Dialogue /120
怪物 | Cue | Dialogue |
---|---|---|
深渊之狼,里奥 | PrimaryDefenderStartsFight | 喔,好东西。真希望有点小冲突。 |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 欢迎来到乐园! |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 走开,该死的害虫! |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 哎!谁准你下来的! |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 不喜欢不公平得战斗,但…… |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 让战士在牢笼等死?真糟糕。 |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 再也不谈判。只有简单明了的暴力。 |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 忘了过去。新的一天,新的战斗。 |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 你给我的自尊该死的一拳。现在腿上有了护膝了。 |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 回到憎恨对决,嗯? |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 数量上的优势! |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 德瑞索一定会相当忌妒! |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 我最喜欢的是看着敌人脸上的气色消失。 |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 这会让你冷静下来。 |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 躲看看啊。 |
深渊之狼,里奥 | SafehouseLeaderIntro | 这里的风暴如此毫无尊重可言。我需要向你展示些道理了。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 伙伴,拉上我! |
深渊之狼,里奥 | SecondaryDefenderArrival | 好大的骚动。跟好了! |
深渊之狼,里奥 | SecondaryDefenderArrival | 为什么这该死的入侵者还活着? |
深渊之狼,里奥 | SecondaryDefenderArrival | 认真?你已经被增强了还需要支持? |
深渊之狼,里奥 | SecondaryDefenderArrival | 太好了,最终战! |
深渊之狼,里奥 | SecondaryDefenderArrival | 真希望可以互相拍打一下。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 甜心,需要帮忙吗?我刚好可以。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 当是场公平的战斗时,可就不容易了,是瓦里西吗? |
深渊之狼,里奥 | SecondaryDefenderArrival | 伙伴,我来帮你助阵了。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 萨恩,你该不是要丢下我离开这场战斗吧? |
深渊之狼,里奥 | SecondaryDefenderArrival | 这次留给我一些,你这该死的混蛋。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 你让我们陷入了什么该死的骚动?! |
深渊之狼,里奥 | SecondaryDefenderArrival | 伙伴,你完蛋了。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 我们让他便成免费的吧。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 绝不要将你的视线移开你的敌人。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 镰刀渴望撕扯筋肉,而我一点也不在意是谁的。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 抱歉了女猎人,是时候斗垮你了。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 瓦甘,这下是为了报旧仇。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 看着我!现在我是该死背骨的皮条客。不怎么公平吧,嗯,瓦里西? |
深渊之狼,里奥 | SecondaryDefenderArrival | 旧些日子,我曾向普兰德斯挥舞着左手。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 西拉克,每个人都喜欢手下败将。而你从来都不是。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 伙伴,这不是我第一场绝地求生。 |
深渊之狼,里奥 | ReplyToSecondaryDefenderArrival | 牢笼大小吻合,对吧? |
深渊之狼,里奥 | ReplyToSecondaryDefenderArrival | 太好了,又得拖着一具灵柩到处走了。 |
深渊之狼,里奥 | ReplyToSecondaryDefenderArrival | 这地方有太多秘密了。 |
深渊之狼,里奥 | ReplyToSecondaryDefenderArrival | 随便你们吵吧! |
深渊之狼,里奥 | ReplyToSecondaryDefenderArrival | 喔,也太善良了吧。 |
深渊之狼,里奥 | ReplyToSecondaryDefenderArrival | 我的意思是,我知道你为什么想要张新脸了。 |
深渊之狼,里奥 | ReplyToSecondaryDefenderArrival | 或许带它去出出气吧。 |
深渊之狼,里奥 | ReplyToSecondaryDefenderArrival | 不知怎么,我觉得你没在打我。 |
深渊之狼,里奥 | ReplyToSecondaryDefenderArrival | 继续啊。尽管试。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 这防御渐渐变成该死的围城了。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 看来你能用另一之手了。就是那只。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 我们快处理完离开这吧。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 需要将优势导向我们。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 哈库,我知道你很危险,让我们将目标力量用在对的方向上。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 老人,担心被我的征战队扫除吗? |
深渊之狼,里奥 | SecondaryDefenderArrival | 瓦甘,我眼里只有胜利。开始吧。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 看来我是你的队长,古夫! |
深渊之狼,里奥 | SecondaryDefenderArrival | 西拉克,继续挥舞吧。 |
深渊之狼,里奥 | SecondaryDefenderArrival | 冠军驾到!哈,没有欢呼? |
深渊之狼,里奥 | KillPlayer | 对战:里奥。 |
深渊之狼,里奥 | KillPlayer | 我猜它回去工作了。 |
深渊之狼,里奥 | KillPlayer | 不是个死去的好所在,对吧,流放者? |
深渊之狼,里奥 | KillPlayer | 甚至还没用到我有名的单手投掷! |
深渊之狼,里奥 | Escape | 别担心,流放者,这是场不友好的竞赛。 |
深渊之狼,里奥 | Escape | 感谢你的激励,流放者! |
深渊之狼,里奥 | Escape | 好想念它。 |
深渊之狼,里奥 | Defeated | 我怎么能错过该死的牢笼赛? |
深渊之狼,里奥 | Defeated | 呃……太吵闹了。 |
深渊之狼,里奥 | Defeated | 说真的。我心不在此。 |
深渊之狼,里奥 | Defeated | 公平啊。公平的战斗。不坏。 |
深渊之狼,里奥 | Defeated | 拜托,不要再暂停了…… |
深渊之狼,里奥 | Defeated | 用武器比用文字还好…… |
深渊之狼,里奥 | Defeated | 我正在这累积着受损的名誉。 |
深渊之狼,里奥 | Defeated | 这下会很痛,对吧? |
深渊之狼,里奥 | Defeated | 哈!我就知道你会找我回来杀你。 |
深渊之狼,里奥 | Defeated | 我不应该这样跳进去的! |
深渊之狼,里奥 | Defeated | 当然可以选他们,不行吗,里奥? |
深渊之狼,里奥 | OfferBargain | 你本该让他们受到赤炎斗者的待遇才是。要什么就说吧。 |
深渊之狼,里奥 | OfferBargain | 你赢了,真是可喜可贺。只不过辛迪加依然在壮大。想要切中我们的要害?那你就得让我们团结起来。让组织去对付组织!你甚至可以替我挑选队伍。这个挑战你觉得如何? |
深渊之狼,里奥 | OfferBargain | 先别急着下手:我能够拿到说不定对你有用的情报。让我和我的一个伙计联络联络,一起喝两杯。聊聊闲天,话就套出来了。怎么样? |
深渊之狼,里奥 | OfferBargain | 你也看得出来,我的能力有限,这份差事明显不是我的专长。你没必要落井下石。让我去找个替补的差事吧。 |
深渊之狼,里奥 | OfferBargain | 要是说,你先听我说完,要是说先不把我开膛破肚,而是放我走怎么样?我是说,远走高飞。离开辛迪加。你意下如何? |
深渊之狼,里奥 | OfferBargain | 只要待得时间长,你总能打听到不少东西。这些东西,像你这样的人物说不定就用得着。只不过,要是你打算把我大卸八块,那我一句话都不会交待。 |
深渊之狼,里奥 | OfferBargain | 胜者自该享有荣华富贵。真正的财宝。让你披金戴银的那种!有兴趣吗? |
深渊之狼,里奥 | BarginAccepted | 不知道你怎么想,反正我十分期待下一个回合。 |
深渊之狼,里奥 | BarginAccepted | 看来是该进行间谍活动的时候了。 |
深渊之狼,里奥 | BarginAccepted | 下次你若是见到我,我将会焕然一新。 |
深渊之狼,里奥 | BarginAccepted | 不错的选择,流放者。我想我可以走了! |
深渊之狼,里奥 | BarginAccepted | 你是个聪明人,流放者。 |
深渊之狼,里奥 | BarginAccepted | 强者愈强。 |
深渊之狼,里奥 | OfferBetrayal | 在加入教团之前,我就更喜欢主持地下格斗,而不是自己亲自下场。为了赚钱流血一点也不有趣。只须背地里操作几下,我就能让辛迪加里的一个大人物下台,把他的位子留给我。这或许会惹毛他们,但我觉得你好像也不在乎。 |
深渊之狼,里奥 | OfferBetrayal | 在我当竞技场大师的那些日子里,我明白了声望的价值。如果我要在人们的注视下崛起,其他人就必须摔倒。这是我始终秉承的信条。打破我的那些战友们的鼻子,我就能往上爬。这是一场力量的游戏。 |
深渊之狼,里奥 | OfferBetrayal | 害群之马。说得更粗俗一点,就是一粒老鼠屎坏了一锅汤。明白我的意思吗?我始终记得保有随时把别人踢出教团的能力。 |
深渊之狼,里奥 | OfferBetrayal | 如果你想要的是情报,再没有谁比里奥·红鬃更适合你了。我和所有战友都是朋友,了解他们每个人的脾性和战斗策略…只要你能让我少受些罪,这些都是你的。 |
深渊之狼,里奥 | OfferBetrayal | 我也不愿意背叛老伙计,不过瓦甘是个男人,应该能撑得住。再说,这是他欠我的。 |
深渊之狼,里奥 | OfferBetrayal | 听着,我理解你为什么想杀了我。真的。但是普兰德斯!该死的普兰德斯!光是听到这名字就让人…啊啊啊!普兰德斯! |
深渊之狼,里奥 | OfferBetrayal | 像我这样的专家很清楚战斗何时结束,战斗已经结束了。至于西拉克…在他脑子里,战斗从来不会结束。赶紧给那个可怜的家伙一个痛快吧。 |
深渊之狼,里奥 | OfferBetrayal | 我有时也喜欢一点暴力,我们谁不呢?但是要分时间和场合。在卡美利亚那里,就变成了任何时间,任何地点。真让我受不了。 |
深渊之狼,里奥 | OfferBetrayal | 战斗结束了,战士的任务也就完成了。我们回家,照看伤口,为下一场战斗训练。但是爱斯林结束一场战斗以后,哼,一切才刚刚开始。她对尸体做的那些事…我可能令人畏惧,但她才是真的吓人。 |
深渊之狼,里奥 | OfferBetrayal | 竞技场的斗士们都知道,战斗结束后,重要的是尊重。你认为辛迪加里还会有其他人这么想吗? |
深渊之狼,里奥 | OfferExecute | 一直希望我能像战士一样死去。 |
深渊之狼,里奥 | OfferExecute | 看看你让我处于什么状况。唯一让我泄漏勇气的方法就是字面上的意思。 |
深渊之狼,里奥 | OfferExecute | 我会为了团队拿下他。 |
深渊之狼,里奥 | OfferExecute | 我在牢笼的日子结束了。结束我们的冲突,并好好展示它。 |
深渊之狼,里奥 | ReplyToBetrayalAccepted | 就知道你很弱。我就知道。 |
深渊之狼,里奥 | ReplyToBetrayalAccepted | 下次就换你了,老友。 |
深渊之狼,里奥 | ReplyToBetrayalAccepted | 伙伴,去舔自己吧。 |
深渊之狼,里奥 | ReplyToBetrayalAccepted | 好啊,红刃军团。你在我的名单上了。 |
深渊之狼,里奥 | ReplyToBetrayalAccepted | 你真是个混蛋,不是吗。 |
深渊之狼,里奥 | ReplyToBetrayalAccepted | 无论怎样都绝不会有良知,一定很棒。 |
深渊之狼,里奥 | ReplyToBetrayalAccepted | 惹恼一个该死的竞技场斗士真的符合你的最佳利益吗? |
深渊之狼,里奥 | Interrogated | 你说监狱牢房,而我听到了“假期”。 |
深渊之狼,里奥 | Interrogated | 你知道她在里面对我做了什么吗?拜托。拜托不要。 |
深渊之狼,里奥 | Interrogated | 等等,谈场交易如何?上次怎样? |
深渊之狼,里奥 | ReplyToExecution | 只有死亡能将成年狼与幼年狼分离。 |
深渊之狼,里奥 | ReplyToExecution | 若你不这么做,可能就换我动手。 |
深渊之狼,里奥 | SafehouseLeaderDefeated | 畜生。再比一场,如何? |
深渊之狼,里奥 | PrimaryDefenderStartsFight | 卫士,你一定很想念监牢。 |
深渊之狼,里奥 | Escape | 继续啊,懦夫。跑吧。 |
深渊之狼,里奥 | Defeated | 说,不然我会想办法让你说。 |
深渊之狼,里奥 | Interrogated | 在牢笼里我可以打得很好。看看你在里面会变怎样。 |
深渊之狼,里奥 | Defeated | 里奥,结束了。予生者在哪? |
深渊之狼,里奥
人形
行动速度不能调整至低于基础值的 50%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Leo, Wolf of the Pits
幽魂 | N |
---|---|
标签 | betrayal_syndicate_member, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
生命
600%
护甲
+75%
闪避值
+50%
异常状态临界值
600%
抗性
40 40 40 25
伤害
176%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.545 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
BetrayalLeo
Metadata
BetrayalLeo
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
50,383
闪避值
7,109
能量护盾
0
伤害
657
法术伤害
657
命中
290
攻击间隔
1.545
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 526–789
暴击几率: 5%
攻击间隔: 1.545 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalLeoLevitationSlam
攻击
基本伤害: 526–789
暴击几率: 5%
攻击伤害: 37.5%
攻击间隔: 1.545 秒
冷却时间: 4 秒
攻击伤害总降 62.5%
攻击速度总降 25%
active skill area of effect radius +% final [-70]
is area damage [1]
攻击速度总降 25%
active skill area of effect radius +% final [-70]
is area damage [1]
BetrayalLeoCombo1
可触发, 攻击
基本伤害: 526–789
暴击几率: 5%
攻击间隔: 1.545 秒
is area damage [1]
BetrayalLeoCombo2
可触发, 攻击
基本伤害: 526–789
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.545 秒
攻击伤害总增 25%
is area damage [1]
is area damage [1]
BetrayalLeoCombo3
可触发, 攻击
基本伤害: 526–789
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.545 秒
攻击伤害总增 75%
is area damage [1]
is area damage [1]
BetrayalLeoHook
可触发, 攻击
基本伤害: 526–789
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.545 秒
攻击伤害总增 50%
伤害总降 30%
is area damage [1]
伤害总降 30%
is area damage [1]
EmptyActionAttackLeoCombo
攻击
基本伤害: 526–789
暴击几率: 5%
攻击间隔: 1.545 秒
冷却时间: 5 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( Leo_feetShape, Leo_knee_guards1Shape, Leo_knee_guards2Shape );" create_state_Gloves_0 = "ShowMeshSegments( Leo_R_handShape, Leo_R_wrist_guardShape, Leo_elbow_guardsShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Azal's Alacrium create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Tau Poh's Toes create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Lorag's Firestarter create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Elgan's Crossing create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Bu's Green Path create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Leo ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Leo ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Leo ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Leo ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Leo ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Leo ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Leo ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Leo ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Leo ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Leo ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalLeo"] = { name = "Leo, Wolf of the Pits", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.76, damageSpread = 0.2, attackTime = 1.545, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "BetrayalLeoLevitationSlam", "EmptyActionAttackLeoCombo", "WalkEmergeBetrayal", "BetrayalLeoCombo1", "BetrayalLeoCombo2", "BetrayalLeoCombo3", "BetrayalLeoHook", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoLevitationSlam"] = { name = "BetrayalLeoLevitationSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-25, -70, baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackLeoCombo"] = { name = "EmptyActionAttackLeoCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.03, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoCombo1"] = { name = "BetrayalLeoCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, levelRequirement = 10, statInterpolation = {2}, cost = { }, }, [3] = {0, levelRequirement = 60, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoCombo2"] = { name = "BetrayalLeoCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, baseMultiplier = 1.25, levelRequirement = 10, statInterpolation = {2}, cost = { }, }, [3] = {0, baseMultiplier = 1.25, levelRequirement = 60, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoCombo3"] = { name = "BetrayalLeoCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, baseMultiplier = 1.75, levelRequirement = 10, statInterpolation = {2}, cost = { }, }, [3] = {0, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoHook"] = { name = "BetrayalLeoHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [3] = {-30, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
深渊之狼,里奥 Text Audio /173
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.