密教射手
Syndicate Marksman
幽魂Y
幽魂 取代Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre
地區密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教實驗室, 密教藏身處, 密教藏身處, 密教藏身處
標籤fast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood
Packs
  • 密教保鑣, 密教斬首者, 密教射手
  • 密教藏身處: 密教保鑣, 密教斬首者, 密教執法官, 密教射手
  • 密教藏身處: 密教保鑣, 密教斬首者, 密教執法官, 密教射手
  • 密教藏身處: 密教管道, 密教保鑣, 密教斬首者, 密教射手
  • 密教藏身處: 密教偽工, 密教保鑣, 密教斬首者, 密教射手
  • 密教藏身處: 密教射手, 密教沉寂者
  • 生命
    125%
    護甲
    +100%
    閃避
    +20%
    異常狀態臨界值
    125%
    抗性
    0 40 0 0
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    0.975 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    100%
    類型
    BetrayalBlackguardRanged
    Metadata
    BetrayalOriathBlackguardRanged
    等級
    78
    生命
    22,798
    護甲
    125,868
    閃避值
    8,000
    傷害
    844
    法術傷害
    844
    命中
    856
    攻擊間隔
    0.975
    經驗值
    15,471
    Minion Life
    4,534
    Minion Damage
    699
    異常狀態臨界值
    22,798
    冰緩
    72
    感電
    72
    易碎
    408
    焦灼
    72
    殘喘
    199
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    法術, 投射物, 可觸發
    施放時間: 1.47 秒
    冷卻時間: 10 秒
    造成 25% 更多攻擊傷害
    33% 更少攻擊速度
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    攻擊, 可觸發
    基本傷害: 675–1013
    暴擊率: 5%
    攻擊間隔: 0.975 秒
    造成 80% 更少傷害
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 675–1013
    暴擊率: 5%
    攻擊間隔: 0.975 秒
    用強大的攻擊擊倒敵人。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRanged"] = {
        name = "Syndicate Marksman",
        life = 1.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    密教射手
    人形
    Syndicate Marksman
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre
    標籤fast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood
    生命
    250%
    護甲
    +100%
    閃避
    +20%
    異常狀態臨界值
    250%
    抗性
    0 40 0 0
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    0.975 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    100%
    類型
    BetrayalBlackguardRangedCartGuard
    Metadata
    BetrayalOriathBlackguardRangedCartGuard
    等級
    68
    生命
    16,083
    護甲
    57,580
    閃避值
    5,687
    傷害
    467
    法術傷害
    467
    命中
    580
    攻擊間隔
    0.975
    經驗值
    12,819
    Minion Life
    3,489
    Minion Damage
    373
    異常狀態臨界值
    16,083
    冰緩
    51
    感電
    51
    易碎
    288
    焦灼
    51
    殘喘
    141
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    法術, 投射物, 可觸發
    施放時間: 1.47 秒
    冷卻時間: 10 秒
    造成 25% 更多攻擊傷害
    33% 更少攻擊速度
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    攻擊, 可觸發
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 0.975 秒
    造成 80% 更少傷害
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 0.975 秒
    用強大的攻擊擊倒敵人。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedCartGuard"] = {
        name = "Syndicate Marksman",
        life = 2.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    密教射手
    人形
    Syndicate Marksman
    幽魂Y
    標籤fast_movement, has_bow, human, humanoid, light_armour, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood
    生命
    125%
    護甲
    +100%
    閃避
    +20%
    異常狀態臨界值
    125%
    抗性
    0 40 0 0
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    0.975 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    100%
    類型
    BetrayalBlackguardRanged
    Metadata
    BetrayalOriathBlackguardRangedSpectre
    等級
    68
    生命
    8,042
    護甲
    57,580
    閃避值
    5,687
    傷害
    467
    法術傷害
    467
    命中
    580
    攻擊間隔
    0.975
    經驗值
    12,819
    Minion Life
    1,744
    Minion Damage
    373
    異常狀態臨界值
    8,042
    冰緩
    25
    感電
    25
    易碎
    144
    焦灼
    25
    殘喘
    70
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    法術, 投射物, 可觸發
    施放時間: 1.47 秒
    冷卻時間: 10 秒
    造成 25% 更多攻擊傷害
    33% 更少攻擊速度
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    攻擊, 可觸發
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 0.975 秒
    造成 80% 更少傷害
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 0.975 秒
    用強大的攻擊擊倒敵人。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre"] = {
        name = "Syndicate Marksman",
        life = 1.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    密教射手
    人形
    Syndicate Marksman
    幽魂Y
    標籤fast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, not_int, physical_affinity, ranged, red_blood
    Packs
  • 密教執法官, 血肉操縱者, 骷髏奴隸, 悲語先鋒, 密教保鑣, 密教射手
  • 密教管道, 密教偽工, 密教保鑣, 密教射手, 密教刺客, 密教偵探
  • 生命
    125%
    護甲
    +100%
    閃避
    +20%
    異常狀態臨界值
    125%
    抗性
    0 40 0 0
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    0.975 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    100%
    類型
    BetrayalBlackguardRanged
    Metadata
    BetrayalOriathBlackguardRangedNecropolis
    等級
    68
    生命
    8,042
    護甲
    57,580
    閃避值
    5,687
    傷害
    467
    法術傷害
    467
    命中
    580
    攻擊間隔
    0.975
    經驗值
    12,819
    Minion Life
    1,744
    Minion Damage
    373
    異常狀態臨界值
    8,042
    冰緩
    25
    感電
    25
    易碎
    144
    焦灼
    25
    殘喘
    70
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    法術, 投射物, 可觸發
    施放時間: 1.47 秒
    冷卻時間: 10 秒
    造成 25% 更多攻擊傷害
    33% 更少攻擊速度
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    攻擊, 可觸發
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 0.975 秒
    造成 80% 更少傷害
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 0.975 秒
    用強大的攻擊擊倒敵人。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalOriathBlackguardRangedNecropolis"] = {
        name = "Syndicate Marksman",
        life = 1.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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