Dialogue /121
怪物 | Cue | Dialogue |
---|---|---|
哈庫 | PrimaryDefenderStartsFight | 你好,戰士!如果你不想死,就逃吧! |
哈庫 | PrimaryDefenderStartsFight | 勇猛如你居然在卡魯族的堡壘中發動攻擊。勇敢,但愚蠢。 |
哈庫 | PrimaryDefenderStartsFight | 繼續前進!流亡者交給我來處理。 |
哈庫 | PrimaryDefenderStartsFight | 流亡者,你這是自掘墳墓。 |
哈庫 | PrimaryDefenderStartsFight | 悉妮蔻拉,我將他獻祭給祢! |
哈庫 | PrimaryDefenderStartsFight | 區區牢籠就想逼我就範?我的先祖可是在枷鎖中渡過一個世紀! |
哈庫 | PrimaryDefenderStartsFight | 我堅守了我的承諾,流亡者。你呢? |
哈庫 | PrimaryDefenderStartsFight | 我的先祖會寬恕我的罪過。你呢? |
哈庫 | PrimaryDefenderStartsFight | 死亡之母從未讓我失望。 |
哈庫 | PrimaryDefenderStartsFight | 死而復生?你這個奇塔弗之子。 |
哈庫 | PrimaryDefenderStartsFight | 我會粉碎你。 |
哈庫 | PrimaryDefenderStartsFight | 真正的戰士,只需要命中一次。 |
哈庫 | PrimaryDefenderStartsFight | 沒有人可以阻止一個真正的卡魯族戰士。 |
哈庫 | PrimaryDefenderStartsFight | 卡魯族由火山中誕生。 |
哈庫 | PrimaryDefenderStartsFight | 你並不明白你所面對的是什麼。 |
哈庫 | SafehouseLeaderIntro | 我會把你的頭掛在我的腰上,就像岡姆對獅眼那樣。 |
哈庫 | SecondaryDefenderArrival | 我們將一起擊退入侵者! |
哈庫 | SecondaryDefenderArrival | 我們不能損失這些物資! |
哈庫 | SecondaryDefenderArrival | 數量優勢,朋友! |
哈庫 | SecondaryDefenderArrival | 先祖寬恕一切,永生密教則否。 |
哈庫 | SecondaryDefenderArrival | 我把我的力量借給你,盟友。 |
哈庫 | SecondaryDefenderArrival | 永生密教團結一心! |
哈庫 | SecondaryDefenderArrival | 別浪費時間了,里歐。我們有更重要的事情要做。 |
哈庫 | SecondaryDefenderArrival | 你好,聖人。所以我說你的神呢? |
哈庫 | SecondaryDefenderArrival | 願你安好,石之子。 |
哈庫 | SecondaryDefenderArrival | 看好了琳,這就是卡魯族的戰鬥方式。 |
哈庫 | SecondaryDefenderArrival | 你太相信你的玩具了,瑞克。 |
哈庫 | SecondaryDefenderArrival | 先祖啊,引導我們通往勝利! |
哈庫 | SecondaryDefenderArrival | 我是來告訴你什麼是我的。 |
哈庫 | SecondaryDefenderArrival | 我將享受你的失敗。 |
哈庫 | SecondaryDefenderArrival | 你們將被埋葬在此。 |
哈庫 | SecondaryDefenderArrival | 我將送你們去悉妮蔻拉身旁! |
哈庫 | SecondaryDefenderArrival | 看看我的攻擊能不能吸引你的神的注意,聖人。 |
哈庫 | SecondaryDefenderArrival | 我很抱歉,女獵人,但我們現在是彼此的敵人。 |
哈庫 | SecondaryDefenderArrival | 流亡者,當一個生靈死亡之後,它不會去到悉妮蔻拉身旁,它將會無處可去。 |
哈庫 | SecondaryDefenderArrival | 你的靈魂會成為先祖的玩物,奴隸頭子。 |
哈庫 | SecondaryDefenderArrival | 你太過份了,愛斯林。暴力只是手段,不是消遣。 |
哈庫 | SecondaryDefenderArrival | 悉妮蔻拉今天要求了許多祭品。感到榮譽吧。 |
哈庫 | ReplyToSecondaryDefenderArrival | 混球!我一定要拆了你! |
哈庫 | ReplyToSecondaryDefenderArrival | 我還活著,死禿驢! |
哈庫 | ReplyToSecondaryDefenderArrival | 你親手埋葬了你自己。 |
哈庫 | ReplyToSecondaryDefenderArrival | 我不會對你仁慈的,叛徒。 |
哈庫 | ReplyToSecondaryDefenderArrival | 我想我的神比較強,十字軍先生。 |
哈庫 | ReplyToSecondaryDefenderArrival | 我想我的先祖不需要幫助這個令人生厭的傢伙。 |
哈庫 | ReplyToSecondaryDefenderArrival | 你將會回應先組的,格拉維奇——用你的慘叫聲。 |
哈庫 | ReplyToSecondaryDefenderArrival | 死者歸悉妮蔻拉所有,褻瀆者。我將把你獻祭給祂。 |
哈庫 | ReplyToSecondaryDefenderArrival | 就這樣吧。卡魯族的翠玉將會像切開這個流亡者一樣輕鬆的把你切開。 |
哈庫 | SecondaryDefenderArrival | 硬起來!為了圖克哈瑪! |
哈庫 | SecondaryDefenderArrival | 先祖將見證這一切! |
哈庫 | SecondaryDefenderArrival | 大地都因為我們的合作而顫抖! |
哈庫 | SecondaryDefenderArrival | 聽到了嗎?悉妮蔻拉正在呼喚你的名字。 |
哈庫 | SecondaryDefenderArrival | 托菈,我寧願去馴服一隻狼也不想對你下指令。但請記住:我才是老大。 |
哈庫 | SecondaryDefenderArrival | 刺客!別忘記這裡誰主事。 |
哈庫 | SecondaryDefenderArrival | 我保護所有我的同袍,即使有人不認為他是。 |
哈庫 | SecondaryDefenderArrival | 格拉維奇聽命於卡魯族。就連悉妮蔻拉也會笑。 |
哈庫 | SecondaryDefenderArrival | 按照我的命令去操弄你的那些小玩具,馬洛尼。你的那些陷阱最多只能起到一點小作用。 |
哈庫 | SecondaryDefenderArrival | 面對一個卡魯族的男人就是在面對一整個卡魯族。 |
哈庫 | KillPlayer | 一個有價值的敵人。 |
哈庫 | KillPlayer | 你的屍首將滋潤大地。 |
哈庫 | KillPlayer | 一場光榮的戰鬥! |
哈庫 | KillPlayer | 這是獻給死亡之母的禮物。 |
哈庫 | Escape | 這是最後的警告。別再來惹我。 |
哈庫 | Escape | 築巢的鳥沒蟲吃。再會了,流亡者。 |
哈庫 | Escape | 你並沒有得到先祖的恩惠。這就是為什麼你注定會失敗。 |
哈庫 | Defeated | 圖克哈瑪...我為什麼會失敗? |
哈庫 | Defeated | 不...貨車必須...呃... |
哈庫 | Defeated | 先祖...我...請原諒我.... |
哈庫 | Defeated | 悉妮蔻拉....對不起。 |
哈庫 | Defeated | 不...不要...別再把我鎖起來了... |
哈庫 | Defeated | 呃...流亡者....我們可以談談嗎...? |
哈庫 | Defeated | 我已經....偏的太遠了... |
哈庫 | Defeated | 先祖...我將再次與你們相見。 |
哈庫 | Defeated | 你...學了很多... |
哈庫 | Defeated | 這是一個...受詛咒的任務。 |
哈庫 | Defeated | 我真愚蠢...居然跟隨著我的憤怒。 |
哈庫 | OfferBargain | 我必須承認,我一直認為你在虛張聲勢。但我現在明白了,你真的不在意自己的死活。不管你想要甚麼,它都是你的了。 |
哈庫 | OfferBargain | 流亡者,我還沒有打算這麼快就加入祖先的行列。在卡奴,我們的條約規定必須有第三人作為和平的見證。我希望和平,你願意當我們的證人嗎? |
哈庫 | OfferBargain | 戰士,今天已經流了夠多血了。放下你的武器,我會給你一個機會。在我的部落中有一位我願意欺騙。只要你給我一個理由,我將告訴你我所知道的。 |
哈庫 | OfferBargain | 征服者不僅只在戰場上勝利,還懂得將各個角色安排到有利的位置。我認為我在其他的地方會對你能提供更多的利益。 |
哈庫 | OfferBargain | 流亡者,我不希望繼續流在這裡。先祖們一直在我耳邊,他們告訴我必須回到卡奴。你願意憐憫,並讓我回到家人身邊嗎? |
哈庫 | OfferBargain | 我知道自己什麼時候被落敗了。不是每場戰鬥都必須以死亡收場。在我的部落,勝者有資格選擇他們的獎勵,並將獲得重新開始的機會。我會用情報交換我的安全。 |
哈庫 | OfferBargain | 我可看多了。你們這些征服者都一個樣。你們只追求兩樣東西:我的頭,或我的寶物。選吧,看你要哪一個。 |
哈庫 | BarginAccepted | 明智的選擇。 |
哈庫 | BarginAccepted | 推託之詞。 |
哈庫 | BarginAccepted | 就這樣吧。我將完成我在這裡的使命。 |
哈庫 | BarginAccepted | 能再次見到我的家人是令人高興的事。 |
哈庫 | BarginAccepted | 我們扯平了。 |
哈庫 | BarginAccepted | 拿了你的獎勵就走吧。 |
哈庫 | OfferBetrayal | 卡魯族一向都會把領導的位置交給勝者。以目前來看,這代表著你可以選擇一位新的領導者。若你選我的話,我必定不會讓你失望。 |
哈庫 | OfferBetrayal | 在卡魯族中,紛爭會造成尊重和地位的變化。以目前來看,這代表著你可以選擇升或降某個人的地位。若你選我的話,我必定不會讓你失望。 |
哈庫 | OfferBetrayal | 密教並不遵循卡魯族的做法,但我還是遵循。你的勝利將可以左右我們的命運。你可以選擇將我們其中一人退出密教。而我將會確保他們照辦。 |
哈庫 | OfferBetrayal | 像你這樣的勝利,需要受到嘉獎。但除了情報以外我沒甚麼東西能貢獻 - 雖然在卡魯族情報不太算是獎勵,但我相信以我們現在的狀況,面對密教情報算是最寶貴的東西。 |
哈庫 | OfferBetrayal | 信仰與瘋狂只有一線之隔。我相信艾爾雷恩早就跨過去了。 |
哈庫 | OfferBetrayal | 女獵人迷失了方向,讓我們一同將她帶回來。 |
哈庫 | OfferBetrayal | 我和那…東西...沒有任何關係。它不屬於這個世界,而且它完全沒有榮譽可言。 |
哈庫 | OfferBetrayal | 流亡者,暫且不提我們之間的衝突,我們必須讓格拉維奇為他的暴行付出代價。你將不會再找到比現在更好的機會為祖先們伸張一絲正義。 |
哈庫 | OfferBetrayal | 愛斯林是個躲在悅人外表下的怪物。你必須聽進去。 |
哈庫 | OfferBetrayal | 卡魯族之道雖然偶爾讓人感到嚴厲,但它仍然值得我們追隨。 |
哈庫 | OfferExecute | 我選擇光榮的死亡。 |
哈庫 | OfferExecute | 我很榮幸可以為我自己的選擇而死。 |
哈庫 | OfferExecute | 我寧願死也不會背叛我的朋友。 |
哈庫 | OfferExecute | 我追尋的是死亡所帶來的黑暗。而不是牢房裡的黑暗。 |
哈庫 | ReplyToBetrayalAccepted | 先祖將會記得你的所作所為! |
哈庫 | ReplyToBetrayalAccepted | 我死後的樹與魂將會等待著你,老頭子。 |
哈庫 | ReplyToBetrayalAccepted | 我的背不需要你那溫吞的箭矢,女獵人。 |
哈庫 | ReplyToBetrayalAccepted | 我總是準備應付從你那而來的最壞狀況,傑納斯,但你總是超出我的預期。 |
哈庫 | ReplyToBetrayalAccepted | 我會毫不猶豫的把你的頭從你的肩膀上割下來,奴隸頭子。 |
哈庫 | ReplyToBetrayalAccepted | 多麼的高尚啊,邪惡的紅刃。 |
哈庫 | ReplyToBetrayalAccepted | 永生密教製造了我們所有人的叛徒。 |
哈庫 | Interrogated | 居然如此羞辱我!被監禁的是奴隸,而不是戰士! |
哈庫 | Interrogated | 我無法容忍如此百般的侮辱,流亡者!你這是吐口水在我臉上... |
哈庫 | Interrogated | 先祖啊,請賜我力量來忍受這個流亡者對我所做的羞辱之事。 |
哈庫 | ReplyToExecution | 你俐落地賜予驕勇善戰者光榮之死。 |
哈庫 | ReplyToExecution | 乾淨俐落的賜死,展現出你的榮耀之心。 |
哈庫 | ReplyToExecution | 那個傢伙不值得光榮之死。 |
哈庫 | SafehouseLeaderDefeated | 先祖啊,你們背棄我了嗎? |
哈庫 | PrimaryDefenderStartsFight | 當心了流亡者...卡魯人可不會輕易與他的要塞分離。 |
哈庫 | PrimaryDefenderStartsFight | 卡魯人,悉妮蔻拉拒絕你了嗎? |
哈庫 | Escape | 停戰,卡魯人...暫時停戰。 |
哈庫 | Defeated | 趴下,哈庫。 |
哈庫 | Interrogated | 你的身體很強壯,卡魯人...但牢房會考驗你的心智的。 |
哈庫
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Haku
幽魂 | N |
---|---|
標籤 | betrayal_haku, betrayal_syndicate_member, bludgeoning_weapon, 法術, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
生命
600%
護甲
+75%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
BetrayalHaku
Metadata
BetrayalHaku
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
50,383
閃避
4,739
能量護盾
0
傷害
448
法術傷害
448
命中
290
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
造成 15% 更少攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
BetrayalHakuCleave2
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
造成 15% 更少攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
BetrayalHakuKick1
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 112%
攻擊間隔: 1.995 秒
造成 12% 更多攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
EmptyActionAttackHakuSlashes
攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
25% 更少攻擊速度
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
攻擊, 範圍, 攻擊可重複, 近戰, 火焰, Slam, 圖騰技能
破體之擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 250%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
猛擊地面並在你前方釋放熾熱的裂縫,造成範圍傷害並從中產生數個更小的裂縫。每 3 次你使用此技能重擊地面會消耗 1 顆耐力球。限定錘、權杖、劍、斧、長杖或空手。
造成 150% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
40% 更少攻擊速度
is area damage [1]
50% 物理傷害轉化至火焰傷害
40% 更少攻擊速度
is area damage [1]
EmptyActionAttackHakuSlam
攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
25% 更少攻擊速度
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
造成 40% 更多攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-25]
is area damage [1]
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.995 秒
造成 20% 更多攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-25]
is area damage [1]
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
50% 物理傷害轉化至火焰傷害
is area damage [1]
BetrayalHakuMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.5 秒
冷卻時間: 7 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 543.1 至 814.6 火焰傷害
發射 4 個額外投射物
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
發射 4 個額外投射物
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "large=1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape, feetShape );" create_state_Gloves_0 = "ShowMeshSegments( arm_guardShape, handsShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Haku ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Haku ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Haku ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Haku ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Haku ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Haku ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Haku ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Haku ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Haku ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Haku ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalHaku"] = { name = "Haku", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "BetrayalHakuMortar", "EmptyActionAttackHakuSlashes", "EmptyActionAttackHakuSlam", "WalkEmergeBetrayal", "EnduranceChargeSlamBetrayalHaku", "BetrayalHakuCleave1", "BetrayalHakuCleave2", "BetrayalHakuKick1", "BetrayalHakuGroundSlash", "BetrayalHakuSlam", "BetrayalHakuDonut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuMortar"] = { name = "BetrayalHakuMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlashes"] = { name = "EmptyActionAttackHakuSlashes", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlam"] = { name = "EmptyActionAttackHakuSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnduranceChargeSlamBetrayalHaku"] = { name = "Tectonic Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave1"] = { name = "BetrayalHakuCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave2"] = { name = "BetrayalHakuCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuKick1"] = { name = "BetrayalHakuKick1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuGroundSlash"] = { name = "BetrayalHakuGroundSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuSlam"] = { name = "BetrayalHakuSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuDonut"] = { name = "BetrayalHakuDonut", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
哈庫
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
不會被暈眩
不會被暈眩
Haku
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
生命
600%
護甲
+100%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
AncestralHakuTest
Metadata
AncestralChiestainHakuTest
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
57,580
閃避
4,739
能量護盾
0
傷害
448
法術傷害
448
命中
290
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
造成 15% 更少攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
BetrayalHakuCleave2
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
造成 15% 更少攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
BetrayalHakuKick1
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 112%
攻擊間隔: 1.995 秒
造成 12% 更多攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
EmptyActionAttackHakuSlashes
攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
25% 更少攻擊速度
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
攻擊, 範圍, 攻擊可重複, 近戰, 火焰, Slam, 圖騰技能
破體之擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 250%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
猛擊地面並在你前方釋放熾熱的裂縫,造成範圍傷害並從中產生數個更小的裂縫。每 3 次你使用此技能重擊地面會消耗 1 顆耐力球。限定錘、權杖、劍、斧、長杖或空手。
造成 150% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
40% 更少攻擊速度
is area damage [1]
50% 物理傷害轉化至火焰傷害
40% 更少攻擊速度
is area damage [1]
EmptyActionAttackHakuSlam
攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
25% 更少攻擊速度
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
造成 40% 更多攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-25]
is area damage [1]
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.995 秒
造成 20% 更多攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-25]
is area damage [1]
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
50% 物理傷害轉化至火焰傷害
is area damage [1]
BetrayalHakuMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.5 秒
冷卻時間: 7 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 543.1 至 814.6 火焰傷害
發射 4 個額外投射物
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
發射 4 個額外投射物
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralChiestainHakuTest"] = { name = "Haku", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "BetrayalHakuMortar", "EmptyActionAttackHakuSlashes", "EmptyActionAttackHakuSlam", "WalkEmergeBetrayal", "EnduranceChargeSlamBetrayalHaku", "BetrayalHakuCleave1", "BetrayalHakuCleave2", "BetrayalHakuKick1", "BetrayalHakuGroundSlash", "BetrayalHakuSlam", "BetrayalHakuDonut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuMortar"] = { name = "BetrayalHakuMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlashes"] = { name = "EmptyActionAttackHakuSlashes", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlam"] = { name = "EmptyActionAttackHakuSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnduranceChargeSlamBetrayalHaku"] = { name = "Tectonic Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave1"] = { name = "BetrayalHakuCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave2"] = { name = "BetrayalHakuCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuKick1"] = { name = "BetrayalHakuKick1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuGroundSlash"] = { name = "BetrayalHakuGroundSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuSlam"] = { name = "BetrayalHakuSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuDonut"] = { name = "BetrayalHakuDonut", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
哈庫
友好度: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Haku