Dialogue /121
怪物 | Cue | Dialogue |
---|---|---|
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 你現在面對的是布琳洛特中最強和最難纏的混蛋! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 欸!你!現!在!離!開! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 蠢蛋,快離開這。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 欸哥夫,拖延那個渾蛋。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 沒有不尊重,但你現在必須死。首領的命令。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 只要我還活著,你就不能把我送回黑暗。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 真糟糕。我擊敗最好的你了? |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 上次你讓我做的事情,讓我得到適當的鞭打。流亡者,為此我的目標是搗亂。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 我可能會死,但這是安慰獎嗎。快做好準備。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 我打敗過你,而你現在又想來嚐苦頭?真是個受虐狂! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 我無人能擋啦! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 要把我的盾牌塞到你的背後! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 試著面對哥夫格林的石化凝視吧! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 我要用西拉克式歡迎你! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 我們布琳洛特都誕生於風暴中。 |
哥夫.泰尼.格林 | SafehouseLeaderIntro | 只要我還統御這裡。蠢蛋,就不能讓你走更遠。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 這就像龐狄恩裡的廢物一樣,我已經可以感受到它了。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 這貨物移動就像是…喝醉的樹懶!我要跳上車了! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 什麼鬼東西闖進這裡?!快清理它! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 滾開,你這蠢貨。哥夫會處理好! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 我好無聊,海盜不會處裡無聊。開始破壞吧! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 老闆,哥夫要加入你。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 需要幫忙?你一定需要。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 好吧!讓我們打碎些骨頭吧,你這怪胎。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 你當然需要我的幫忙,你這愚蠢的傻子。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 喔,你需要大個子幫忙對吧,小姐? |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 欸欸!你的頭目到了。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 所以你那個大怪異的面具沒有嚇跑他們嗎?真他媽驚訝啊。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 這裡的工作需要幫忙。抱歉啦。我有目標了。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 我告訴過你,這天會到來,你是一個疣豬面的小丑!喔,你好阿,流亡者。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 相信我,有人正在挨打! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 在混合物中添加個恐怖嗜血的布琳洛特! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 托菈,花費所有時間來調查那片土地,但真正的威脅卻是來自海上! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 喔,傑納斯,我從沒對你那麼生氣。這不是真對你。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 領主,奧格姆永遠不會想念你。而我也不會。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 說出你的祈禱啊,你這滿身硫磺味狗屎。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 你沒有想到會這樣,對吧?你這傲慢的婊子? |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 哥夫在這玩得很好,打爆你! |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 哇,流亡者,他的屁股在窗戶外面。他們也太瘋了。 |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 滾開,砍了你的頭! |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 密教需要完成這件事,而你會搞砸這一切! |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 喔,好吧,你知道他們怎麼說:一天一蠢蛋、勝利遠離我。 |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 嗯哼。瓦甘。 |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 那麼你將要錨一樣…下沉。 |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 哇!那你就跟縱火狂人一樣厲害呢。不過我還是要扒下你的皮。 |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 喔,而我找到個把你拖下來陪我的方法了,你這該死的蠢蛋。 |
哥夫.泰尼.格林 | ReplyToSecondaryDefenderArrival | 蛤,為什麼你要選哥夫? |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 這是厄運的第二拳! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 現在我們一定會完成工作的。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 噢,現在快點,老闆到了! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 這個現在確定抓到了。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 我命令誰?哈 庫!就是你! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 欸,傑納斯,猜猜看?我現在是腦闆了! |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 哈哈!布琳洛特指揮著紅刃。就是今天。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 別開槍,但我確實很喜歡在啞風作威作福。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 萊可,若你在這搞砸了,你就要讓我我看看面具下是什麼。 |
哥夫.泰尼.格林 | SecondaryDefenderArrival | 對朋友來說我是哥夫,對其他人呢,就是船長! |
哥夫.泰尼.格林 | KillPlayer | 感謝老天…我是說,終於完全控制住了。 |
哥夫.泰尼.格林 | KillPlayer | 布琳洛特的財產就是布琳洛特的財產! |
哥夫.泰尼.格林 | KillPlayer | 噢,不是個摔倒的好地方。我知道我不想在這裡休息。 |
哥夫.泰尼.格林 | KillPlayer | 從來沒有懷疑...一秒鐘...我能做到! |
哥夫.泰尼.格林 | Escape | 好吧,這對哥夫相當不錯。 |
哥夫.泰尼.格林 | Escape | 哥夫格林首領再次逃跑! |
哥夫.泰尼.格林 | Escape | 哈哈哈哈哈!太好了! |
哥夫.泰尼.格林 | Defeated | 喔~喔,我的腎… |
哥夫.泰尼.格林 | Defeated | 我的脾臟,我可憐的脾臟! |
哥夫.泰尼.格林 | Defeated | 拗,你頂到我的肺了… |
哥夫.泰尼.格林 | Defeated | 哇!啊啊啊哇!你打到我眼球了!流亡者,為什麼是眼球? |
哥夫.泰尼.格林 | Defeated | 不要回到箱子?啊。 |
哥夫.泰尼.格林 | Defeated | 看來比起鬥士,我更適合做商人。 |
哥夫.泰尼.格林 | Defeated | 你想讓我再次變成叛徒嗎?因為我 -- 因為我還是會的。 |
哥夫.泰尼.格林 | Defeated | 我的腦袋真得很不要命! |
哥夫.泰尼.格林 | Defeated | 嗯,看起來真像我們!前和後、後和前。 |
哥夫.泰尼.格林 | Defeated | 我不應該像那像跳進去。唉…沒想清楚。 |
哥夫.泰尼.格林 | Defeated | 嗯,這就是我探聽到的事情! |
哥夫.泰尼.格林 | OfferBargain | 哦哦哦哈哇阿阿,不!我準備好照你說的做。 |
哥夫.泰尼.格林 | OfferBargain | 讓我找個笨蛋來加入做這個工作。是個老海盜手段。在有笨蛋站崗的時候攻擊他們。很簡單,對吧? |
哥夫.泰尼.格林 | OfferBargain | 我擅長交朋友,打聽消息。沒有人不喜歡老哥夫!你能獲得情報,而我可以繼續活下去,怎麼樣? |
哥夫.泰尼.格林 | OfferBargain | 我真拿這工作沒轍。不然這樣吧,你放過我,我就用我的魅力幫你拉攏其他人?這樣你就能為了自己的目的重新整頓... |
哥夫.泰尼.格林 | OfferBargain | 我受夠了!這整個密教充滿了腦死的笨蛋。流亡者,讓我走! |
哥夫.泰尼.格林 | OfferBargain | 我可不是白痴,但有時候講講話總比死去來的好,給個機會聽聽我說,你一定會學到些甚麼的。 |
哥夫.泰尼.格林 | OfferBargain | 你知道嗎,我的朋友,我有很多寫上了你的名字的寶物。如果你願意睜一隻眼閉一隻眼的話。 |
哥夫.泰尼.格林 | BarginAccepted | 很好的選擇,你不會後悔的。 |
哥夫.泰尼.格林 | BarginAccepted | 我在工作! |
哥夫.泰尼.格林 | BarginAccepted | 下次見到我的時候,我將改頭換面。 |
哥夫.泰尼.格林 | BarginAccepted | 永別了,朋友 -- 嗯,至少到下次前! |
哥夫.泰尼.格林 | BarginAccepted | 這裡,嗯?這就是我希望的感覺。現在我們來談談。 |
哥夫.泰尼.格林 | BarginAccepted | 那些閃爍的是黃金… |
哥夫.泰尼.格林 | OfferBetrayal | 我的領導目前處於弱勢,面臨著兵變。如果你給予我慈悲,我將會設法廢除他們,行? |
哥夫.泰尼.格林 | OfferBetrayal | 如果我告訴你我可以神奇的讓我的夥伴們都遭到降級呢?是不是值得讓我活著?是吧?對吧? |
哥夫.泰尼.格林 | OfferBetrayal | 你不是想把我的一位夥伴完全踢出密教嗎?只要你不把我的頭給砍了,我能編造一個很大的謊言,而且我還會逍遙法外。 |
哥夫.泰尼.格林 | OfferBetrayal | 他們說我很八卦可不是說假的,這裡每個人的八卦我都略知一二,你只要給我時間說話就行。 |
哥夫.泰尼.格林 | OfferBetrayal | 托拉忙著擔心那些該死的樹木、蠕蟲、老鼠,她甚至沒看到我們其他人拼死拼活為了推動密教向前發展。看來我們該給托拉一些她真的需要擔心的事情了! |
哥夫.泰尼.格林 | OfferBetrayal | 喬根就是兇手,不然他就是雇用了一位殺手。他的手段比我來的差。如果你懲罰我而不是他,那麼你就比我背上長的藤壺更笨。 |
哥夫.泰尼.格林 | OfferBetrayal | 好!我總是說永遠不能相信紅刃,我是認真的。 |
哥夫.泰尼.格林 | OfferBetrayal | 以我過去的經驗來說,相信啞風的人只會讓你背後被捅一刀。 |
哥夫.泰尼.格林 | OfferBetrayal | 雖然我蠻喜歡馬洛尼的,但也別誤會我的意思,不知道你有沒有遇過一種朋友,感覺上他無時無刻都隱藏著些甚麼?令人起雞皮疙瘩,睡不著覺!真不想去思考這些事情。 |
哥夫.泰尼.格林 | OfferBetrayal | 唉,你知道我不是針對你的吧!你的目標也不是我,對吧? |
哥夫.泰尼.格林 | OfferExecute | 下手呀,你這個混帳。 |
哥夫.泰尼.格林 | OfferExecute | 看好了,我為密教獻上我的生命。 |
哥夫.泰尼.格林 | OfferExecute | 我要搶先你一步,看好了! |
哥夫.泰尼.格林 | OfferExecute | 要我再次體驗你的酷刑?我選擇死亡! |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 呃,這對我的前景不是很樂觀。 |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 想踢我的屁股嗎,瓦甘,還是想讓我彎下去? |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 相信我傑尼斯,沒人想對你的屁股怎麼樣。 |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 你知道我怎麼想的嗎?我覺得他也可以把我弄成一個圍籬。 |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 省省吧白痴,煽動叛亂這套對我沒用! |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 哈,搞砸了吧!啞風! |
哥夫.泰尼.格林 | ReplyToBetrayalAccepted | 為什麼我每次都抽到下下籤! |
哥夫.泰尼.格林 | Interrogated | 我會說的,但你要先把我灌醉! |
哥夫.泰尼.格林 | Interrogated | 不要再把我關起來了! |
哥夫.泰尼.格林 | Interrogated | 等下!等一下!我們不是好好的嗎?我們的交易呢? |
哥夫.泰尼.格林 | ReplyToExecution | 呃~真是不美麗,真的不是很美。 |
哥夫.泰尼.格林 | ReplyToExecution | 呀!那是我的好朋友! |
哥夫.泰尼.格林 | ReplyToExecution | 好吧,其實也沒很在意。 |
哥夫.泰尼.格林 | SafehouseLeaderDefeated | 喔!吼吼~哥夫做到啦。 |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 布琳洛特!死路一條! |
哥夫.泰尼.格林 | PrimaryDefenderStartsFight | 你們這些布琳洛特人真的跟傳聞說的一樣笨呢。 |
哥夫.泰尼.格林 | Defeated | 歡樂時光結束了,布琳洛特! |
哥夫.泰尼.格林 | BarginAccepted | 守信,否則你將守不住你的命! |
哥夫.泰尼.格林 | Interrogated | 知道你現在要去哪嗎?我相信你知道那是個監獄。 |
哥夫.泰尼.格林
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行動速度不能被調整至低於 50% 基礎值
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Guff "Tiny" Grenn
幽魂 | N |
---|---|
標籤 | betrayal_guff, betrayal_syndicate_member, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon |
生命
600%
生命轉為護盾
50%
護甲
+100%
閃避
+50%
異常狀態臨界值
600%
抗性
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傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.545 秒
傷害分佈
±20%
經驗值
200%
Model Size
113%
類型
BetrayalGrenn
Metadata
BetrayalGrenn
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
19,300
護甲
57,580
閃避值
7,109
能量護盾
18,381
傷害
523
法術傷害
523
命中
580
攻擊間隔
1.545
經驗值
20,510
Minion Life
4,186
Minion Energy Shield
3,987
Minion Damage
418
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackGrennCombo1
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 12 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackGrennCombo2
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 12 秒
25% 更少攻擊速度
main hand base maximum attack distance [60]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GrennThrownShieldProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物, SingleMainProjectile, 物理
盾靈投擲
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 7 秒
使用念能力複製你的盾牌並當做投射物,但無法穿透,造成副手增強盾牌防禦傷害。當它碰觸到東西時會粉碎,並對各個方向發射小碎片投射物。有額外投射物的詞綴會增加碎片數量,而不是盾牌。
投射物穿透全部目標
base is projectile [1]
thrown shield num additional projectiles [5]
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BetrayalGrennDashBolt
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalGrennDashMove
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalGrennDashEnd
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalGrennCombo1
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalGrennCombo2
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalGrennCombo3
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.545 秒
is area damage [1]
BetrayalGrennMoveDaemon
法術可重複, 可觸發
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "large=1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Actor { on_event_bolt_for_EmptyActionAttack2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Grenn/Dash_combo/epk/bolted/bolted.epk );" on_end_EmptyActionAttack2 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Grenn/Dash_combo/epk/bolted/bolted.epk );" } StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( glovesShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Grenn ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Grenn ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Grenn ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Grenn ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Grenn ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Grenn ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Grenn ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Grenn ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Grenn ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Grenn ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Grenn/Throw_shield/impact/impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalGrenn"] = { name = "Guff "Tiny" Grenn", life = 6, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.545, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "GrennThrownShieldProjectile", "EmptyActionAttackGrennCombo1", "EmptyActionAttackGrennCombo2", "BetrayalGrennMoveDaemon", "WalkEmergeBetrayal", "BetrayalGrennDashBolt", "BetrayalGrennDashMove", "BetrayalGrennDashEnd", "BetrayalGrennCombo1", "BetrayalGrennCombo2", "BetrayalGrennCombo3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GrennThrownShieldProjectile"] = { name = "Spectral Shield Throw", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackGrennCombo1"] = { name = "EmptyActionAttackGrennCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackGrennCombo2"] = { name = "EmptyActionAttackGrennCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennMoveDaemon"] = { name = "BetrayalGrennMoveDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennDashBolt"] = { name = "BetrayalGrennDashBolt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennDashMove"] = { name = "BetrayalGrennDashMove", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennDashEnd"] = { name = "BetrayalGrennDashEnd", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennCombo1"] = { name = "BetrayalGrennCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennCombo2"] = { name = "BetrayalGrennCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalGrennCombo3"] = { name = "BetrayalGrennCombo3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
哥夫.泰尼.格林 Text Audio /116
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.