Dialogue /121
monstre | Cue | Dialogue |
---|---|---|
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | C'est très brave de votre part d'attaquer un Karui dans sa forteresse. Très brave et très imprudent. |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | Hinekora, je t'envoie une offrande ! |
Haku | PrimaryDefenderStartsFight | Vous croyez que je vais croupir en prison, alors que mes Ancêtres ont passé des siècles à traîner les fers ? |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | Mes Ancêtres me pardonneront mes transgressions. Les vôtres feront-ils de même ? |
Haku | PrimaryDefenderStartsFight | La Mère des morts ne m'a pas fait revenir les mains vides. |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | Je vais vous écraser. |
Haku | PrimaryDefenderStartsFight | Un vrai guerrier n'a besoin de vous frapper qu'une seule fois. |
Haku | PrimaryDefenderStartsFight | Rien ne peut arrêter un vrai guerrier karui. |
Haku | PrimaryDefenderStartsFight | Les Karuis sont nés d'un volcan. |
Haku | PrimaryDefenderStartsFight | Vous ne concevez pas ce que vous êtes en train d'affronter. |
Haku | SafehouseLeaderIntro | Je vais accrocher votre tête à ma ceinture, comme Kaom l'a fait avec celle d'Œil de Lion. |
Haku | SecondaryDefenderArrival | Nous allons repousser l'envahisseur ensemble ! |
Haku | SecondaryDefenderArrival | Nous ne devons pas perdre le chargement ! |
Haku | SecondaryDefenderArrival | L'union fait la force ! |
Haku | SecondaryDefenderArrival | Les Ancêtres pardonnent. Le Syndicat ne pardonne pas. |
Haku | SecondaryDefenderArrival | Je viens vous prêter main-forte. |
Haku | SecondaryDefenderArrival | Le Syndicat frappe comme un seul homme ! |
Haku | SecondaryDefenderArrival | Ne perdez plus de temps, Léo. Des tâches plus importantes nous attendent. |
Haku | SecondaryDefenderArrival | Tala moana, saint homme. Votre Dieu ne s’est pas montré ? |
Haku | SecondaryDefenderArrival | Tala moana, fils de la pierre. |
Haku | SecondaryDefenderArrival | Rin, laissez-moi vous montrer comment se bat un Karui. |
Haku | SecondaryDefenderArrival | Vous avez trop confiance en vos jouets, Riker. |
Haku | SecondaryDefenderArrival | Guidez-nous jusqu'à la victoire, O Ancêtres. |
Haku | SecondaryDefenderArrival | Je suis venu pour prendre ce qui me revient. |
Haku | SecondaryDefenderArrival | Votre échec sera mon heure de gloire. |
Haku | SecondaryDefenderArrival | Vous serez tous enterrés ici. |
Haku | SecondaryDefenderArrival | Je vous emmènerai tous aux portes du domaine d'Hinekora. |
Haku | SecondaryDefenderArrival | Voyons si mes attaques feront sortir votre Dieu de là ou Il se cache, saint homme. |
Haku | SecondaryDefenderArrival | Je regrette, chasseresse, mais nous devons être ennemis aujourd'hui. |
Haku | SecondaryDefenderArrival | |
Haku | SecondaryDefenderArrival | Votre esprit sera le jouet des Ancêtres, esclavagiste. |
Haku | SecondaryDefenderArrival | Vous allez trop loin, Aisling. La violence est une nécessité et non un passe-temps. |
Haku | SecondaryDefenderArrival | Hinekora exige plusieurs sacrifices en ce jour. Voyez cela comme un honneur. |
Haku | ReplyToSecondaryDefenderArrival | Crapule ! Je vous briserai vous aussi ! |
Haku | ReplyToSecondaryDefenderArrival | Je ne suis pas encore mort, vautour ! |
Haku | ReplyToSecondaryDefenderArrival | Vous venez de vous enterrer vous-même. |
Haku | ReplyToSecondaryDefenderArrival | Je ne fais preuve d'aucune pitié pour les traîtres. |
Haku | ReplyToSecondaryDefenderArrival | Je crois que mes dieux sont plus forts que le vôtre, croisé. |
Haku | ReplyToSecondaryDefenderArrival | |
Haku | ReplyToSecondaryDefenderArrival | Vous répondrez de vos actes auprès des Ancêtres, Gravicius — en hurlant. |
Haku | ReplyToSecondaryDefenderArrival | Les morts appartiennent à Hinekora, profanatrice. Je vais vous envoyer auprès d'elle. |
Haku | ReplyToSecondaryDefenderArrival | |
Haku | SecondaryDefenderArrival | Parez-vous d'acier pour Tukohama ! |
Haku | SecondaryDefenderArrival | Soyez témoins de ce qui va suivre, O Ancêtres ! |
Haku | SecondaryDefenderArrival | Sentez les murs trembler sous l'effet de notre puissance combinée ! |
Haku | SecondaryDefenderArrival | |
Haku | SecondaryDefenderArrival | Tora, je préfèrerais courroucer un loup plutôt que de vous donner un ordre. Rappelez-vous seulement que c'est moi le loup alpha. |
Haku | SecondaryDefenderArrival | N'oubliez pas qui commande, assassin ! |
Haku | SecondaryDefenderArrival | Je protège tous mes hommes, même ceux qui n'en sont pas. |
Haku | SecondaryDefenderArrival | Un Karui qui donne des ordres à Gravicius. Hinekora vient d'éclater de rire. |
Haku | SecondaryDefenderArrival | Employez vos jouets conformément à mes ordres, Maloney, et vos pièges sauront peut-être se montrer utiles. |
Haku | SecondaryDefenderArrival | Se mesurer aux hommes d'un Karui, c'est se mesurer au peuple karui. |
Haku | KillPlayer | Vous fûtes un adversaire digne de ce nom. |
Haku | KillPlayer | Vous allez nourrir les vers. |
Haku | KillPlayer | Ce fut un glorieux combat ! |
Haku | KillPlayer | Mère des morts, je vous offre un présent. |
Haku | Escape | Ceci est un avertissement : ne recroisez pas mon chemin. |
Haku | Escape | |
Haku | Escape | |
Haku | Defeated | Tukohama… en quoi vous ai-je déçu ? |
Haku | Defeated | Non… Le chargement doit… aaah… |
Haku | Defeated | Ô, mes Ancêtres, je… Pardonnez-moi. |
Haku | Defeated | Hinekora… Je suis désolé. |
Haku | Defeated | Ne… m'enfermez pas à nouveau… |
Haku | Defeated | |
Haku | Defeated | Je me suis trop égaré… de la Voie. |
Haku | Defeated | Je vous reverrai… Ô, Ancêtres. |
Haku | Defeated | Vous… avez beaucoup appris… |
Haku | Defeated | Cette mission… était maudite. |
Haku | Defeated | J'ai eu tort… de m'abandonner à ma fureur. |
Haku | OfferBargain | J'avoue avoir cru que vous fanfaronniez, mais je vois maintenant à quel point la vie vous importe peu. Quoi que vous vouliez, je vous l'obtiendrai. |
Haku | OfferBargain | |
Haku | OfferBargain | |
Haku | OfferBargain | Un conquérant ne fait pas que gagner des batailles, il sait aussi placer ses hommes là où ils lui sont le plus utiles. Je crois justement que je vous serais plus utile ailleurs. |
Haku | OfferBargain | |
Haku | OfferBargain | Je sais quand m'avouer vaincu. Toutes les batailles n'ont pas à se conclure dans la mort. Dans ma tribu, il est de coutume que l'éponge soit passée lorsque le vainqueur a réclamé son butin. Dites-moi ce que vous voulez savoir en échange d'une garantie de ma survie. |
Haku | OfferBargain | Je connais l'Histoire ; vous, les conquérants, êtes tous les mêmes. Vous désirez deux choses : ma tête ou mes possessions. Alors, prenez l'un des deux et laissez-moi l'autre. |
Haku | BarginAccepted | Une sage décision. |
Haku | BarginAccepted | Ainsi, le subterfuge ce sera. Ce n'est pas la voie la plus honorable qui soit, mais l'honneur a perdu sa valeur le jour où Kaom a massacré trois cents de ses frères. |
Haku | BarginAccepted | Qu'il en soit ainsi. J'accomplirai mon devoir à ce nouveau poste. |
Haku | BarginAccepted | Il sera bon de revoir ma famille. |
Haku | BarginAccepted | Estimez que nous sommes quittes. |
Haku | BarginAccepted | Prenez votre butin et partez. |
Haku | OfferBetrayal | C'est la tradition karuie de céder le commandement au vainqueur. Vu de notre situation actuelle, je dirais qu'il vous est possible de choisir un nouveau chef pour remplacer l'ancien. Si vous me choisissez, j'honorerai votre décision. |
Haku | OfferBetrayal | Chez les Karuis, les conflits se terminent souvent par des chassés-croisés de rangs et d'allégeances. Vu notre situation actuelle, je dirais qu'il vous est possible de rétrograder certains membres et d'en promouvoir d'autres. Si vous me choisissez, j'honorerai votre décision. |
Haku | OfferBetrayal | Le Syndicat ne suit pas la Voie Karuie, mais moi oui, et une victoire comme la vôtre vous octroie le droit de déterminer notre sort. Si vous le voulez, vous pouvez exclure l'un d'entre nous du Syndicat. Si c'est là votre décision, je ferai en sorte qu'elle soit appliquée sur-le-champ. |
Haku | OfferBetrayal | Une victoire comme la vôtre vaut bien une récompense. Je n'ai rien à vous offrir à part des renseignements — ce qui ne constitue pas une récompense en soit selon la tradition karuie, mais vu la situation actuelle, je crois que le renseignement représente votre arme la plus précieuse contre le Syndicat. |
Haku | OfferBetrayal | Mince est la ligne qui sépare la foi de la folie. Je crois qu'Elréon l'a franchie depuis longtemps. |
Haku | OfferBetrayal | La chasseresse a perdu son chemin. Aidons-la à le retrouver ensemble. |
Haku | OfferBetrayal | Je ne me reconnais aucune affinité avec cette… chose. Elle n'appartient pas à ce monde et ne connaît pas l'honneur. |
Haku | OfferBetrayal | |
Haku | OfferBetrayal | Aisling est un monstre qui se cache derrière une façade agréable à l'œil. Croyez-moi sur parole. |
Haku | OfferBetrayal | La Voie karuie peut se montrer froidement cruelle, mais elle n'en reste pas moins la Voie. |
Haku | OfferExecute | Je choisis une mort honorable. |
Haku | OfferExecute | C'est un honneur de mourir pour ma cause. |
Haku | OfferExecute | Plutôt mourir que de trahir mes amis. |
Haku | OfferExecute | C'est l'obscurité qu'apporte la mort que je recherche. Pas celle d'une cellule. |
Haku | ReplyToBetrayalAccepted | Les Ancêtres se souviendront de vos actes ! |
Haku | ReplyToBetrayalAccepted | Mes « arbres et mes fantômes » vous attendront à votre mort, vieil homme. |
Haku | ReplyToBetrayalAccepted | Mon dos n'a cure de vos petites flèches, chasseresse. |
Haku | ReplyToBetrayalAccepted | Je me suis toujours attendu au pire de votre part, Janus, et vous avez toujours su dépasser mes attentes. |
Haku | ReplyToBetrayalAccepted | Je n'hésiterai pas à vous trancher la tête pour votre traîtrise, esclavagiste. |
Haku | ReplyToBetrayalAccepted | Comme c'est noble de votre part, vil Rougelame. |
Haku | ReplyToBetrayalAccepted | Ce Syndicat nous rend tous traîtres. |
Haku | Interrogated | Vous me déshonorez. L'emprisonnement est pour les esclaves et non les guerriers ! |
Haku | Interrogated | |
Haku | Interrogated | |
Haku | ReplyToExecution | Vous honorez la Voie en accordant une mort rapide aux guerriers qui se sont bien battus. |
Haku | ReplyToExecution | Vous faites preuve d'honneur en accordant une mort convenable. |
Haku | ReplyToExecution | Cette personne ne méritait pas une mort honorable. |
Haku | SafehouseLeaderDefeated | O Ancêtres, m'auriez-vous renié ? |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | Hinekora vous aurait-elle rejeté, karui ? |
Haku | Escape | Une trêve, karui... pour l'instant. |
Haku | Defeated | Restez au sol, Haku. |
Haku | Interrogated | Votre corps est vigoureux, karui... mais c'est votre esprit que la cellule va mettre à l'épreuve. |
Haku
Humanoïde
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Vous ne pouvez pas être Repoussé(e)
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_haku, betrayal_syndicate_member, bludgeoning_weapon, Lanceur de sorts, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
Vie
600%
Armure
+75%
Ailment Threshold
600%
Résistance
40 40 40 25
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
110%
Type
BetrayalHaku
Metadata
BetrayalHaku
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
38,600
Armure
50,383
Évasion
4,739
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.995
Expérience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
Triggerable, Attack
Base Damage: 359–538
Chances de coup critique: 5%
Dégâts d'Attaque: 85%
Attack Time: 1.995 sec.
15% de Perte de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
BetrayalHakuCleave2
Triggerable, Attack
Base Damage: 359–538
Chances de coup critique: 5%
Dégâts d'Attaque: 85%
Attack Time: 1.995 sec.
15% de Perte de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
BetrayalHakuKick1
Triggerable, Attack
Base Damage: 359–538
Chances de coup critique: 5%
Dégâts d'Attaque: 112%
Attack Time: 1.995 sec.
12% Davantage de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
EmptyActionAttackHakuSlashes
Attack
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'attaque
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Fracas tectonique
Base Damage: 359–538
Chances de coup critique: 5%
Dégâts d'Attaque: 250%
Attack Time: 1.995 sec.
Temps de recharge: 6 sec.
Fracasse le sol, liébrant ainsi une fissure ardente face à vous qui inflige des dégâts de zone et libère un nombre aléatoire de fissures plus petites qui se ramifient à partir de la première. Consomme une Charge d'endurance toutes les trois attaques que vous faites avec cette aptitude. Fonctionne uniquement avec les bâtons, épées, haches, masses, sceptres ou à mains nues.
150% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
40% de Perte de Vitesse d'attaque
is area damage [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
40% de Perte de Vitesse d'attaque
is area damage [1]
EmptyActionAttackHakuSlam
Attack
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 6 sec.
25% de Perte de Vitesse d'attaque
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
Triggerable, Attack
Base Damage: 359–538
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.995 sec.
40% Davantage de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [-25]
is area damage [1]
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
Triggerable, Attack
Base Damage: 359–538
Chances de coup critique: 5%
Dégâts d'Attaque: 120%
Attack Time: 1.995 sec.
20% Davantage de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [-25]
is area damage [1]
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
Triggerable, Attack
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.995 sec.
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
BetrayalHakuMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.5 sec.
Temps de recharge: 7 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 543.1 à 814.6 Dégâts de feu
Tire 4 Projectiles supplémentaires
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Tire 4 Projectiles supplémentaires
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "large=1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape, feetShape );" create_state_Gloves_0 = "ShowMeshSegments( arm_guardShape, handsShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Haku ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Haku ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Haku ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Haku ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Haku ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Haku ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Haku ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Haku ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Haku ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Haku ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalHaku"] = { name = "Haku", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "BetrayalHakuMortar", "EmptyActionAttackHakuSlashes", "EmptyActionAttackHakuSlam", "WalkEmergeBetrayal", "EnduranceChargeSlamBetrayalHaku", "BetrayalHakuCleave1", "BetrayalHakuCleave2", "BetrayalHakuKick1", "BetrayalHakuGroundSlash", "BetrayalHakuSlam", "BetrayalHakuDonut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuMortar"] = { name = "BetrayalHakuMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlashes"] = { name = "EmptyActionAttackHakuSlashes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlam"] = { name = "EmptyActionAttackHakuSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnduranceChargeSlamBetrayalHaku"] = { name = "Tectonic Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave1"] = { name = "BetrayalHakuCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave2"] = { name = "BetrayalHakuCleave2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuKick1"] = { name = "BetrayalHakuKick1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuGroundSlash"] = { name = "BetrayalHakuGroundSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuSlam"] = { name = "BetrayalHakuSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuDonut"] = { name = "BetrayalHakuDonut", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Haku
Humanoïde
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas être Étourdi
Vous ne pouvez pas être Étourdi
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
Vie
600%
Armure
+100%
Ailment Threshold
600%
Résistance
40 40 40 25
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
110%
Type
AncestralHakuTest
Metadata
AncestralChiestainHakuTest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
38,600
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.995
Expérience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
Triggerable, Attack
Base Damage: 359–538
Chances de coup critique: 5%
Dégâts d'Attaque: 85%
Attack Time: 1.995 sec.
15% de Perte de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
BetrayalHakuCleave2
Triggerable, Attack
Base Damage: 359–538
Chances de coup critique: 5%
Dégâts d'Attaque: 85%
Attack Time: 1.995 sec.
15% de Perte de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
BetrayalHakuKick1
Triggerable, Attack
Base Damage: 359–538
Chances de coup critique: 5%
Dégâts d'Attaque: 112%
Attack Time: 1.995 sec.
12% Davantage de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
EmptyActionAttackHakuSlashes
Attack
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'attaque
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Fracas tectonique
Base Damage: 359–538
Chances de coup critique: 5%
Dégâts d'Attaque: 250%
Attack Time: 1.995 sec.
Temps de recharge: 6 sec.
Fracasse le sol, liébrant ainsi une fissure ardente face à vous qui inflige des dégâts de zone et libère un nombre aléatoire de fissures plus petites qui se ramifient à partir de la première. Consomme une Charge d'endurance toutes les trois attaques que vous faites avec cette aptitude. Fonctionne uniquement avec les bâtons, épées, haches, masses, sceptres ou à mains nues.
150% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
40% de Perte de Vitesse d'attaque
is area damage [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
40% de Perte de Vitesse d'attaque
is area damage [1]
EmptyActionAttackHakuSlam
Attack
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 6 sec.
25% de Perte de Vitesse d'attaque
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
Triggerable, Attack
Base Damage: 359–538
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.995 sec.
40% Davantage de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [-25]
is area damage [1]
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
Triggerable, Attack
Base Damage: 359–538
Chances de coup critique: 5%
Dégâts d'Attaque: 120%
Attack Time: 1.995 sec.
20% Davantage de Dégâts d'Attaque
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [-25]
is area damage [1]
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
Triggerable, Attack
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.995 sec.
82.32% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
BetrayalHakuMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.5 sec.
Temps de recharge: 7 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 543.1 à 814.6 Dégâts de feu
Tire 4 Projectiles supplémentaires
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Tire 4 Projectiles supplémentaires
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralChiestainHakuTest"] = { name = "Haku", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "BetrayalHakuMortar", "EmptyActionAttackHakuSlashes", "EmptyActionAttackHakuSlam", "WalkEmergeBetrayal", "EnduranceChargeSlamBetrayalHaku", "BetrayalHakuCleave1", "BetrayalHakuCleave2", "BetrayalHakuKick1", "BetrayalHakuGroundSlash", "BetrayalHakuSlam", "BetrayalHakuDonut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuMortar"] = { name = "BetrayalHakuMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlashes"] = { name = "EmptyActionAttackHakuSlashes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlam"] = { name = "EmptyActionAttackHakuSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnduranceChargeSlamBetrayalHaku"] = { name = "Tectonic Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave1"] = { name = "BetrayalHakuCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave2"] = { name = "BetrayalHakuCleave2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuKick1"] = { name = "BetrayalHakuKick1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuGroundSlash"] = { name = "BetrayalHakuGroundSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuSlam"] = { name = "BetrayalHakuSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuDonut"] = { name = "BetrayalHakuDonut", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Étourdi
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Haku
Faveur: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.