Dialogue /121
怪物 | Cue | Dialogue |
---|---|---|
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 當我們通過時,沒有人能夠告訴你曾經是個人類。 |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 你知道羔羊徘徊在獅子窩旁會發生什麼嗎? |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 讓貨物繼續前進。我很快就會回來的。 |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 流亡者,沒人會發現你的屍體在下面。沒人。 |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 品嚐最後一口氣吧! |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 在監牢理的每分每秒,我都在想像我出來後要怎樣報復你。 |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 輪到你向我求饒了。 |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 流亡者,不要以為這次會像上次一樣。沒人會來救你了。 |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 我的死很簡單。但你的就沒那麼容易。 |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 你真的不明白,對吧?我比你快、比你硬。 |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 流亡者,我從沒感受那麼自由過。你也這樣覺得嗎? |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 沒有什麼比大屠殺更令人振奮了。 |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 深深地吸著死亡的芳香。 |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 我通常喜歡獨自工作,但我的小伙伴餓了。 |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 流亡者,感受到死亡的冰冷蔓延了嗎?屈服吧! |
愛斯林.勞佛瑞 | SafehouseLeaderIntro | 看看你周圍吧!流亡者,你的旅途就到此了。終點戰! |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 弄死他們。別讓他們跑了! |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 你管好自己就好了! |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 你別想活著離開。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 流亡者,你只是在拖延不可避免之事。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 我正想找個人殺呢。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 瓦里西,我們要鑿一些鮮血來滋潤這乾早的大地嗎? |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 惡魔,向我展示你們所能做出的美麗殘忍之事吧! |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 親愛的將軍,我該怎麼做才能動搖你的信念呢。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 庫歐,最快速到達這女人的心的方法,就是雕刻出另一個。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 卡麥歷亞,太笨拙了,但我喜歡你的衝勁。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 仔細看。你或許可以略知一二。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 流亡者,抱歉。死路。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 現在每個人都在這裡,好玩的正要開始。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 沒那麼快。我正在接手了。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 當一切結束後,就不會有任何屍體可以復活了。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 抱歉,但今天只有我能活著出去。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 哈庫,我想我應該會保護你的皮膚。不想浪費那些紋身。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 赤焰鬥者,你的傷疤是如此美麗。請允許我再增加一些。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 你只是太過醜陋而活不下去,怪咖。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 西拉克,真像是個大型的馬戲團啊。先謝謝你了。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 卡麥歷亞,你有機會打動我。但你錯過了。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 你不知道?你不該惹怒一名刺客。 |
愛斯林.勞佛瑞 | ReplyToSecondaryDefenderArrival | 無恥噁心的懦夫。我會用你的血染紅一面牆。 |
愛斯林.勞佛瑞 | ReplyToSecondaryDefenderArrival | 喔,我正在找殺你的理由呢。謝啦。 |
愛斯林.勞佛瑞 | ReplyToSecondaryDefenderArrival | 就這樣吧。你可以加入屍體的行列了。 |
愛斯林.勞佛瑞 | ReplyToSecondaryDefenderArrival | 我要將你碎屍萬段,再餵給狼群。 |
愛斯林.勞佛瑞 | ReplyToSecondaryDefenderArrival | 瓦里西,我的目標從沒有拒絕過。你也不例外。 |
愛斯林.勞佛瑞 | ReplyToSecondaryDefenderArrival | 至少我等到他們死了才玷污屍體。 |
愛斯林.勞佛瑞 | ReplyToSecondaryDefenderArrival | 幹嘛光說不練?做我下個靈感吧。 |
愛斯林.勞佛瑞 | ReplyToSecondaryDefenderArrival | 哈!忌妒嗎? |
愛斯林.勞佛瑞 | ReplyToSecondaryDefenderArrival | 至少當你目睹偉人時你會認得它。 |
愛斯林.勞佛瑞 | ReplyToSecondaryDefenderArrival | 就連我想到要對你做的事情後都覺得噁心。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 我愛看著你慢慢失去希望的眼睛。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 你真覺得容易? |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 就這樣,你的命運被封印了。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 流亡者,別難過。你會死得很快活的。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 刺客,我想你暗中希望讓我處理。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 惡魔,別讓我失望。你知道我是怎麼對待失敗者的。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 格拉維奇,你應該知道我的原則。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 庫歐,我聞到汗味了嗎?你能不能處理自己的燥熱? |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 卡麥歷亞,輪到我做主了。 |
愛斯林.勞佛瑞 | SecondaryDefenderArrival | 開始移除他們吧。 |
愛斯林.勞佛瑞 | KillPlayer | 不錯。把它清乾淨。 |
愛斯林.勞佛瑞 | KillPlayer | 繼續走。 |
愛斯林.勞佛瑞 | KillPlayer | 快結束這一切並離開這。 |
愛斯林.勞佛瑞 | KillPlayer | EZ。 |
愛斯林.勞佛瑞 | Escape | 心滿意足了。 |
愛斯林.勞佛瑞 | Escape | 先不殺你了。 |
愛斯林.勞佛瑞 | Escape | 沒什麼好說了。很快會再看到你。 |
愛斯林.勞佛瑞 | Defeated | 什麼!?不! |
愛斯林.勞佛瑞 | Defeated | 不可能…! |
愛斯林.勞佛瑞 | Defeated | 不,不可能…! |
愛斯林.勞佛瑞 | Defeated | 但…我不能...! |
愛斯林.勞佛瑞 | Defeated | 一切的計畫…都是為了什麼?! |
愛斯林.勞佛瑞 | Defeated | 等等…再商量商量! |
愛斯林.勞佛瑞 | Defeated | 不,別又來了! |
愛斯林.勞佛瑞 | Defeated | 痾…沒有變簡單,對吧? |
愛斯林.勞佛瑞 | Defeated | 你…真…走運…! |
愛斯林.勞佛瑞 | Defeated | 如此…不專業。 |
愛斯林.勞佛瑞 | Defeated | 啊…真不小心! |
愛斯林.勞佛瑞 | OfferBargain | 我看到真正的殺手的話我會很感激。你是個殺手,但我認為你會為了得到更多資訊而讓我活著。說吧,你想要些什麼。 |
愛斯林.勞佛瑞 | OfferBargain | 你可以了結我的生命 -- 若我是你,我就會這樣做。但我有更好的主意。讓我活著,我一定會讓一些密教的資源被…重製。移動足夠的磚塊或許就可以讓高塔坍塌了。 |
愛斯林.勞佛瑞 | OfferBargain | 你要殺了我嗎?不…你在找更高階的人。但問題是,沒有人有你所想要的資訊。讓我重組我自己的同僚,我會確保你能更接近頂端。 |
愛斯林.勞佛瑞 | OfferBargain | 我知道你想殺了我。是我也會。但我們就像神秘的九頭蛇 -- 砍掉一個頭,會再長出兩個。但只要一擊揮向長長的脖子…嗯,你知道後果的。如果我從這裡活著離開,我或許可以幫自己找到一份新的職位。 |
愛斯林.勞佛瑞 | OfferBargain | 你知道,我已經在考慮提早退休了。厭倦了貓抓老鼠的遊戲。厭煩鬥爭。你不認為嗎?不如我們就此扯平,從此分道揚鑣。 |
愛斯林.勞佛瑞 | OfferBargain | 看,我知道你真正想探詢的。你不是在找隨便的走狗 -- 你在找的是我。你想要頭目。我可以將他們帶給你,但我不能死。你意下如何? |
愛斯林.勞佛瑞 | OfferBargain | 你贏了戰鬥,流亡者,但戰爭仍肆虐著。你不想贏得戰爭嗎?你所想的武器。放過我,我會將你渴望的工具交付於你。 |
愛斯林.勞佛瑞 | BarginAccepted | 根基已經在動搖了,流亡者。但我懷疑你真的能夠把高塔拆下嗎。 |
愛斯林.勞佛瑞 | BarginAccepted | 你已經逐漸明瞭了,對嗎?從你眼中我看得出來。但仍有許多你無法捉摸的事。 |
愛斯林.勞佛瑞 | BarginAccepted | 密教迫切需要任何的刺激,流亡者。你什麼都辦不到。 |
愛斯林.勞佛瑞 | BarginAccepted | 我現在正在考慮,我現在還太年輕不能退休。但我可以好好趁現在休息。後會有期,流亡者。 |
愛斯林.勞佛瑞 | BarginAccepted | 流亡者,現在的問題是不管你是或不是蠢到覺得可以對抗他們。但我覺得你有機會。 |
愛斯林.勞佛瑞 | BarginAccepted | 拿去吧。它們都是你的了。它們的產地有更多,但我不期待你有辦法拿到它們。 |
愛斯林.勞佛瑞 | OfferBetrayal | 即使我的頭目在這,你也公平公正的贏了。我碰巧知道他們正在私吞密教內更有價值的收藏。你覺得我告訴予生者這些後會發生什麼事情呢? |
愛斯林.勞佛瑞 | OfferBetrayal | 對我們行刑不會讓你更靠近予生者。但若讓我們活著,我會保證讓最上層的人知曉今日在此戰鬥有誰戰敗了…當然包括我。 |
愛斯林.勞佛瑞 | OfferBetrayal | 密教會自己善後失敗,但有時會接受來自外界的觀點,看我們哪裡做錯了。告訴我,你覺得誰該受到…懲罰?我保證你不會再看到他們的臉。 |
愛斯林.勞佛瑞 | OfferBetrayal | 嗯,這很顯然是個錯誤。我被…我的夥伴誤導此任務的適當性。但我知道他們不知道我知道的事。你想知道嗎?讓我走,這些情報就是你的了。 |
愛斯林.勞佛瑞 | OfferBetrayal | 如果你想要,我可以毫無顧忌的背叛里歐。 |
愛斯林.勞佛瑞 | OfferBetrayal | 托菈看到暴力的需求性,而不是美感。請允許我…好好教育她。 |
愛斯林.勞佛瑞 | OfferBetrayal | 瓦甘總華而不實。我想他需要嚐嚐苦頭,而我很樂意帶些給他品嚐。 |
愛斯林.勞佛瑞 | OfferBetrayal | 你想要我背叛那個…東西?不用你開口我也會。但既然你已經開口了… |
愛斯林.勞佛瑞 | OfferBetrayal | 西拉克在任何時刻對事情的了解都非常少。這讓他非常的危險。 |
愛斯林.勞佛瑞 | OfferBetrayal | 冷血的背叛吧。這就是我所提供的。 |
愛斯林.勞佛瑞 | OfferExecute | 來啊,下手吧。你對謀殺一點也不陌生。下手快點。 |
愛斯林.勞佛瑞 | OfferExecute | 流亡者,有些承諾比死亡更強烈。下手快點。 |
愛斯林.勞佛瑞 | OfferExecute | 你覺得我會在他們面前向你求饒?哈。動手吧。 |
愛斯林.勞佛瑞 | OfferExecute | 我寧死也不想再被你關起來。若你不殺了我,我來。 |
愛斯林.勞佛瑞 | ReplyToBetrayalAccepted | 真可悲。應該先殺了你。 |
愛斯林.勞佛瑞 | ReplyToBetrayalAccepted | 哈庫,你已經無法打擾我了,但還是感謝你的讚美。 |
愛斯林.勞佛瑞 | ReplyToBetrayalAccepted | 哈哈哈哈哈哈! |
愛斯林.勞佛瑞 | ReplyToBetrayalAccepted | 瓦里西,我已經看過你的傑作了。我不確定你知不知道「糟糕」是什麼意思。 |
愛斯林.勞佛瑞 | ReplyToBetrayalAccepted | 每個人都很苛刻啊。 |
愛斯林.勞佛瑞 | ReplyToBetrayalAccepted | 叛徒,我知道該在哪剁掉你的頭。 |
愛斯林.勞佛瑞 | ReplyToBetrayalAccepted | 馬隆尼,我想是時候讓你更好地接觸你自己的肉嫩粉色的人性。 |
愛斯林.勞佛瑞 | Interrogated | 若你覺得我會說,那你就大錯特錯了。 |
愛斯林.勞佛瑞 | Interrogated | 不…別再來了!拜託!不要! |
愛斯林.勞佛瑞 | Interrogated | 什麼?不!不,我們說好的! |
愛斯林.勞佛瑞 | ReplyToExecution | 我做了點展示。 |
愛斯林.勞佛瑞 | ReplyToExecution | 現在開始針對我囉。 |
愛斯林.勞佛瑞 | ReplyToExecution | 甩掉包袱。 |
愛斯林.勞佛瑞 | SafehouseLeaderDefeated | 你或許贏得勝利,但我們會東山再起。流亡者,你不會永遠贏下去。 |
愛斯林.勞佛瑞 | PrimaryDefenderStartsFight | 越來越厭倦死亡了嗎? 但我們不會厭倦殺了你。 |
愛斯林.勞佛瑞 | Defeated | 愛斯林,你完了。 |
愛斯林.勞佛瑞 | Interrogated | 死亡對於像你這種的怪物來說太仁慈了。 |
愛斯林.勞佛瑞 | Defeated | 你的恐怖王朝結束了。說吧。 |
愛斯林.勞佛瑞
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Aisling Laffrey
幽魂 | N |
---|---|
標籤 | betrayal_syndicate_member, 法術, chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
600%
生命轉為護盾
50%
護甲
+25%
閃避
+50%
異常狀態臨界值
600%
抗性
40
40
40
25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalAislin
Metadata
BetrayalAislin
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
523
法術傷害
523
命中
0
攻擊間隔
1.095
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackAislinBackflip
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackAislinBombThrow
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 12 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSpellAislinVines
法術
施放時間: 1.5 秒
冷卻時間: 6 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
BetrayalAislinKnifeThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 138%
攻擊間隔: 1.095 秒
造成 38% 更多攻擊傷害
15% 更多攻擊速度
base is projectile [1]
monster projectile variation [50]
projectile uses contact position [1]
15% 更多攻擊速度
base is projectile [1]
monster projectile variation [50]
projectile uses contact position [1]
BetrayalAislinBombMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 310.3 至 465.5 物理傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
visual hit effect chaos is green [1]
20% 物理傷害轉化至混沌傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
visual hit effect chaos is green [1]
BetrayalAislinBombNova
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 713.7 至 1071 物理傷害
20% 物理傷害轉化至混沌傷害
active skill area of effect radius +% final [-35]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
20% 物理傷害轉化至混沌傷害
active skill area of effect radius +% final [-35]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
BetrayalAislinKnifeLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.095 秒
投射物穿透全部目標
造成 20% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [48]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
造成 20% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [48]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinKnifeRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.095 秒
投射物穿透全部目標
造成 20% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [49]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
造成 20% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [49]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinVines
可觸發, 法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( glovesShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Aislin ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Aislin ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Aislin ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Aislin ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Aislin ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Aislin ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Aislin ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Aislin ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Aislin ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Aislin ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/poison_bomb_dagger.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/proj_impct.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalAislin"] = { name = "Aisling Laffrey", life = 6, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "BetrayalAislinKnifeThrow", "BetrayalAislinKnifeLeft", "BetrayalAislinKnifeRight", "EmptyActionAttackAislinBackflip", "EmptyActionAttackAislinBombThrow", "EmptyActionSpellAislinVines", "WalkEmergeBetrayal", "BetrayalAislinBombMortar", "BetrayalAislinBombNova", "BetrayalAislinVines", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinKnifeThrow"] = { name = "BetrayalAislinKnifeThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {50, 15, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinKnifeLeft"] = { name = "BetrayalAislinKnifeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "base_projectile_ground_effect_duration", "ground_caustic_art_variation", "projectile_ground_caustic_cloud_radius", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectiles_drop_caustic_cloud", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {4.5, 48, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinKnifeRight"] = { name = "BetrayalAislinKnifeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "base_projectile_ground_effect_duration", "ground_caustic_art_variation", "projectile_ground_caustic_cloud_radius", "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "projectiles_drop_caustic_cloud", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {4.5, 49, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAislinBackflip"] = { name = "EmptyActionAttackAislinBackflip", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAislinBombThrow"] = { name = "EmptyActionAttackAislinBombThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAislinVines"] = { name = "EmptyActionSpellAislinVines", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinBombMortar"] = { name = "BetrayalAislinBombMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "projectile_uses_contact_direction", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 1, 20, -25, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinBombNova"] = { name = "BetrayalAislinBombNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, 20, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalAislinVines"] = { name = "BetrayalAislinVines", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.