Dialogue /121
monstruoCueDialogue
Aisling LaffreyPrimaryDefenderStartsFight{Para cuando terminemos, nadie podrá saber si eras humano.}{Para cuando terminemos, nadie podrá saber si eras humana.}
Aisling LaffreyPrimaryDefenderStartsFight¿Sabes lo que le ocurre al cordero que se mete a la guarida del león?
Aisling LaffreyPrimaryDefenderStartsFightNo detengas el cargamento. Volveré pronto.
Aisling LaffreyPrimaryDefenderStartsFight{Nadie encontrará tu cuerpo aquí abajo, exiliado. Nadie.}{Nadie encontrará tu cuerpo aquí abajo, exiliada. Nadie.}
Aisling LaffreyPrimaryDefenderStartsFight¡Disfruta tus últimos suspiros!
Aisling LaffreyPrimaryDefenderStartsFightCada momento que pasé detrás de los barrotes, lo usé para imaginar lo que haría contigo cuando saliera.
Aisling LaffreyPrimaryDefenderStartsFight{Esta vez serás tú el que ruegue por su vida.}{Esta vez serás tú la que ruegue por su vida.}
Aisling LaffreyPrimaryDefenderStartsFight{No creas que será como la última vez, exiliado. Nadie vendrá a salvarte.}{No creas que será como la última vez, exiliada. Nadie vendrá a salvarte.}
Aisling LaffreyPrimaryDefenderStartsFightMi muerte fue rápida. La tuya no lo será.
Aisling LaffreyPrimaryDefenderStartsFightEn verdad no lo entiendes, ¿cierto? Soy más rápida. Soy más fuerte.
Aisling LaffreyPrimaryDefenderStartsFight{Nunca me sentí tan libre, exiliado. ¿Tú puedes decir lo mismo?}{Nunca me sentí tan libre, exiliada. ¿Tú puedes decir lo mismo?}
Aisling LaffreyPrimaryDefenderStartsFightNada es tan energizante como una matanza.
Aisling LaffreyPrimaryDefenderStartsFightAspira profundamente los aromas de la muerte.
Aisling LaffreyPrimaryDefenderStartsFightGeneralmente prefiero trabajar sola, pero mi manada está hambrienta.
Aisling LaffreyPrimaryDefenderStartsFight{Sientes el frío apretón de la muerte, ¿exiliado? ¡Entrégate a él!}{Sientes el frío apretón de la muerte, ¿exiliada? ¡Entrégate a él!}
Aisling LaffreySafehouseLeaderIntro{¡Mira a tu alrededor! Este es el final de tu viaje, exiliado. ¡La última parada!}{¡Mira a tu alrededor! Este es el final de tu viaje, exiliada. ¡La última parada!}
Aisling LaffreySecondaryDefenderArrivalMantenlos ocupados. ¡No dejes que escapen!
Aisling LaffreySecondaryDefenderArrival¡Deberías haberte ocupado solo de tus asuntos!
Aisling LaffreySecondaryDefenderArrivalNo saldrás de aquí con vida.
Aisling LaffreySecondaryDefenderArrival{Solo demoras lo inevitable, exiliado.}{Solo demoras lo inevitable, exiliada.}
Aisling LaffreySecondaryDefenderArrivalEstaba buscando alguien a quien matar.
Aisling LaffreySecondaryDefenderArrival¿Qué tal si esculpimos algunas fuentes de sangre para humedecer esta sedienta tierra, Vorici?
Aisling LaffreySecondaryDefenderArrival¡Muéstrame la hermosa crueldad de la que es capaz tu gente, demonio!
Aisling LaffreySecondaryDefenderArrivalLo que puedo hacer, querido General, te hará cuestionar tu fe.
Aisling LaffreySecondaryDefenderArrivalLa forma más rápida de llegar al corazón de una mujer, Korell, es trinchar el de alguien más.
Aisling LaffreySecondaryDefenderArrivalMuy torpe, Cameria, pero adoro tu entusiasmo.
Aisling LaffreySecondaryDefenderArrivalObserva con cuidado. Puede que aprendas algo.
Aisling LaffreySecondaryDefenderArrival{Lo siento, exiliado. Es el fin del camino.}{Lo siento, exiliada. Es el fin del camino.}
Aisling LaffreySecondaryDefenderArrivalAhora que todos están aquí, la verdadera diversión puede comenzar.
Aisling LaffreySecondaryDefenderArrivalNo tan rápido. Yo me encargo.
Aisling LaffreySecondaryDefenderArrivalCuando esto termine, no habrá ningún cuerpo para revivir.
Aisling LaffreySecondaryDefenderArrivalLo siento, pero soy la única que se irá de aquí con vida.
Aisling LaffreySecondaryDefenderArrivalCreo que conservaré tu piel, Haku. No quisiera arruinar esos tatuajes.
Aisling LaffreySecondaryDefenderArrivalTus cicatrices son muy hermosas, Redmane. Déjame agregar algunas más.
Aisling LaffreySecondaryDefenderArrivalSimplemente eres demasiado espantosa para vivir, aberración.
Aisling LaffreySecondaryDefenderArrivalEres un gran lienzo para trabajar, Hillock. Te lo agradezco por adelantado.
Aisling LaffreySecondaryDefenderArrivalTuviste tu oportunidad de impresionarme, Cameria. No lo lograste.
Aisling LaffreySecondaryDefenderArrival¿Acaso lo sabes? Nunca debes hacer enfadar a un asesino.
Aisling LaffreyReplyToSecondaryDefenderArrivalDébil y falso cobarde. Pintaré las paredes de rojo con tu sangre.
Aisling LaffreyReplyToSecondaryDefenderArrivalAh, estaba buscando alguna razón para matarte. Gracias.
Aisling LaffreyReplyToSecondaryDefenderArrivalQue así sea. Podrás unirte al resto de los cadáveres.
Aisling LaffreyReplyToSecondaryDefenderArrivalTe desgarraré y con tus pedazos alimentaré a los lobos.
Aisling LaffreyReplyToSecondaryDefenderArrivalNinguno de mis cadáveres se opuso, Vorici. Tú tampoco lo harás.
Aisling LaffreyReplyToSecondaryDefenderArrivalAl menos yo espero hasta que están muertos para profanar el cuerpo.
Aisling LaffreyReplyToSecondaryDefenderArrival¿Entonces por qué solo observar? Sé mi próxima musa.
Aisling LaffreyReplyToSecondaryDefenderArrival¡Ja! ¿Celosa?
Aisling LaffreyReplyToSecondaryDefenderArrivalAl menos reconoces la grandeza cuando la ves.
Aisling LaffreyReplyToSecondaryDefenderArrivalHasta a mí me repugna pensar en lo que planeo hacerte.
Aisling LaffreySecondaryDefenderArrivalAmo ver cómo la esperanza desaparece de tus ojos.
Aisling LaffreySecondaryDefenderArrival¿En verdad creíste que sería tan fácil?
Aisling LaffreySecondaryDefenderArrivalY así, tu destino está sellado.
Aisling LaffreySecondaryDefenderArrival{No estés triste, exiliado. Tu muerte será muy entretenida.}{No estés triste, exiliada. Tu muerte será muy entretenida.}
Aisling LaffreySecondaryDefenderArrival{Creo que secretamente deseabas que yo estuviera a cargo, asesino.}{Creo que secretamente deseabas que yo estuviera a cargo, asesina.}
Aisling LaffreySecondaryDefenderArrivalNo me falles, demonio. Sabes lo que hago con los fracasos.
Aisling LaffreySecondaryDefenderArrivalCreo que ya conoces mis órdenes, Gravicius.
Aisling LaffreySecondaryDefenderArrival¿Eso que huelo es sudor, Kornell? ¿No puedes manejar tu propio calor?
Aisling LaffreySecondaryDefenderArrivalEs mi turno para marcar el ritmo, Cameria.
Aisling LaffreySecondaryDefenderArrivalDemasiadas partes móviles. Comencemos a sacarlas.
Aisling LaffreyKillPlayerBien. Ahora limpia esto.
Aisling LaffreyKillPlayerAndando.
Aisling LaffreyKillPlayerAcabemos con esto y salgamos de aquí.
Aisling LaffreyKillPlayerDemasiado fácil.
Aisling LaffreyEscapeQué satisfactorio.
Aisling LaffreyEscapeTu muerte deberá esperar.
Aisling LaffreyEscapeHemos terminado. Nos vemos.
Aisling LaffreyDefeated¡¿Qué?! ¡No!
Aisling LaffreyDefeated¡No puede ser...!
Aisling LaffreyDefeated¡No, no es posible!
Aisling LaffreyDefeatedPero... ¡no puede ser que yo...!
Aisling LaffreyDefeatedTantos planes... ¡¿para qué?!
Aisling LaffreyDefeatedEspera... ¡otro trato!
Aisling LaffreyDefeated¡No, no de nuevo!
Aisling LaffreyDefeatedUgh... No se hace más fácil, ¿cierto?
Aisling LaffreyDefeated¡Tú... tuviste... suerte!
Aisling LaffreyDefeatedQué poco... profesional.
Aisling LaffreyDefeatedUgh... ¡descuidada!
Aisling LaffreyOfferBargainPudo apreciar a un asesino cuando lo veo. Eres uno, pero creo que recibirás más si me dejas vivir. Solo dime qué deseas.
Aisling LaffreyOfferBargainPuedes acabar con mi vida. Yo lo haría si fuera tú. Pero tengo una idea mejor: déjame vivir y me aseguraré de que ciertos recursos del Sindicato sean... reubicados. Mueve los ladrillos suficientes y quizá la torre se derrumbe.
Aisling LaffreyOfferBargain¿Vas a matarme? No... estás detrás de alguien de más rango. El problema es que nadie tiene la información que necesitas. Déjame presentarte a un colega, y me aseguraré de acercarte más a la cima.
Aisling LaffreyOfferBargainSé que quieres matarme. Yo lo haría. Pero somos como la mítica hidra: corta una cabeza y crecerán dos. Ahora bien, si enredas los cuellos... bueno, entiendes la idea. Me dejas ir con vida, y quizá encuentre un nuevo trabajo.
Aisling LaffreyOfferBargainHe estado considerando retirarme antes, ¿sabes? Estoy cansada de este juego del gato y el ratón. Cansada de luchar. ¿Tú no? ¿Qué tal si lo dejamos en empate y nos vamos por caminos separados?
Aisling LaffreyOfferBargainMira, ya sé lo que estás buscando en verdad. No estás detrás de cualquier lacaya, y eso es lo que soy. Quieres al jefe. Puedo entregártelo, pero no si estoy muerta. ¿Qué te parece?
Aisling LaffreyOfferBargain{Has ganado la batalla, exiliado, pero la guerra continúa sin piedad. ¿Sabes qué gana las guerras? Armas. Déjame ir y te daré las herramientas que tan desesperadamente necesitas.}{Has ganado la batalla, exiliada, pero la guerra continúa sin piedad. ¿Sabes qué gana las guerras? Armas. Déjame ir y te daré las herramientas que tan desesperadamente necesitas.}
Aisling LaffreyBarginAccepted{Los cimientos están cambiando, exiliado, pero dudo que puedas derribar la torre.}{Los cimientos están cambiando, exiliada, pero dudo que puedas derribar la torre.}
Aisling LaffreyBarginAcceptedEstás comenzando a entenderlo, ¿verdad? Puedo verlo en tus ojos. Pero detrás hay mucho más de lo que siquiera puedes imaginar.
Aisling LaffreyBarginAccepted{El Sindicato necesitaba desesperadamente un sacudón de todas formas, exiliado. No has logrado nada.}{El Sindicato necesitaba desesperadamente un sacudón de todas formas, exiliada. No has logrado nada.}
Aisling LaffreyBarginAccepted{¿Sabes? Ahora que lo pienso, soy muy joven para retirarme. Pero sin dudas podría tomarme un descanso. Nos vemos pronto, exiliado.}{¿Sabes? Ahora que lo pienso, soy muy joven para retirarme. Pero sin dudas podría tomarme un descanso. Nos vemos pronto, exiliada.}
Aisling LaffreyBarginAccepted{La pregunta es, exiliado, si eres lo suficientemente imprudente o no para enfrentarlos. Creo que quizás lo eres.}{La pregunta es, exiliada, si eres lo suficientemente imprudente o no para enfrentarlos. Creo que quizás lo eres.}
Aisling LaffreyBarginAcceptedTómalos. Son tuyos. Hay muchos más en donde los obtuve, pero no creo que vayas a conseguirlos.
Aisling LaffreyOfferBetrayalGanaste de forma justa, incluso con mi jefe aquí. Resulta que sé que se han estado guardando para sí algunas de las adquisiciones más valiosas del Sindicato. ¿Qué crees que pasará cuando le cuente al Dador de Vida?
Aisling LaffreyOfferBetrayalMatarnos no te acercará al Dador de Vida. Pero déjanos vivir y me aseguraré de que quienes habitan la cima oigan los muchos fracasos de quienes lucharon hoy aquí... Excepto los míos, claro.
Aisling LaffreyOfferBetrayalEl Sindicato lidia con sus fracasos por sí mismo, pero a veces se requiere la perspectiva de alguien de fuera para ver qué salió mal. Dime, ¿quién crees que merece nuestro... castigo? Te prometo que no verás su cara próximamente.
Aisling LaffreyOfferBetrayalBueno, no hay duda de que esto fue un error. Mis aliados... me informaron mal sobre la idoneidad de esta misión. Pero sé algunas cosas que ellos no saben que sé. ¿Quieres saberlas? Déjame ir y esa información será tuya.
Aisling LaffreyOfferBetrayalNo tengo ningún inconveniente con traicionar a Leo, si eso es lo que deseas.
Aisling LaffreyOfferBetrayalTora ve la necesidad de violencia, pero no la belleza. Déjame... reeducarla.
Aisling LaffreyOfferBetrayalVagan es mucho ruido y pocas nueces. Creo que necesita experimentar una o dos dificultadas, y quiero ser quien se las presente.
Aisling LaffreyOfferBetrayal¿Quieres que traicione a esa... cosa? Lo haría aunque no lo pidieras, pero ya que lo pides...
Aisling LaffreyOfferBetrayalHillock entiende muy poco de lo que está ocurriendo casi en todo momento. Eso lo hace peligroso.
Aisling LaffreyOfferBetrayalTraición despiadada. Eso es lo que ofrezco.
Aisling LaffreyOfferExecuteVamos, hazlo. Sabes de asesinatos. Solo hazlo rápido.
Aisling LaffreyOfferExecute{Algunas promesas son más fuertes que la muerte, exiliado. Hazlo rápido.}{Algunas promesas son más fuertes que la muerte, exiliada. Hazlo rápido.}
Aisling LaffreyOfferExecute¿Crees que rogaré por mi vida delante de otro miembro? Ja. Hazlo rápido.
Aisling LaffreyOfferExecutePreferiría morir antes de que me encierres de nuevo. Si no me matas, yo misma lo haré.
Aisling LaffreyReplyToBetrayalAcceptedPatético. Debí haberte matado primero.
Aisling LaffreyReplyToBetrayalAcceptedNada de lo que hagas puede molestarme, Haku, pero gracias por el cumplido.
Aisling LaffreyReplyToBetrayalAccepted¡Ja, ja! ¡Ja, ja! ¡Ja, ja! ¡Ja, ja! ¡Ja, ja!
Aisling LaffreyReplyToBetrayalAcceptedTe he visto trabajar, Vorici. No estoy segura de que sepas lo que significa "peor".
Aisling LaffreyReplyToBetrayalAcceptedTodos son críticos.
Aisling LaffreyReplyToBetrayalAcceptedSé exactamente dónde colocaré tu cuero cabelludo, traidor.
Aisling LaffreyReplyToBetrayalAcceptedMaloney, creo que es tiempo de que tengas más contacto con tu propia, rosada y carnosa humanidad.
Aisling LaffreyInterrogated{Si crees que hablaré, estás completamente equivocado.}{Si crees que hablaré, estás completamente equivocada.}
Aisling LaffreyInterrogated¡No... no de nuevo! ¡Por favor! ¡No de nuevo!
Aisling LaffreyInterrogated¿Qué? ¡No! ¡No, teníamos un trato!
Aisling LaffreyReplyToExecutionHubiese hecho de esto un mayor espectáculo.
Aisling LaffreyReplyToExecutionEsto no era personal hasta ahora.
Aisling LaffreyReplyToExecutionAdiós y hasta nunca.
Aisling LaffreySafehouseLeaderDefeated{Puede que hayas conseguido esta victoria, pero volveremos a levantarnos. No puedes ganar, exiliado. No para siempre.}{Puede que hayas conseguido esta victoria, pero volveremos a levantarnos. No puedes ganar, exiliada. No para siempre.}
Aisling LaffreyPrimaryDefenderStartsFight¿No te cansas de morir? Nosotros no nos cansamos de matarte.
Aisling LaffreyDefeatedEstás acabada, Aisling.
Aisling LaffreyInterrogatedLa muerte es demasiado amable para un monstruo como tú.
Aisling LaffreyDefeatedTu reinado de terror ha terminado. Habla.
Aisling Laffrey
Humanoide
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
No puede ser empujado
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
SpectreN
TagsLanzador de hechizos, chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, el Herrero, Leo, Lobo de los Pozos, Guff "Pequeño" Grenn, Janus Perandus, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria la Sangrefría, Aisling Laffrey, Riker Maloney, Lacayo Renacido, Vanguardia Desollada, Centinela Desollado, Fantasma Vinculado, Manipulador de carne, Tejedora de espíritus
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, el Herrero, Leo, Lobo de los Pozos, Guff "Pequeño" Grenn, Janus Perandus, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria la Sangrefría, Aisling Laffrey, Riker Maloney, Lacayo Renacido, Vanguardia Desollada, Músculo de Sindicato, Tirador de Sindicato, Ejecutor del Sindicato, Manipulador de carne
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, el Herrero, Leo, Lobo de los Pozos, Guff "Pequeño" Grenn, Janus Perandus, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria la Sangrefría, Aisling Laffrey, Riker Maloney, Lacayo Renacido, Vanguardia Desollada, Fantasma Vinculado, Silenciador del Sindicato, Manipulador de carne
  • Haku, Elreon, Tora, Vagan, Vorici, Hillock, el Herrero, Leo, Lobo de los Pozos, Guff "Pequeño" Grenn, Janus Perandus, Gravicius, Thane Jorgin, Korell Goya, Rin Yuushu, Cameria la Sangrefría, Aisling Laffrey, Riker Maloney, Músculo de Sindicato, Tirador de Sindicato, Asesino del Sindicato, Agente del Sindicato, Conducto del Sindicato, Fabricante del Sindicato
  • Vida
    600%
    Energy Shield From Life
    50%
    Armadura
    +25%
    Evasión
    +50%
    Ailment Threshold
    600%
    Resistencia
    40 40 40 25
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    BetrayalAislin
    Metadata
    StandaloneAislin
    Nivel
    68
    Vida
    19,300
    Armadura
    35,988
    Evasión
    7,109
    Escudo de energía
    18,381
    Damage
    523
    Daño de hechizos
    523
    Precisión
    580
    Attack Time
    1.095
    Experiencia
    20,510
    Minion Life
    4,186
    Minion Energy Shield
    3,987
    Minion Damage
    418
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    EmptyActionAttackAislinBackflip
    Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Tiempo de recarga: 6 seg
    25% menos velocidad de ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionAttackAislinBombThrow
    Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Tiempo de recarga: 12 seg
    25% menos velocidad de ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSpellAislinVines
    Spell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 6 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalAislinKnifeThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 138%
    Attack Time: 1.095 seg
    Inflige un 38% más de daño de ataque
    15% más velocidad de ataque
    base is projectile [1]
    monster projectile variation [50]
    projectile uses contact position [1]
    BetrayalAislinBombMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 310.3 a 465.5 de daño físico
    El 20% del daño físico se convierte en daño de caos
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [40]
    number of projectiles override [1]
    projectile spread radius [3]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    visual hit effect chaos is green [1]
    BetrayalAislinBombNova
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 713.7 a 1071 de daño físico
    El 20% del daño físico se convierte en daño de caos
    active skill area of effect radius +% final [-35]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    visual hit effect chaos is green [1]
    BetrayalAislinKnifeLeft
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.095 seg
    Los proyectiles perforan a todos los objetivos
    Inflige un 20% más de daño de ataque
    El 20% del daño físico se convierte en daño de caos
    base is projectile [1]
    base projectile ground caustic cloud damage per minute [15228]
    base projectile ground effect duration [8000]
    ground caustic art variation [6]
    monster projectile variation [48]
    projectile ground caustic cloud radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles drop caustic cloud [1]
    visual hit effect chaos is green [1]
    BetrayalAislinKnifeRight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.095 seg
    Los proyectiles perforan a todos los objetivos
    Inflige un 20% más de daño de ataque
    El 20% del daño físico se convierte en daño de caos
    base is projectile [1]
    base projectile ground caustic cloud damage per minute [15228]
    base projectile ground effect duration [8000]
    ground caustic art variation [6]
    monster projectile variation [49]
    projectile ground caustic cloud radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles drop caustic cloud [1]
    visual hit effect chaos is green [1]
    BetrayalAislinVines
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/StandaloneAislin"] = {
        name = "Aisling Laffrey",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "BetrayalAislinKnifeThrow",
            "BetrayalAislinKnifeLeft",
            "BetrayalAislinKnifeRight",
            "EmptyActionAttackAislinBackflip",
            "EmptyActionAttackAislinBombThrow",
            "EmptyActionSpellAislinVines",
            "WalkEmergeBetrayal",
            "BetrayalAislinBombMortar",
            "BetrayalAislinBombNova",
            "BetrayalAislinVines",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalAislinKnifeThrow"] = {
        name = "BetrayalAislinKnifeThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {50, 15, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalAislinKnifeLeft"] = {
        name = "BetrayalAislinKnifeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_ground_caustic_cloud_damage_per_minute",
            "monster_projectile_variation",
            "base_projectile_ground_effect_duration",
            "ground_caustic_art_variation",
            "projectile_ground_caustic_cloud_radius",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectiles_drop_caustic_cloud",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {4.5, 48, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalAislinKnifeRight"] = {
        name = "BetrayalAislinKnifeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_ground_caustic_cloud_damage_per_minute",
            "monster_projectile_variation",
            "base_projectile_ground_effect_duration",
            "ground_caustic_art_variation",
            "projectile_ground_caustic_cloud_radius",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectiles_drop_caustic_cloud",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {4.5, 49, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackAislinBackflip"] = {
        name = "EmptyActionAttackAislinBackflip",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackAislinBombThrow"] = {
        name = "EmptyActionAttackAislinBombThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAislinVines"] = {
        name = "EmptyActionSpellAislinVines",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalAislinBombMortar"] = {
        name = "BetrayalAislinBombMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 1, 20, -25, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalAislinBombNova"] = {
        name = "BetrayalAislinBombNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 20, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalAislinVines"] = {
        name = "BetrayalAislinVines",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVelocidad
    No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • Aisling Laffrey
    Humanoide
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    No puede ser empujado
    cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbetrayal_syndicate_member, Lanzador de hechizos, chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    600%
    Energy Shield From Life
    50%
    Armadura
    +25%
    Evasión
    +50%
    Ailment Threshold
    600%
    Resistencia
    40 40 40 25
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    BetrayalAislin
    Metadata
    BetrayalAislin
    Nivel
    68
    Vida
    19,300
    Armadura
    35,988
    Evasión
    7,109
    Escudo de energía
    18,381
    Damage
    523
    Daño de hechizos
    523
    Precisión
    580
    Attack Time
    1.095
    Experiencia
    20,510
    Minion Life
    4,186
    Minion Energy Shield
    3,987
    Minion Damage
    418
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    EmptyActionAttackAislinBackflip
    Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Tiempo de recarga: 6 seg
    25% menos velocidad de ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionAttackAislinBombThrow
    Attack
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Tiempo de recarga: 12 seg
    25% menos velocidad de ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionSpellAislinVines
    Spell
    Tiempo de lanzamiento: 1.5 seg
    Tiempo de recarga: 6 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalAislinKnifeThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 138%
    Attack Time: 1.095 seg
    Inflige un 38% más de daño de ataque
    15% más velocidad de ataque
    base is projectile [1]
    monster projectile variation [50]
    projectile uses contact position [1]
    BetrayalAislinBombMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 310.3 a 465.5 de daño físico
    El 20% del daño físico se convierte en daño de caos
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [40]
    number of projectiles override [1]
    projectile spread radius [3]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    visual hit effect chaos is green [1]
    BetrayalAislinBombNova
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 713.7 a 1071 de daño físico
    El 20% del daño físico se convierte en daño de caos
    active skill area of effect radius +% final [-35]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    visual hit effect chaos is green [1]
    BetrayalAislinKnifeLeft
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.095 seg
    Los proyectiles perforan a todos los objetivos
    Inflige un 20% más de daño de ataque
    El 20% del daño físico se convierte en daño de caos
    base is projectile [1]
    base projectile ground caustic cloud damage per minute [15228]
    base projectile ground effect duration [8000]
    ground caustic art variation [6]
    monster projectile variation [48]
    projectile ground caustic cloud radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles drop caustic cloud [1]
    visual hit effect chaos is green [1]
    BetrayalAislinKnifeRight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.095 seg
    Los proyectiles perforan a todos los objetivos
    Inflige un 20% más de daño de ataque
    El 20% del daño físico se convierte en daño de caos
    base is projectile [1]
    base projectile ground caustic cloud damage per minute [15228]
    base projectile ground effect duration [8000]
    ground caustic art variation [6]
    monster projectile variation [49]
    projectile ground caustic cloud radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles drop caustic cloud [1]
    visual hit effect chaos is green [1]
    BetrayalAislinVines
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
    
    StateMachine
    {
    	//create_state_Helm_0 = "ShowMeshSegments(  );"
    	create_state_Boots_0 = "ShowMeshSegments( bootsShape );"
    	create_state_Gloves_0 = "ShowMeshSegments( glovesShape );"
    	//create_state_Back_0 = "ShowMeshSegments(  );"
    	//create_state_Weapon_0 = "ShowMeshSegments(  );"
    	//Akanilim's Hide
    	create_state_Back_21 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Aislin );
    	"
    
    	//Shiaphet's Pall
    	create_state_Back_22 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Aislin );
    	"
    
    	//Xunti's Parasol
    	create_state_Back_23 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Aislin );
    	"
    
    	//Tekiton's Spine
    	create_state_Back_24 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Aislin );
    	"
    
    	//Gogori's Plague
    	create_state_Back_25 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Aislin );
    	"
    
    	//Harimal's Campaign
    	create_state_Back_26 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Aislin );
    	"
    
    	//Tau Poh's Banner
    	create_state_Back_27 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Aislin );
    	"
    
    	//Bu's Bottle
    	create_state_Back_28 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Aislin );
    	"
    
    	//Rithkin's Dance
    	create_state_Back_29 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Aislin );
    	"
    
    	//Cantar's Coffin
    	create_state_Back_30 =
    	"
    		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
    		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Aislin );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/poison_bomb_dagger.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/proj_impct.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalAislin"] = {
        name = "Aisling Laffrey",
        life = 6,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "BetrayalAislinKnifeThrow",
            "BetrayalAislinKnifeLeft",
            "BetrayalAislinKnifeRight",
            "EmptyActionAttackAislinBackflip",
            "EmptyActionAttackAislinBombThrow",
            "EmptyActionSpellAislinVines",
            "WalkEmergeBetrayal",
            "BetrayalAislinBombMortar",
            "BetrayalAislinBombNova",
            "BetrayalAislinVines",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalAislinKnifeThrow"] = {
        name = "BetrayalAislinKnifeThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {50, 15, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalAislinKnifeLeft"] = {
        name = "BetrayalAislinKnifeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_ground_caustic_cloud_damage_per_minute",
            "monster_projectile_variation",
            "base_projectile_ground_effect_duration",
            "ground_caustic_art_variation",
            "projectile_ground_caustic_cloud_radius",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectiles_drop_caustic_cloud",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {4.5, 48, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalAislinKnifeRight"] = {
        name = "BetrayalAislinKnifeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_ground_caustic_cloud_damage_per_minute",
            "monster_projectile_variation",
            "base_projectile_ground_effect_duration",
            "ground_caustic_art_variation",
            "projectile_ground_caustic_cloud_radius",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectiles_drop_caustic_cloud",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {4.5, 49, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackAislinBackflip"] = {
        name = "EmptyActionAttackAislinBackflip",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackAislinBombThrow"] = {
        name = "EmptyActionAttackAislinBombThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAislinVines"] = {
        name = "EmptyActionSpellAislinVines",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalAislinBombMortar"] = {
        name = "BetrayalAislinBombMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "mortar_projectile_distance_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 1, 20, -25, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalAislinBombNova"] = {
        name = "BetrayalAislinBombNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 20, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalAislinVines"] = {
        name = "BetrayalAislinVines",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVelocidad
    No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.additional_life_scaling_index2
    Stats.monster_no_drops_or_experience0
    Stats.is_betrayal_target1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.force_placementtrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2, ChangeToStance2Immediate, ChangeToStance3, Emerge3
    Actor.slow_animations_go_to_idletrue, false
    Actor.on_start_Emerge2PauseAnimation();
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.betrayal_target1;
    StateMachine.defeated;
    StateMachine.interrogate;
    StateMachine.bargain;
    StateMachine.retrieve_corpse;
    StateMachine.executed;
    StateMachine.shackles;
    StateMachine.Helm;
    StateMachine.Boots;
    StateMachine.Gloves;
    StateMachine.Back;
    StateMachine.Weapon;
    StateMachine.post_emerge;
    StateMachine.walk_emerge_ended;
    StateMachine.stasis-1;
    StateMachine.on_state_interrogate_1PlayAnimationByName( capture_01 );
    StateMachine.on_state_bargain_1PlayAnimationByName( bargain_01 );
    StateMachine.on_state_retrieve_corpse_1PlayAnimationByName( retrieve_corpse_01 );
    StateMachine.on_state_stasis_0ResumeAnimation();
    MinimapIcon.iconBetrayalSymbolCatarina
    Edit

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