Archer du Syndicat
Syndicate Marksman
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre
AreaLaboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Abri du Syndicat, Abri du Syndicat, Abri du Syndicat
Tagsfast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood
Packs
  • Gros-bras du Syndicat, Trancheur de têtes du Syndicat, Archer du Syndicat
  • Abri du Syndicat: Gros-bras du Syndicat, Trancheur de têtes du Syndicat, Exécuteur du Syndicat, Archer du Syndicat
  • Abri du Syndicat: Gros-bras du Syndicat, Trancheur de têtes du Syndicat, Exécuteur du Syndicat, Archer du Syndicat
  • Abri du Syndicat: Manipulateur du Syndicat, Gros-bras du Syndicat, Trancheur de têtes du Syndicat, Archer du Syndicat
  • Abri du Syndicat: Inventeur du Syndicat, Gros-bras du Syndicat, Trancheur de têtes du Syndicat, Archer du Syndicat
  • Abri du Syndicat: Archer du Syndicat, Égorgeur du Syndicat
  • Vie
    125%
    Armure
    +100%
    Évasion
    +20%
    Ailment Threshold
    125%
    Résistance
    0 40 0 0
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    BetrayalBlackguardRanged
    Metadata
    BetrayalOriathBlackguardRanged
    Niveau
    78
    Vie
    22,798
    Armure
    125,868
    Score d'Évasion
    8,000
    Damage
    844
    Dégâts des sorts
    844
    Précision
    856
    Attack Time
    0.975
    Expérience
    15,471
    Minion Life
    4,534
    Minion Damage
    699
    Ailment Threshold
    22,798
    Chill
    72
    Shock
    72
    Brittle
    408
    Scorch
    72
    Sap
    199
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    Spell, Projectile, Triggerable
    Temps d'incantation: 1.47 sec.
    Temps de recharge: 10 sec.
    25% Davantage de Dégâts d'Attaque
    33% de Perte de Vitesse d'attaque
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    Attack, Triggerable
    Base Damage: 675–1013
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    80% de Perte de Dégâts
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 675–1013
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    Frappez vos ennemis d'un coup puissant.
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRanged"] = {
        name = "Syndicate Marksman",
        life = 1.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    Actor.main_hand_unarmed_typeBow
    Archer du Syndicat
    Humanoïde
    Syndicate Marksman
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre
    Tagsfast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood
    Vie
    250%
    Armure
    +100%
    Évasion
    +20%
    Ailment Threshold
    250%
    Résistance
    0 40 0 0
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    BetrayalBlackguardRangedCartGuard
    Metadata
    BetrayalOriathBlackguardRangedCartGuard
    Niveau
    68
    Vie
    16,083
    Armure
    57,580
    Score d'Évasion
    5,687
    Damage
    467
    Dégâts des sorts
    467
    Précision
    580
    Attack Time
    0.975
    Expérience
    12,819
    Minion Life
    3,489
    Minion Damage
    373
    Ailment Threshold
    16,083
    Chill
    51
    Shock
    51
    Brittle
    288
    Scorch
    51
    Sap
    141
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    Spell, Projectile, Triggerable
    Temps d'incantation: 1.47 sec.
    Temps de recharge: 10 sec.
    25% Davantage de Dégâts d'Attaque
    33% de Perte de Vitesse d'attaque
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    Attack, Triggerable
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    80% de Perte de Dégâts
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    Frappez vos ennemis d'un coup puissant.
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedCartGuard"] = {
        name = "Syndicate Marksman",
        life = 2.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Archer du Syndicat
    Humanoïde
    Syndicate Marksman
    SpectreY
    Tagsfast_movement, has_bow, human, humanoid, light_armour, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood
    Vie
    125%
    Armure
    +100%
    Évasion
    +20%
    Ailment Threshold
    125%
    Résistance
    0 40 0 0
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    BetrayalBlackguardRanged
    Metadata
    BetrayalOriathBlackguardRangedSpectre
    Niveau
    68
    Vie
    8,042
    Armure
    57,580
    Score d'Évasion
    5,687
    Damage
    467
    Dégâts des sorts
    467
    Précision
    580
    Attack Time
    0.975
    Expérience
    12,819
    Minion Life
    1,744
    Minion Damage
    373
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    Spell, Projectile, Triggerable
    Temps d'incantation: 1.47 sec.
    Temps de recharge: 10 sec.
    25% Davantage de Dégâts d'Attaque
    33% de Perte de Vitesse d'attaque
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    Attack, Triggerable
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    80% de Perte de Dégâts
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    Frappez vos ennemis d'un coup puissant.
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre"] = {
        name = "Syndicate Marksman",
        life = 1.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    Actor.main_hand_unarmed_typeBow
    Archer du Syndicat
    Humanoïde
    Syndicate Marksman
    SpectreY
    Tagsfast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, not_int, physical_affinity, ranged, red_blood
    Packs
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, le Forgeron, Léo, le Loup des Fosses, Guff Grenn, « le Gringalet », Janus Perandus, Chose qui a fui, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Caméria, le Sans-pitié, Aisling Laffrey, Riker Maloney, Sbire réanimé, Avant-garde écorché, Gros-bras du Syndicat, Archer du Syndicat, Exécuteur du Syndicat, Manipulateur de chair
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, le Forgeron, Léo, le Loup des Fosses, Guff Grenn, « le Gringalet », Janus Perandus, Chose qui a fui, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Caméria, le Sans-pitié, Aisling Laffrey, Riker Maloney, Gros-bras du Syndicat, Archer du Syndicat, Assassin du Syndicat, Exécutant du Syndicat, Manipulateur du Syndicat, Inventeur du Syndicat
  • Vie
    125%
    Armure
    +100%
    Évasion
    +20%
    Ailment Threshold
    125%
    Résistance
    0 40 0 0
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    BetrayalBlackguardRanged
    Metadata
    BetrayalOriathBlackguardRangedNecropolis
    Niveau
    68
    Vie
    8,042
    Armure
    57,580
    Score d'Évasion
    5,687
    Damage
    467
    Dégâts des sorts
    467
    Précision
    580
    Attack Time
    0.975
    Expérience
    12,819
    Minion Life
    1,744
    Minion Damage
    373
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    Spell, Projectile, Triggerable
    Temps d'incantation: 1.47 sec.
    Temps de recharge: 10 sec.
    25% Davantage de Dégâts d'Attaque
    33% de Perte de Vitesse d'attaque
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    Attack, Triggerable
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    80% de Perte de Dégâts
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    Frappez vos ennemis d'un coup puissant.
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalOriathBlackguardRangedNecropolis"] = {
        name = "Syndicate Marksman",
        life = 1.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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