Dialogue /124
怪物CueDialogue
托拉PrimaryDefenderStartsFight不要让我追捕你。
托拉PrimaryDefenderStartsFight永远不要在野生动物的巢穴里挑衅牠。
托拉PrimaryDefenderStartsFight流放者,别插手。这不关你的事。
托拉PrimaryDefenderStartsFight若你想阻止辛迪加,你要加快脚步了。
托拉PrimaryDefenderStartsFight狩猎开始了!
托拉PrimaryDefenderStartsFight没有比关押野生动物更加残忍了。
托拉PrimaryDefenderStartsFight不要指望我们以前的谈判现在能让你脱身。
托拉PrimaryDefenderStartsFight流放者,你这次不会让我被判辛迪加了。
托拉PrimaryDefenderStartsFight生死轮回不断继续,适者更加坚强。
托拉PrimaryDefenderStartsFight流放者,过去你失败了。未来也还是一样。
托拉PrimaryDefenderStartsFight死亡在更大的循环中喂养生命。
托拉PrimaryDefenderStartsFight泥土渴望与你见面呢。
托拉PrimaryDefenderStartsFight像泥土一样。变成石头吧。
托拉PrimaryDefenderStartsFight我是个天生的射手。
托拉PrimaryDefenderStartsFight像风一样迅速!
托拉SafehouseLeaderIntro母熊会为了保护幼熊而战死。
托拉SecondaryDefenderArrival流放者,这个巢穴是我们的了。
托拉SecondaryDefenderArrival我们不是无助的猎物!
托拉SecondaryDefenderArrival这生死的轮回需要时间结束。
托拉SecondaryDefenderArrival狼群成全结队猎捕事有原因的。
托拉SecondaryDefenderArrival猎捕中!
托拉SecondaryDefenderArrival你应该更清楚,比在奇怪的巢穴徘徊。
托拉SecondaryDefenderArrival艾尔雷恩,我们应该要等你的神,还是我们自己追捕这流放者?
托拉SecondaryDefenderArrival喔,瓦甘,是你……我们要并肩作战吗?
托拉SecondaryDefenderArrival怪物,证明自己。让我们杀了这流放者。
托拉SecondaryDefenderArrival萨恩,让我帮你引诱那如艾兹麦的野蛮。
托拉SecondaryDefenderArrival有些猎物必须用精心设置的陷阱捕获。莱克,你准备好了吗?
托拉SecondaryDefenderArrival让我们杀了这野兽。
托拉SecondaryDefenderArrival这衰弱的巢穴要被根除。
托拉SecondaryDefenderArrival你已经忘记了大自然最重要的一课。保护你的资源!
托拉SecondaryDefenderArrival这个地方没什么是自然的!
托拉SecondaryDefenderArrival有时疯癫的野兽必须被扑杀。
托拉SecondaryDefenderArrival瓦甘,我知道杀了你的原因。
托拉SecondaryDefenderArrival瓦里西,你并非超脱自然秩序。我会提醒你的。
托拉SecondaryDefenderArrival脏东西,大自然拒绝你!
托拉SecondaryDefenderArrival杀戮或许是有目的的。
托拉SecondaryDefenderArrival莱克,喜欢冲突?
托拉SecondaryDefenderArrival所有人都必须放下。
托拉ReplyToSecondaryDefenderArrival这对你来说不会很好。
托拉ReplyToSecondaryDefenderArrival你要入教……还是入土。
托拉ReplyToSecondaryDefenderArrival你正在削弱我们整个组织的成功!
托拉ReplyToSecondaryDefenderArrival我已经为所有人提供了足够多的箭矢。
托拉ReplyToSecondaryDefenderArrival当你屈辱的流着血,记住这是你的选择。
托拉ReplyToSecondaryDefenderArrival真的?你觉得失去肢体的野生动物会发生什么事?
托拉ReplyToSecondaryDefenderArrival瓦甘,小小的安慰。非常小。
托拉ReplyToSecondaryDefenderArrival古夫,我看到你靠近了 -- 我只是不在意。
托拉ReplyToSecondaryDefenderArrival畜生,我是不会让你抓到我的。
托拉ReplyToSecondaryDefenderArrival这个世界早在人类或众神之前就存在了,并且在你化做尘埃后也会继续滋长。
托拉ReplyToSecondaryDefenderArrival那么追捕开始!
托拉ReplyToSecondaryDefenderArrival似乎只有大自然本身才值得信赖。
托拉SecondaryDefenderArrival激怒小伙伴,与头目对决吧。
托拉SecondaryDefenderArrival这场猎捕才刚开始。
托拉SecondaryDefenderArrival我们一定会成功的。
托拉SecondaryDefenderArrival小心。走投无路的野兽是非常危险的。
托拉SecondaryDefenderArrival里奥,准备好用那钩子吧。
托拉SecondaryDefenderArrival瓦甘,照我的话做,我可能就不会会箭插你。
托拉SecondaryDefenderArrival怪物,你没有遵循自然的的法则,但若你想活命的话,就要遵循我的。
托拉SecondaryDefenderArrival萨恩,这次我们试试我的方法。
托拉SecondaryDefenderArrival莱克,这次猎捕我们用你的陷阱。
托拉SecondaryDefenderArrival现在这场猎捕由我主导。
托拉KillPlayer弱者灭亡。这就是人生。
托拉KillPlayer你应该要远离这个。
托拉KillPlayer辛迪加的死亡人数攀升。
托拉KillPlayer成功的猎捕。
托拉Escape就如我所说,只有最适者能生存。
托拉Escape猎人会隐藏他们的踪迹。
托拉Escape就像那只逃离猫的鸟一样,我可以飞。但你不能。
托拉Defeated包围入侵者!
托拉Defeated咒骂你对残骸的欲望。
托拉Defeated这里……大自然……受伤了……
托拉Defeated只有公平……
托拉Defeated牢笼在召唤……
托拉Defeated我们不是野兽……我们可以像之前那样用其他方法解决。
托拉Defeated流放者,你让我的生活越来越复杂了。
托拉Defeated生死循环应该要试常态,而不是特例。
托拉Defeated看来……你被牵扯了……
托拉Defeated我太慢了……
托拉Defeated我不顾一切的扑了过来。
托拉OfferBargain没有一种动物比得上你的凶蛮。你到底想从我这儿得到什么?
托拉OfferBargain有些野兽为了交配,会集中在一起。有些是为了食物,或者取暖。明确人际关系对改善你的生活质量会有怎样的帮助非常关键。你甚至不一定要参与到这些关系中来。你明白我的意思吗?
托拉OfferBargain乌鸦是一种非常有意思的动物,流放者。你知道吗?它们不但会在彼此之间形成个人关系,还会互相学习、记忆和传授情报。要我说,这可是一项非常实用的本领……
托拉OfferBargain只有当环境发生了变化,物种的生存才会受到真正的考验。如果你想杀了我,那就动手吧。如果你考验我的话……那么,我倒是有个提议。
托拉OfferBargain你见识过辛迪加的所作所为,不是吗?他们的行径我只能用“违背自然”来形容。我可不愿意过那种日子。至少现在不愿意。我想我也该迁徙到别的地方去了。
托拉OfferBargain如果没有掌握周边的环境,那么女猎手只有死路一条。我今天并不打算送命,不如我把浑身的本事都教给你怎么样?
托拉OfferBargain物质对我来说都是身外之物。但或许你不这么想?
托拉BarginAccepted呃……人啊!好吧,好吧……
托拉BarginAccepted为了社交技能,干杯。
托拉BarginAccepted适者生存,流放者。适者生存。
托拉BarginAccepted他们永远也找不到我。
托拉BarginAccepted我十分感谢。
托拉BarginAccepted愿你的巢穴闪耀无比。
托拉OfferBetrayal勇敢的头狼带领下的狼群比没有头狼的乌合之众危险得多。我们可以合力推翻这里的头狼,然后让我上台。
托拉OfferBetrayal大自然里弱肉强食,这里也可以一样。
托拉OfferBetrayal我确实握有让某些人彻底被逐出团体的能量。
托拉OfferBetrayal只要不用再次遭受被生命赋予者复活时那种寒冷黑暗的折磨,我愿意告诉你我所知道的一切。
托拉OfferBetrayal哈库过于轻信别人,不适合呆在辛迪加。请让我抢在下手更狠的人之前,给他一个温柔的背叛。
托拉OfferBetrayal我正在犹豫要不要背叛瓦甘的。他知道自己做了什么。
托拉OfferBetrayal瓦里西令我不安。他要做的事情完全违背了自然规律。你我可以达成协议,一同限制他的倒行逆施。
托拉OfferBetrayal野蛮的西拉克应该在背上中几箭。如果你还有任何理智,就会明白能对女人,还有男人,做出那种事情的人是不会有朋友的。
托拉OfferBetrayal卡美利亚比我见过的任何野兽都更暴力、更低劣。他的杀戮不是为了生存,而是为了娱乐。即使对方已经死去,他也不放过他们。如果你心中还有一丝正义,求求你,帮我除掉他吧。
托拉OfferBetrayal这是一个适者生存的世界,在辛迪加中尤其如此。我说的不是蛮力,而是整个瓦尔克拉斯正在进行的一场危险的猫鼠游戏。你是猫,还是鼠呢?
托拉OfferExecute死亡是生命中很自然的一部分。我已经很安宁了。
托拉OfferExecute在我的首领面前,我可以毫不畏惧。
托拉OfferExecute在我的兄弟面前,我只能勇敢。
托拉OfferExecute别再关我了!我宁愿一死。
托拉ReplyToBetrayalAccepted野兽在匮乏时期会反目成仇。
托拉ReplyToBetrayalAccepted卡鲁,至少我的道路是真实的,不像你看不见的“路”。
托拉ReplyToBetrayalAccepted古夫,那是什么?你打算邀请我约会吗?
托拉ReplyToBetrayalAccepted优胜劣汰可能是正确的 -- 我们中的哪一个最终会淹没对方呢,萨恩?
托拉ReplyToBetrayalAccepted卡美利亚,我有更好的想法。不如你离开且永远不要回来了?
托拉ReplyToBetrayalAccepted爱斯林,你证明了大自然有时候会出错。
托拉ReplyToBetrayalAccepted都是循环的一部分。今日你崛起而我殒落,但明日可就不一样了。
托拉Interrogated只有你相信牢笼内的人永远不会逃跑并找你复仇,才会觉得你的羁押很有自信……
托拉Interrogated你真是个残暴的野兽。
托拉Interrogated当谈判不再足够时,你终究会显露你的本色。
托拉ReplyToExecution暴力是自然法则中的一环。
托拉ReplyToExecution流放者,你什么都没做成。死亡对于辛迪加是毫无意义的。
托拉ReplyToExecution有时暴力是唯一方法。
托拉SafehouseLeaderDefeated崛起吧。若果必定殒落,透过提升你的潜能来尊重自然法则吧。
托拉PrimaryDefenderStartsFight致命且迅速,就像是狂暴又美丽的野兽。
托拉Escape流放者,我很抱歉,我分心了……
托拉Defeated托拉,你逼我们走这条路的。
托拉BarginAccepted很高兴我们能够互相理解。
托拉Interrogated这只很难驯服。
托拉
人形
行动速度不能调整至低于基础值的 50%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Tora
幽魂N
标签betrayal_syndicate_member, 施法, chaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, not_str, puncturing_weapon, ranged, red_blood
生命
600%
闪避值
+100%
异常状态临界值
600%
抗性
40 40 40 25
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 75
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
BetrayalTora
Metadata
BetrayalTora
等级
68
生命
38,600
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MeleeTora
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
将物理伤害的 20% 转化为混沌伤害
攻击速度总增 33%
arrow projectile variation [4]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalRainOfSpores
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 伤害, 混沌, 持续时间, DoT, ProjectileNumber, 混沌, 可触发, 雨
毒雨
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 6 秒
向天空发射箭矢,化作箭雨落向目标区域,击中敌人造成伤害,并在落地时产生孢囊。每个孢囊都会对周围的敌人造成持续混沌伤害,并减慢它们的移动速度。孢囊持续一段时间后爆炸,造成范围伤害。
每秒造成 254.2 基础混沌伤害
基础持续时间为 1
额外获得 8 个箭矢
将物理伤害的 20% 转化为混沌伤害
投射物伤害的词缀效果同样套用于持续伤害
攻击速度总降 43%
每个孢囊可使周围的敌人速度降低 10%,最多 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
BetrayalToraScourgeArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
投射物贯穿所有目标
伤害总增 50%
将物理伤害的 20% 转化为混沌伤害
攻击速度总降 50%
击中时使其中毒
中毒持续时间延长 200%
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [100]
visual hit effect chaos is green [1]
EmptyActionAttackToraFlip
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackToraSnipe
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackToraButterfly
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeceleratingProjectileTora
法术, 投射物, 可触发
施放间隔: 1 秒
攻击伤害总增 25%
将物理伤害的 20% 转化为混沌伤害
击中时使其中毒
base is projectile [1]
decelerating projectile speed variation +% [150]
number of projectiles override [1]
visual hit effect chaos is green [1]
DeceleratingProjectileToraExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 284.3 - 426.4 物理伤害
将物理伤害的 20% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
BetrayalToraDashArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 1.995 秒
你的击中不能眩晕敌人
投射物贯穿所有目标
攻击伤害总降 40%
将物理伤害的 20% 转化为混沌伤害
攻击速度总降 50%
base is projectile [1]
monster projectile variation [47]
number of projectiles override [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Animated
{
	on_event_anim_show = "AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao, R_Weapon );"
	on_event_anim_hide = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
}

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( straw_base_bootsShape, feetShape );"
	create_state_Gloves_0 = "ShowMeshSegments( straw_alpha_cuffsShape, straw_base_cuffsShape, handsShape );"
	create_state_Back_0 = "ShowMeshSegments( quiver_meshShape, quiver_ropeShape, arrow_1_arrowShape, arrow_1_fletchingShape, arrow_2_arrowShape, arrow_2_fletchingShape, arrow_3_arrowShape, arrow_3_fletchingShape );"

	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Tora );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Tora );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Tora );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Tora );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Tora );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Tora );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Tora );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Tora );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Tora );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Tora );
	"

	on_state_shackles_1 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
	create_state_shackles_1 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
	create_state_shackles_2 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
	create_state_shackles_3 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
}

Animated
{
	on_event_fadeout_for_bargain_01 =
	"
		Delay( 1.75, { DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalTora"] = {
    name = "Tora",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 75,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeTora",
        "BetrayalToraScourgeArrow",
        "BetrayalToraDashArrow",
        "DeceleratingProjectileToraExplode",
        "EmptyActionAttackToraFlip",
        "EmptyActionAttackToraSnipe",
        "EmptyActionAttackToraButterfly",
        "WalkEmergeBetrayal",
        "DeceleratingProjectileTora",
        "BetrayalRainOfSpores",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeTora"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {4, 33, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalToraScourgeArrow"] = {
    name = "BetrayalToraScourgeArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "skill_visual_scale_+%",
        "active_skill_damage_+%_final",
        "base_poison_duration_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "global_poison_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {44, 20, -50, 100, 50, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalToraDashArrow"] = {
    name = "BetrayalToraDashArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "cannot_stun",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {47, 20, -50, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileToraExplode"] = {
    name = "DeceleratingProjectileToraExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackToraFlip"] = {
    name = "EmptyActionAttackToraFlip",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackToraSnipe"] = {
    name = "EmptyActionAttackToraSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackToraButterfly"] = {
    name = "EmptyActionAttackToraButterfly",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileTora"] = {
    name = "DeceleratingProjectileTora",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "decelerating_projectile_speed_variation_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_projectiles_override",
        "base_is_projectile",
        "global_poison_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {150, 20, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRainOfSpores"] = {
    name = "Toxic Rain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Damage] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "number_of_additional_arrows",
        "skill_physical_damage_%_to_convert_to_chaos",
        "rain_of_spores_vines_movement_speed_+%_final",
        "minimum_rain_of_spores_movement_speed_+%_final_cap",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -43, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
行动速度不能调整至低于基础值的 50%
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • Edit

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