Dialogue /121 ⍟
monstruoCueDialogue
HakuPrimaryDefenderStartsFight{¡Tala moana, guerrero! Huye si no deseas morir.}{¡Tala moana, guerrera! Huye si no deseas morir.}
HakuPrimaryDefenderStartsFight{Qué valiente eres, atacando a un karui en su fortaleza. Valiente, y tonto.}{Qué valiente eres, atacando a un karui en su fortaleza. Valiente, y tonta.}
HakuPrimaryDefenderStartsFight{¡Sigue adelante! Yo me encargo del exiliado.}{¡Sigue adelante! Yo me encargo de la exiliada.}
HakuPrimaryDefenderStartsFight{Exiliado, has cavado tu propia tumba.}{Exiliada, has cavado tu propia tumba.}
HakuPrimaryDefenderStartsFight¡Hinekora, te enviaré un regalo!
HakuPrimaryDefenderStartsFight¿Creíste que me derrumbaría en esa prisión? Mis ancestros pasaron siglos encadenados.
HakuPrimaryDefenderStartsFight{Cumplí mi palabra, exiliado. ¿Cumpliste la tuya?}{Cumplí mi palabra, exiliada. ¿Cumpliste la tuya?}
HakuPrimaryDefenderStartsFightMis ancestros perdonarán mis ofensas. ¿Lo harán los tuyos?
HakuPrimaryDefenderStartsFightLa Madre de la Muerte no me resucitó con las manos vacías.
HakuPrimaryDefenderStartsFight¿Regresaste de entre los muertos? No eres más que un hijo de Kitava.
HakuPrimaryDefenderStartsFightTe aplastaré.
HakuPrimaryDefenderStartsFightUn guerrero auténtico solo tiene que golpearte una vez.
HakuPrimaryDefenderStartsFightNo hay nada que pueda detener a un verdadero guerrero Karui.
HakuPrimaryDefenderStartsFightNosotros, los Karui, nacimos en un volcán.
HakuPrimaryDefenderStartsFightNo tiene ni idea de a lo que realmente te enfrentas.
HakuSafehouseLeaderIntroColgaré tu cabeza en mi cinturón de la misma forma que Kaom colgó la de Lioneye.
HakuSecondaryDefenderArrival¡Repeleremos a los invasores juntos!
HakuSecondaryDefenderArrival¡No podemos perder este cargamento!
HakuSecondaryDefenderArrival{¡La fuerza está en el número, amigo!}{¡La fuerza está en el número, amiga!}
HakuSecondaryDefenderArrivalLos Ancestros perdonan. El Sindicato no.
HakuSecondaryDefenderArrivalTe ofrezco mi fuerza, aliado.
HakuSecondaryDefenderArrival¡Todo el Sindicato lucha como uno!
HakuSecondaryDefenderArrivalDeja de perder el tiempo, Leo. Tenemos tareas más importantes.
HakuSecondaryDefenderArrivalTalamoana, hombre de fe. ¿No se presentó tu Dios?
HakuSecondaryDefenderArrivalTalamoana, hijo de roca.
HakuSecondaryDefenderArrivalRin, déjame mostrarte cómo lucha un karui.
HakuSecondaryDefenderArrivalPones demasiada fe en tus artilugios, Riker.
HakuSecondaryDefenderArrivalAncestros, guíennos a la victoria.
HakuSecondaryDefenderArrivalHe venido a reclamar lo que me pertenece.
HakuSecondaryDefenderArrivalTu fracaso será mi mejor momento.
HakuSecondaryDefenderArrivalTodos quedarán enterrados aquí.
HakuSecondaryDefenderArrivalLos llevaré a todos a las tierras de Hinekora.
HakuSecondaryDefenderArrivalVeamos si mis ataques atraen a tu dios, hombre de fe.
HakuSecondaryDefenderArrivalLo siento cazadora, pero hoy seremos enemigos.
HakuSecondaryDefenderArrival{Exiliado, cuando una criatura muere no va hacia Hinekora. No va a ninguna parte.}{Exiliada, cuando una criatura muere no va hacia Hinekora. No va a ninguna parte.}
HakuSecondaryDefenderArrivalTu espíritu será un juguete para los ancestros, esclavista.
HakuSecondaryDefenderArrivalVas demasiado lejos, Aisling. La violencia es una necesidad, no un pasatiempo ocioso.
HakuSecondaryDefenderArrivalHinekora exige muchos sacrificios hoy. Considéralo un honor.
HakuReplyToSecondaryDefenderArrival¡Canalla! ¡Te quebraré a ti también!
HakuReplyToSecondaryDefenderArrival¡Aún no estoy muerto, buitre!
HakuReplyToSecondaryDefenderArrivalHas cavado tu propia tumba.
HakuReplyToSecondaryDefenderArrival{No te mostraré piedad, traidor.}{No te mostraré piedad, traidora.}
HakuReplyToSecondaryDefenderArrivalCreo que mis dioses son más fuertes que los tuyos, cruzado.
HakuReplyToSecondaryDefenderArrivalNo necesitaré la ayuda de mis ancestros para esto, abominación.
HakuReplyToSecondaryDefenderArrivalResponderás ante los Ancestros, Gravicius: gritando.
HakuReplyToSecondaryDefenderArrivalLos muertos pertenecen a Hinekora, profanador. Te enviaré con ella.
HakuReplyToSecondaryDefenderArrival{Que así sea. El jade karui te cortará tan fácil como a este exiliado.}{Que así sea. El jade Karui te cortará tan fácil como a esta exiliada.}
HakuSecondaryDefenderArrivalÁrmate de valor. ¡Por Tukohama!
HakuSecondaryDefenderArrival¡Ancestros, sean testigos!
HakuSecondaryDefenderArrival¡Siente cómo tiemblan los muros por nuestro poder combinado!
HakuSecondaryDefenderArrival{¿Puedes oírlo, exiliado? Hinekora te está llamando.}{¿Puedes oírlo, exiliada? Hinekora te está llamando.}
HakuSecondaryDefenderArrivalTora, preferiría provocar a un lobo antes que darte una orden. Solo recuerda: yo soy el alfa.
HakuSecondaryDefenderArrival¡Asesino! No olvides quién está a cargo.
HakuSecondaryDefenderArrivalYo protejo a todos mis hombres, incluso a aquellos que no lo son.
HakuSecondaryDefenderArrivalUn karui comandando por sobre Gravicius. Hinekora está riendo.
HakuSecondaryDefenderArrivalDirige tus artilugios como yo ordene, Maloney, y es posible que tus trampas logren algo.
HakuSecondaryDefenderArrivalEnfrentar a un hombre de los Karui es enfrentar a los Karui.
HakuKillPlayerUn enemigo digno.
HakuKillPlayerAlimentarás a los gusanos.
HakuKillPlayer¡Una lucha gloriosa!
HakuKillPlayerMadre de los Muertos, tengo un regalo.
HakuEscapeUna advertencia: no me hagas enfadar de nuevo.
HakuEscape{Un pájaro que está anidando no recibe ningún gusano. Hasta pronto, exiliado.}{Un pájaro que está anidando no recibe ningún gusano. Hasta pronto, exiliada.}
HakuEscape{No has ganado el favor de los Ancestros. Por eso estás destinado a fracasar.}{No has ganado el favor de los Ancestros. Por eso estás destinada a fracasar.}
HakuDefeatedTukohama... ¿cómo puedo haber fallado?
HakuDefeatedNo... el carro debe... ugh...
HakuDefeatedAncestros... yo... perdónenme.
HakuDefeatedHinekora... lo siento.
HakuDefeatedNo me... encierres de nuevo...
HakuDefeated{Ugh... exiliado... ¿otro trato...?}{Ugh... exiliada... ¿otro trato...?}
HakuDefeatedMe alejé demasiado... de la Tradición.
HakuDefeatedAncestros... nos veremos de nuevo.
HakuDefeatedTú... has aprendido mucho...
HakuDefeatedEsta era... una tarea maldita.
HakuDefeatedFui un tonto... al seguir a mi furia.
HakuOfferBargainDebo confesar que creía que solo alardeabas. Ahora veo la poca importancia que le das a la vida. No importa lo que desees, es tuyo.
HakuOfferBargain{Aún no quiero reunirme con mis ancestros, exiliado. En Ngamakanui, nuestros tratados ordenaban que las ofrendas de paz sean presenciadas por un tercero. Yo quiero paz. ¿Elegirás a nuestro testigo?}{Aún no quiero reunirme con mis ancestros, exiliada. En Ngamakanui, nuestros tratados ordenaban que las ofrendas de paz sean presenciadas por un tercero. Yo quiero paz. ¿Elegirás a nuestro testigo?}
HakuOfferBargain{Ya se ha derramado suficiente sangre hoy, guerrero. Guarda tu arma y te ofreceré una oportunidad. Hay alguien en mi nueva tribu a quien traicionaría. Dame una razón para hacerlo y te diré lo que sé sobre sus asuntos.}{Ya se ha derramado suficiente sangre hoy, guerrera. Guarda tu arma y te ofreceré una oportunidad. Hay alguien en mi nueva tribu a quien traicionaría. Dame una razón para hacerlo y te diré lo que sé sobre sus asuntos.}
HakuOfferBargainLos conquistadores no solo ganan peleas, sino que colocan a la gente en posiciones que los benefician al máximo. Creo que yo te beneficiaría más en otro lugar.
HakuOfferBargain{Ya no deseo estar más aquí, exiliado. Los ancestros susurran en mi oído. Me dicen que me necesitan en mi hogar, en Ngamakanui. ¿Tienes misericordia para dejar que un hombre regrese con su familia?}{Ya no deseo estar más aquí, exiliada. Los ancestros susurran en mi oído. Me dicen que me necesitan en mi hogar, en Ngamakanui. ¿Tienes misericordia para dejar que un hombre regrese con su familia?}
HakuOfferBargainSé cuándo he sido derrotado. No todas las luchas deben terminar con la muerte, ni deberían. En mi tribu, el vencedor reclama su premio, y el marcador vuelve a cero. Te diré lo que quieras saber a cambio de mi seguridad.
HakuOfferBargainSé mis historias. Ustedes los conquistadores son todos iguales. Solo buscan dos cosas: mi cabeza, o mis cosas. Así que toma unas y deja la otra.
HakuBarginAcceptedSin dudas una sabia decisión.
HakuBarginAcceptedEntonces es tiempo de subterfugio. No es el camino más honorable, pero el honor perdió su valor el día que Kaom mató a trescientos de sus hermanos.
HakuBarginAcceptedQue así sea. Cumpliré mis deberes aquí.
HakuBarginAcceptedSerá bueno ver a mi familia de nuevo.
HakuBarginAcceptedEstamos a mano.
HakuBarginAcceptedToma tu premio y vete.
HakuOfferBetrayalLa Tradición karui indica que el liderazgo se lo lleva el vencedor. En esta situación, creo que eso significa que podrías elegir un nuevo jefe para suplantar al anterior. Si me eliges, honraré tu elección.
HakuOfferBetrayalEntre los karui, los conflictos generalmente terminan en cambios de rango y de respeto. En esta situación, creo que significa que podrías degradar a alguien y promover a otro. Si me eliges honraré tu elección.
HakuOfferBetrayalEl Sindicato no sigue la Tradición karui, pero yo sí, y una victoria como la tuya te presenta una elección sobre nuestros destinos. Si quisieras, puedes exiliar a uno de nosotros para siempre del Sindicato. Si realizas tu elección aquí y ahora, me aseguraré de que la honren.
HakuOfferBetrayalUna victoria como la tuya exige un premio. No tengo nada para dar excepto información. Típicamente, los karui no la consideramos un premio, pero en esta situación creo que la información es tu arma más valiosa contra el Sindicato.
HakuOfferBetrayalHay una delgada línea entre la creencia y la locura Creo que Elreon la ha dejado atrás hace tiempo.
HakuOfferBetrayalLa cazadora ha perdido su camino. Ayudémosla a encontrarlo juntos.
HakuOfferBetrayalNo me siento hermano de esa... cosa. No pertenece a este mundo y carece por completo de honor.
HakuOfferBetrayalMás allá de nuestro conflicto, exiliado, Gravicius debe responder por sus atrocidades. No encontrarás una mejor oportunidad que esta para otorgar una pizca de justicia a los ancestros.
HakuOfferBetrayalAisling es un monstruo oculto tras una forma agradable. Debes oírme.
HakuOfferBetrayalLa Tradición karui a veces es tan helada como el hielo, pero sigue siendo la Tradición.
HakuOfferExecuteElijo una muerte honorable.
HakuOfferExecuteEstoy honrado de morir por mi causa.
HakuOfferExecutePreferiría morir antes que traicionar a mis amigos.
HakuOfferExecuteSolo busco la oscuridad que trae la muerte. No el interior de una celda.
HakuReplyToBetrayalAccepted¡Los Ancestros recordarán tus acciones!
HakuReplyToBetrayalAcceptedMis "árboles y fantasmas" estarán esperándote después de la muerte, viejo.
HakuReplyToBetrayalAcceptedNo necesito tu amable flecha en mi espalda, cazadora.
HakuReplyToBetrayalAcceptedSiempre espero lo peor de ti, Janus, y siempre cumples las expectativas con creces.
HakuReplyToBetrayalAcceptedNo me causará aprensión separar tu cabeza de tus hombros, esclavista.
HakuReplyToBetrayalAcceptedQué noble de tu parte, Cuchilla Roja.
HakuReplyToBetrayalAcceptedEl Sindicato nos convierte a todos en traidores.
HakuInterrogatedMe deshonras. ¡El encarcelamiento es para esclavos, no guerreros!
HakuInterrogated{¡No puedo permitir estas afrentas continuas, exiliado! Escupes mi rostro...}{¡No puedo permitir estas afrentas continuas, exiliada! Escupes mi rostro...}
HakuInterrogated{Ancestros, denme la fuerza para soportar la vergüenza y la deshonra que este exiliado está arrojando sobre mí.}{Ancestros, denme la fuerza para soportar la vergüenza y la deshonra que esta exiliada está arrojando sobre mí.}
HakuReplyToExecutionHonras la Tradición al dar una muerte rápida a los guerreros que lucharon bien.
HakuReplyToExecutionMuestras honor al matar de forma justa.
HakuReplyToExecutionEse no merecía una muerte honorable.
HakuSafehouseLeaderDefeatedAncestros, ¿me han abandonado?
HakuPrimaryDefenderStartsFight{Cuidado, exiliado... un Karui no se separa fácilmente de su fortaleza.}{Cuidado, exiliada... un Karui no se separa fácilmente de su fortaleza.}
HakuPrimaryDefenderStartsFight¿Te ha rechazado Hinekora, Karui?
HakuEscapeUna tregua, Karui... por ahora.
HakuDefeatedQuédate en el suelo, Haku.
HakuInterrogatedTu cuerpo es fuerte Karui... pero la celda pondrá a prueba tu mente.
Haku
Humanoide
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
No puede ser empujado
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
SpectreN
Tagsbludgeoning_weapon, Lanzador de hechizos, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
Vida
600%
Armaduras
+100%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
BetrayalHaku
Metadata
BetrayalHaku
Nivel
68
Vida
38,600
Armaduras
57,580
Evasión
4,739
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.995
Experiencia
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Attack Time: 1.995 seg
Inflige un 15% menos de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
BetrayalHakuCleave2
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Attack Time: 1.995 seg
Inflige un 15% menos de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
BetrayalHakuKick1
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 112%
Attack Time: 1.995 seg
Inflige un 12% más de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
EmptyActionAttackHakuSlashes
Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 10 seg
25% menos Velocidad de Ataque
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Embate tectónico
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 250%
Attack Time: 1.995 seg
Tiempo de recarga: 6 seg
Golpea el suelo para desatar una fisura ardiente delante de ti que inflige daño en área y libera aleatoriamente varias fisuras más pequeñas que se ramifican a partir de ella. Consume una carga de aguante cada tercera vez que golpeas el suelo con esta habilidad. Requiere una maza, un cetro, una espada, un hacha, un báculo o estar desarmado.
Inflige un 150% más de daño de ataque
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
EmptyActionAttackHakuSlam
Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 6 seg
25% menos Velocidad de Ataque
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Attack Time: 1.995 seg
Inflige un 40% más de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.995 seg
Inflige un 20% más de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
BetrayalHakuMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 7 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 543.1 a 814.6 de daño de fuego
Dispara 4 proyectiles adicionales
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	define_shared_state = "large=1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( bootsShape, feetShape );"
	create_state_Gloves_0 = "ShowMeshSegments( arm_guardShape, handsShape );"
	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Haku );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Haku );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Haku );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Haku );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Haku );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Haku );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Haku );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Haku );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Haku );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Haku );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalHaku"] = {
    name = "Haku",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "BetrayalHakuMortar",
        "EmptyActionAttackHakuSlashes",
        "EmptyActionAttackHakuSlam",
        "WalkEmergeBetrayal",
        "EnduranceChargeSlamBetrayalHaku",
        "BetrayalHakuCleave1",
        "BetrayalHakuCleave2",
        "BetrayalHakuKick1",
        "BetrayalHakuGroundSlash",
        "BetrayalHakuSlam",
        "BetrayalHakuDonut",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuMortar"] = {
    name = "BetrayalHakuMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "projectile_spread_radius_per_additional_projectile",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackHakuSlashes"] = {
    name = "EmptyActionAttackHakuSlashes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackHakuSlam"] = {
    name = "EmptyActionAttackHakuSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnduranceChargeSlamBetrayalHaku"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuCleave1"] = {
    name = "BetrayalHakuCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuCleave2"] = {
    name = "BetrayalHakuCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuKick1"] = {
    name = "BetrayalHakuKick1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuGroundSlash"] = {
    name = "BetrayalHakuGroundSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuSlam"] = {
    name = "BetrayalHakuSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuDonut"] = {
    name = "BetrayalHakuDonut",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • Haku
    Humanoide
    La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    No puede ser empujado
    No puedes ser aturdido
    SpectreN
    Tagsbludgeoning_weapon, Lanzador de hechizos, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood
    Vida
    600%
    Armaduras
    +100%
    Ailment Threshold
    600%
    Resistencia
    40 40 40 25
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    AncestralHakuTest
    Metadata
    AncestralChiestainHakuTest
    Nivel
    68
    Vida
    38,600
    Armaduras
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    448
    Daño de hechizos
    448
    Precisión
    290
    Attack Time
    1.995
    Experiencia
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalHakuCleave1
    Triggerable, Attack
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 85%
    Attack Time: 1.995 seg
    Inflige un 15% menos de daño de ataque
    Inflige un 82.32% más de daño
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    BetrayalHakuCleave2
    Triggerable, Attack
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 85%
    Attack Time: 1.995 seg
    Inflige un 15% menos de daño de ataque
    Inflige un 82.32% más de daño
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    BetrayalHakuKick1
    Triggerable, Attack
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 112%
    Attack Time: 1.995 seg
    Inflige un 12% más de daño de ataque
    Inflige un 82.32% más de daño
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    EmptyActionAttackHakuSlashes
    Attack
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 10 seg
    25% menos Velocidad de Ataque
    main hand base maximum attack distance [20]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EnduranceChargeSlamBetrayalHaku
    Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
    Embate tectónico
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 250%
    Attack Time: 1.995 seg
    Tiempo de recarga: 6 seg
    Golpea el suelo para desatar una fisura ardiente delante de ti que inflige daño en área y libera aleatoriamente varias fisuras más pequeñas que se ramifican a partir de ella. Consume una carga de aguante cada tercera vez que golpeas el suelo con esta habilidad. Requiere una maza, un cetro, una espada, un hacha, un báculo o estar desarmado.
    Inflige un 150% más de daño de ataque
    El 50% del daño físico se convierte en daño de fuego
    40% menos Velocidad de Ataque
    is area damage [1]
    EmptyActionAttackHakuSlam
    Attack
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 6 seg
    25% menos Velocidad de Ataque
    main hand base maximum attack distance [40]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalHakuSlam
    Triggerable, Attack
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Attack Time: 1.995 seg
    Inflige un 40% más de daño de ataque
    Inflige un 82.32% más de daño
    El 50% del daño físico se convierte en daño de fuego
    active skill area of effect radius +% final [-25]
    is area damage [1]
    BetrayalHakuDonut
    Triggerable, Attack
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.995 seg
    Inflige un 20% más de daño de ataque
    Inflige un 82.32% más de daño
    El 50% del daño físico se convierte en daño de fuego
    active skill area of effect radius +% final [-25]
    is area damage [1]
    BetrayalHakuGroundSlash
    Triggerable, Attack
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Inflige un 82.32% más de daño
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    BetrayalHakuMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 7 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 543.1 a 814.6 de daño de fuego
    Dispara 4 proyectiles adicionales
    active skill area of effect radius +% final [-30]
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile spread radius per additional projectile [4]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralChiestainHakuTest"] = {
        name = "Haku",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "BetrayalHakuMortar",
            "EmptyActionAttackHakuSlashes",
            "EmptyActionAttackHakuSlam",
            "WalkEmergeBetrayal",
            "EnduranceChargeSlamBetrayalHaku",
            "BetrayalHakuCleave1",
            "BetrayalHakuCleave2",
            "BetrayalHakuKick1",
            "BetrayalHakuGroundSlash",
            "BetrayalHakuSlam",
            "BetrayalHakuDonut",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuMortar"] = {
        name = "BetrayalHakuMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackHakuSlashes"] = {
        name = "EmptyActionAttackHakuSlashes",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackHakuSlam"] = {
        name = "EmptyActionAttackHakuSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EnduranceChargeSlamBetrayalHaku"] = {
        name = "Tectonic Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuCleave1"] = {
        name = "BetrayalHakuCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuCleave2"] = {
        name = "BetrayalHakuCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuKick1"] = {
        name = "BetrayalHakuKick1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuGroundSlash"] = {
        name = "BetrayalHakuGroundSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuSlam"] = {
        name = "BetrayalHakuSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuDonut"] = {
        name = "BetrayalHakuDonut",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • No puedes ser aturdido
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Haku
    Favor: 0
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Edit

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