Dialogue /120
怪物 | Cue | Dialogue |
---|---|---|
铁匠西拉克 | PrimaryDefenderStartsFight | 嘿!你怎么看起来那么眼熟……? |
铁匠西拉克 | PrimaryDefenderStartsFight | 这是我家!入侵者,去死吧! |
铁匠西拉克 | PrimaryDefenderStartsFight | 我的!不是你的!我要揍扁你! |
铁匠西拉克 | PrimaryDefenderStartsFight | 你不该看到!我要杀你到你死掉为止! |
铁匠西拉克 | PrimaryDefenderStartsFight | 找到你了,小流放者。现在我杀你! |
铁匠西拉克 | PrimaryDefenderStartsFight | 我恨黑的地方。你把我放在黑的地方,我恨你! |
铁匠西拉克 | PrimaryDefenderStartsFight | 你!你让我很乱!我要折断你的脖子! |
铁匠西拉克 | PrimaryDefenderStartsFight | 你害我弄痛朋友!现在我要弄痛你! |
铁匠西拉克 | PrimaryDefenderStartsFight | 你杀了我,现在该我杀你。不会在有下次了。 |
铁匠西拉克 | PrimaryDefenderStartsFight | 我很享受把你弄坏,很乐意再弄一次! |
铁匠西拉克 | PrimaryDefenderStartsFight | 我要比我以前的揍扁还要大力的揍扁你! |
铁匠西拉克 | PrimaryDefenderStartsFight | 我杀的人还在我身边。 |
铁匠西拉克 | PrimaryDefenderStartsFight | 一击就足够了,流放者。 |
铁匠西拉克 | PrimaryDefenderStartsFight | 快跑阿!小玩具,跑呀! |
铁匠西拉克 | PrimaryDefenderStartsFight | 当我生气的时候,东西就会烧起来,人就会烧起来! |
铁匠西拉克 | SafehouseLeaderIntro | 你进入我家!我家!我要把你的背骨给拔出来! |
铁匠西拉克 | SecondaryDefenderArrival | 我帮忙杀死小入侵者! |
铁匠西拉克 | SecondaryDefenderArrival | 那些东西不是你的喔,小流放者! |
铁匠西拉克 | SecondaryDefenderArrival | 把小入侵者打成肉酱! |
铁匠西拉克 | SecondaryDefenderArrival | 杀死他们,哈哈哈! |
铁匠西拉克 | SecondaryDefenderArrival | 我要弄痛你!因为好玩! |
铁匠西拉克 | SecondaryDefenderArrival | 我会保护你!我会保护家人!撕裂小流放者! |
铁匠西拉克 | SecondaryDefenderArrival | 我帮你打。 |
铁匠西拉克 | SecondaryDefenderArrival | 箭矢?我讨厌箭矢。 |
铁匠西拉克 | SecondaryDefenderArrival | 我帮你刺。 |
铁匠西拉克 | SecondaryDefenderArrival | 我帮你撕。 |
铁匠西拉克 | SecondaryDefenderArrival | 可怕的女士,让我帮你。 |
铁匠西拉克 | SecondaryDefenderArrival | 你们伤害我!我伤害你们! |
铁匠西拉克 | SecondaryDefenderArrival | 笨蛋,这是我的了! |
铁匠西拉克 | SecondaryDefenderArrival | 我要把你们都杀死。 |
铁匠西拉克 | SecondaryDefenderArrival | 哈哈!你掉到我的陷阱里啦! |
铁匠西拉克 | SecondaryDefenderArrival | 小野人,我会抓到你的! |
铁匠西拉克 | SecondaryDefenderArrival | 瓦甘,你话太多了。我要闭上那个漂亮的小嘴巴。 |
铁匠西拉克 | SecondaryDefenderArrival | 漂亮的麟,我来找你啦! |
铁匠西拉克 | SecondaryDefenderArrival | 卡美利亚,可以揍扁你吗? |
铁匠西拉克 | SecondaryDefenderArrival | 可怕的小爱斯林……你是我的了。 |
铁匠西拉克 | SecondaryDefenderArrival | 揍扁流放者,揍扁辛迪加,不管是谁都揍扁。 |
铁匠西拉克 | ReplyToSecondaryDefenderArrival | 不过是你在我家,白痴。 |
铁匠西拉克 | ReplyToSecondaryDefenderArrival | 我也要杀你!我要把你们都变成小碎屑! |
铁匠西拉克 | ReplyToSecondaryDefenderArrival | 我要占有你的身体,反正你不会再醒来。 |
铁匠西拉克 | ReplyToSecondaryDefenderArrival | 我稍后和你一起画画。用你画成一片红色的,哈哈哈! |
铁匠西拉克 | ReplyToSecondaryDefenderArrival | 我要用你的肉体测试我的刀锋。 |
铁匠西拉克 | ReplyToSecondaryDefenderArrival | 我恨海盗!又咸、又臭、恶心的家伙。 |
铁匠西拉克 | ReplyToSecondaryDefenderArrival | 是这样呀?那你会比死掉更死! |
铁匠西拉克 | ReplyToSecondaryDefenderArrival | 嘿!你叫谁傻了?我?嘿! |
铁匠西拉克 | ReplyToSecondaryDefenderArrival | 我会扯下任何接触到我的肢体,贱人。 |
铁匠西拉克 | ReplyToSecondaryDefenderArrival | 那我也要揍扁你。 |
铁匠西拉克 | SecondaryDefenderArrival | 别挡路。 |
铁匠西拉克 | SecondaryDefenderArrival | 你保护东西,我打流放者。 |
铁匠西拉克 | SecondaryDefenderArrival | 这将会是史诗般的揍扁! |
铁匠西拉克 | SecondaryDefenderArrival | 将流放者的骨头磨成粉末。 |
铁匠西拉克 | SecondaryDefenderArrival | 好好干里奥,我就帮你做新的钩子。 |
铁匠西拉克 | SecondaryDefenderArrival | 不要用箭对着我。对着流放者! |
铁匠西拉克 | SecondaryDefenderArrival | 小男人用他的小刀,我说你刺甚么就刺甚么。 |
铁匠西拉克 | SecondaryDefenderArrival | 我是这里最强的,小萨恩,这里由我指挥。 |
铁匠西拉克 | SecondaryDefenderArrival | 该我选要撕裂甚么了。 |
铁匠西拉克 | SecondaryDefenderArrival | 你知道我想要甚么。揍扁!揍扁!揍扁! |
铁匠西拉克 | KillPlayer | 别回来! |
铁匠西拉克 | KillPlayer | 我的就是我的。 |
铁匠西拉克 | KillPlayer | 碾碎。 |
铁匠西拉克 | KillPlayer | 轻轻松松! |
铁匠西拉克 | Escape | 啊啊啊……哇哈哈哈啊啊啊! |
铁匠西拉克 | Escape | 看吧?没人敢动我东西! |
铁匠西拉克 | Escape | 等下再来处理你,小侵略者。 |
铁匠西拉克 | Defeated | 啊~~! |
铁匠西拉克 | Defeated | 呃啊~! |
铁匠西拉克 | Defeated | 我的……玩具……! |
铁匠西拉克 | Defeated | 你作弊! 一定有! |
铁匠西拉克 | Defeated | 不……不又要在黑暗中…… |
铁匠西拉克 | Defeated | 我的头好痛! |
铁匠西拉克 | Defeated | 不要让我……再伤害我朋友了…… |
铁匠西拉克 | Defeated | 不……不想要……再死了…… |
铁匠西拉克 | Defeated | 已经……轮到我了……? |
铁匠西拉克 | Defeated | 坏……坏……坏! |
铁匠西拉克 | Defeated | 笨西拉克!笨啊! |
铁匠西拉克 | OfferBargain | 你杀起人来干净利落,流放者。今天咱们交个朋友如何? |
铁匠西拉克 | OfferBargain | 我想要个朋友。我总是坐在屋子里,擦着锤子,自言自语……生着闷气……要是有个朋友,也许我就不会喊打喊杀的了。你能帮我找个朋友吗? |
铁匠西拉克 | OfferBargain | 我在交新朋友。我们要一起吃晚饭。喝点酒。谈谈工作。有什么事情他们会跟我讲。放我走,我就把他们告诉我的也跟你说。 |
铁匠西拉克 | OfferBargain | 我想要尽量把这份活干好,但我就是弄不明白!搞得我头疼!我很生气,想要砸东西!我不想待在这儿! |
铁匠西拉克 | OfferBargain | 我想念熔炉。在这里我不能和以前一样打剑。也许你可以跟生命赐予者说,我被烧成了灰。这样我就可以回家了。回去打铁,喝酒。 |
铁匠西拉克 | OfferBargain | 我讨厌这份工作。讨厌!我搞不明白!老大给了我几张乱涂乱画的纸头。说我要知道的都写在上面。但我看不明白。要是你放我走,我就让你看。也许你可以搞懂上面说的是什么意思。 |
铁匠西拉克 | OfferBargain | 我想念打铁。有时我会想起很久以前的日子。那会儿我打的剑很漂亮。比我现在造的要强得多。我感觉以前的我不一样。以前的我更聪明。身手更灵活。我一直在收集各种剑,比不上我打的那些,但还是很牢靠的。它们让我想家,让我觉得我还是从前那个聪明人。如果你保证不再伤害我,我就把他们都给你。 |
铁匠西拉克 | BarginAccepted | 也许这样一来,我的坏念头就会不见了…… |
铁匠西拉克 | BarginAccepted | 交新朋友可真难…… |
铁匠西拉克 | BarginAccepted | 哦不……听上去这份工作也很难! |
铁匠西拉克 | BarginAccepted | 我觉得……快乐! |
铁匠西拉克 | BarginAccepted | 你能看懂吗? |
铁匠西拉克 | BarginAccepted | 别亏待了它们,好吗? |
铁匠西拉克 | OfferBetrayal | 老板们跟我说话总是居高临下。好像我是个傻子。我不是傻子。我不是!每次都让我很生气。气得我想用他们的脑袋一次一次去撞墙!我才应该是老板,不是他们! |
铁匠西拉克 | OfferBetrayal | 辛迪加的人都怕我,是的。他们知道我可以随时把他们狠狠揍一顿。无论我要什么,他们都会答应的。想看看吗? |
铁匠西拉克 | OfferBetrayal | 我快要气炸了,流放者。一切变成了红色。我需要听到骨头折断的声音。需要用我的拳头去感受!我不在乎是谁。告诉我吧。告诉我是谁! |
