Dialogue /121
monstruo | Cue | Dialogue |
---|---|---|
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | ¡Hinekora, te enviaré un regalo! |
Haku | PrimaryDefenderStartsFight | ¿Creíste que me derrumbaría en esa prisión? Mis ancestros pasaron siglos encadenados. |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | Mis ancestros perdonarán mis ofensas. ¿Lo harán los tuyos? |
Haku | PrimaryDefenderStartsFight | La Madre de la Muerte no me resucitó con las manos vacías. |
Haku | PrimaryDefenderStartsFight | ¿Regresaste de entre los muertos? No eres más que un hijo de Kitava. |
Haku | PrimaryDefenderStartsFight | Te aplastaré. |
Haku | PrimaryDefenderStartsFight | Un guerrero auténtico solo tiene que golpearte una vez. |
Haku | PrimaryDefenderStartsFight | No hay nada que pueda detener a un verdadero guerrero Karui. |
Haku | PrimaryDefenderStartsFight | Nosotros, los Karui, nacimos en un volcán. |
Haku | PrimaryDefenderStartsFight | No tiene ni idea de a lo que realmente te enfrentas. |
Haku | SafehouseLeaderIntro | Colgaré tu cabeza en mi cinturón de la misma forma que Kaom colgó la de Lioneye. |
Haku | SecondaryDefenderArrival | ¡Repeleremos a los invasores juntos! |
Haku | SecondaryDefenderArrival | ¡No podemos perder este cargamento! |
Haku | SecondaryDefenderArrival | |
Haku | SecondaryDefenderArrival | Los Ancestros perdonan. El Sindicato no. |
Haku | SecondaryDefenderArrival | Te ofrezco mi fuerza, aliado. |
Haku | SecondaryDefenderArrival | ¡Todo el Sindicato lucha como uno! |
Haku | SecondaryDefenderArrival | Deja de perder el tiempo, Leo. Tenemos tareas más importantes. |
Haku | SecondaryDefenderArrival | Talamoana, hombre de fe. ¿No se presentó tu Dios? |
Haku | SecondaryDefenderArrival | Talamoana, hijo de roca. |
Haku | SecondaryDefenderArrival | Rin, déjame mostrarte cómo lucha un karui. |
Haku | SecondaryDefenderArrival | Pones demasiada fe en tus artilugios, Riker. |
Haku | SecondaryDefenderArrival | Ancestros, guíennos a la victoria. |
Haku | SecondaryDefenderArrival | He venido a reclamar lo que me pertenece. |
Haku | SecondaryDefenderArrival | Tu fracaso será mi mejor momento. |
Haku | SecondaryDefenderArrival | Todos quedarán enterrados aquí. |
Haku | SecondaryDefenderArrival | Los llevaré a todos a las tierras de Hinekora. |
Haku | SecondaryDefenderArrival | Veamos si mis ataques atraen a tu dios, hombre de fe. |
Haku | SecondaryDefenderArrival | Lo siento cazadora, pero hoy seremos enemigos. |
Haku | SecondaryDefenderArrival | |
Haku | SecondaryDefenderArrival | Tu espíritu será un juguete para los ancestros, esclavista. |
Haku | SecondaryDefenderArrival | Vas demasiado lejos, Aisling. La violencia es una necesidad, no un pasatiempo ocioso. |
Haku | SecondaryDefenderArrival | Hinekora exige muchos sacrificios hoy. Considéralo un honor. |
Haku | ReplyToSecondaryDefenderArrival | ¡Canalla! ¡Te quebraré a ti también! |
Haku | ReplyToSecondaryDefenderArrival | ¡Aún no estoy muerto, buitre! |
Haku | ReplyToSecondaryDefenderArrival | Has cavado tu propia tumba. |
Haku | ReplyToSecondaryDefenderArrival | |
Haku | ReplyToSecondaryDefenderArrival | Creo que mis dioses son más fuertes que los tuyos, cruzado. |
Haku | ReplyToSecondaryDefenderArrival | No necesitaré la ayuda de mis ancestros para esto, abominación. |
Haku | ReplyToSecondaryDefenderArrival | Responderás ante los Ancestros, Gravicius: gritando. |
Haku | ReplyToSecondaryDefenderArrival | Los muertos pertenecen a Hinekora, profanador. Te enviaré con ella. |
Haku | ReplyToSecondaryDefenderArrival | |
Haku | SecondaryDefenderArrival | Ármate de valor. ¡Por Tukohama! |
Haku | SecondaryDefenderArrival | ¡Ancestros, sean testigos! |
Haku | SecondaryDefenderArrival | ¡Siente cómo tiemblan los muros por nuestro poder combinado! |
Haku | SecondaryDefenderArrival | |
Haku | SecondaryDefenderArrival | Tora, preferiría provocar a un lobo antes que darte una orden. Solo recuerda: yo soy el alfa. |
Haku | SecondaryDefenderArrival | ¡Asesino! No olvides quién está a cargo. |
Haku | SecondaryDefenderArrival | Yo protejo a todos mis hombres, incluso a aquellos que no lo son. |
Haku | SecondaryDefenderArrival | Un karui comandando por sobre Gravicius. Hinekora está riendo. |
Haku | SecondaryDefenderArrival | Dirige tus artilugios como yo ordene, Maloney, y es posible que tus trampas logren algo. |
Haku | SecondaryDefenderArrival | Enfrentar a un hombre de los Karui es enfrentar a los Karui. |
Haku | KillPlayer | Un enemigo digno. |
Haku | KillPlayer | Alimentarás a los gusanos. |
Haku | KillPlayer | ¡Una lucha gloriosa! |
Haku | KillPlayer | Madre de los Muertos, tengo un regalo. |
Haku | Escape | Una advertencia: no me hagas enfadar de nuevo. |
Haku | Escape | |
Haku | Escape | |
Haku | Defeated | Tukohama... ¿cómo puedo haber fallado? |
Haku | Defeated | No... el carro debe... ugh... |
Haku | Defeated | Ancestros... yo... perdónenme. |
Haku | Defeated | Hinekora... lo siento. |
Haku | Defeated | No me... encierres de nuevo... |
Haku | Defeated | |
Haku | Defeated | Me alejé demasiado... de la Tradición. |
Haku | Defeated | Ancestros... nos veremos de nuevo. |
Haku | Defeated | Tú... has aprendido mucho... |
Haku | Defeated | Esta era... una tarea maldita. |
Haku | Defeated | Fui un tonto... al seguir a mi furia. |
Haku | OfferBargain | Debo confesar que creía que solo alardeabas. Ahora veo la poca importancia que le das a la vida. No importa lo que desees, es tuyo. |
Haku | OfferBargain | |
Haku | OfferBargain | |
Haku | OfferBargain | Los conquistadores no solo ganan peleas, sino que colocan a la gente en posiciones que los benefician al máximo. Creo que yo te beneficiaría más en otro lugar. |
Haku | OfferBargain | |
Haku | OfferBargain | Sé cuándo he sido derrotado. No todas las luchas deben terminar con la muerte, ni deberían. En mi tribu, el vencedor reclama su premio, y el marcador vuelve a cero. Te diré lo que quieras saber a cambio de mi seguridad. |
Haku | OfferBargain | Sé mis historias. Ustedes los conquistadores son todos iguales. Solo buscan dos cosas: mi cabeza, o mis cosas. Así que toma unas y deja la otra. |
Haku | BarginAccepted | Sin dudas una sabia decisión. |
Haku | BarginAccepted | Entonces es tiempo de subterfugio. No es el camino más honorable, pero el honor perdió su valor el día que Kaom mató a trescientos de sus hermanos. |
Haku | BarginAccepted | Que así sea. Cumpliré mis deberes aquí. |
Haku | BarginAccepted | Será bueno ver a mi familia de nuevo. |
Haku | BarginAccepted | Estamos a mano. |
Haku | BarginAccepted | Toma tu premio y vete. |
Haku | OfferBetrayal | La Tradición karui indica que el liderazgo se lo lleva el vencedor. En esta situación, creo que eso significa que podrías elegir un nuevo jefe para suplantar al anterior. Si me eliges, honraré tu elección. |
Haku | OfferBetrayal | Entre los karui, los conflictos generalmente terminan en cambios de rango y de respeto. En esta situación, creo que significa que podrías degradar a alguien y promover a otro. Si me eliges honraré tu elección. |
Haku | OfferBetrayal | El Sindicato no sigue la Tradición karui, pero yo sí, y una victoria como la tuya te presenta una elección sobre nuestros destinos. Si quisieras, puedes exiliar a uno de nosotros para siempre del Sindicato. Si realizas tu elección aquí y ahora, me aseguraré de que la honren. |
Haku | OfferBetrayal | Una victoria como la tuya exige un premio. No tengo nada para dar excepto información. Típicamente, los karui no la consideramos un premio, pero en esta situación creo que la información es tu arma más valiosa contra el Sindicato. |
Haku | OfferBetrayal | Hay una delgada línea entre la creencia y la locura Creo que Elreon la ha dejado atrás hace tiempo. |
Haku | OfferBetrayal | La cazadora ha perdido su camino. Ayudémosla a encontrarlo juntos. |
Haku | OfferBetrayal | No me siento hermano de esa... cosa. No pertenece a este mundo y carece por completo de honor. |
Haku | OfferBetrayal | Más allá de nuestro conflicto, exiliado, Gravicius debe responder por sus atrocidades. No encontrarás una mejor oportunidad que esta para otorgar una pizca de justicia a los ancestros. |
Haku | OfferBetrayal | Aisling es un monstruo oculto tras una forma agradable. Debes oírme. |
Haku | OfferBetrayal | La Tradición karui a veces es tan helada como el hielo, pero sigue siendo la Tradición. |
Haku | OfferExecute | Elijo una muerte honorable. |
Haku | OfferExecute | Estoy honrado de morir por mi causa. |
Haku | OfferExecute | Preferiría morir antes que traicionar a mis amigos. |
Haku | OfferExecute | Solo busco la oscuridad que trae la muerte. No el interior de una celda. |
Haku | ReplyToBetrayalAccepted | ¡Los Ancestros recordarán tus acciones! |
Haku | ReplyToBetrayalAccepted | Mis "árboles y fantasmas" estarán esperándote después de la muerte, viejo. |
Haku | ReplyToBetrayalAccepted | No necesito tu amable flecha en mi espalda, cazadora. |
Haku | ReplyToBetrayalAccepted | Siempre espero lo peor de ti, Janus, y siempre cumples las expectativas con creces. |
Haku | ReplyToBetrayalAccepted | No me causará aprensión separar tu cabeza de tus hombros, esclavista. |
Haku | ReplyToBetrayalAccepted | Qué noble de tu parte, Cuchilla Roja. |
Haku | ReplyToBetrayalAccepted | El Sindicato nos convierte a todos en traidores. |
Haku | Interrogated | Me deshonras. ¡El encarcelamiento es para esclavos, no guerreros! |
Haku | Interrogated | |
Haku | Interrogated | |
Haku | ReplyToExecution | Honras la Tradición al dar una muerte rápida a los guerreros que lucharon bien. |
Haku | ReplyToExecution | Muestras honor al matar de forma justa. |
Haku | ReplyToExecution | Ese no merecía una muerte honorable. |
Haku | SafehouseLeaderDefeated | Ancestros, ¿me han abandonado? |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | ¿Te ha rechazado Hinekora, Karui? |
Haku | Escape | Una tregua, Karui... por ahora. |
Haku | Defeated | Quédate en el suelo, Haku. |
Haku | Interrogated | Tu cuerpo es fuerte Karui... pero la celda pondrá a prueba tu mente. |
Haku
Humanoide
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
No puede ser empujado
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
No puede ser empujado
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_haku, betrayal_syndicate_member, bludgeoning_weapon, Lanzador de hechizos, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
600%
Armadura
+75%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
BetrayalHaku
Metadata
BetrayalHaku
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
50,383
Evasión
4,739
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.995
Experiencia
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Attack Time: 1.995 seg
Inflige un 15% menos de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
BetrayalHakuCleave2
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Attack Time: 1.995 seg
Inflige un 15% menos de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
BetrayalHakuKick1
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 112%
Attack Time: 1.995 seg
Inflige un 12% más de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
EmptyActionAttackHakuSlashes
Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 10 seg
25% menos Velocidad de Ataque
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Embate tectónico
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 250%
Attack Time: 1.995 seg
Tiempo de recarga: 6 seg
Golpea el suelo para desatar una fisura ardiente delante de ti que inflige daño en área y libera aleatoriamente varias fisuras más pequeñas que se ramifican a partir de ella. Consume una carga de aguante cada tercera vez que golpeas el suelo con esta habilidad. Requiere una maza, un cetro, una espada, un hacha, un báculo o estar desarmado.
Inflige un 150% más de daño de ataque
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
EmptyActionAttackHakuSlam
Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 6 seg
25% menos Velocidad de Ataque
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Attack Time: 1.995 seg
Inflige un 40% más de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
is area damage [1]
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.995 seg
Inflige un 20% más de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
is area damage [1]
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
BetrayalHakuMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 7 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 543.1 a 814.6 de daño de fuego
Dispara 4 proyectiles adicionales
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Dispara 4 proyectiles adicionales
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "large=1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape, feetShape );" create_state_Gloves_0 = "ShowMeshSegments( arm_guardShape, handsShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Haku ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Haku ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Haku ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Haku ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Haku ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Haku ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Haku ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Haku ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Haku ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Haku ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalHaku"] = { name = "Haku", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "BetrayalHakuMortar", "EmptyActionAttackHakuSlashes", "EmptyActionAttackHakuSlam", "WalkEmergeBetrayal", "EnduranceChargeSlamBetrayalHaku", "BetrayalHakuCleave1", "BetrayalHakuCleave2", "BetrayalHakuKick1", "BetrayalHakuGroundSlash", "BetrayalHakuSlam", "BetrayalHakuDonut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuMortar"] = { name = "BetrayalHakuMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlashes"] = { name = "EmptyActionAttackHakuSlashes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlam"] = { name = "EmptyActionAttackHakuSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnduranceChargeSlamBetrayalHaku"] = { name = "Tectonic Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave1"] = { name = "BetrayalHakuCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave2"] = { name = "BetrayalHakuCleave2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuKick1"] = { name = "BetrayalHakuKick1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuGroundSlash"] = { name = "BetrayalHakuGroundSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuSlam"] = { name = "BetrayalHakuSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuDonut"] = { name = "BetrayalHakuDonut", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Haku
Humanoide
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
No puede ser empujado
No te pueden aturdir
No puede ser empujado
No te pueden aturdir
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanzador de hechizos, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
600%
Armadura
+100%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
AncestralHakuTest
Metadata
AncestralChiestainHakuTest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.995
Experiencia
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Attack Time: 1.995 seg
Inflige un 15% menos de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
BetrayalHakuCleave2
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Attack Time: 1.995 seg
Inflige un 15% menos de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
BetrayalHakuKick1
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 112%
Attack Time: 1.995 seg
Inflige un 12% más de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
EmptyActionAttackHakuSlashes
Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 10 seg
25% menos Velocidad de Ataque
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Embate tectónico
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 250%
Attack Time: 1.995 seg
Tiempo de recarga: 6 seg
Golpea el suelo para desatar una fisura ardiente delante de ti que inflige daño en área y libera aleatoriamente varias fisuras más pequeñas que se ramifican a partir de ella. Consume una carga de aguante cada tercera vez que golpeas el suelo con esta habilidad. Requiere una maza, un cetro, una espada, un hacha, un báculo o estar desarmado.
Inflige un 150% más de daño de ataque
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
EmptyActionAttackHakuSlam
Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 6 seg
25% menos Velocidad de Ataque
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Attack Time: 1.995 seg
Inflige un 40% más de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
is area damage [1]
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.995 seg
Inflige un 20% más de daño de ataque
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
is area damage [1]
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
Triggerable, Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige un 82.32% más de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
BetrayalHakuMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 7 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 543.1 a 814.6 de daño de fuego
Dispara 4 proyectiles adicionales
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Dispara 4 proyectiles adicionales
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralChiestainHakuTest"] = { name = "Haku", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "BetrayalHakuMortar", "EmptyActionAttackHakuSlashes", "EmptyActionAttackHakuSlam", "WalkEmergeBetrayal", "EnduranceChargeSlamBetrayalHaku", "BetrayalHakuCleave1", "BetrayalHakuCleave2", "BetrayalHakuKick1", "BetrayalHakuGroundSlash", "BetrayalHakuSlam", "BetrayalHakuDonut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuMortar"] = { name = "BetrayalHakuMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlashes"] = { name = "EmptyActionAttackHakuSlashes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlam"] = { name = "EmptyActionAttackHakuSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnduranceChargeSlamBetrayalHaku"] = { name = "Tectonic Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave1"] = { name = "BetrayalHakuCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave2"] = { name = "BetrayalHakuCleave2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuKick1"] = { name = "BetrayalHakuKick1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuGroundSlash"] = { name = "BetrayalHakuGroundSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuSlam"] = { name = "BetrayalHakuSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuDonut"] = { name = "BetrayalHakuDonut", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No te pueden aturdir
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Haku
Favor: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.