幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre |
地區 | 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教藏身處, 密教藏身處, 密教藏身處 |
標籤 | fast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood |
Packs |
生命
125%
護甲
+100%
閃避
+20%
異常狀態臨界值
125%
抗性
0 40 0 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
0.975 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalBlackguardRanged
Metadata
BetrayalOriathBlackguardRanged
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
78
生命
22,798
護甲
125,868
閃避
8,000
能量護盾
0
傷害
844
法術傷害
844
命中
428
攻擊間隔
0.975
經驗值
15,471
異常狀態臨界值
22,798
冰緩
72
感電
72
易碎
408
焦灼
72
殘喘
199
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
WalkEmergeBetrayal
walk emerge distance [300]
DeceleratingProjectileBetrayalScout
法術, 投射物, 可觸發
施放時間: 1.47 秒
冷卻時間: 10 秒
造成 25% 更多攻擊傷害
33% 更少攻擊速度
base is projectile [1]
skill visual scale +% [-30]
33% 更少攻擊速度
base is projectile [1]
skill visual scale +% [-30]
BetrayalBlackguardProjectileShards
攻擊, 可觸發
基本傷害: 675–1013
暴擊率: 5%
攻擊間隔: 0.975 秒
造成 80% 更少傷害
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
BetrayalSkeletonMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 675–1013
暴擊率: 5%
攻擊間隔: 0.975 秒
用強大的攻擊擊倒敵人。
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRanged"] = { name = "Syndicate Marksman", life = 1.25, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "BetrayalSkeletonMelee", "BetrayalBlackguardProjectileShards", "WalkEmergeBetrayal", "DeceleratingProjectileBetrayalScout", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBlackguardProjectileShards"] = { name = "BetrayalBlackguardProjectileShards", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileBetrayalScout"] = { name = "DeceleratingProjectileBetrayalScout", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_visual_scale_+%", "base_is_projectile", }, levels = { [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
密教射手
人形
Syndicate Marksman
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre |
標籤 | fast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood |
生命
250%
護甲
+100%
閃避
+20%
異常狀態臨界值
250%
抗性
0 40 0 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
0.975 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalBlackguardRangedCartGuard
Metadata
BetrayalOriathBlackguardRangedCartGuard
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,083
護甲
57,580
閃避
5,687
能量護盾
0
傷害
467
法術傷害
467
命中
290
攻擊間隔
0.975
經驗值
12,819
異常狀態臨界值
16,083
冰緩
51
感電
51
易碎
288
焦灼
51
殘喘
141
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
WalkEmergeBetrayal
walk emerge distance [300]
DeceleratingProjectileBetrayalScout
法術, 投射物, 可觸發
施放時間: 1.47 秒
冷卻時間: 10 秒
造成 25% 更多攻擊傷害
33% 更少攻擊速度
base is projectile [1]
skill visual scale +% [-30]
33% 更少攻擊速度
base is projectile [1]
skill visual scale +% [-30]
BetrayalBlackguardProjectileShards
攻擊, 可觸發
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 0.975 秒
造成 80% 更少傷害
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
BetrayalSkeletonMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 0.975 秒
用強大的攻擊擊倒敵人。
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedCartGuard"] = { name = "Syndicate Marksman", life = 2.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "BetrayalSkeletonMelee", "BetrayalBlackguardProjectileShards", "WalkEmergeBetrayal", "DeceleratingProjectileBetrayalScout", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBlackguardProjectileShards"] = { name = "BetrayalBlackguardProjectileShards", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileBetrayalScout"] = { name = "DeceleratingProjectileBetrayalScout", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_visual_scale_+%", "base_is_projectile", }, levels = { [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
密教射手
人形
Syndicate Marksman
幽魂 | Y |
---|---|
標籤 | fast_movement, has_bow, human, humanoid, light_armour, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood |
生命
125%
護甲
+100%
閃避
+20%
異常狀態臨界值
125%
抗性
0 40 0 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
0.975 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalBlackguardRanged
Metadata
BetrayalOriathBlackguardRangedSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,042
護甲
57,580
閃避
5,687
能量護盾
0
傷害
467
法術傷害
467
命中
290
攻擊間隔
0.975
經驗值
12,819
異常狀態臨界值
8,042
冰緩
25
感電
25
易碎
144
焦灼
25
殘喘
70
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
WalkEmergeBetrayal
walk emerge distance [300]
DeceleratingProjectileBetrayalScout
法術, 投射物, 可觸發
施放時間: 1.47 秒
冷卻時間: 10 秒
造成 25% 更多攻擊傷害
33% 更少攻擊速度
base is projectile [1]
skill visual scale +% [-30]
33% 更少攻擊速度
base is projectile [1]
skill visual scale +% [-30]
BetrayalBlackguardProjectileShards
攻擊, 可觸發
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 0.975 秒
造成 80% 更少傷害
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
BetrayalSkeletonMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 0.975 秒
用強大的攻擊擊倒敵人。
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre"] = { name = "Syndicate Marksman", life = 1.25, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "BetrayalSkeletonMelee", "BetrayalBlackguardProjectileShards", "WalkEmergeBetrayal", "DeceleratingProjectileBetrayalScout", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBlackguardProjectileShards"] = { name = "BetrayalBlackguardProjectileShards", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileBetrayalScout"] = { name = "DeceleratingProjectileBetrayalScout", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_visual_scale_+%", "base_is_projectile", }, levels = { [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
密教射手
人形
Syndicate Marksman
幽魂 | Y |
---|---|
標籤 | fast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, not_int, physical_affinity, ranged, red_blood |
Packs |
生命
125%
護甲
+100%
閃避
+20%
異常狀態臨界值
125%
抗性
0 40 0 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
0.975 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalBlackguardRanged
Metadata
BetrayalOriathBlackguardRangedNecropolis
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,042
護甲
57,580
閃避
5,687
能量護盾
0
傷害
467
法術傷害
467
命中
290
攻擊間隔
0.975
經驗值
12,819
異常狀態臨界值
8,042
冰緩
25
感電
25
易碎
144
焦灼
25
殘喘
70
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
WalkEmergeBetrayal
walk emerge distance [300]
DeceleratingProjectileBetrayalScout
法術, 投射物, 可觸發
施放時間: 1.47 秒
冷卻時間: 10 秒
造成 25% 更多攻擊傷害
33% 更少攻擊速度
base is projectile [1]
skill visual scale +% [-30]
33% 更少攻擊速度
base is projectile [1]
skill visual scale +% [-30]
BetrayalBlackguardProjectileShards
攻擊, 可觸發
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 0.975 秒
造成 80% 更少傷害
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
BetrayalSkeletonMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 0.975 秒
用強大的攻擊擊倒敵人。
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/BetrayalOriathBlackguardRangedNecropolis"] = { name = "Syndicate Marksman", life = 1.25, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "BetrayalSkeletonMelee", "BetrayalBlackguardProjectileShards", "WalkEmergeBetrayal", "DeceleratingProjectileBetrayalScout", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBlackguardProjectileShards"] = { name = "BetrayalBlackguardProjectileShards", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileBetrayalScout"] = { name = "DeceleratingProjectileBetrayalScout", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_visual_scale_+%", "base_is_projectile", }, levels = { [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }