimaryDefenderStartsFight | 让你来到这一步已经是一种侮辱,污秽。 |
麟玉树 | PrimaryDefenderStartsFight | 抢劫,是吗?我来的地方,我们会活生生地将劫匪的皮扒下。 |
麟玉树 | PrimaryDefenderStartsFight | 似乎有老鼠徘徊在我们神圣的大厅里。 |
麟玉树 | PrimaryDefenderStartsFight | 小老鼠,陷阱已经触发了。 |
麟玉树 | PrimaryDefenderStartsFight | 在黑暗中的时间让我更恨你。 |
麟玉树 | PrimaryDefenderStartsFight | 不敢相信我居然为了你和你的协议将自己沦陷了。 |
麟玉树 | PrimaryDefenderStartsFight | 污秽,我的忠诚已重新调整。不要指望我重蹈覆辙。 |
麟玉树 | PrimaryDefenderStartsFight | 当我闭上眼睛时,我仍然可以感受到死亡的寒冷蔓延。别担心,你也很快就能感受到它。 |
麟玉树 | PrimaryDefenderStartsFight | 你还记得你曾败在我手中吗?让我提醒你。 |
麟玉树 | PrimaryDefenderStartsFight | 跑吧小老鼠,我的箭会找到你的。 |
麟玉树 | PrimaryDefenderStartsFight | 流放者,来猜个谜语吧。一个人要如何无所不在呢? |
麟玉树 | PrimaryDefenderStartsFight | 怀抱接受雪,或遭埋葬。 |
麟玉树 | PrimaryDefenderStartsFight | 暴风雪将回应我的召唤! |
麟玉树 | PrimaryDefenderStartsFight | 有了这靴子,我可以无视大自然,虽然我从来也不怕冷! |
麟玉树 | SafehouseLeaderIntro | 我们天生就是领导者,而你呢?天生就是来服务我们。 |
麟玉树 | SecondaryDefenderArrival | 他们看到太多了,杀了他们。 |
麟玉树 | SecondaryDefenderArrival | 废物!不要忘了货物! |
麟玉树 | SecondaryDefenderArrival | 感觉就像空间越来越狭窄,对吧流放者? |
麟玉树 | SecondaryDefenderArrival | 我们无所不在。 |
麟玉树 | SecondaryDefenderArrival | 看好了,流放者。这将是你亲眼目睹的最后一幕。 |
麟玉树 | SecondaryDefenderArrival | 能为了这样的信念服务,我感到光荣。 |
麟玉树 | SecondaryDefenderArrival | 卡鲁人甚么都做不好吗? |
麟玉树 | SecondaryDefenderArrival | 越早结束你就能越快回归大海呀,海盗。 |
麟玉树 | SecondaryDefenderArrival | 恶心的妖怪,别让我后会。 |
麟玉树 | SecondaryDefenderArrival | 恶心的艾兹麦,给我像贵族一样战斗。 |
麟玉树 | SecondaryDefenderArrival | 尽量别害死我们,祭火者。 |
麟玉树 | SecondaryDefenderArrival | 为了纯净的未来而战! |
麟玉树 | SecondaryDefenderArrival | 我宁愿把你杀了也不能失去这里。 |
麟玉树 | SecondaryDefenderArrival | 其他人听到你死了以后一定会很难过的…… |
麟玉树 | SecondaryDefenderArrival | 你不该招惹我的。 |
麟玉树 | SecondaryDefenderArrival | 我是来收拾你所造成的烂摊子,同时收拾你。 |
麟玉树 | SecondaryDefenderArrival | 布琳洛特,我会确保你和你的船一起下沉。 |
麟玉树 | SecondaryDefenderArrival | 先是你,接着你肮脏的伙伴,小萨恩。 |
麟玉树 | SecondaryDefenderArrival | 克雷尔,这不过是时间的问题。我只迈出了第一步。 |
麟玉树 | SecondaryDefenderArrival | 没有你和你的虐待属性,辛迪加会更好。 |
麟玉树 | SecondaryDefenderArrival | 你很是狡猾,马洛尼。但认为你可以跟上我的节奏吗? |
麟玉树 | SecondaryDefenderArrival | 废物们,净化现在开始。 |
麟玉树 | ReplyToSecondaryDefenderArrival | 不会让你活着慢慢后悔的! |
麟玉树 | ReplyToSecondaryDefenderArrival | 你这个机会主义的小蠕虫。 |
麟玉树 | ReplyToSecondaryDefenderArrival | 渣滓,你永远不会再看到日光了。 |
麟玉树 | ReplyToSecondaryDefenderArrival | 当这一切结束时,你将成为蚂蚁的食物。 |
麟玉树 | ReplyToSecondaryDefenderArrival | 哦,不,你不会知道怎么发生的。 |
麟玉树 | ReplyToSecondaryDefenderArrival | 呕。你让布琳洛特看起来都很有吸引力。 |
麟玉树 | ReplyToSecondaryDefenderArrival | 不要碰我!你这个野兽! |
麟玉树 | ReplyToSecondaryDefenderArrival | 就这样是吗?我对你又一个只是“哑风军团”,就像之前一样。 |
麟玉树 | ReplyToSecondaryDefenderArrival | 不要被自己的陷阱给缠住了,野兽。 |
麟玉树 | ReplyToSecondaryDefenderArrival | 哈! |
麟玉树 | SecondaryDefenderArrival | 狼群已经将你给包围…… |
麟玉树 | SecondaryDefenderArrival | 一切都结束了,流放者。 |
麟玉树 | SecondaryDefenderArrival | 对优越者低头吧,流放者。 |
麟玉树 | SecondaryDefenderArrival | 我要撕裂你! |
麟玉树 | SecondaryDefenderArrival | 尽量不要受伤啦。 |
麟玉树 | SecondaryDefenderArrival | 四处命令布琳洛特?感觉真对。 |
麟玉树 | SecondaryDefenderArrival | 生物,你的女王命令你以她的名义战斗! |
麟玉树 | SecondaryDefenderArrival | 狡猾,而不是蛮力将能让我们在这里取得胜利。按照我的命令去做,小萨恩。 |
麟玉树 | SecondaryDefenderArrival | 好好的服侍我,克雷尔,不然我只好消灭你。 |
麟玉树 | SecondaryDefenderArrival | 按照我的指令行事,胜利将会是我们的。 |
麟玉树 | KillPlayer | 摆脱了。 |
麟玉树 | KillPlayer | 低贱。继续走! |
麟玉树 | KillPlayer | 现在不过是另一具身体。 |
麟玉树 | KillPlayer | 不错,接下来呢? |
麟玉树 | Escape | 废物。 |
麟玉树 | Escape | 成功是不可避免的。 |
麟玉树 | Escape | 你赢不了的。 |
麟玉树 | Defeated | 么羞辱……! |
麟玉树 | Defeated | 一切都毁了。 |
麟玉树 | Defeated | 深不可测! |
麟玉树 | Defeated | 我们的机会……没了…… |
麟玉树 | Defeated | 不,不要监狱! |
麟玉树 | Defeated | 神呀……不要又来了! |
麟玉树 | Defeated | 我比这更好! |
麟玉树 | Defeated | 我再次面对死亡…… |
麟玉树 | Defeated | 以为会像上次一样容易…… |
麟玉树 | Defeated | 该死的。失算。 |
麟玉树 | Defeated | 我被愤怒蒙蔽了…… |
麟玉树 | OfferBargain | 就连红刃也……不如你残暴。只要你饶了我的性命,我什么都听你的。 |
麟玉树 | OfferBargain | 杀了我,恰恰证明我说得没错,你就是一个野蛮人……或者,你也可以出乎我的意料。放我走。我可以找人打进内部做你的内应。让他们对你尊重有加。 |
麟玉树 | OfferBargain | 难道你愿意为了取我的性命,而放弃掌握更多的情报吗?杀了我,你将会一无所获,流放者。不妨给我一个机会,让我证明自己的才能,你就知道我能派上多大的用场。我交朋友的速度可不慢,想要打听到什么事情更是手到擒来。到时候,这些情报都是你的。 |
麟玉树 | OfferBargain | 我不适合这份差事。你已经清楚地证明了这一点。难道这也罪该致死?我不这么认为。相反,我应该去找一份更合适的工作。你不这么觉得吗? |
麟玉树 | OfferBargain | 哑风的兄弟姐妹们警告过我,离开大家只会让我陷入黑暗。也许他们是对的。我想,如果你允许的话,我要离开辛迪加。 |
麟玉树 | OfferBargain | 你真是一头嗜血的野兽,不是吗?真是叫人佩服。假如说你在虚张声势,那我肯定会小命不保。那么我不妨把自己的知识贡献出来。我可以把在这个位子上知道的事情都告诉你。 |
麟玉树 | OfferBargain | 你可以从我这里获得纯粹的哑风之血,或者是物质补偿。选一个吧。 |
麟玉树 | BarginAccepted | 真是出人意料。我会照你说的做。 |
麟玉树 | BarginAccepted | 我会信守诺言的。日后你可别忘了这一点。 |
麟玉树 | BarginAccepted | 包你不会后悔! |
麟玉树 | BarginAccepted | 下次遇见生命赐予者,代我用剑锋向他问好。 |
麟玉树 | BarginAccepted | 我就知道你是个……讲理的人。 |
麟玉树 | BarginAccepted | 公平的交易。下次再见! |
麟玉树 | OfferBetrayal | 知道不朽辛迪加为什么会失败吗?因为他们没有哑风的领导力。他们的领袖不如说是发疯了。要不要和我一起改变这一点? |
麟玉树 | OfferBetrayal | 信任异族的力量就是这个下场。放了我,我让那帮家伙见识见识哑风是怎么面对失败的。 |
麟玉树 | OfferBetrayal | 你以为我参加战斗之前会不想后路吗?看来你根本不了解我。现在我的计划是什么?找个倒霉鬼当替罪羊。这群白痴里应该有合适的,你说呢? |
麟玉树 | OfferBetrayal | 我不是傻子,知道你要什么。你需要情报。饶我一命,能换来许多关于我的同伙的情报。 |
麟玉树 | OfferBetrayal | 神啊,我一直都想找个理由给那个布琳洛特佬上一课。别叫我失望,流放者。 |
麟玉树 | OfferBetrayal | 西拉克就是一个会走路会说话的大雪崩。我们哑风人知道雪崩有多危险。你也应该小心。 |
麟玉树 | OfferBetrayal | 等等!现在我是给辛迪加卖命没错,但尤尔金可是犯下了手足相残的罪过。难道你就打算放任这么一个连兄弟都杀的家伙逍遥法外吗? |
麟玉树 | OfferBetrayal | 我简直无法形容我有多么想看到那个拜火的红刃白痴人渣挣扎的样子。 |
麟玉树 | OfferBetrayal | 看着马洛尼的眼睛。齿轮在转动。他在谋划些什么。你想等等看他想干什么,还是我们一起送他归位? |
麟玉树 | OfferBetrayal | 我恨你,流放者,但我也恨其他这些唯唯诺诺的家伙。如果能让我多喘一口气,随便让我干掉他们哪个都可以。 |
麟玉树 | OfferExecute | 死亡不再有以前那样的威慑力。 |
麟玉树 | OfferExecute | 在我的队长面前,我会勇敢地死去。 |
麟玉树 | OfferExecute | 让我展示一下死亡的正确方法。 |
麟玉树 | OfferExecute | 审问够了,你侮辱了我。我只选择死亡。 |
麟玉树 | ReplyToBetrayalAccepted | 你觉得我没想到叛变?我早就预知到了。 |
麟玉树 | ReplyToBetrayalAccepted | 我有冒犯过你吗,瓦甘? |
麟玉树 | ReplyToBetrayalAccepted | 你已经辜负了你的声誉,布琳洛特。 |
麟玉树 | ReplyToBetrayalAccepted | 你……将背叛我作为礼物吗?你是最愚蠢的蠢蛋! |
麟玉树 | ReplyToBetrayalAccepted | 我纯粹是为了惹恼你而做,尤尔金,因为你永远无法回家。 |
麟玉树 | ReplyToBetrayalAccepted | 你不是说辛迪加会让过去的关系无关紧要。 |
麟玉树 | Interrogated | 我只会告诉你我想告诉你的。 |
麟玉树 | Interrogated | 无论你审问我多少次,我都不会供口招来的。 |
麟玉树 | Interrogated | 我以为我们达成了共识! |
麟玉树 | ReplyToExecution | 失败的代价。 |
麟玉树 | ReplyToExecution | 你……你这个野蛮人! |
麟玉树 | ReplyToExecution | 一线光明! |
麟玉树 | SafehouseLeaderDefeated | 我全部计划好了。我怎么可能会输?我……我一定是被从中算计了!是谁? |
麟玉树 | PrimaryDefenderStartsFight | 看见一位哑风军团者!流放者小心。 |
麟玉树 | PrimaryDefenderStartsFight | 哑风军团,上次见到你,你的血液可没有那么纯洁。 |
麟玉树 | Defeated | 可悲的狗,给我待着。 |
麟玉树 | BarginAccepted | 别让我们后悔,哑风。 |
麟玉树 | Interrogated | 麟,我们将不择手段取得我们要的。 |
麟玉树
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行动速度不能调整至低于基础值的 50%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Rin Yuushu
幽魂 | N |
---|---|
标签 | betrayal_syndicate_member, 施法, cold_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, puncturing_weapon, ranged, red_blood |
生命
600%
护甲
+25%
闪避值
+100%
异常状态临界值
600%
抗性
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伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 75
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
BetrayalRin
Metadata
BetrayalRin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
68
生命
38,600
护甲
35,988
闪避值
9,478
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBetrayalRin
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
攻击伤害总降 15%
伤害总增 37.56%
物理伤害的 50% 转化为冰霜伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
伤害总增 37.56%
物理伤害的 50% 转化为冰霜伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
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WalkEmergeBetrayal
walk emerge distance [300]
BetrayalRinSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 180%
攻击间隔: 1.995 秒
冷却时间: 6 秒
投射物贯穿所有目标
攻击伤害总增 80%
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
monster projectile variation [55]
skill can fire arrows [1]
攻击伤害总增 80%
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
monster projectile variation [55]
skill can fire arrows [1]
EmptyActionAttackRinMultiProjectile
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 10 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeceleratingProjectileRin
法术, 投射物, 可触发
施放间隔: 1 秒
伤害总增 149.5%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [2]
total projectile spread angle override [5]
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [2]
total projectile spread angle override [5]
BetrayalRinRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.995 秒
冷却时间: 8 秒
对空射出无数箭矢, 并在一段时间后如雨般洒落在目标区域.
攻击伤害总降 15%
伤害总增 149.5%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
伤害总增 149.5%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
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BetrayalRinDeceleratingProjectileDetonation
可触发, 法术
施放间隔: 1 秒
BetrayalRinDeceleratingProjectileDetonationWave
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 80%
攻击间隔: 1.995 秒
攻击伤害总降 20%
伤害总增 149.5%
物理伤害的 75% 转化为冰霜伤害
伤害总增 149.5%
物理伤害的 75% 转化为冰霜伤害
BetrayalRinDeceleratingProjectileExplosion
法术, 可触发
施放间隔: 1 秒
造成 775.8 - 1164 冰霜伤害
is area damage [1]
is area damage [1]
EAASanctumRinSnipe
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { create_state_Helm_0 = "ShowMeshSegments( Mutewind_hoodShape );" create_state_Boots_0 = "ShowMeshSegments( Mutewind_bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( Mutewind_elbowsShape, Mutewind_glovesShape );" create_state_Back_0 = "AddAttached( Art/Models/Items/Quivers/RikerRinQuivers/RinsQuiver.fmt, aux_back_attachment );" //create_state_Weapon_0 = "ShowMeshSegments( );" create_state_Helm_11 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_12 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_13 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_14 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_15 = "ShowMeshSegment( Mutewind_hood_loweredShape );" //Azal's Eye create_state_Helm_16 = "ShowMeshSegment( Mutewind_hoodShape );" create_state_Helm_17 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_18 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_19 = "ShowMeshSegment( Mutewind_hood_loweredShape );" //Sen-Kin's Descent create_state_Helm_20 = "ShowMeshSegment( Mutewind_hoodShape );" //Moknuma's Conjuring create_state_Gloves_48 = "ShowMeshSegment( Mutewind_elbowsShape );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Rin ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Rin ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Rin ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Rin ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Rin ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Rin ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Rin ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Rin ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Rin ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Rin ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/Rin/decelerating_projectile/stationary_projectile.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/Rin/Snipe/snipe_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalRin"] = { name = "Rin Yuushu", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBetrayalRin", "BetrayalRinRainOfArrows", "BetrayalRinSnipe", "EmptyActionAttackRinMultiProjectile", "EAASanctumRinSnipe", "WalkEmergeBetrayal", "DeceleratingProjectileRin", "BetrayalRinDeceleratingProjectileDetonationWave", "BetrayalRinDeceleratingProjectileExplosion", "BetrayalRinDeceleratingProjectileDetonation", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBetrayalRin"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {50, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinSnipe"] = { name = "BetrayalRinSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "monster_projectile_variation", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {50, -25, 55, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackRinMultiProjectile"] = { name = "EmptyActionAttackRinMultiProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumRinSnipe"] = { name = "EAASanctumRinSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileRin"] = { name = "DeceleratingProjectileRin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "number_of_projectiles_override", "decelerating_projectile_speed_variation_+%", "total_projectile_spread_angle_override", "base_is_projectile", }, levels = { [1] = {0, 75, 2, 100, 5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 2, 100, 5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 2, 100, 5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 2, 100, 5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinDeceleratingProjectileDetonationWave"] = { name = "BetrayalRinDeceleratingProjectileDetonationWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", }, levels = { [1] = {0, 75, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.8, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.8, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.8, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinDeceleratingProjectileExplosion"] = { name = "BetrayalRinDeceleratingProjectileExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinDeceleratingProjectileDetonation"] = { name = "BetrayalRinDeceleratingProjectileDetonation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
麟玉树 Text Audio /117
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.