Dialogue /121
怪物 | Cue | Dialogue |
---|---|---|
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 你现在面对的是布琳洛特中最强和最难缠的混蛋! |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 哎!你!现!在!离!开! |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 蠢蛋,快离开这。 |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 哎古夫,拖延那个混蛋。 |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 没有不尊重,但你现在必须死。首领的命令。 |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 只要我还活着,你就不能把我送回黑暗。 |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 真糟糕。我击败最好的你了? |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 上次你让我做的事情,让我得到适当的鞭打。流放者,为此我的目标是捣乱。 |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 我可能会死,但这是安慰奖吗。快做好准备。 |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 我打败过你,而你现在又想来尝苦头?真是个受虐狂! |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 我无人能挡啦! |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 要把我的盾牌塞到你的背后! |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 试着面对古夫的石化凝视吧! |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 我要用西拉克的方式欢迎你! |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 我们布琳洛特都诞生于风暴中。 |
古夫·“小个子”·格伦 | SafehouseLeaderIntro | 只要我还统御这里。蠢蛋,就不能让你走更远。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 这就像庞蒂姆里的废物一样,我已经可以感受到它了。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 这货物移动就像是……喝醉的树懒!我要跳上车了! |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 什么鬼东西闯进这里?!快清理它! |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 滚开,你这蠢货。古夫会处理好! |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 我好无聊,海盗不会处里无聊。开始破坏吧! |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 老板,古夫要加入你。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 需要帮忙?你一定需要。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 好吧!让我们打碎些骨头吧,你这怪胎。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 你当然需要我的帮忙,你这愚蠢的傻子。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 喔,你需要大个子帮忙对吧,小姐? |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 哎哎!你的头目到了。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 所以你那个大怪异的面具没有吓跑他们吗?真令人惊讶啊。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 这里的工作需要帮忙。抱歉啦。我有目标了。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 我告诉过你,这天会到来,你是一个疣猪面的小丑!喔,你好阿,流放者。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 相信我,有人正在挨打! |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 在混合物中添加个恐怖嗜血的布琳洛特! |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 托拉,花费所有时间来调查那片土地,但真正的威胁却是来自海上! |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 喔,杨纳斯,我从没对你那么生气。这不是真对你。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 萨恩,欧甘永远不会想念你。而我也不会。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 说出你的祈祷啊,你这满身硫磺味的蠢猪。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 你没有想到会这样,对吧?你这傲慢的贱人? |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 古夫在这玩得很好,打爆你! |
古夫·“小个子”·格伦 | ReplyToSecondaryDefenderArrival | 哇,流放者,他的屁股在窗户外面。他们也太疯了。 |
古夫·“小个子”·格伦 | ReplyToSecondaryDefenderArrival | 滚开,砍了你的头! |
古夫·“小个子”·格伦 | ReplyToSecondaryDefenderArrival | 辛迪加需要完成这件事,而你会搞砸这一切! |
古夫·“小个子”·格伦 | ReplyToSecondaryDefenderArrival | 喔,好吧,你知道他们怎么说:一天一蠢蛋、胜利远离我。 |