铁匠西拉克 | OfferBetrayal | 我可以给这里的辛迪加一个选择。我去砸砸砸,砸到我开心,或者他们把你想知道的告诉你。然后你就放了我,好吗? |
铁匠西拉克 | OfferBetrayal | 瓦甘太滑头了。本想抓住他,但是被他溜走了。别再让他溜了。可能不会再有机会了! |
铁匠西拉克 | OfferBetrayal | 我能把古夫像砸木桩子一样砸进地里。他肯定会想尽办法跑出来。你怎么想,小流放者? |
铁匠西拉克 | OfferBetrayal | 我发现克雷尔在我的房间里用我的锻炉。那是我的房间。我没允许他那么干!气死我了!你要学会尊重别人,红刃!教会他尊重,流放者! |
铁匠西拉克 | OfferBetrayal | 我想打破马洛尼脸上的面具,看看他的脑袋裂开的样子。他的脑袋里一定装了很多知识。 |
铁匠西拉克 | OfferBetrayal | 你很会砸东西,流放者!今天我们是朋友了。我们一起去砸其他人,怎么样? |
铁匠西拉克 | OfferExecute | 我讨厌自己。也讨厌辛迪加。我宁愿死了。 |
铁匠西拉克 | OfferExecute | 杀了我吧,反正老大也会把我给杀了。结果是一样的。 |
铁匠西拉克 | OfferExecute | 我会想念你的,朋友。 |
铁匠西拉克 | OfferExecute | 宁愿一死也不愿回归黑暗。 |
铁匠西拉克 | ReplyToBetrayalAccepted | 你……阿呃……呃阿阿阿阿! |
铁匠西拉克 | ReplyToBetrayalAccepted | 不是我的朋友了,里奥! |
铁匠西拉克 | ReplyToBetrayalAccepted | 睡觉时也小心点吧,野女。 |
铁匠西拉克 | ReplyToBetrayalAccepted | 哑风军团!我要把你给下葬! |
铁匠西拉克 | ReplyToBetrayalAccepted | 你……真糟糕!我要把你揍扁,直到你需要被铲起来! |
铁匠西拉克 | ReplyToBetrayalAccepted | 面具男孩,我才不怕你。我要把你还有你的机械都弄坏。 |
铁匠西拉克 | ReplyToBetrayalAccepted | 坏蛋!你是坏蛋!我要把你变成红色的牛奶! |
铁匠西拉克 | Interrogated | 讨厌黑暗! |
铁匠西拉克 | Interrogated | 不,不要再把我送到黑暗中! |
铁匠西拉克 | Interrogated | 这流放者真令人困惑。 |
铁匠西拉克 | ReplyToExecution | 掰掰! |
铁匠西拉克 | ReplyToExecution | 朋友,不!不! |
铁匠西拉克 | ReplyToExecution | 哈哈哈哈!真是糟糕! |
铁匠西拉克 | SafehouseLeaderDefeated | 我……不明白……我是老大…… |
铁匠西拉克 | PrimaryDefenderStartsFight | 光靠蛮力是赢不了我们的,壮汉! |
铁匠西拉克 | Escape | 我们是怎么输给那个白痴的! |
铁匠西拉克 | Defeated | 脑子大于蛮力,这是法则。 |
铁匠西拉克 | BarginAccepted | 你真是出乎我的意料,西拉克。 |
铁匠西拉克 | Interrogated | 我希望这只能告诉我们一些事情! |
铁匠西拉克
人形
行动速度不能调整至低于基础值的 50%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Hillock, the Blacksmith
幽魂 | N |
---|---|
标签 | betrayal_syndicate_member, flesh_armour, has_one_hand_sword, has_one_handed_melee, hillock_syndicate, human, humanoid, large_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
生命
600%
护甲
+25%
异常状态临界值
600%
抗性
40 40 40 25
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
1.545 秒
伤害分布
±20%
经验值
200%
Model Size
125%
类型
BetrayalHillock_
Metadata
BetrayalHillock_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.545
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHillockSlam
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.545 秒
冷却时间: 6 秒
攻击伤害总增 50%
攻击速度总降 25%
is area damage [1]
攻击速度总降 25%
is area damage [1]
EmptyActionAttackHillockMegaStomp
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
冷却时间: 6 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHillockLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
