Dialogue /121
怪物 | Cue | Dialogue |
---|---|---|
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 你現在面對的是布琳洛特中最強和最難纏的混蛋! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 欸!你!現!在!離!開! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 蠢蛋,快離開這。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 欸哥夫,拖延那個渾蛋。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 沒有不尊重,但你現在必須死。首領的命令。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 只要我還活著,你就不能把我送回黑暗。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 真糟糕。我擊敗最好的你了? |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 上次你讓我做的事情,讓我得到適當的鞭打。流亡者,為此我的目標是搗亂。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 我可能會死,但這是安慰獎嗎。快做好準備。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 我打敗過你,而你現在又想來嚐苦頭?真是個受虐狂! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 我無人能擋啦! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 要把我的盾牌塞到你的背後! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 試著面對哥夫格林的石化凝視吧! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 我要用西拉克式歡迎你! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 我們布琳洛特都誕生於風暴中。 |
哥夫.泰尼.格林 | SafehouseLeaderIntro | 只要我還統御這裡。蠢蛋,就不能讓你走更遠。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 這就像龐狄恩裡的廢物一樣,我已經可以感受到它了。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 這貨物移動就像是…喝醉的樹懶!我要跳上車了! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 什麼鬼東西闖進這裡?!快清理它! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 滾開,你這蠢貨。哥夫會處理好! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 我好無聊,海盜不會處裡無聊。開始破壞吧! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 老闆,哥夫要加入你。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 需要幫忙?你一定需要。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 好吧!讓我們打碎些骨頭吧,你這怪胎。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 你當然需要我的幫忙,你這愚蠢的傻子。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 喔,你需要大個子幫忙對吧,小姐? |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 欸欸!你的頭目到了。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 所以你那個大怪異的面具沒有嚇跑他們嗎?真他媽驚訝啊。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 這裡的工作需要幫忙。抱歉啦。我有目標了。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 我告訴過你,這天會到來,你是一個疣豬面的小丑!喔,你好阿,流亡者。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 相信我,有人正在挨打! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 在混合物中添加個恐怖嗜血的布琳洛特! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 托菈,花費所有時間來調查那片土地,但真正的威脅卻是來自海上! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 喔,傑納斯,我從沒對你那麼生氣。這不是真對你。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 領主,奧格姆永遠不會想念你。而我也不會。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 說出你的祈禱啊,你這滿身硫磺味狗屎。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 你沒有想到會這樣,對吧?你這傲慢的婊子? |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 哥夫在這玩得很好,打爆你! |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 哇,流亡者,他的屁股在窗戶外面。他們也太瘋了。 |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 滾開,砍了你的頭! |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 密教需要完成這件事,而你會搞砸這一切! |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 喔,好吧,你知道他們怎麼說:一天一蠢蛋、勝利遠離我。 |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 嗯哼。瓦甘。 |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 那麼你將要錨一樣…下沉。 |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 哇!那你就跟縱火狂人一樣厲害呢。不過我還是要扒下你的皮。 |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 喔,而我找到個把你拖下來陪我的方法了,你這該死的蠢蛋。 |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 蛤,為什麼你要選哥夫? |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 這是厄運的第二拳! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 現在我們一定會完成工作的。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 噢,現在快點,老闆到了! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 這個現在確定抓到了。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 我命令誰?哈 庫!就是你! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 欸,傑納斯,猜猜看?我現在是腦闆了! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 哈哈!布琳洛特指揮著紅刃。就是今天。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 別開槍,但我確實很喜歡在啞風作威作福。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 萊可,若你在這搞砸了,你就要讓我我看看面具下是什麼。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 對朋友來說我是哥夫,對其他人呢,就是船長! |
哥夫.泰尼.格林 | KillPlayer | 感謝老天…我是說,終於完全控制住了。 |
哥夫.泰尼.格林 | KillPlayer | 布琳洛特的財產就是布琳洛特的財產! |
哥夫.泰尼.格林 | KillPlayer | 噢,不是個摔倒的好地方。我知道我不想在這裡休息。 |
哥夫.泰尼.格林 | KillPlayer | 從來沒有懷疑...一秒鐘...我能做到! |
哥夫.泰尼.格林 | Escape | 好吧,這對哥夫相當不錯。 |
哥夫.泰尼.格林 | Escape | 哥夫格林首領再次逃跑! |
哥夫.泰尼.格林 | Escape | 哈哈哈哈哈!太好了! |
哥夫.泰尼.格林 | Defeated | 喔~喔,我的腎… |
哥夫.泰尼.格林 | Defeated | 我的脾臟,我可憐的脾臟! |
哥夫.泰尼.格林 | Defeated | 拗,你頂到我的肺了… |
哥夫.泰尼.格林 | Defeated | 哇!啊啊啊哇!你打到我眼球了!流亡者,為什麼是眼球? |
哥夫.泰尼.格林 | Defeated | 不要回到箱子?啊。 |
哥夫.泰尼.格林 | Defeated | 看來比起鬥士,我更適合做商人。 |
哥夫.泰尼.格林 | Defeated | 你想讓我再次變成叛徒嗎?因為我 -- 因為我還是會的。 |
哥夫.泰尼.格林 | Defeated | 我的腦袋真得很不要命! |
哥夫.泰尼.格林 | Defeated | 嗯,看起來真像我們!前和後、後和前。 |
哥夫.泰尼.格林 | Defeated | 我不應該像那像跳進去。唉…沒想清楚。 |
哥夫.泰尼.格林 | Defeated | 嗯,這就是我探聽到的事情! |
哥夫.泰尼.格林 | OfferBargain | 哦哦哦哈哇阿阿,不!我準備好照你說的做。 |
哥夫.泰尼.格林 | OfferBargain | 讓我找個笨蛋來加入做這個工作。是個老海盜手段。在有笨蛋站崗的時候攻擊他們。很簡單,對吧? |
哥夫.泰尼.格林 | OfferBargain | 我擅長交朋友,打聽消息。沒有人不喜歡老哥夫!你能獲得情報,而我可以繼續活下去,怎麼樣? |
哥夫.泰尼.格林 | OfferBargain | 我真拿這工作沒轍。不然這樣吧,你放過我,我就用我的魅力幫你拉攏其他人?這樣你就能為了自己的目的重新整頓... |
哥夫.泰尼.格林 | OfferBargain | 我受夠了!這整個密教充滿了腦死的笨蛋。流亡者,讓我走! |
哥夫.泰尼.格林 | OfferBargain | 我可不是白痴,但有時候講講話總比死去來的好,給個機會聽聽我說,你一定會學到些甚麼的。 |
哥夫.泰尼.格林 | OfferBargain | 你知道嗎,我的朋友,我有很多寫上了你的名字的寶物。如果你願意睜一隻眼閉一隻眼的話。 |
哥夫.泰尼.格林 | BarginAccepted | 很好的選擇,你不會後悔的。 |
哥夫.泰尼.格林 | BarginAccepted | 我在工作! |
哥夫.泰尼.格林 | BarginAccepted | 下次見到我的時候,我將改頭換面。 |
哥夫.泰尼.格林 | BarginAccepted | 永別了,朋友 -- 嗯,至少到下次前! |
哥夫.泰尼.格林 | BarginAccepted | 這裡,嗯?這就是我希望的感覺。現在我們來談談。 |
哥夫.泰尼.格林 | BarginAccepted | 那些閃爍的是黃金… |
哥夫.泰尼.格林 | OfferBetrayal | 我的領導目前處於弱勢,面臨著兵變。如果你給予我慈悲,我將會設法廢除他們,行? |
哥夫.泰尼.格林 | OfferBetrayal | 如果我告訴你我可以神奇的讓我的夥伴們都遭到降級呢?是不是值得讓我活著?是吧?對吧? |
哥夫.泰尼.格林 | OfferBetrayal | 你不是想把我的一位夥伴完全踢出密教嗎?只要你不把我的頭給砍了,我能編造一個很大的謊言,而且我還會逍遙法外。 |
哥夫.泰尼.格林 | OfferBetrayal | 他們說我很八卦可不是說假的,這裡每個人的八卦我都略知一二,你只要給我時間說話就行。 |
哥夫.泰尼.格林 | OfferBetrayal | 托拉忙著擔心那些該死的樹木、蠕蟲、老鼠,她甚至沒看到我們其他人拼死拼活為了推動密教向前發展。看來我們該給托拉一些她真的需要擔心的事情了! |
哥夫.泰尼.格林 | OfferBetrayal | 喬根就是兇手,不然他就是雇用了一位殺手。他的手段比我來的差。如果你懲罰我而不是他,那麼你就比我背上長的藤壺更笨。 |
哥夫.泰尼.格林 | OfferBetrayal | 好!我總是說永遠不能相信紅刃,我是認真的。 |
哥夫.泰尼.格林 | OfferBetrayal | 以我過去的經驗來說,相信啞風的人只會讓你背後被捅一刀。 |
哥夫.泰尼.格林 | OfferBetrayal | 雖然我蠻喜歡馬洛尼的,但也別誤會我的意思,不知道你有沒有遇過一種朋友,感覺上他無時無刻都隱藏著些甚麼?令人起雞皮疙瘩,睡不著覺!真不想去思考這些事情。 |
哥夫.泰尼.格林 | OfferBetrayal | 唉,你知道我不是針對你的吧!你的目標也不是我,對吧? |
哥夫.泰尼.格林 | OfferExecute | 下手呀,你這個混帳。 |
哥夫.泰尼.格林 | OfferExecute | 看好了,我為密教獻上我的生命。 |
哥夫.泰尼.格林 | OfferExecute | 我要搶先你一步,看好了! |
哥夫.泰尼.格林 | OfferExecute | 要我再次體驗你的酷刑?我選擇死亡! |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 呃,這對我的前景不是很樂觀。 |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 想踢我的屁股嗎,瓦甘,還是想讓我彎下去? |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 相信我傑尼斯,沒人想對你的屁股怎麼樣。 |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 你知道我怎麼想的嗎?我覺得他也可以把我弄成一個圍籬。 |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 省省吧白痴,煽動叛亂這套對我沒用! |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 哈,搞砸了吧!啞風! |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 為什麼我每次都抽到下下籤! |
哥夫.泰尼.格林 | Interrogated | 我會說的,但你要先把我灌醉! |
哥夫.泰尼.格林 | Interrogated | 不要再把我關起來了! |
哥夫.泰尼.格林 | Interrogated | 等下!等一下!我們不是好好的嗎?我們的交易呢? |
哥夫.泰尼.格林 | ReplyToExecution | 呃~真是不美麗,真的不是很美。 |
哥夫.泰尼.格林 | ReplyToExecution | 呀!那是我的好朋友! |
哥夫.泰尼.格林 | ReplyToExecution | 好吧,其實也沒很在意。 |
哥夫.泰尼.格林 | SafehouseLeaderDefeated | 喔!吼吼~哥夫做到啦。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 布琳洛特!死路一條! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 你們這些布琳洛特人真的跟傳聞說的一樣笨呢。 |
哥夫.泰尼.格林 | Defeated | 歡樂時光結束了,布琳洛特! |
哥夫.泰尼.格林 | BarginAccepted | 守信,否則你將守不住你的命! |
哥夫.泰尼.格林 | Interrogated | 知道你現在要去哪嗎?我相信你知道那是個監獄。 |
哥夫.泰尼.格林
人形
行動速度不能被調整至低於 50% 基礎值
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Guff "Tiny" Grenn
幽魂 | N |
---|---|
標籤 | betrayal_guff, betrayal_syndicate_member, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon |
生命
600%
生命轉為護盾
50%
護甲
+100%
閃避
+50%
異常狀態臨界值
600%
抗性
40
40
40
25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.545 秒
傷害分佈
±20%
經驗值
200%
Model Size
113%
類型
BetrayalGrenn
Metadata
BetrayalGrenn
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
523
法術傷害
523
命中
0
攻擊間隔
1.545
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackGrennCombo1
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 12 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackGrennCombo2
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 12 秒
25% 更少攻擊速度
main hand base maximum attack distance [60]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [60]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GrennThrownShieldProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物, SingleMainProjectile, 物理
盾靈投擲
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 7 秒
使用念能力複製你的盾牌並當做投射物,但無法穿透,造成副手增強盾牌防禦傷害。當它碰觸到東西時會粉碎,並對各個方向發射小碎片投射物。有額外投射物的詞綴會增加碎片數量,而不是盾牌。
投射物穿透全部目標
base is projectile [1]
thrown shield num additional projectiles [5]
base is projectile [1]
thrown shield num additional projectiles [5]
BetrayalGrennDashBolt
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalGrennDashMove
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalGrennDashEnd
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalGrennCombo1
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalGrennCombo2
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalGrennCombo3
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalGrennMoveDaemon
法術可重複, 可觸發
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "large=1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Actor { on_event_bolt_for_EmptyActionAttack2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Grenn/Dash_combo/epk/bolted/bolted.epk );" on_end_EmptyActionAttack2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Grenn/Dash_combo/epk/bolted/bolted.epk );" } StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( glovesShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Grenn ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Grenn ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Grenn ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Grenn ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Grenn ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Grenn ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Grenn ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Grenn ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Grenn ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Grenn ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Grenn/Throw_shield/impact/impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalGrenn"] = { name = "Guff "Tiny" Grenn", life = 6, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.545, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "GrennThrownShieldProjectile", "EmptyActionAttackGrennCombo1", "EmptyActionAttackGrennCombo2", "BetrayalGrennMoveDaemon", "WalkEmergeBetrayal", "BetrayalGrennDashBolt", "BetrayalGrennDashMove", "BetrayalGrennDashEnd", "BetrayalGrennCombo1", "BetrayalGrennCombo2", "BetrayalGrennCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GrennThrownShieldProjectile"] = { name = "Spectral Shield Throw", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackGrennCombo1"] = { name = "EmptyActionAttackGrennCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackGrennCombo2"] = { name = "EmptyActionAttackGrennCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennMoveDaemon"] = { name = "BetrayalGrennMoveDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennDashBolt"] = { name = "BetrayalGrennDashBolt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennDashMove"] = { name = "BetrayalGrennDashMove", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennDashEnd"] = { name = "BetrayalGrennDashEnd", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennCombo1"] = { name = "BetrayalGrennCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennCombo2"] = { name = "BetrayalGrennCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennCombo3"] = { name = "BetrayalGrennCombo3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
哥夫.泰尼.格林 Text Audio /116
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.