古夫·“小个子”·格伦 | ReplyToSecondaryDefenderArrival | 嗯哼。瓦甘。 |
古夫·“小个子”·格伦 | ReplyToSecondaryDefenderArrival | 那么你将要锚一样……下沉。 |
古夫·“小个子”·格伦 | ReplyToSecondaryDefenderArrival | 哇!那你就跟纵火狂人一样厉害呢。不过我还是要扒下你的皮。 |
古夫·“小个子”·格伦 | ReplyToSecondaryDefenderArrival | 喔,而我找到个把你拖下来陪我的方法了,你这该死的蠢蛋。 |
古夫·“小个子”·格伦 | ReplyToSecondaryDefenderArrival | 哈,为什么你要选古夫? |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 这是厄运的第二拳! |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 现在我们一定会完成工作的。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 噢,现在快点,老板到了! |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 这个现在确定抓到了。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 我命令谁?哈 库!就是你! |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 哎,杨纳斯,猜猜看?我现在是脑板了! |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 哈哈!布琳洛特指挥着红刃军团。就是今天。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 别开枪,但我确实很喜欢在哑风军团作威作福。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 莱克,若你在这搞砸了,你就要让我我看看面具下是什么。 |
古夫·“小个子”·格伦 | SecondaryDefenderArrival | 对朋友来说我是古夫,对其他人呢,就是船长! |
古夫·“小个子”·格伦 | KillPlayer | 感谢老天……我是说,终于完全控制住了。 |
古夫·“小个子”·格伦 | KillPlayer | 布琳洛特的财产就是布琳洛特的财产! |
古夫·“小个子”·格伦 | KillPlayer | 噢,不是个摔倒的好地方。我知道我不想在这里休息。 |
古夫·“小个子”·格伦 | KillPlayer | 从来没有怀疑……一秒钟……我能做到! |
古夫·“小个子”·格伦 | Escape | 好吧,这对古夫相当不错。 |
古夫·“小个子”·格伦 | Escape | 古夫格林首领再次逃跑! |
古夫·“小个子”·格伦 | Escape | 哈哈哈哈哈!太好了! |
古夫·“小个子”·格伦 | Defeated | 喔~喔,我的肾…… |
古夫·“小个子”·格伦 | Defeated | 我的脾脏,我可怜的脾脏! |
古夫·“小个子”·格伦 | Defeated | 呀,你顶到我的肺了…… |
古夫·“小个子”·格伦 | Defeated | 哇!啊啊啊哇!你打到我眼球了!流放者,为什么是眼球? |
古夫·“小个子”·格伦 | Defeated | 不要回到箱子?啊。 |
古夫·“小个子”·格伦 | Defeated | 看来比起斗士,我更适合做商人。 |
古夫·“小个子”·格伦 | Defeated | 你想让我再次变成叛徒吗?因为我 -- 因为我还是会的。 |
古夫·“小个子”·格伦 | Defeated | 我的脑袋真得很不要命! |
古夫·“小个子”·格伦 | Defeated | 嗯,看起来真像我们!前和后、后和前。 |
古夫·“小个子”·格伦 | Defeated | 我不应该像那像跳进去。唉……没想清楚。 |
古夫·“小个子”·格伦 | Defeated | 嗯,这就是我探听到的事情! |
古夫·“小个子”·格伦 | OfferBargain | 哇哦哈哈哦,哈哈哦,哦!不,不。不,我什么都听你的。 |
古夫·“小个子”·格伦 | OfferBargain | 让我找个蠢材来干这份差事。这招海盗以前常使。挑最好对付的一班哨下手,活儿要容易得多。你觉得怎么样? |
古夫·“小个子”·格伦 | OfferBargain | 瞧,我可以交朋友,打听消息,没错。谁不喜欢我格夫呢。你能拿到情报,我也能活命。没错。你觉得怎么样? |
古夫·“小个子”·格伦 | OfferBargain | 你瞧,这份工作我真的不擅长。不如你放我一条生路,我动用关系,找别人来替我的位子。对,对,到时候你就可以见机行事…… |
古夫·“小个子”·格伦 | OfferBargain | 行!我不干了!我退出!对。我受够了!这要命的辛迪加尽是些……榆木脑袋。让我走,流放者! |
古夫·“小个子”·格伦 | OfferBargain | 我可不蠢。不过有的时候,开口总比送命要强。对吧?给老格夫一个动嘴皮子的机会,我保证给你透露不少消息。 |
古夫·“小个子”·格伦 | OfferBargain | 朋友,要是你能睁一只眼闭一只眼,我这儿倒是有份财宝…… |
古夫·“小个子”·格伦 | BarginAccepted | 选得好,流放者。没错。你一定不会后悔。 |
古夫·“小个子”·格伦 | BarginAccepted | 包在我身上! |
古夫·“小个子”·格伦 | BarginAccepted | 下次你见到我,我一定会焕然一新。 |
古夫·“小个子”·格伦 | BarginAccepted | 我们就此分别,朋友。呃,改日再见! |
古夫·“小个子”·格伦 | BarginAccepted | 这不就对了吗。大家讲道理嘛。现在咱们来谈谈。 |
古夫·“小个子”·格伦 | BarginAccepted | 发光的那可都是金子…… |
古夫·“小个子”·格伦 | OfferBetrayal | 我的上司处境很危险,随时可能发生叛乱。如果你饶了我,我也许能想办法除掉他们。成交吗? |
古夫·“小个子”·格伦 | OfferBetrayal | 我随便转转眼珠,就能把我的同伴们全都赶走,怎么样?值得留我一命,对吧?对吧? |
古夫·“小个子”·格伦 | OfferBetrayal | 你想不想把我的某个同伴彻底赶出辛迪加?这需要撒个弥天大谎,但是我总能圆上的。只要你不砍我的头! |
古夫·“小个子”·格伦 | OfferBetrayal | 他们都叫我大嘴巴,这可不是白说的。我收集了这里所有人的八卦和把柄。只不过…只不过需要一个继续八卦的机会。 |
古夫·“小个子”·格伦 | OfferBetrayal | 托拉总是忙着担心那些该死的树啊虫子啊老鼠啊,根本看不到其他人都在努力推着辛迪加往前走。让我们给托拉找一些真正值得担心的东西吧! |
古夫·“小个子”·格伦 | OfferBetrayal | 尤尔金是个杀人犯,或者雇佣杀手。比我坏多了。如果你惩罚我而放过他,那就比我背上的藤壶还要蠢了! |
古夫·“小个子”·格伦 | OfferBetrayal | 行了!永远不能信任红刃,我总这么说。而且我一直是真心的。 |
古夫·“小个子”·格伦 | OfferBetrayal | 信任哑风,不知什么时候就会挨上一刀。这可是亲身经验。 |
古夫·“小个子”·格伦 | OfferBetrayal | 我喜欢马洛尼,别误会,但是你见过那种一看就图谋不轨的人吧?总让我紧张兮兮的,真的。都睡不着觉!真的连想都不愿意再想了。 |
古夫·“小个子”·格伦 | OfferBetrayal | 你知道的,我不是那个意思!你想要的也不是我,对吧? |
古夫·“小个子”·格伦 | OfferExecute | 下手呀,你这个混账。 |
古夫·“小个子”·格伦 | OfferExecute | 看好了,我为辛迪加献上我的生命。 |
古夫·“小个子”·格伦 | OfferExecute | 我要抢先你一步,看好了! |
古夫·“小个子”·格伦 | OfferExecute | 要我再次体验你的酷刑?我选择死亡! |
古夫·“小个子”·格伦 | ReplyToBetrayalAccepted | 呃,这对我的前景不是很乐观。 |
古夫·“小个子”·格伦 | ReplyToBetrayalAccepted | 想踢我的屁股吗,瓦甘,还是想让我弯下去? |
古夫·“小个子”·格伦 | ReplyToBetrayalAccepted | 相信我杨纳斯,没人想对你的屁股怎么样。 |
古夫·“小个子”·格伦 | ReplyToBetrayalAccepted | 你知道我怎么想的吗?我觉得他也可以把我弄成一个围篱。 |
古夫·“小个子”·格伦 | ReplyToBetrayalAccepted | 省省吧白痴,煽动叛乱这套对我没用! |
古夫·“小个子”·格伦 | ReplyToBetrayalAccepted | 哈,搞砸了吧!哑风军团! |
古夫·“小个子”·格伦 | ReplyToBetrayalAccepted | 为什么我每次都抽到下下签! |
古夫·“小个子”·格伦 | Interrogated | 我会说的,但你要先把我灌醉! |
古夫·“小个子”·格伦 | Interrogated | 不要再把我关起来了! |
古夫·“小个子”·格伦 | Interrogated | 等下!等一下!我们不是好好的吗?我们的交易呢? |
古夫·“小个子”·格伦 | ReplyToExecution | 呃~真是不美丽,真的不是很美。 |
古夫·“小个子”·格伦 | ReplyToExecution | 呀!那是我的好朋友! |
古夫·“小个子”·格伦 | ReplyToExecution | 好吧,其实也没很在意。 |
古夫·“小个子”·格伦 | SafehouseLeaderDefeated | 喔!吼吼~古夫做到啦。 |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 布琳洛特!死路一条! |
古夫·“小个子”·格伦 | PrimaryDefenderStartsFight | 你们这些布琳洛特人真的跟传闻说的一样笨呢。 |
古夫·“小个子”·格伦 | Defeated | 欢乐时光结束了,布琳洛特! |
古夫·“小个子”·格伦 | BarginAccepted | 说话算话,不然要你的脑袋。 |
古夫·“小个子”·格伦 | Interrogated | 知道你现在要去哪吗?我相信你知道那是个监狱。 |
古夫·“小个子”·格伦
人形
行动速度不能调整至低于基础值的 50%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Guff "Tiny" Grenn
幽魂 | N |
---|---|
标签 | betrayal_guff, betrayal_syndicate_member, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon |
生命
600%
生命转为护盾
50%
护甲
+100%
闪避值
+50%
异常状态临界值
600%
抗性
40 40 40 25
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.545 秒
伤害分布
±20%
经验值
200%
Model Size
113%
类型
BetrayalGrenn
Metadata
BetrayalGrenn
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
57,580
闪避值
7,109
能量护盾
3,064
伤害
523
法术伤害
523
命中
290
攻击间隔
1.545
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackGrennCombo1
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
冷却时间: 12 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackGrennCombo2
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
冷却时间: 12 秒
攻击速度总降 25%
main hand base maximum attack distance [60]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [60]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GrennThrownShieldProjectile
攻击, 范围攻击, 投射物, 玩家投射物, SingleMainProjectile, 物理
灵盾投掷
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
冷却时间: 7 秒
使用念能力复制副手上的盾并且掷出,根据盾的防御属性造成副手伤害。该投射物无法穿透敌人,当击中敌人时,该投射物会碎裂,制造出射向各方的小的碎片投射物。影响投射物数量的词缀会增加碎片的数量,但不会增加投掷盾的数量。
投射物贯穿所有目标
base is projectile [1]
thrown shield num additional projectiles [5]
base is projectile [1]
thrown shield num additional projectiles [5]
BetrayalGrennDashBolt
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
is area damage [1]
BetrayalGrennDashMove
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
is area damage [1]
BetrayalGrennDashEnd
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
is area damage [1]
BetrayalGrennCombo1
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
is area damage [1]
BetrayalGrennCombo2
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
is area damage [1]
BetrayalGrennCombo3
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.545 秒
is area damage [1]
BetrayalGrennMoveDaemon
法术可重复, 可触发
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "large=1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Actor { on_event_bolt_for_EmptyActionAttack2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Grenn/Dash_combo/epk/bolted/bolted.epk );" on_end_EmptyActionAttack2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Grenn/Dash_combo/epk/bolted/bolted.epk );" } StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( glovesShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Grenn ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Grenn ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Grenn ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Grenn ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Grenn ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Grenn ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Grenn ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Grenn ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Grenn ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Grenn ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Grenn/Throw_shield/impact/impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalGrenn"] = { name = "Guff "Tiny" Grenn", life = 6, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.545, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "GrennThrownShieldProjectile", "EmptyActionAttackGrennCombo1", "EmptyActionAttackGrennCombo2", "BetrayalGrennMoveDaemon", "WalkEmergeBetrayal", "BetrayalGrennDashBolt", "BetrayalGrennDashMove", "BetrayalGrennDashEnd", "BetrayalGrennCombo1", "BetrayalGrennCombo2", "BetrayalGrennCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GrennThrownShieldProjectile"] = { name = "Spectral Shield Throw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackGrennCombo1"] = { name = "EmptyActionAttackGrennCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackGrennCombo2"] = { name = "EmptyActionAttackGrennCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennMoveDaemon"] = { name = "BetrayalGrennMoveDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennDashBolt"] = { name = "BetrayalGrennDashBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennDashMove"] = { name = "BetrayalGrennDashMove", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennDashEnd"] = { name = "BetrayalGrennDashEnd", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennCombo1"] = { name = "BetrayalGrennCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennCombo2"] = { name = "BetrayalGrennCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennCombo3"] = { name = "BetrayalGrennCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |