Dialogue /121
怪物 | Cue | Dialogue |
---|---|---|
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 別試著逃跑。這只會讓事情更難堪。 |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 看來我們的貴客終於到了… |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 我曾希望你能找到我們。 |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 歐不!他們找到我們了!我們還能做什麼? |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 我通常喜歡把它拔出來,但規定就是規定。 |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 在牢房中留下你一點點的存在。你不會活著看到它... |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 比起談判,我更愛殺戮。 |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 雖然我享受我們小小的合作,但我想是時候把你對摺了。 |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 當你死的時候,你會該知道怎麼做… |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 以為我殺了你。我一定是做了個美夢。 |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 黑暗會吞噬你! |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 迷幻藥會使它變有趣。 |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 我想知道我能用這個新發現撕掉什麼… |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 我要把你變成石頭,看你怎麼掙脫。 |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 我是瘟神! |
冷血卡麥歷亞 | SafehouseLeaderIntro | 我通常必須要尋找我的受害者。太棒了。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 應該沒有在計畫沒有我的派對,是吧? |
冷血卡麥歷亞 | SecondaryDefenderArrival | 太好了!還是有很多樂趣。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 這確實回想起些美好的回憶。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 猜猜是誰! |
冷血卡麥歷亞 | SecondaryDefenderArrival | 這個?流亡者,這是私人的。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 我通常都自己一人做,但我可以為你開特例。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 告訴我這鉤子可以從一個男人身上撕下什麼好東西,變態。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 大塊頭,幫我留一些。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 我該幫忙,蛤? |
冷血卡麥歷亞 | SecondaryDefenderArrival | 琳,讓我看看你怎麼移動… |
冷血卡麥歷亞 | SecondaryDefenderArrival | 像你這樣精緻的花朵,不應該獨自一人作戰… |
冷血卡麥歷亞 | SecondaryDefenderArrival | 輪到我從流亡者的肢體上扯下肢體了! |
冷血卡麥歷亞 | SecondaryDefenderArrival | 這場派對需要一些…混亂! |
冷血卡麥歷亞 | SecondaryDefenderArrival | 我覺得要抓住一些財產。不在意是什麼…或誰… |
冷血卡麥歷亞 | SecondaryDefenderArrival | 為什麼我們想去摧毀像這樣的樂園? |
冷血卡麥歷亞 | SecondaryDefenderArrival | 點指兵兵點到…你! |
冷血卡麥歷亞 | SecondaryDefenderArrival | 我正準備要上鉤。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 我要把你撕開,看你是什麼做成的,怪胎。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 格拉維奇,我已經受夠你的演講了! |
冷血卡麥歷亞 | SecondaryDefenderArrival | 我會用你做出有你的風格的血肉雕像!致敬你。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 我會扯下那個面具 -- 連同你的臉! |
冷血卡麥歷亞 | SecondaryDefenderArrival | 我不管我正在碎屍誰,只要殘肢有四散各處。 |
冷血卡麥歷亞 | ReplyToSecondaryDefenderArrival | 為此我要將你撸在牆上。 |
冷血卡麥歷亞 | ReplyToSecondaryDefenderArrival | 我會確保我們在回程時會碾過你。 |
冷血卡麥歷亞 | ReplyToSecondaryDefenderArrival | 看來我們也需要清理你的屍體了。 |
冷血卡麥歷亞 | ReplyToSecondaryDefenderArrival | 需要和流亡者組隊?真沒勇氣。 |
冷血卡麥歷亞 | ReplyToSecondaryDefenderArrival | 什麼?快樂還不夠作為理由嗎? |
冷血卡麥歷亞 | ReplyToSecondaryDefenderArrival | 你何時要求過同意了? |
冷血卡麥歷亞 | ReplyToSecondaryDefenderArrival | 我希望你能一直死下去。 |
冷血卡麥歷亞 | ReplyToSecondaryDefenderArrival | 啞風,我們比你想的還要相像。 |
冷血卡麥歷亞 | ReplyToSecondaryDefenderArrival | 愛斯林,我不在乎給你留下深刻印象。 |
冷血卡麥歷亞 | ReplyToSecondaryDefenderArrival | 更多殘肢增加到我的屍體堆了。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 當我的召喚物決定共享時,我就愛上它了。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 沒人可以在惹到密教後腦袋還不搬家的。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 讓我向你展示如何適當的碎屍和殺戮。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 那個布娃娃是我的! |
冷血卡麥歷亞 | SecondaryDefenderArrival | 什麼是沒有屠殺異教徒的征戰隊? |
冷血卡麥歷亞 | SecondaryDefenderArrival | 瓦甘,他們說現在我是老大了。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 嘿,傑納斯,現在我是老大了! |
冷血卡麥歷亞 | SecondaryDefenderArrival | 主導權輪到我了,我的小花朵。 |
冷血卡麥歷亞 | SecondaryDefenderArrival | 萊可!現在我是領導!我說什麼你就給我做什麼! |
冷血卡麥歷亞 | SecondaryDefenderArrival | 那些阻擋我的人都會被五馬分屍。 |
冷血卡麥歷亞 | KillPlayer | 你的骸骨會永遠腐爛在這些牆壁上。 |
冷血卡麥歷亞 | KillPlayer | 為了好玩。我想要把你拖在這台馬車後方。 |
冷血卡麥歷亞 | KillPlayer | 那麼多肢體,但時間太少了! |
冷血卡麥歷亞 | KillPlayer | 哇,太快結束了! |
冷血卡麥歷亞 | Escape | 希望留下來玩,但這仍然行的通。 |
冷血卡麥歷亞 | Escape | 我完成了工作。他們不能說我沒有。 |
冷血卡麥歷亞 | Escape | 真遺憾我們沒多少時間。真想要剝開你的皮膚。 |
冷血卡麥歷亞 | Defeated | 可惡,差一點! |
冷血卡麥歷亞 | Defeated | 痾…不可能… |
冷血卡麥歷亞 | Defeated | 怎麼可能?你那麼弱! |
冷血卡麥歷亞 | Defeated | 但我佔了上風! |
冷血卡麥歷亞 | Defeated | 不,別再是問題了! |
冷血卡麥歷亞 | Defeated | 對於多嘴的人...相當不錯了... |
冷血卡麥歷亞 | Defeated | 什麼…要讓我再傷害我的小伙伴嗎? |
冷血卡麥歷亞 | Defeated | 殺了我,你真丟人啊… |
冷血卡麥歷亞 | Defeated | 這是…這是該死得玩笑嗎? |
冷血卡麥歷亞 | Defeated | 我為什麼來到這? |
冷血卡麥歷亞 | Defeated | 我不知道我怎麼輸的。 |
冷血卡麥歷亞 | OfferBargain | 流亡者,你跟我是同類殺人狂!我最喜歡的部分就是當受害者的頭掉落在地上時。要我實話實說的話,我很慶幸那顆頭不是我的。所以我該怎麼做才可以不會淪落於此呢? |
冷血卡麥歷亞 | OfferBargain | 我曾是個調皮的小男孩。與富有和高貴的人的做朋友,跟他們示好並親近他們,之後再殺了他們奪走他們所擁有的一切。當我想下手時 -- 我可以相當有說服力 -- 和有耐心。我甚至可以讓你選擇目標,你想玩玩嗎? |
冷血卡麥歷亞 | OfferBargain | 我不怕承認在我冷酷無情的外表下,有顆懦弱的心。這就是你想聽到的,對吧?別殺我,我…我會和其他密教成員裝熟,並給你有關他們工作的情報。我知道該怎麼套話。他們用遠不會懷疑我。 |
冷血卡麥歷亞 | OfferBargain | 流亡者,我很容易無聊,一旦我感到無聊,我就會產生…渴望。也許隨著風景的微小變化,我不會像現在一樣渴望用牙齒撕裂你的頭皮。 |
冷血卡麥歷亞 | OfferBargain | 我已經厭倦密教了。我想試試看一個人。你知道嗎,我在這碰到愛斯林、西拉克和格拉維奇前,也是自己一個人。都是他們帶壞我。我保證,我離開他們我就會乖乖的。 |
冷血卡麥歷亞 | OfferBargain | 你想知道我們在那做了什麼嗎?好啊,我可以告訴你,只要能讓我能快點回到戰場上。我已經感覺到我被關起來了。 |
冷血卡麥歷亞 | OfferBargain | 殺人和偷東西。這就刺我第一次被關的原因。事實上,我只偷了些這東西,所以看起來這東西就是我殺人的原因!我根本不想要那個東西。你想要?拿了就滾。 |
冷血卡麥歷亞 | BarginAccepted | 就像過去一樣。 |
冷血卡麥歷亞 | BarginAccepted | 交易就是交易。 |
冷血卡麥歷亞 | BarginAccepted | 我就知道我們可以達成共識。喏,我的口袋裡甚至有可以給你的眼睛。不要嗎?好吧,那我自己留著。 |
冷血卡麥歷亞 | BarginAccepted | 我會找到可以消磨我時間的人。 |
冷血卡麥歷亞 | BarginAccepted | 別跟密教說我告訴你的。隨便你,你要說也可以。 |
冷血卡麥歷亞 | BarginAccepted | 太棒了。那我們能快點嗎? |
冷血卡麥歷亞 | OfferBetrayal | 若你知道我的意思,我很渴望出賣頭目。我真得很想要用大刀子從他們後面插死他們。讓他們失業一下。時間夠長我就能當家作主了。你想監視也可以。我一點也不在意。 |
冷血卡麥歷亞 | OfferBetrayal | 流亡者,密教是個社交機械,若有件事是我了解的,那就是以我的方式偽裝至社交機械中。若你讓我活下來,我可以偷取我附近的人的地位,並毛遂自薦。這應該對你來說是最有利的。 |
冷血卡麥歷亞 | OfferBetrayal | 我沒有當面跟他們講,但我鄙視密教內的其他成員。 事實上,我一直在努力透過精心設計的框架工作將某人踢出局。若你可以讓我活下來,你可以選擇要讓誰走。 |
冷血卡麥歷亞 | OfferBetrayal | 流亡者,叛徒只是兩個字。我還知道許多字。不如這樣,我告訴你有關我這裡兄弟的所有一切事情,你只要放我走就好? |
冷血卡麥歷亞 | OfferBetrayal | 里歐能夠挨打嗎?我想他可以。實際上仍在死命嘗試。放過我,我會做我最擅長的事。讓你從這美味的暴力中嚐到應得的休息。 |
冷血卡麥歷亞 | OfferBetrayal | 你還沒受夠艾爾雷恩的佈道嗎?神來神去的,天佑你媽…我們讓他閉上嘴吧。 |
冷血卡麥歷亞 | OfferBetrayal | 我已經受夠托菈一直講有關自然的東西了。放過我,我會撂倒她。 |
冷血卡麥歷亞 | OfferBetrayal | 瓦里西真的惹火我了。他是個殺手,雖然身手不及你或我,但他仍想試著隱藏這骯髒的秘密。但我不是這樣的人。我像個男人在公開場合殺爆。讓他嚐嚐他應得的教訓。 |
冷血卡麥歷亞 | OfferBetrayal | 別看我。看看那個怪物。那東西甚至不用休息!那才是我們該對抗的東西。 |
冷血卡麥歷亞 | OfferBetrayal | 我應該要背叛他。這是他教我的。 |
冷血卡麥歷亞 | OfferExecute | 我無法照顧自己。我該死了。 |
冷血卡麥歷亞 | OfferExecute | 除非我行為怪異,不然這裡的頭目一定會要我。 |
冷血卡麥歷亞 | OfferExecute | 不想在我兄弟前示弱。 |
冷血卡麥歷亞 | OfferExecute | 這次不審問。只有屠殺。 |
冷血卡麥歷亞 | ReplyToBetrayalAccepted | 顯然密教内的所有人都是混蛋。 |
冷血卡麥歷亞 | ReplyToBetrayalAccepted | 無法取悅每個人。 |
冷血卡麥歷亞 | ReplyToBetrayalAccepted | 我會吃了你,女獵人! |
冷血卡麥歷亞 | ReplyToBetrayalAccepted | 老實說,大多的話左耳進右耳出。根本沒時間解譯它。 |
冷血卡麥歷亞 | ReplyToBetrayalAccepted | 不再處罰我了! |
冷血卡麥歷亞 | ReplyToBetrayalAccepted | 萊可,當我抓住你時,期待你史無前例的折磨吧。 |
冷血卡麥歷亞 | ReplyToBetrayalAccepted | 我會從你們活生生的身體中,一根一根的扯出你那些反骨! |
冷血卡麥歷亞 | Interrogated | 粗暴的選擇。我贊成。 |
冷血卡麥歷亞 | Interrogated | 你讓我緊張了! |
冷血卡麥歷亞 | Interrogated | 終於,你展現了一絲勇氣。 |
冷血卡麥歷亞 | ReplyToExecution | 絕對的殘暴!還要更多! |
冷血卡麥歷亞 | ReplyToExecution | 哈哈哈,那最好! |
冷血卡麥歷亞 | ReplyToExecution | 哈哈哈哈哈哈哈! |
冷血卡麥歷亞 | SafehouseLeaderDefeated | 那是騙人的… |
冷血卡麥歷亞 | PrimaryDefenderStartsFight | 小心,惡魔有新把戲。 |
冷血卡麥歷亞 | Defeated | 看吧?連惡夢都可能被打敗。 |
冷血卡麥歷亞 | Interrogated | 卡麥歷亞,像你這樣的硬漢一個人應該沒問題。 |
冷血卡麥歷亞 | Escape | 跑啊,受驚的小孩。下次我們再抓他… |
冷血卡麥歷亞
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Cameria the Coldblooded
幽魂 | N |
---|---|
標籤 | betrayal_cameria, betrayal_syndicate_member, 法術, cleaving_weapon, cold_affinity, fast_movement, has_one_hand_axe, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood |
生命
600%
護甲
+100%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.53 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
BetrayalCameria
Metadata
BetrayalCameria
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
57,580
閃避
4,739
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.53
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.53 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionSpellCameriaOrbShatter
法術
施放時間: 2 秒
冷卻時間: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
BetrayalCameriaFrostBlast
法術, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 8 秒
造成 1915 至 2872 冰冷傷害
is area damage [1]
is area damage [1]
BetrayalCameriaSlam
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.53 秒
冷卻時間: 12 秒
造成 25% 更多攻擊傷害
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalCameriaMoveDaemonIceSpike
法術可重複, 可觸發
BetrayalCameriaIceSpike
可觸發, 法術
施放時間: 0.2 秒
BetrayalCameriaIceSpikeExplosion
法術, 可觸發
施放時間: 1 秒
造成 775.8 至 1164 冰冷傷害
is area damage [1]
is area damage [1]
BetrayalCameriaIceShard
攻擊, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 153%
攻擊間隔: 1.53 秒
造成 53% 更多攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至冰冷傷害
base is projectile [1]
projectile uses contact position [1]
造成 149.5% 更多傷害
75% 物理傷害轉化至冰冷傷害
base is projectile [1]
projectile uses contact position [1]
BetrayalCameriaFrostSlam
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.53 秒
造成 50% 更少攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至冰冷傷害
is area damage [1]
造成 149.5% 更多傷害
75% 物理傷害轉化至冰冷傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "large=1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( armour_CyclopArmour|boots|bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( armour_CyclopArmour|gloves|polySurfaceShape1 );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Cameria ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Cameria ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Cameria ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Cameria ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Cameria ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Cameria ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Cameria ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Cameria ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Cameria ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Cameria ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Cameria/shattering_ice/shard_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalCameria"] = { name = "Cameria the Coldblooded", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.53, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "Melee", "BetrayalCameriaIceShard", "EmptyActionSpellCameriaOrbShatter", "BetrayalCameriaFrostBlast", "BetrayalCameriaFrostSlam", "BetrayalCameriaMoveDaemonIceSpike", "WalkEmergeBetrayal", "BetrayalCameriaSlam", "BetrayalCameriaIceSpikeExplosion", "BetrayalCameriaIceSpike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaIceShard"] = { name = "BetrayalCameriaIceShard", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, baseMultiplier = 1.53, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.53, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.53, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.53, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellCameriaOrbShatter"] = { name = "EmptyActionSpellCameriaOrbShatter", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaFrostBlast"] = { name = "BetrayalCameriaFrostBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaFrostSlam"] = { name = "BetrayalCameriaFrostSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaMoveDaemonIceSpike"] = { name = "BetrayalCameriaMoveDaemonIceSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaSlam"] = { name = "BetrayalCameriaSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaIceSpikeExplosion"] = { name = "BetrayalCameriaIceSpikeExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalCameriaIceSpike"] = { name = "BetrayalCameriaIceSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |