Dialogue /121
怪物 | Cue | Dialogue |
---|---|---|
冷血的卡美利亚 | PrimaryDefenderStartsFight | 别试着逃跑。这只会让事情更难堪。 |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 看来我们的贵客终于到了…… |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 我曾希望你能找到我们。 |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 不!他们找到我们了!我们还能做什么? |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 我通常喜欢把它拔出来,但规定就是规定。 |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 在牢房中留下你一点点的存在。你不会活着看到它…… |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 比起谈判,我更爱杀戮。 |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 虽然我享受我们小小的合作,但我想是时候把你对折了。 |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 当你死的时候,你会该知道怎么做…… |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 以为我杀了你。我一定是做了个美梦。 |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 黑暗会吞噬你! |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 迷幻药会使它变有趣。 |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 我想知道我能用这个新发现撕掉什么…… |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 我要把你变成石头,看你怎么挣脱。 |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 我是瘟神! |
冷血的卡美利亚 | SafehouseLeaderIntro | 我通常必须要寻找我的受害者。太棒了。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 应该没有在计划没有我的派对,是吧? |
冷血的卡美利亚 | SecondaryDefenderArrival | 太好了!还是有很多乐趣。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 这确实回想起些美好的回忆。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 猜猜是谁! |
冷血的卡美利亚 | SecondaryDefenderArrival | 这个?流放者,这是私人的。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 我通常都自己一人做,但我可以为你开特例。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 告诉我这钩子可以从一个男人身上撕下什么好东西,变态。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 大块头,帮我留一些。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 我该帮忙,哈? |
冷血的卡美利亚 | SecondaryDefenderArrival | 让我看看你怎么移动…… |
冷血的卡美利亚 | SecondaryDefenderArrival | 像你这样精致的花朵,不应该独自一人作战…… |
冷血的卡美利亚 | SecondaryDefenderArrival | 轮到我从流放者的肢体上扯下肢体了! |
冷血的卡美利亚 | SecondaryDefenderArrival | 这场派对需要一些……混乱! |
冷血的卡美利亚 | SecondaryDefenderArrival | 我觉得要抓住一些财产。不在意是什么……或谁…… |
冷血的卡美利亚 | SecondaryDefenderArrival | 为什么我们想去摧毁像这样的乐园? |
冷血的卡美利亚 | SecondaryDefenderArrival | 点指兵兵点到……你! |
冷血的卡美利亚 | SecondaryDefenderArrival | 我正准备要上钩。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 我要把你撕开,看你是什么做成的,怪胎。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 格拉维奇,我已经受够你的演讲了! |
冷血的卡美利亚 | SecondaryDefenderArrival | 我会用你做出有你的风格的血肉雕像!致敬你。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 我会扯下那个面具 -- 连同你的脸! |
冷血的卡美利亚 | SecondaryDefenderArrival | 我不管我正在粉碎谁,只要残骸飞散就好。 |
冷血的卡美利亚 | ReplyToSecondaryDefenderArrival | 为此我要将你碾在墙上。 |
冷血的卡美利亚 | ReplyToSecondaryDefenderArrival | 我会确保我们在回程时会碾过你。 |
冷血的卡美利亚 | ReplyToSecondaryDefenderArrival | 看来我们也需要清理你的灵柩了。 |
冷血的卡美利亚 | ReplyToSecondaryDefenderArrival | 需要和流放者组队?真没勇气。 |
冷血的卡美利亚 | ReplyToSecondaryDefenderArrival | 什么?快乐还不够作为理由吗? |
冷血的卡美利亚 | ReplyToSecondaryDefenderArrival | 你何时要求过同意了? |
冷血的卡美利亚 | ReplyToSecondaryDefenderArrival | 我希望你能一直死下去。 |
冷血的卡美利亚 | ReplyToSecondaryDefenderArrival | 哑风军团,我们比你想的还要相像。 |
冷血的卡美利亚 | ReplyToSecondaryDefenderArrival | 爱斯林,我不在乎给你留下深刻印象。 |
冷血的卡美利亚 | ReplyToSecondaryDefenderArrival | 更多残骸增加到我的灵柩堆了。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 当我的召唤物决定共享时,我就爱上它了。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 没人可以在惹到辛迪加后脑袋还不搬家的。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 让我向你展示如何适当的粉碎和杀戮。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 那个布娃娃是我的! |
冷血的卡美利亚 | SecondaryDefenderArrival | 什么是没有屠杀异教徒的征战队? |
冷血的卡美利亚 | SecondaryDefenderArrival | 瓦甘,他们说现在我是老大了。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 嘿,杨纳斯,现在我是老大了! |
冷血的卡美利亚 | SecondaryDefenderArrival | 主导权轮到我了,我的小花朵。 |
冷血的卡美利亚 | SecondaryDefenderArrival | 莱克!现在我是首领!我说什么你就给我做什么! |
冷血的卡美利亚 | SecondaryDefenderArrival | 那些阻挡我的人都会被大卸八块。 |
冷血的卡美利亚 | KillPlayer | 你的骸骨会永远腐烂在这些墙壁上。 |
冷血的卡美利亚 | KillPlayer | 为了好玩。我想要把你拖在这台马车后方。 |
冷血的卡美利亚 | KillPlayer | 那么多肢体,但时间太少了! |
冷血的卡美利亚 | KillPlayer | 哇,太快结束了! |
冷血的卡美利亚 | Escape | 希望留下来玩,但这仍然行的通。 |
冷血的卡美利亚 | Escape | 我完成了工作。他们不能说我没有。 |
冷血的卡美利亚 | Escape | 真遗憾我们没多少时间。真想要剥开你的皮肤。 |
冷血的卡美利亚 | Defeated | 我有你! |
冷血的卡美利亚 | Defeated | 呃……不可能…… |
冷血的卡美利亚 | Defeated | 怎么可能?你那么弱! |
冷血的卡美利亚 | Defeated | 但我占了上风! |
冷血的卡美利亚 | Defeated | 不,别再是问题了! |
冷血的卡美利亚 | Defeated | 对于多嘴的人……相当不错了…… |
冷血的卡美利亚 | Defeated | 什么……要让我再伤害我的小伙伴吗? |
冷血的卡美利亚 | Defeated | 杀了我,你真丢人啊…… |
冷血的卡美利亚 | Defeated | 这是……这是该死得玩笑吗? |
冷血的卡美利亚 | Defeated | 我为什么来到这? |
冷血的卡美利亚 | Defeated | 我不知道我怎么输的。 |
冷血的卡美利亚 | OfferBargain | 我就喜欢你这种类型的杀人犯,流放者!我最喜欢的,就是人头落地的那一刻。老实说,最好不是我的人头。那么,我要怎么做,才能保住这颗脑袋呢? |
冷血的卡美利亚 | OfferBargain | 以前我是个坏孩子。我会和有钱的正派人交朋友,等大家熟悉了之后,就把人全杀掉,东西都拿走。只要有必要,我可以变得很有说服力,耐得住性子。目标人选甚至可以由你来挑,这样多有意思。 |
冷血的卡美利亚 | OfferBargain | 我坦诚,冷酷的外表下,我有一颗懦夫的心。你就想听我这么说是不是?别杀我,我会……我会和其他辛迪加的人交朋友,把他们的情报透露给你。我知道该怎么和他们打交道。他们从来不对我起疑心。 |
冷血的卡美利亚 | OfferBargain | 我很容易无聊。我无聊的时候,就……很焦躁。也许换个环境的话,我就不会像现在这样,迫不及待地想要用牙齿把你的头皮给咬下来。 |
冷血的卡美利亚 | OfferBargain | 我受够了辛迪加。我要试着单干。你知道吗,以前我就是一个人。那会儿我还没跟艾丝琳、西拉克和格拉维奇混在一起。都是他们把我给带坏了。只要离开他们,我就可以变好。我保证。 |
冷血的卡美利亚 | OfferBargain | 你想知道我们在这里打算干什么?没问题,只要能尽快回到战场上,我什么都告诉你。我已经有点受不了啦。 |
冷血的卡美利亚 | OfferBargain | 杀人,偷东西。一开始我就是因为这些才被关起来的。其实,我偷东西只是为了让别人以为我杀人是为了求财!我根本不要他们的东西。你要吗?那就把东西拿上,然后走人。 |
冷血的卡美利亚 | BarginAccepted | 就像从前那样。 |
冷血的卡美利亚 | BarginAccepted | 就这么说定了。 |
冷血的卡美利亚 | BarginAccepted | 我就知道我们能交心。给,我口袋里就有一颗,你拿去吧。不要?那我自己留着了。 |
冷血的卡美利亚 | BarginAccepted | 我会在业余时间找人去杀! |
冷血的卡美利亚 | BarginAccepted | 别跟辛迪加说是我告诉你的。不过就算说了我也无所谓。 |
冷血的卡美利亚 | BarginAccepted | 太好了。咱们能快一点吗? |
冷血的卡美利亚 | OfferBetrayal | 我早就想给老大背后捅上一刀了,你懂的。我是真的想拿上一把天杀的大刀,捅进他们的后背。让他们安静一会儿。早就该让我亲自负责了。如果你愿意,可以来参观。我才不在乎呢。 |
冷血的卡美利亚 | OfferBetrayal | 辛迪加是一个社会机器,流放者,而我最擅长的就是在社会机器里一路向上爬。放了我,我可以窃取其他人的地位,给自己升升职。这也许会对你有好处。 |
冷血的卡美利亚 | OfferBetrayal | 辛迪加里的所有人都让我瞧不起,虽然我从来不当面这么说。事实上,我一直在筹划一个计策,把某个人踢出去。如果你放了我,你甚至可以亲自挑选要踢出去的人。 |
冷血的卡美利亚 | OfferBetrayal | 叛徒不过是一个词而已,流放者。我知道许多词句呢。不如我把关于我这些兄弟的词句都告诉你,然后你就把我放了? |
冷血的卡美利亚 | OfferBetrayal | 你觉得里奥喜欢挨揍吗?我觉得他喜欢。事实上,我一直想试试。放了我,我会尽力的。你也能在品尝了这么多美味的暴力之后好好休息一下。 |
冷血的卡美利亚 | OfferBetrayal | 你是不是也受够了艾尔雷恩的说教?神说这个,神说那个,保佑这群蠢货…我们让他闭嘴好不好? |
冷血的卡美利亚 | OfferBetrayal | 我已经听够了托拉没完没了地唠叨大自然的事情。放了我,我要让她栽个大跟头。 |
冷血的卡美利亚 | OfferBetrayal | 我真是烦透瓦里西了。他是杀手,不比你我强,但他总想掩盖这一点,仿佛很丢人似的。我就不。我杀人的时候光明正大,像个男人。让他得到应有的下场吧。 |
冷血的卡美利亚 | OfferBetrayal | 别看我。看看那些怪兽。它们连觉都不睡!它们才是我们的敌人! |
冷血的卡美利亚 | OfferBetrayal | 这时候我应该提出背叛我的主人。这是他教我的。 |
冷血的卡美利亚 | OfferExecute | 我无法照顾自己。我该死了。 |
冷血的卡美利亚 | OfferExecute | 除非我行为怪异,不然这里的头目一定会要我。 |
冷血的卡美利亚 | OfferExecute | 不想在我兄弟前示弱。 |
冷血的卡美利亚 | OfferExecute | 这次不审问。只有屠杀。 |
冷血的卡美利亚 | ReplyToBetrayalAccepted | 显然辛迪加内的所有人都是混蛋。 |
冷血的卡美利亚 | ReplyToBetrayalAccepted | 无法取悦每个人。 |
冷血的卡美利亚 | ReplyToBetrayalAccepted | 我会吃了你,女猎人! |
冷血的卡美利亚 | ReplyToBetrayalAccepted | 老实说,大多的话左耳进右耳出。根本没时间解译它。 |
冷血的卡美利亚 | ReplyToBetrayalAccepted | 不再处罚我了! |
冷血的卡美利亚 | ReplyToBetrayalAccepted | 莱克,当我抓住你时,期待你史无前例的折磨吧。 |
冷血的卡美利亚 | ReplyToBetrayalAccepted | 我会从你们活生生的身体中,一根一根的扯出你那些反骨! |
冷血的卡美利亚 | Interrogated | 粗暴的选择。我赞成。 |
冷血的卡美利亚 | Interrogated | 你让我紧张了! |
冷血的卡美利亚 | Interrogated | 终于,你展现了一丝勇气。 |
冷血的卡美利亚 | ReplyToExecution | 绝对的残暴!还要更多! |
冷血的卡美利亚 | ReplyToExecution | 哈哈哈,那最好! |
冷血的卡美利亚 | ReplyToExecution | 哈哈哈哈哈哈哈! |
冷血的卡美利亚 | SafehouseLeaderDefeated | 那是骗人的…… |
冷血的卡美利亚 | PrimaryDefenderStartsFight | 小心,恶魔有新把戏。 |
冷血的卡美利亚 | Defeated | 看吧?连恶梦都可能被打败。 |
冷血的卡美利亚 | Interrogated | 卡美利亚,像你这样的硬汉一个人应该没问题。 |
冷血的卡美利亚 | Escape | 跑啊,受惊的小孩。下次我们再抓他…… |
冷血的卡美利亚
人形
行动速度不能调整至低于基础值的 50%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Cameria the Coldblooded
幽魂 | N |
---|---|
标签 | betrayal_cameria, betrayal_syndicate_member, 施法, cleaving_weapon, cold_affinity, fast_movement, has_one_hand_axe, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood |
生命
600%
护甲
+100%
异常状态临界值
600%
抗性
40 40 40 25
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.53 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
BetrayalCameria
Metadata
BetrayalCameria
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.53
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.53 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionSpellCameriaOrbShatter
法术
施放间隔: 2 秒
冷却时间: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
BetrayalCameriaFrostBlast
法术, 可触发
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 8 秒
造成 1915 - 2872 冰霜伤害
is area damage [1]
is area damage [1]
BetrayalCameriaSlam
攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.53 秒
冷却时间: 12 秒
攻击伤害总增 25%
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalCameriaMoveDaemonIceSpike
法术可重复, 可触发
BetrayalCameriaIceSpike
可触发, 法术
施放间隔: 0.2 秒
BetrayalCameriaIceSpikeExplosion
法术, 可触发
施放间隔: 1 秒
造成 775.8 - 1164 冰霜伤害
is area damage [1]
is area damage [1]
BetrayalCameriaIceShard
攻击, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 153%
攻击间隔: 1.53 秒
攻击伤害总增 53%
伤害总增 149.5%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
projectile uses contact position [1]
伤害总增 149.5%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
projectile uses contact position [1]
BetrayalCameriaFrostSlam
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.53 秒
攻击伤害总降 50%
伤害总增 149.5%
物理伤害的 75% 转化为冰霜伤害
is area damage [1]
伤害总增 149.5%
物理伤害的 75% 转化为冰霜伤害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "large=1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( armour_CyclopArmour|boots|bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( armour_CyclopArmour|gloves|polySurfaceShape1 );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Cameria ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Cameria ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Cameria ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Cameria ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Cameria ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Cameria ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Cameria ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Cameria ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Cameria ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Cameria ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Cameria/shattering_ice/shard_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalCameria"] = { name = "Cameria the Coldblooded", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.53, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BetrayalCameriaIceShard", "EmptyActionSpellCameriaOrbShatter", "BetrayalCameriaFrostBlast", "BetrayalCameriaFrostSlam", "BetrayalCameriaMoveDaemonIceSpike", "WalkEmergeBetrayal", "BetrayalCameriaSlam", "BetrayalCameriaIceSpikeExplosion", "BetrayalCameriaIceSpike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaIceShard"] = { name = "BetrayalCameriaIceShard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, baseMultiplier = 1.53, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.53, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.53, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.53, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellCameriaOrbShatter"] = { name = "EmptyActionSpellCameriaOrbShatter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaFrostBlast"] = { name = "BetrayalCameriaFrostBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaFrostSlam"] = { name = "BetrayalCameriaFrostSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaMoveDaemonIceSpike"] = { name = "BetrayalCameriaMoveDaemonIceSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaSlam"] = { name = "BetrayalCameriaSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaIceSpikeExplosion"] = { name = "BetrayalCameriaIceSpikeExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaIceSpike"] = { name = "BetrayalCameriaIceSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |