Dialogue /121
monstruo | Cue | Dialogue |
---|---|---|
Thane Jorgin | PrimaryDefenderStartsFight | Eeh, ¿qué es esto? ¡Un nuevo contrincante! |
Thane Jorgin | PrimaryDefenderStartsFight | |
Thane Jorgin | PrimaryDefenderStartsFight | La logística es aburrida. ¡Luchemos! |
Thane Jorgin | PrimaryDefenderStartsFight | Ugh, por favor, ¡intenta librarme de este desastre que tengo entre manos! |
Thane Jorgin | PrimaryDefenderStartsFight | |
Thane Jorgin | PrimaryDefenderStartsFight | |
Thane Jorgin | PrimaryDefenderStartsFight | Solucionemos esto como hombres. ¡Con conflicto y sin cooperación! |
Thane Jorgin | PrimaryDefenderStartsFight | |
Thane Jorgin | PrimaryDefenderStartsFight | ¡Eres justo a quien esperaba ver hoy! |
Thane Jorgin | PrimaryDefenderStartsFight | |
Thane Jorgin | PrimaryDefenderStartsFight | ¡Ahh! Grrr... las Fauces del Oso... ¡están hambrientas! |
Thane Jorgin | PrimaryDefenderStartsFight | Soy de Craiceann, ¡me mantengo firme ante la marea! |
Thane Jorgin | PrimaryDefenderStartsFight | Soy de Saqawal, ¡aplasto a mis enemigos! |
Thane Jorgin | PrimaryDefenderStartsFight | Soy de Fenumus, ¡te arrastro a la profundidad, a tu muerte! |
Thane Jorgin | PrimaryDefenderStartsFight | Soy de Farrul, ¡veloz como una flecha! |
Thane Jorgin | SafehouseLeaderIntro | La fuerza de los Primeros corre por mis venas. Caerás aquí y ahora. |
Thane Jorgin | SecondaryDefenderArrival | Que este asedio sea salvaje. |
Thane Jorgin | SecondaryDefenderArrival | Primeros, ¡Protejan esta caravana! |
Thane Jorgin | SecondaryDefenderArrival | Solamente ayudaré a defender este asqueroso lugar porque es mi deber. |
Thane Jorgin | SecondaryDefenderArrival | ¡Trato de no perderme ninguna emboscada! |
Thane Jorgin | SecondaryDefenderArrival | ¡Nunca me echo atrás en una pelea! |
Thane Jorgin | SecondaryDefenderArrival | ¡La fuerza colectiva sigue siendo fuerza! |
Thane Jorgin | SecondaryDefenderArrival | Los Primeros me han llamado para acudir a tu ayuda, salvaje. |
Thane Jorgin | SecondaryDefenderArrival | No puedo dejarte morir, Grenn. ¡Puede que necesite un viaje en barco para regresar a mi hogar algún día! |
Thane Jorgin | SecondaryDefenderArrival | No eres un Emperador, Janus, pero mi linaje te ayudará otra vez a pesar de ello. |
Thane Jorgin | SecondaryDefenderArrival | Demostremos que el Sindicato tiene el poder de hacer lo correcto. |
Thane Jorgin | SecondaryDefenderArrival | Tus artilugios no funcionarán, Maloney. Permite que te preste un poco de fuerza bruta. |
Thane Jorgin | SecondaryDefenderArrival | ¡Quiero ver un asedio como es debido! |
Thane Jorgin | SecondaryDefenderArrival | Creo que enviaré estas almas a los Primeros en vez de al Dador de Vida. |
Thane Jorgin | SecondaryDefenderArrival | ¡Este horrible lugar merece ser destruido! |
Thane Jorgin | SecondaryDefenderArrival | Incluso el guerrero más poderoso caerá contra un gran número de enemigos. |
Thane Jorgin | SecondaryDefenderArrival | No solo soy un "ezomita", Janus. Te lo demostraré. |
Thane Jorgin | SecondaryDefenderArrival | |
Thane Jorgin | SecondaryDefenderArrival | |
Thane Jorgin | SecondaryDefenderArrival | Ya una vez un General Eterno se enfrentó a los clanes ezomitas. ¿Recuerdas cómo terminó? |
Thane Jorgin | SecondaryDefenderArrival | La violencia debería ser una prueba, Cameria, no un pasatiempo. |
Thane Jorgin | SecondaryDefenderArrival | Solo los más fuertes merecen ascender. |
Thane Jorgin | ReplyToSecondaryDefenderArrival | ¡Acepto con gusto tu desafío! |
Thane Jorgin | ReplyToSecondaryDefenderArrival | Y yo que pensaba que hoy iba a ser un día aburrido. |
Thane Jorgin | ReplyToSecondaryDefenderArrival | Cuando una situación se complica, tiendo a recurrir a la violencia. |
Thane Jorgin | ReplyToSecondaryDefenderArrival | ¿No lo ves? ¡Estamos en mitad de una prueba de fuerza! |
Thane Jorgin | ReplyToSecondaryDefenderArrival | |
Thane Jorgin | ReplyToSecondaryDefenderArrival | ¡Tenemos tantos derechos sobre estas tierras como ustedes, Eterno! |
Thane Jorgin | ReplyToSecondaryDefenderArrival | Aquí tienes tu oportunidad, criatura. Muéstrame el poder sobrenatural que posees. |
Thane Jorgin | ReplyToSecondaryDefenderArrival | Ah, ¡tu piel se convertirá en una magnífica capa nueva, Cuchilla Roja! |
Thane Jorgin | ReplyToSecondaryDefenderArrival | Supongo que esto termina conmigo, ¿verdad? |
Thane Jorgin | ReplyToSecondaryDefenderArrival | |
Thane Jorgin | SecondaryDefenderArrival | |
Thane Jorgin | SecondaryDefenderArrival | ¡Esta caravana está mejor protegida de lo que pensabas! |
Thane Jorgin | SecondaryDefenderArrival | No dejaré que alguien con conocimiento de mi participación aquí se vaya con vida. |
Thane Jorgin | SecondaryDefenderArrival | |
Thane Jorgin | SecondaryDefenderArrival | |
Thane Jorgin | SecondaryDefenderArrival | El ezomita comanda al Perandus esta vez, ¿verdad Janus? |
Thane Jorgin | SecondaryDefenderArrival | Sírveme bien, Cuchilla Roja. Cuando esté en la cima no lo olvidaré. |
Thane Jorgin | SecondaryDefenderArrival | Apoya mi subida de rango, Viento Mudo, y usaré mi poder para conseguirte lo que realmente deseas. |
Thane Jorgin | SecondaryDefenderArrival | Sí, sin duda eres fuerte, Cameria, PERO yo lo soy aún más. |
Thane Jorgin | SecondaryDefenderArrival | Ya que soy el más fuerte, reclamo el derecho de liderar esta lucha. |
Thane Jorgin | KillPlayer | Esperaba una tormenta más grande. |
Thane Jorgin | KillPlayer | El premio permanece en manos del más fuerte. |
Thane Jorgin | KillPlayer | Bueno, realmente esperaba que incendiaras este lugar. |
Thane Jorgin | KillPlayer | Y el más fuerte sigue siendo el vencedor, ¡ja ja jo! |
Thane Jorgin | Escape | Los débiles caen. ¡Los más fuertes viven para luchar un día más! |
Thane Jorgin | Escape | |
Thane Jorgin | Escape | No tenías la fuerza necesaria para levantar esta roca. Puede que la próxima vez ahuyentes a los insectos. |
Thane Jorgin | Defeated | He sido... conquistado... e impresionado... |
Thane Jorgin | Defeated | La caravana... es tuya... |
Thane Jorgin | Defeated | La deshonra definitiva... |
Thane Jorgin | Defeated | Bueno... has superado mi prueba... |
Thane Jorgin | Defeated | No... quiero que... me encarcelen de nuevo. |
Thane Jorgin | Defeated | Supongo que deberíamos... ¿hablar? |
Thane Jorgin | Defeated | Poder... política... son dos caras de la misma moneda... |
Thane Jorgin | Defeated | Mátame otra vez... y volveré más fuerte. De esta manera, evolucionamos. |
Thane Jorgin | Defeated | Buen espectáculo, exiliado. Un regreso auténtico. |
Thane Jorgin | Defeated | No puedes confiar... solamente en los números. |
Thane Jorgin | Defeated | Parece... que he... fallado... mi propia prueba. |
Thane Jorgin | OfferBargain | He visto tu fuerza. Toma lo que quieras de mí. |
Thane Jorgin | OfferBargain | |
Thane Jorgin | OfferBargain | La fuerza hace las reglas, lo que significa que ahora trabajo para ti, en este caso. Tu poder sobre mí es válido solo para una pelea, que ambos sabemos que solo será un granito de arena en el desierto de la guerra. Pero es mejor que nada, y en la guerra la información es tan buena como el poder. Tengo un amigo dentro del Sindicato que tiene acceso a información clave, y eso es lo que te ofrezco a modo de merecido botín. |
Thane Jorgin | OfferBargain | |
Thane Jorgin | OfferBargain | He sido derrotado por completo, y soy suficiente hombre como para admitirlo. Es mi cuello el que está en juego aquí. Pero si me dejas volver a las verdes colinas de Ogham, sin dudas me colgarían por crímenes imaginarios. ¿Qué tal si te ahorras las molestias y dejas que mi clan haga lo que quiera? |
Thane Jorgin | OfferBargain | Este Sindicato está lleno de tonterías aburridas. ¿Quieres discutirlo mientras tomamos unas pintas? O quizás, ya que no tengo escapatoria, podemos saltarnos las pintas y puedo comenzar a contar secretos como si estuviese borracho. |
Thane Jorgin | OfferBargain | El ganador se lleva las recompensas. Toma esto como recompensa y déjame ir. |
Thane Jorgin | BarginAccepted | Considéralo hecho, y considera que el desafío ya ha comenzado. |
Thane Jorgin | BarginAccepted | Ni siquiera lo sospecharán, jefe. |
Thane Jorgin | BarginAccepted | Esperemos que haya algo de entretenimiento. |
Thane Jorgin | BarginAccepted | Me pregunto si recordarán mi rostro en mi hogar. Supongo que será difícil olvidarlo, con tal cantidad de carteles de buscado. |
Thane Jorgin | BarginAccepted | |
Thane Jorgin | BarginAccepted | Y los fuertes se vuelven más fuertes. |
Thane Jorgin | OfferBetrayal | |
Thane Jorgin | OfferBetrayal | |
Thane Jorgin | OfferBetrayal | |
Thane Jorgin | OfferBetrayal | |
Thane Jorgin | OfferBetrayal | Tora es veloz. Ahora no creo poder sobrepasarla solo con fuerza. Préstame tu poder y tu mente para esto, y la cazadora se verá obligada a inclinarse. |
Thane Jorgin | OfferBetrayal | Es él, ¡ese es el asesino bastardo que mató a mi hermano! ¡La Hermandad del Silencio! |
Thane Jorgin | OfferBetrayal | Un Perandus traicionó a mi gente hace mucho tiempo, pero las heridas aún siguen abiertas. Es tiempo de que devuelva el favor. |
Thane Jorgin | OfferBetrayal | La marca de poder particular del General no solo eleva a los fuertes, sino que también purga a los débiles y desesperanzados. Esto no es fuerza, es tiranía. |
Thane Jorgin | OfferBetrayal | Rin es pomposa y arrogante y... lo peor de todo, no para de hablar de cómo extraña el "fresco aire de montaña", como si todos no extrañáramos nuestros hogares. Por favor, encárgate de ella antes de que yo lo haga. |
Thane Jorgin | OfferBetrayal | La lealtad se obtiene con poder, ya sea con músculo, magia o manipulación. Esto es lo que corresponde si no has ganado ninguno de ellos. |
Thane Jorgin | OfferExecute | |
Thane Jorgin | OfferExecute | Permite que el Sindicato sea testigo del camino verdadero: ¡la fuerza del brazo, la fuerza de la voluntad! |
Thane Jorgin | OfferExecute | Si no regreso, entiérrenme en Ogham, al lado de mi hermano. |
Thane Jorgin | OfferExecute | |
Thane Jorgin | ReplyToBetrayalAccepted | La fuerza no son solo los músculos. |
Thane Jorgin | ReplyToBetrayalAccepted | Sí, débil, por dentro y por fuera. ¡Un cobarde, igual que tu impostor venenoso, Chitus! |
Thane Jorgin | ReplyToBetrayalAccepted | Apuesto que los Primeros también te odian. Y lo que sea que tengas por madre, por si acaso. |
Thane Jorgin | ReplyToBetrayalAccepted | |
Thane Jorgin | ReplyToBetrayalAccepted | |
Thane Jorgin | ReplyToBetrayalAccepted | Ah, necio Viento Mudo. Fui incriminado y exiliado aquí. Es extraño lo rápido que el Sindicato me atrapó una vez que llegué, ¿verdad? |
Thane Jorgin | ReplyToBetrayalAccepted | Y así, los débiles intentan debilitar a los poderosos. |
Thane Jorgin | Interrogated | No tengo nada que ocultar. Solo importa la fuerza. |
Thane Jorgin | Interrogated | Puedes matar de hambre a la bestia, pero no la quebrarás. |
Thane Jorgin | Interrogated | |
Thane Jorgin | ReplyToExecution | Los débiles merecen la muerte. |
Thane Jorgin | ReplyToExecution | Que así sea. |
Thane Jorgin | ReplyToExecution | Sí, los poderosos trepan en la espalda de los débiles. |
Thane Jorgin | SafehouseLeaderDefeated | |
Thane Jorgin | PrimaryDefenderStartsFight | |
Thane Jorgin | Defeated | ¿Dónde están tus Primeros ahora, ezomita? |
Thane Jorgin | Escape | Qué valiente, Thane. Qué valiente. |
Thane Jorgin | Interrogated | Me pregunto cuánto más parecido a un animal serás cuando terminemos... |
Thane Jorgin | Defeated |
Thane Jorgin
Humanoide
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
active skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
No puede ser empujado
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
active skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
No puede ser empujado
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_syndicate_member, betrayal_thane_jorgin, Lanzador de hechizos, fast_movement, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, ranged, red_blood |
Vida
600%
Armadura
+100%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.335 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BetrayalThane
Metadata
BetrayalThane
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
1.335
Experiencia
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBetrayalThane
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Daño de ataque: 125%
Attack Time: 1.335 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% más de daño de ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackThaneCombo1
Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Tiempo de recarga: 10 seg
25% menos Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackThaneCombo2
Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Tiempo de recarga: 10 seg
25% menos Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ThaneEnrage
Tiempo de recarga: 13 seg
ThaneCalmDown
Tiempo de recarga: 13 seg
BetrayalThaneCombo1Sweep1
Triggerable, Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
is area damage [1]
BetrayalThaneCombo1Kick1
Triggerable, Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.335 seg
Inflige un 20% más de daño de ataque
is area damage [1]
is area damage [1]
BetrayalThaneCombo1Slam1
Triggerable, Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Daño de ataque: 195%
Attack Time: 1.335 seg
Inflige un 95% más de daño de ataque
is area damage [1]
is area damage [1]
BetrayalThaneCombo2Punch1
Triggerable, Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Daño de ataque: 112.65%
Attack Time: 1.335 seg
Inflige un 12.65% más de daño de ataque
is area damage [1]
is area damage [1]
BetrayalThaneCombo2Punch2
Triggerable, Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Daño de ataque: 112.65%
Attack Time: 1.335 seg
Inflige un 12.65% más de daño de ataque
is area damage [1]
is area damage [1]
BetrayalThaneCombo2Backflip1
Triggerable, Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Attack Time: 1.335 seg
Inflige un 50% más de daño de ataque
is area damage [1]
is area damage [1]
BetrayalThaneLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Tiempo de recarga: 6 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 100% menos de daño
60% menos Velocidad de Ataque
El radio base es de 1.5 metros
is area damage [1]
60% menos Velocidad de Ataque
El radio base es de 1.5 metros
is area damage [1]
BetrayalThaneLeapSlamExplosion
Triggerable, Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Daño de ataque: 275%
Attack Time: 1.335 seg
Inflige un 175% más de daño de ataque
is area damage [1]
is area damage [1]
BetrayalThaneStep
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 620.7 a 931 de daño físico
is area damage [1]
is area damage [1]
BetrayalThaneCleaveShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Los proyectiles perforan a todos los objetivos
Inflige un 30% menos de daño
base is projectile [1]
monster projectile variation [52]
Inflige un 30% menos de daño
base is projectile [1]
monster projectile variation [52]
BetrayalThaneMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 558.6 a 837.9 de daño físico
base is projectile [1]
is area damage [1]
mortar projectile distance override [30]
projectile spread radius [6]
projectile uses contact direction [1]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
mortar projectile distance override [30]
projectile spread radius [6]
projectile uses contact direction [1]
projectile uses contact position [1]
BetrayalThaneMortarHole
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 372.4 a 558.6 de daño físico
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Actor { actor = "Metadata/Monsters/LeagueBetrayal/BetrayalThane.act" main_hand_unarmed_type = "One_Hand_Mace" } StateMachine { define_shared_state = "angry" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { on_state_angry_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );" on_state_angry_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );" create_state_angry_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );" //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( BearArmourSetMTX_bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( BearArmourSetMTX_glovesShape, hand_meshShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Thane ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Thane ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Thane ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Thane ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Thane ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Thane ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Thane ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Thane ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Thane ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Thane ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalThane"] = { name = "Thane Jorgin", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.335, attackRange = 9, accuracy = 1, skillList = { "MeleeBetrayalThane", "BetrayalThaneCleaveShot", "BetrayalThaneLeapSlam", "ThaneEnrage", "ThaneCalmDown", "EmptyActionAttackThaneCombo1", "EmptyActionAttackThaneCombo2", "WalkEmergeBetrayal", "BetrayalThaneCombo1Sweep1", "BetrayalThaneCombo1Kick1", "BetrayalThaneCombo1Slam1", "BetrayalThaneCombo2Punch1", "BetrayalThaneCombo2Punch2", "BetrayalThaneCombo2Backflip1", "BetrayalThaneLeapSlamExplosion", "BetrayalThaneMortarHole", "BetrayalThaneStep", "BetrayalThaneMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBetrayalThane"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCleaveShot"] = { name = "BetrayalThaneCleaveShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {52, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {-100, -60, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThaneEnrage"] = { name = "ThaneEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ThaneCalmDown"] = { name = "ThaneCalmDown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackThaneCombo1"] = { name = "EmptyActionAttackThaneCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackThaneCombo2"] = { name = "EmptyActionAttackThaneCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCombo1Sweep1"] = { name = "BetrayalThaneCombo1Sweep1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCombo1Kick1"] = { name = "BetrayalThaneCombo1Kick1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCombo1Slam1"] = { name = "BetrayalThaneCombo1Slam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCombo2Punch1"] = { name = "BetrayalThaneCombo2Punch1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1265, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCombo2Punch2"] = { name = "BetrayalThaneCombo2Punch2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.1265, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneCombo2Backflip1"] = { name = "BetrayalThaneCombo2Backflip1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneLeapSlamExplosion"] = { name = "BetrayalThaneLeapSlamExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneMortarHole"] = { name = "BetrayalThaneMortarHole", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneStep"] = { name = "BetrayalThaneStep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalThaneMortar"] = { name = "BetrayalThaneMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "mortar_projectile_distance_override", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
active skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Id | StanceThaneEnrage |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |