Archer du Syndicat
Syndicate Marksman
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre
AreaLaboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Laboratoire du Syndicat, Abri du Syndicat, Abri du Syndicat, Abri du Syndicat
Tagsfast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, not_int, physical_affinity, ranged, red_blood
Packs
  • Gros-bras du Syndicat, Trancheur de têtes du Syndicat, Archer du Syndicat
  • Abri du Syndicat: Gros-bras du Syndicat, Trancheur de têtes du Syndicat, Exécuteur du Syndicat, Archer du Syndicat
  • Abri du Syndicat: Gros-bras du Syndicat, Trancheur de têtes du Syndicat, Exécuteur du Syndicat, Archer du Syndicat
  • Abri du Syndicat: Manipulateur du Syndicat, Gros-bras du Syndicat, Trancheur de têtes du Syndicat, Archer du Syndicat
  • Abri du Syndicat: Inventeur du Syndicat, Gros-bras du Syndicat, Trancheur de têtes du Syndicat, Archer du Syndicat
  • Abri du Syndicat: Archer du Syndicat, Égorgeur du Syndicat
  • Vie
    125%
    Armure
    +10%
    Évasion
    +20%
    Ailment Threshold
    125%
    Résistance
    0 40 0 0
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    BetrayalBlackguardRanged
    Metadata
    BetrayalOriathBlackguardRanged
    Niveau
    78
    Vie
    22,798
    Armure
    69,227
    Évasion
    8,000
    Bouclier d'énergie
    0
    Damage
    844
    Dégâts des sorts
    844
    Précision
    428
    Attack Time
    0.975
    Expérience
    15,471
    Ailment Threshold
    22,798
    Chill
    72
    Shock
    72
    Brittle
    408
    Scorch
    72
    Sap
    199
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    Spell, Projectile, Triggerable
    Temps d'incantation: 1.47 sec.
    Temps de recharge: 10 sec.
    25% Davantage de Dégâts d'Attaque
    33% de Perte de Vitesse d'attaque
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    Attack, Triggerable
    Base Damage: 675–1013
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    80% de Perte de Dégâts
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 675–1013
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    Frappez vos ennemis d'un coup puissant.
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRanged"] = {
        name = "Syndicate Marksman",
        life = 1.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Archer du Syndicat
    Humanoïde
    Syndicate Marksman
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre
    Tagsfast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, not_int, physical_affinity, ranged, red_blood
    Vie
    250%
    Armure
    +10%
    Évasion
    +20%
    Ailment Threshold
    250%
    Résistance
    0 40 0 0
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    BetrayalBlackguardRangedCartGuard
    Metadata
    BetrayalOriathBlackguardRangedCartGuard
    Niveau
    68
    Vie
    16,083
    Armure
    31,669
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    467
    Dégâts des sorts
    467
    Précision
    290
    Attack Time
    0.975
    Expérience
    12,819
    Ailment Threshold
    16,083
    Chill
    51
    Shock
    51
    Brittle
    288
    Scorch
    51
    Sap
    141
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    Spell, Projectile, Triggerable
    Temps d'incantation: 1.47 sec.
    Temps de recharge: 10 sec.
    25% Davantage de Dégâts d'Attaque
    33% de Perte de Vitesse d'attaque
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    Attack, Triggerable
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    80% de Perte de Dégâts
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    Frappez vos ennemis d'un coup puissant.
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedCartGuard"] = {
        name = "Syndicate Marksman",
        life = 2.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Archer du Syndicat
    Humanoïde
    Syndicate Marksman
    SpectreY
    Tagsfast_movement, has_bow, human, humanoid, light_armour, no_cannot_die_aura, not_int, physical_affinity, ranged, red_blood
    Vie
    125%
    Armure
    +10%
    Évasion
    +20%
    Ailment Threshold
    125%
    Résistance
    0 40 0 0
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    BetrayalBlackguardRanged
    Metadata
    BetrayalOriathBlackguardRangedSpectre
    Niveau
    68
    Vie
    8,042
    Armure
    31,669
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    467
    Dégâts des sorts
    467
    Précision
    290
    Attack Time
    0.975
    Expérience
    12,819
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    Spell, Projectile, Triggerable
    Temps d'incantation: 1.47 sec.
    Temps de recharge: 10 sec.
    25% Davantage de Dégâts d'Attaque
    33% de Perte de Vitesse d'attaque
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    Attack, Triggerable
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    80% de Perte de Dégâts
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    Frappez vos ennemis d'un coup puissant.
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre"] = {
        name = "Syndicate Marksman",
        life = 1.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Archer du Syndicat
    Humanoïde
    Syndicate Marksman
    SpectreY
    Tagsfast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, not_int, physical_affinity, ranged, red_blood
    Packs
  • Exécuteur du Syndicat, Manipulateur de chair, Sbire réanimé, Avant-garde écorché, Gros-bras du Syndicat, Archer du Syndicat
  • Manipulateur du Syndicat, Inventeur du Syndicat, Gros-bras du Syndicat, Archer du Syndicat, Assassin du Syndicat, Exécutant du Syndicat
  • Vie
    125%
    Armure
    +10%
    Évasion
    +20%
    Ailment Threshold
    125%
    Résistance
    0 40 0 0
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    BetrayalBlackguardRanged
    Metadata
    BetrayalOriathBlackguardRangedNecropolis
    Niveau
    68
    Vie
    8,042
    Armure
    31,669
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    467
    Dégâts des sorts
    467
    Précision
    290
    Attack Time
    0.975
    Expérience
    12,819
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    Spell, Projectile, Triggerable
    Temps d'incantation: 1.47 sec.
    Temps de recharge: 10 sec.
    25% Davantage de Dégâts d'Attaque
    33% de Perte de Vitesse d'attaque
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    Attack, Triggerable
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    80% de Perte de Dégâts
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 0.975 sec.
    Frappez vos ennemis d'un coup puissant.
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalOriathBlackguardRangedNecropolis"] = {
        name = "Syndicate Marksman",
        life = 1.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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