冷却时间: 4 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总降 100%
攻击速度总降 40%
基础范围为 1.5 米
is area damage [1]
leap slam cannot die during action [1]
攻击速度总降 40%
基础范围为 1.5 米
is area damage [1]
leap slam cannot die during action [1]
BetrayalHillockLeapSlamExplosion
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.545 秒
攻击伤害总增 50%
is area damage [1]
is area damage [1]
BetrayalHillockStomp
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "large=2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Preload { preload_buff_visual = "betrayal_hillock_buff" } StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( glovesShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Hillock ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Hillock ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Hillock ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Hillock ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Hillock ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Hillock ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Hillock ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Hillock ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Hillock ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Hillock ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalHillock_"] = { name = "Hillock, the Blacksmith", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.545, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "BetrayalHillockLeapSlam", "EmptyActionAttackHillockMegaStomp", "WalkEmergeBetrayal", "BetrayalHillockLeapSlamExplosion", "BetrayalHillockSlam", "BetrayalHillockStomp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHillockLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "leap_slam_cannot_die_during_action", }, levels = { [1] = {-100, -40, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHillockMegaStomp"] = { name = "EmptyActionAttackHillockMegaStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHillockLeapSlamExplosion"] = { name = "BetrayalHillockLeapSlamExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHillockSlam"] = { name = "BetrayalHillockSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-25, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHillockStomp"] = { name = "BetrayalHillockStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
铁匠西拉克 Text Audio /116
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.