Dialogue /121
怪物CueDialogue
愛斯林.勞佛瑞PrimaryDefenderStartsFight當我們通過時,沒有人能夠告訴你曾經是個人類。
愛斯林.勞佛瑞PrimaryDefenderStartsFight你知道羔羊徘徊在獅子窩旁會發生什麼嗎?
愛斯林.勞佛瑞PrimaryDefenderStartsFight讓貨物繼續前進。我很快就會回來的。
愛斯林.勞佛瑞PrimaryDefenderStartsFight流亡者,沒人會發現你的屍體在下面。沒人。
愛斯林.勞佛瑞PrimaryDefenderStartsFight品嚐最後一口氣吧!
愛斯林.勞佛瑞PrimaryDefenderStartsFight在監牢理的每分每秒,我都在想像我出來後要怎樣報復你。
愛斯林.勞佛瑞PrimaryDefenderStartsFight輪到你向我求饒了。
愛斯林.勞佛瑞PrimaryDefenderStartsFight流亡者,不要以為這次會像上次一樣。沒人會來救你了。
愛斯林.勞佛瑞PrimaryDefenderStartsFight我的死很簡單。但你的就沒那麼容易。
愛斯林.勞佛瑞PrimaryDefenderStartsFight你真的不明白,對吧?我比你快、比你硬。
愛斯林.勞佛瑞PrimaryDefenderStartsFight流亡者,我從沒感受那麼自由過。你也這樣覺得嗎?
愛斯林.勞佛瑞PrimaryDefenderStartsFight沒有什麼比大屠殺更令人振奮了。
愛斯林.勞佛瑞PrimaryDefenderStartsFight深深地吸著死亡的芳香。
愛斯林.勞佛瑞PrimaryDefenderStartsFight我通常喜歡獨自工作,但我的小伙伴餓了。
愛斯林.勞佛瑞PrimaryDefenderStartsFight流亡者,感受到死亡的冰冷蔓延了嗎?屈服吧!
愛斯林.勞佛瑞SafehouseLeaderIntro看看你周圍吧!流亡者,你的旅途就到此了。終點戰!
愛斯林.勞佛瑞SecondaryDefenderArrival弄死他們。別讓他們跑了!
愛斯林.勞佛瑞SecondaryDefenderArrival你管好自己就好了!
愛斯林.勞佛瑞SecondaryDefenderArrival你別想活著離開。
愛斯林.勞佛瑞SecondaryDefenderArrival流亡者,你只是在拖延不可避免之事。
愛斯林.勞佛瑞SecondaryDefenderArrival我正想找個人殺呢。
愛斯林.勞佛瑞SecondaryDefenderArrival瓦里西,我們要鑿一些鮮血來滋潤這乾早的大地嗎?
愛斯林.勞佛瑞SecondaryDefenderArrival惡魔,向我展示你們所能做出的美麗殘忍之事吧!
愛斯林.勞佛瑞SecondaryDefenderArrival親愛的將軍,我該怎麼做才能動搖你的信念呢。
愛斯林.勞佛瑞SecondaryDefenderArrival庫歐,最快速到達這女人的心的方法,就是雕刻出另一個。
愛斯林.勞佛瑞SecondaryDefenderArrival卡麥歷亞,太笨拙了,但我喜歡你的衝勁。
愛斯林.勞佛瑞SecondaryDefenderArrival仔細看。你或許可以略知一二。
愛斯林.勞佛瑞SecondaryDefenderArrival流亡者,抱歉。死路。
愛斯林.勞佛瑞SecondaryDefenderArrival現在每個人都在這裡,好玩的正要開始。
愛斯林.勞佛瑞SecondaryDefenderArrival沒那麼快。我正在接手了。
愛斯林.勞佛瑞SecondaryDefenderArrival當一切結束後,就不會有任何屍體可以復活了。
愛斯林.勞佛瑞SecondaryDefenderArrival抱歉,但今天只有我能活著出去。
愛斯林.勞佛瑞SecondaryDefenderArrival哈庫,我想我應該會保護你的皮膚。不想浪費那些紋身。
愛斯林.勞佛瑞SecondaryDefenderArrival赤焰鬥者,你的傷疤是如此美麗。請允許我再增加一些。
愛斯林.勞佛瑞SecondaryDefenderArrival你只是太過醜陋而活不下去,怪咖。
愛斯林.勞佛瑞SecondaryDefenderArrival西拉克,真像是個大型的馬戲團啊。先謝謝你了。
愛斯林.勞佛瑞SecondaryDefenderArrival卡麥歷亞,你有機會打動我。但你錯過了。
愛斯林.勞佛瑞SecondaryDefenderArrival你不知道?你不該惹怒一名刺客。
愛斯林.勞佛瑞ReplyToSecondaryDefenderArrival無恥噁心的懦夫。我會用你的血染紅一面牆。
愛斯林.勞佛瑞ReplyToSecondaryDefenderArrival喔,我正在找殺你的理由呢。謝啦。
愛斯林.勞佛瑞ReplyToSecondaryDefenderArrival就這樣吧。你可以加入屍體的行列了。
愛斯林.勞佛瑞ReplyToSecondaryDefenderArrival我要將你碎屍萬段,再餵給狼群。
愛斯林.勞佛瑞ReplyToSecondaryDefenderArrival瓦里西,我的目標從沒有拒絕過。你也不例外。
愛斯林.勞佛瑞ReplyToSecondaryDefenderArrival至少我等到他們死了才玷污屍體。
愛斯林.勞佛瑞ReplyToSecondaryDefenderArrival幹嘛光說不練?做我下個靈感吧。
愛斯林.勞佛瑞ReplyToSecondaryDefenderArrival哈!忌妒嗎?
愛斯林.勞佛瑞ReplyToSecondaryDefenderArrival至少當你目睹偉人時你會認得它。
愛斯林.勞佛瑞ReplyToSecondaryDefenderArrival就連我想到要對你做的事情後都覺得噁心。
愛斯林.勞佛瑞SecondaryDefenderArrival我愛看著你慢慢失去希望的眼睛。
愛斯林.勞佛瑞SecondaryDefenderArrival你真覺得容易?
愛斯林.勞佛瑞SecondaryDefenderArrival就這樣,你的命運被封印了。
愛斯林.勞佛瑞SecondaryDefenderArrival流亡者,別難過。你會死得很快活的。
愛斯林.勞佛瑞SecondaryDefenderArrival刺客,我想你暗中希望讓我處理。
愛斯林.勞佛瑞SecondaryDefenderArrival惡魔,別讓我失望。你知道我是怎麼對待失敗者的。
愛斯林.勞佛瑞SecondaryDefenderArrival格拉維奇,你應該知道我的原則。
愛斯林.勞佛瑞SecondaryDefenderArrival庫歐,我聞到汗味了嗎?你能不能處理自己的燥熱?
愛斯林.勞佛瑞SecondaryDefenderArrival卡麥歷亞,輪到我做主了。
愛斯林.勞佛瑞SecondaryDefenderArrival開始移除他們吧。
愛斯林.勞佛瑞KillPlayer不錯。把它清乾淨。
愛斯林.勞佛瑞KillPlayer繼續走。
愛斯林.勞佛瑞KillPlayer快結束這一切並離開這。
愛斯林.勞佛瑞KillPlayerEZ。
愛斯林.勞佛瑞Escape心滿意足了。
愛斯林.勞佛瑞Escape先不殺你了。
愛斯林.勞佛瑞Escape沒什麼好說了。很快會再看到你。
愛斯林.勞佛瑞Defeated什麼!?不!
愛斯林.勞佛瑞Defeated不可能…!
愛斯林.勞佛瑞Defeated不,不可能…!
愛斯林.勞佛瑞Defeated但…我不能...!
愛斯林.勞佛瑞Defeated一切的計畫…都是為了什麼?!
愛斯林.勞佛瑞Defeated等等…再商量商量!
愛斯林.勞佛瑞Defeated不,別又來了!
愛斯林.勞佛瑞Defeated痾…沒有變簡單,對吧?
愛斯林.勞佛瑞Defeated你…真…走運…!
愛斯林.勞佛瑞Defeated如此…不專業。
愛斯林.勞佛瑞Defeated啊…真不小心!
愛斯林.勞佛瑞OfferBargain我看到真正的殺手的話我會很感激。你是個殺手,但我認為你會為了得到更多資訊而讓我活著。說吧,你想要些什麼。
愛斯林.勞佛瑞OfferBargain你可以了結我的生命 -- 若我是你,我就會這樣做。但我有更好的主意。讓我活著,我一定會讓一些密教的資源被…重製。移動足夠的磚塊或許就可以讓高塔坍塌了。
愛斯林.勞佛瑞OfferBargain你要殺了我嗎?不…你在找更高階的人。但問題是,沒有人有你所想要的資訊。讓我重組我自己的同僚,我會確保你能更接近頂端。
愛斯林.勞佛瑞OfferBargain我知道你想殺了我。是我也會。但我們就像神秘的九頭蛇 -- 砍掉一個頭,會再長出兩個。但只要一擊揮向長長的脖子…嗯,你知道後果的。如果我從這裡活著離開,我或許可以幫自己找到一份新的職位。
愛斯林.勞佛瑞OfferBargain你知道,我已經在考慮提早退休了。厭倦了貓抓老鼠的遊戲。厭煩鬥爭。你不認為嗎?不如我們就此扯平,從此分道揚鑣。
愛斯林.勞佛瑞OfferBargain看,我知道你真正想探詢的。你不是在找隨便的走狗 -- 你在找的是我。你想要頭目。我可以將他們帶給你,但我不能死。你意下如何?
愛斯林.勞佛瑞OfferBargain你贏了戰鬥,流亡者,但戰爭仍肆虐著。你不想贏得戰爭嗎?你所想的武器。放過我,我會將你渴望的工具交付於你。
愛斯林.勞佛瑞BarginAccepted根基已經在動搖了,流亡者。但我懷疑你真的能夠把高塔拆下嗎。
愛斯林.勞佛瑞BarginAccepted你已經逐漸明瞭了,對嗎?從你眼中我看得出來。但仍有許多你無法捉摸的事。
愛斯林.勞佛瑞BarginAccepted密教迫切需要任何的刺激,流亡者。你什麼都辦不到。
愛斯林.勞佛瑞BarginAccepted我現在正在考慮,我現在還太年輕不能退休。但我可以好好趁現在休息。後會有期,流亡者。
愛斯林.勞佛瑞BarginAccepted流亡者,現在的問題是不管你是或不是蠢到覺得可以對抗他們。但我覺得你有機會。
愛斯林.勞佛瑞BarginAccepted拿去吧。它們都是你的了。它們的產地有更多,但我不期待你有辦法拿到它們。
愛斯林.勞佛瑞OfferBetrayal即使我的頭目在這,你也公平公正的贏了。我碰巧知道他們正在私吞密教內更有價值的收藏。你覺得我告訴予生者這些後會發生什麼事情呢?
愛斯林.勞佛瑞OfferBetrayal對我們行刑不會讓你更靠近予生者。但若讓我們活著,我會保證讓最上層的人知曉今日在此戰鬥有誰戰敗了…當然包括我。
愛斯林.勞佛瑞OfferBetrayal密教會自己善後失敗,但有時會接受來自外界的觀點,看我們哪裡做錯了。告訴我,你覺得誰該受到…懲罰?我保證你不會再看到他們的臉。
愛斯林.勞佛瑞OfferBetrayal嗯,這很顯然是個錯誤。我被…我的夥伴誤導此任務的適當性。但我知道他們不知道我知道的事。你想知道嗎?讓我走,這些情報就是你的了。
愛斯林.勞佛瑞OfferBetrayal如果你想要,我可以毫無顧忌的背叛里歐。
愛斯林.勞佛瑞OfferBetrayal托菈看到暴力的需求性,而不是美感。請允許我…好好教育她。
愛斯林.勞佛瑞OfferBetrayal瓦甘總華而不實。我想他需要嚐嚐苦頭,而我很樂意帶些給他品嚐。
愛斯林.勞佛瑞OfferBetrayal你想要我背叛那個…東西?不用你開口我也會。但既然你已經開口了…
愛斯林.勞佛瑞OfferBetrayal西拉克在任何時刻對事情的了解都非常少。這讓他非常的危險。
愛斯林.勞佛瑞OfferBetrayal冷血的背叛吧。這就是我所提供的。
愛斯林.勞佛瑞OfferExecute來啊,下手吧。你對謀殺一點也不陌生。下手快點。
愛斯林.勞佛瑞OfferExecute流亡者,有些承諾比死亡更強烈。下手快點。
愛斯林.勞佛瑞OfferExecute你覺得我會在他們面前向你求饒?哈。動手吧。
愛斯林.勞佛瑞OfferExecute我寧死也不想再被你關起來。若你不殺了我,我來。
愛斯林.勞佛瑞ReplyToBetrayalAccepted真可悲。應該先殺了你。
愛斯林.勞佛瑞ReplyToBetrayalAccepted哈庫,你已經無法打擾我了,但還是感謝你的讚美。
愛斯林.勞佛瑞ReplyToBetrayalAccepted哈哈哈哈哈哈!
愛斯林.勞佛瑞ReplyToBetrayalAccepted瓦里西,我已經看過你的傑作了。我不確定你知不知道「糟糕」是什麼意思。
愛斯林.勞佛瑞ReplyToBetrayalAccepted每個人都很苛刻啊。
愛斯林.勞佛瑞ReplyToBetrayalAccepted叛徒,我知道該在哪剁掉你的頭。
愛斯林.勞佛瑞ReplyToBetrayalAccepted馬隆尼,我想是時候讓你更好地接觸你自己的肉嫩粉色的人性。
愛斯林.勞佛瑞Interrogated若你覺得我會說,那你就大錯特錯了。
愛斯林.勞佛瑞Interrogated不…別再來了!拜託!不要!
愛斯林.勞佛瑞Interrogated什麼?不!不,我們說好的!
愛斯林.勞佛瑞ReplyToExecution我做了點展示。
愛斯林.勞佛瑞ReplyToExecution現在開始針對我囉。
愛斯林.勞佛瑞ReplyToExecution甩掉包袱。
愛斯林.勞佛瑞SafehouseLeaderDefeated你或許贏得勝利,但我們會東山再起。流亡者,你不會永遠贏下去。
愛斯林.勞佛瑞PrimaryDefenderStartsFight越來越厭倦死亡了嗎? 但我們不會厭倦殺了你。
愛斯林.勞佛瑞Defeated愛斯林,你完了。
愛斯林.勞佛瑞Interrogated死亡對於像你這種的怪物來說太仁慈了。
愛斯林.勞佛瑞Defeated你的恐怖王朝結束了。說吧。
愛斯林.勞佛瑞
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Aisling Laffrey
幽魂N
標籤betrayal_syndicate_member, 法術, chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, physical_affinity, puncturing_weapon, ranged, red_blood
生命
600%
生命轉為護盾
50%
護甲
+25%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalAislin
Metadata
BetrayalAislin
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
523
法術傷害
523
命中
0
攻擊間隔
1.095
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackAislinBackflip
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackAislinBombThrow
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 12 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionSpellAislinVines
法術
施放時間: 1.5 秒
冷卻時間: 6 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalAislinKnifeThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 138%
攻擊間隔: 1.095 秒
造成 38% 更多攻擊傷害
15% 更多攻擊速度
base is projectile [1]
monster projectile variation [50]
projectile uses contact position [1]
BetrayalAislinBombMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 310.3465.5 物理傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
number of projectiles override [1]
projectile spread radius [3]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
visual hit effect chaos is green [1]
BetrayalAislinBombNova
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 713.71071 物理傷害
20% 物理傷害轉化至混沌傷害
active skill area of effect radius +% final [-35]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
visual hit effect chaos is green [1]
BetrayalAislinKnifeLeft
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.095 秒
投射物穿透全部目標
造成 20% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [48]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinKnifeRight
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.095 秒
投射物穿透全部目標
造成 20% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
base is projectile [1]
base projectile ground caustic cloud damage per minute [15228]
base projectile ground effect duration [8000]
ground caustic art variation [6]
monster projectile variation [49]
projectile ground caustic cloud radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles drop caustic cloud [1]
visual hit effect chaos is green [1]
BetrayalAislinVines
可觸發, 法術
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( glovesShape );"
	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Aislin );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Aislin );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Aislin );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Aislin );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Aislin );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Aislin );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Aislin );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Aislin );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Aislin );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Aislin );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/poison_bomb_dagger.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Aislin/poison_spin/proj_impct.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalAislin"] = {
    name = "Aisling Laffrey",
    life = 6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "BetrayalAislinKnifeThrow",
        "BetrayalAislinKnifeLeft",
        "BetrayalAislinKnifeRight",
        "EmptyActionAttackAislinBackflip",
        "EmptyActionAttackAislinBombThrow",
        "EmptyActionSpellAislinVines",
        "WalkEmergeBetrayal",
        "BetrayalAislinBombMortar",
        "BetrayalAislinBombNova",
        "BetrayalAislinVines",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinKnifeThrow"] = {
    name = "BetrayalAislinKnifeThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {50, 15, baseMultiplier = 1.38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinKnifeLeft"] = {
    name = "BetrayalAislinKnifeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "ground_caustic_art_variation",
        "projectile_ground_caustic_cloud_radius",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4.5, 48, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinKnifeRight"] = {
    name = "BetrayalAislinKnifeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "ground_caustic_art_variation",
        "projectile_ground_caustic_cloud_radius",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {4.5, 49, 8000, 6, 10, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAislinBackflip"] = {
    name = "EmptyActionAttackAislinBackflip",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAislinBombThrow"] = {
    name = "EmptyActionAttackAislinBombThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAislinVines"] = {
    name = "EmptyActionSpellAislinVines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinBombMortar"] = {
    name = "BetrayalAislinBombMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3, 1, 20, -25, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinBombNova"] = {
    name = "BetrayalAislinBombNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, 20, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalAislinVines"] = {
    name = "BetrayalAislinVines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • Edit

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