Dialogue /121
怪物CueDialogue
哈庫PrimaryDefenderStartsFight你好,戰士!如果你不想死,就逃吧!
哈庫PrimaryDefenderStartsFight勇猛如你居然在卡魯族的堡壘中發動攻擊。勇敢,但愚蠢。
哈庫PrimaryDefenderStartsFight繼續前進!流亡者交給我來處理。
哈庫PrimaryDefenderStartsFight流亡者,你這是自掘墳墓。
哈庫PrimaryDefenderStartsFight悉妮蔻拉,我將他獻祭給祢!
哈庫PrimaryDefenderStartsFight區區牢籠就想逼我就範?我的先祖可是在枷鎖中渡過一個世紀!
哈庫PrimaryDefenderStartsFight我堅守了我的承諾,流亡者。你呢?
哈庫PrimaryDefenderStartsFight我的先祖會寬恕我的罪過。你呢?
哈庫PrimaryDefenderStartsFight死亡之母從未讓我失望。
哈庫PrimaryDefenderStartsFight死而復生?你這個奇塔弗之子。
哈庫PrimaryDefenderStartsFight我會粉碎你。
哈庫PrimaryDefenderStartsFight真正的戰士,只需要命中一次。
哈庫PrimaryDefenderStartsFight沒有人可以阻止一個真正的卡魯族戰士。
哈庫PrimaryDefenderStartsFight卡魯族由火山中誕生。
哈庫PrimaryDefenderStartsFight你並不明白你所面對的是什麼。
哈庫SafehouseLeaderIntro我會把你的頭掛在我的腰上,就像岡姆對獅眼那樣。
哈庫SecondaryDefenderArrival我們將一起擊退入侵者!
哈庫SecondaryDefenderArrival我們不能損失這些物資!
哈庫SecondaryDefenderArrival數量優勢,朋友!
哈庫SecondaryDefenderArrival先祖寬恕一切,永生密教則否。
哈庫SecondaryDefenderArrival我把我的力量借給你,盟友。
哈庫SecondaryDefenderArrival永生密教團結一心!
哈庫SecondaryDefenderArrival別浪費時間了,里歐。我們有更重要的事情要做。
哈庫SecondaryDefenderArrival你好,聖人。所以我說你的神呢?
哈庫SecondaryDefenderArrival願你安好,石之子。
哈庫SecondaryDefenderArrival看好了琳,這就是卡魯族的戰鬥方式。
哈庫SecondaryDefenderArrival你太相信你的玩具了,瑞克。
哈庫SecondaryDefenderArrival先祖啊,引導我們通往勝利!
哈庫SecondaryDefenderArrival我是來告訴你什麼是我的。
哈庫SecondaryDefenderArrival我將享受你的失敗。
哈庫SecondaryDefenderArrival你們將被埋葬在此。
哈庫SecondaryDefenderArrival我將送你們去悉妮蔻拉身旁!
哈庫SecondaryDefenderArrival看看我的攻擊能不能吸引你的神的注意,聖人。
哈庫SecondaryDefenderArrival我很抱歉,女獵人,但我們現在是彼此的敵人。
哈庫SecondaryDefenderArrival流亡者,當一個生靈死亡之後,它不會去到悉妮蔻拉身旁,它將會無處可去。
哈庫SecondaryDefenderArrival你的靈魂會成為先祖的玩物,奴隸頭子。
哈庫SecondaryDefenderArrival你太過份了,愛斯林。暴力只是手段,不是消遣。
哈庫SecondaryDefenderArrival悉妮蔻拉今天要求了許多祭品。感到榮譽吧。
哈庫ReplyToSecondaryDefenderArrival混球!我一定要拆了你!
哈庫ReplyToSecondaryDefenderArrival我還活著,死禿驢!
哈庫ReplyToSecondaryDefenderArrival你親手埋葬了你自己。
哈庫ReplyToSecondaryDefenderArrival我不會對你仁慈的,叛徒。
哈庫ReplyToSecondaryDefenderArrival我想我的神比較強,十字軍先生。
哈庫ReplyToSecondaryDefenderArrival我想我的先祖不需要幫助這個令人生厭的傢伙。
哈庫ReplyToSecondaryDefenderArrival你將會回應先組的,格拉維奇——用你的慘叫聲。
哈庫ReplyToSecondaryDefenderArrival死者歸悉妮蔻拉所有,褻瀆者。我將把你獻祭給祂。
哈庫ReplyToSecondaryDefenderArrival就這樣吧。卡魯族的翠玉將會像切開這個流亡者一樣輕鬆的把你切開。
哈庫SecondaryDefenderArrival硬起來!為了圖克哈瑪!
哈庫SecondaryDefenderArrival先祖將見證這一切!
哈庫SecondaryDefenderArrival大地都因為我們的合作而顫抖!
哈庫SecondaryDefenderArrival聽到了嗎?悉妮蔻拉正在呼喚你的名字。
哈庫SecondaryDefenderArrival托菈,我寧願去馴服一隻狼也不想對你下指令。但請記住:我才是老大。
哈庫SecondaryDefenderArrival刺客!別忘記這裡誰主事。
哈庫SecondaryDefenderArrival我保護所有我的同袍,即使有人不認為他是。
哈庫SecondaryDefenderArrival格拉維奇聽命於卡魯族。就連悉妮蔻拉也會笑。
哈庫SecondaryDefenderArrival按照我的命令去操弄你的那些小玩具,馬洛尼。你的那些陷阱最多只能起到一點小作用。
哈庫SecondaryDefenderArrival面對一個卡魯族的男人就是在面對一整個卡魯族。
哈庫KillPlayer一個有價值的敵人。
哈庫KillPlayer你的屍首將滋潤大地。
哈庫KillPlayer一場光榮的戰鬥!
哈庫KillPlayer這是獻給死亡之母的禮物。
哈庫Escape這是最後的警告。別再來惹我。
哈庫Escape築巢的鳥沒蟲吃。再會了,流亡者。
哈庫Escape你並沒有得到先祖的恩惠。這就是為什麼你注定會失敗。
哈庫Defeated圖克哈瑪...我為什麼會失敗?
哈庫Defeated不...貨車必須...呃...
哈庫Defeated先祖...我...請原諒我....
哈庫Defeated悉妮蔻拉....對不起。
哈庫Defeated不...不要...別再把我鎖起來了...
哈庫Defeated呃...流亡者....我們可以談談嗎...?
哈庫Defeated我已經....偏的太遠了...
哈庫Defeated先祖...我將再次與你們相見。
哈庫Defeated你...學了很多...
哈庫Defeated這是一個...受詛咒的任務。
哈庫Defeated我真愚蠢...居然跟隨著我的憤怒。
哈庫OfferBargain我必須承認,我一直認為你在虛張聲勢。但我現在明白了,你真的不在意自己的死活。不管你想要甚麼,它都是你的了。
哈庫OfferBargain流亡者,我還沒有打算這麼快就加入祖先的行列。在卡奴,我們的條約規定必須有第三人作為和平的見證。我希望和平,你願意當我們的證人嗎?
哈庫OfferBargain戰士,今天已經流了夠多血了。放下你的武器,我會給你一個機會。在我的部落中有一位我願意欺騙。只要你給我一個理由,我將告訴你我所知道的。
哈庫OfferBargain征服者不僅只在戰場上勝利,還懂得將各個角色安排到有利的位置。我認為我在其他的地方會對你能提供更多的利益。
哈庫OfferBargain流亡者,我不希望繼續流在這裡。先祖們一直在我耳邊,他們告訴我必須回到卡奴。你願意憐憫,並讓我回到家人身邊嗎?
哈庫OfferBargain我知道自己什麼時候被落敗了。不是每場戰鬥都必須以死亡收場。在我的部落,勝者有資格選擇他們的獎勵,並將獲得重新開始的機會。我會用情報交換我的安全。
哈庫OfferBargain我可看多了。你們這些征服者都一個樣。你們只追求兩樣東西:我的頭,或我的寶物。選吧,看你要哪一個。
哈庫BarginAccepted明智的選擇。
哈庫BarginAccepted推託之詞。
哈庫BarginAccepted就這樣吧。我將完成我在這裡的使命。
哈庫BarginAccepted能再次見到我的家人是令人高興的事。
哈庫BarginAccepted我們扯平了。
哈庫BarginAccepted拿了你的獎勵就走吧。
哈庫OfferBetrayal卡魯族一向都會把領導的位置交給勝者。以目前來看,這代表著你可以選擇一位新的領導者。若你選我的話,我必定不會讓你失望。
哈庫OfferBetrayal在卡魯族中,紛爭會造成尊重和地位的變化。以目前來看,這代表著你可以選擇升或降某個人的地位。若你選我的話,我必定不會讓你失望。
哈庫OfferBetrayal密教並不遵循卡魯族的做法,但我還是遵循。你的勝利將可以左右我們的命運。你可以選擇將我們其中一人退出密教。而我將會確保他們照辦。
哈庫OfferBetrayal像你這樣的勝利,需要受到嘉獎。但除了情報以外我沒甚麼東西能貢獻 - 雖然在卡魯族情報不太算是獎勵,但我相信以我們現在的狀況,面對密教情報算是最寶貴的東西。
哈庫OfferBetrayal信仰與瘋狂只有一線之隔。我相信艾爾雷恩早就跨過去了。
哈庫OfferBetrayal女獵人迷失了方向,讓我們一同將她帶回來。
哈庫OfferBetrayal我和那…東西...沒有任何關係。它不屬於這個世界,而且它完全沒有榮譽可言。
哈庫OfferBetrayal流亡者,暫且不提我們之間的衝突,我們必須讓格拉維奇為他的暴行付出代價。你將不會再找到比現在更好的機會為祖先們伸張一絲正義。
哈庫OfferBetrayal愛斯林是個躲在悅人外表下的怪物。你必須聽進去。
哈庫OfferBetrayal卡魯族之道雖然偶爾讓人感到嚴厲,但它仍然值得我們追隨。
哈庫OfferExecute我選擇光榮的死亡。
哈庫OfferExecute我很榮幸可以為我自己的選擇而死。
哈庫OfferExecute我寧願死也不會背叛我的朋友。
哈庫OfferExecute我追尋的是死亡所帶來的黑暗。而不是牢房裡的黑暗。
哈庫ReplyToBetrayalAccepted先祖將會記得你的所作所為!
哈庫ReplyToBetrayalAccepted我死後的樹與魂將會等待著你,老頭子。
哈庫ReplyToBetrayalAccepted我的背不需要你那溫吞的箭矢,女獵人。
哈庫ReplyToBetrayalAccepted我總是準備應付從你那而來的最壞狀況,傑納斯,但你總是超出我的預期。
哈庫ReplyToBetrayalAccepted我會毫不猶豫的把你的頭從你的肩膀上割下來,奴隸頭子。
哈庫ReplyToBetrayalAccepted多麼的高尚啊,邪惡的紅刃。
哈庫ReplyToBetrayalAccepted永生密教製造了我們所有人的叛徒。
哈庫Interrogated居然如此羞辱我!被監禁的是奴隸,而不是戰士!
哈庫Interrogated我無法容忍如此百般的侮辱,流亡者!你這是吐口水在我臉上...
哈庫Interrogated先祖啊,請賜我力量來忍受這個流亡者對我所做的羞辱之事。
哈庫ReplyToExecution你俐落地賜予驕勇善戰者光榮之死。
哈庫ReplyToExecution乾淨俐落的賜死,展現出你的榮耀之心。
哈庫ReplyToExecution那個傢伙不值得光榮之死。
哈庫SafehouseLeaderDefeated先祖啊,你們背棄我了嗎?
哈庫PrimaryDefenderStartsFight當心了流亡者...卡魯人可不會輕易與他的要塞分離。
哈庫PrimaryDefenderStartsFight卡魯人,悉妮蔻拉拒絕你了嗎?
哈庫Escape停戰,卡魯人...暫時停戰。
哈庫Defeated趴下,哈庫。
哈庫Interrogated你的身體很強壯,卡魯人...但牢房會考驗你的心智的。
哈庫
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Haku
幽魂N
標籤betrayal_haku, betrayal_syndicate_member, bludgeoning_weapon, 法術, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood
生命
600%
護甲
+75%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
BetrayalHaku
Metadata
BetrayalHaku
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
448
法術傷害
448
命中
0
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
造成 15% 更少攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
BetrayalHakuCleave2
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
造成 15% 更少攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
BetrayalHakuKick1
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 112%
攻擊間隔: 1.995 秒
造成 12% 更多攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
EmptyActionAttackHakuSlashes
攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
25% 更少攻擊速度
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
攻擊, 範圍, 攻擊可重複, 近戰, 火焰, Slam, 圖騰技能
破體之擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 250%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
猛擊地面並在你前方釋放熾熱的裂縫,造成範圍傷害並從中產生數個更小的裂縫。每 3 次你使用此技能重擊地面會消耗 1 顆耐力球。限定錘、權杖、劍、斧、長杖或空手。
造成 150% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
40% 更少攻擊速度
is area damage [1]
EmptyActionAttackHakuSlam
攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
25% 更少攻擊速度
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
造成 40% 更多攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.995 秒
造成 20% 更多攻擊傷害
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 82.32% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
BetrayalHakuMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.5 秒
冷卻時間: 7 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 543.1814.6 火焰傷害
發射 4 個額外投射物
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	define_shared_state = "large=1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( bootsShape, feetShape );"
	create_state_Gloves_0 = "ShowMeshSegments( arm_guardShape, handsShape );"
	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Haku );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Haku );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Haku );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Haku );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Haku );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Haku );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Haku );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Haku );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Haku );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Haku );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalHaku"] = {
    name = "Haku",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "BetrayalHakuMortar",
        "EmptyActionAttackHakuSlashes",
        "EmptyActionAttackHakuSlam",
        "WalkEmergeBetrayal",
        "EnduranceChargeSlamBetrayalHaku",
        "BetrayalHakuCleave1",
        "BetrayalHakuCleave2",
        "BetrayalHakuKick1",
        "BetrayalHakuGroundSlash",
        "BetrayalHakuSlam",
        "BetrayalHakuDonut",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuMortar"] = {
    name = "BetrayalHakuMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "projectile_spread_radius_per_additional_projectile",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackHakuSlashes"] = {
    name = "EmptyActionAttackHakuSlashes",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackHakuSlam"] = {
    name = "EmptyActionAttackHakuSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnduranceChargeSlamBetrayalHaku"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuCleave1"] = {
    name = "BetrayalHakuCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuCleave2"] = {
    name = "BetrayalHakuCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuKick1"] = {
    name = "BetrayalHakuKick1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuGroundSlash"] = {
    name = "BetrayalHakuGroundSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuSlam"] = {
    name = "BetrayalHakuSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuDonut"] = {
    name = "BetrayalHakuDonut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 哈庫
    人形
    行動速度不能被調整至低於 50% 基礎值
    不能被擊退
    不會被暈眩
    Haku
    幽魂N
    標籤bludgeoning_weapon, 法術, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood
    生命
    600%
    護甲
    +100%
    異常狀態臨界值
    600%
    抗性
    40 40 40 25
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    110%
    類型
    AncestralHakuTest
    Metadata
    AncestralChiestainHakuTest
    等級
    68
    生命
    38,600
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.995
    經驗值
    20,510
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalHakuCleave1
    可觸發, 攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊傷害: 85%
    攻擊間隔: 1.995 秒
    造成 15% 更少攻擊傷害
    造成 82.32% 更多傷害
    50% 物理傷害轉化至火焰傷害
    is area damage [1]
    BetrayalHakuCleave2
    可觸發, 攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊傷害: 85%
    攻擊間隔: 1.995 秒
    造成 15% 更少攻擊傷害
    造成 82.32% 更多傷害
    50% 物理傷害轉化至火焰傷害
    is area damage [1]
    BetrayalHakuKick1
    可觸發, 攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊傷害: 112%
    攻擊間隔: 1.995 秒
    造成 12% 更多攻擊傷害
    造成 82.32% 更多傷害
    50% 物理傷害轉化至火焰傷害
    is area damage [1]
    EmptyActionAttackHakuSlashes
    攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    冷卻時間: 10 秒
    25% 更少攻擊速度
    main hand base maximum attack distance [20]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EnduranceChargeSlamBetrayalHaku
    攻擊, 範圍, 攻擊可重複, 近戰, 火焰, Slam, 圖騰技能
    破體之擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊傷害: 250%
    攻擊間隔: 1.995 秒
    冷卻時間: 6 秒
    猛擊地面並在你前方釋放熾熱的裂縫,造成範圍傷害並從中產生數個更小的裂縫。每 3 次你使用此技能重擊地面會消耗 1 顆耐力球。限定錘、權杖、劍、斧、長杖或空手。
    造成 150% 更多攻擊傷害
    50% 物理傷害轉化至火焰傷害
    40% 更少攻擊速度
    is area damage [1]
    EmptyActionAttackHakuSlam
    攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    冷卻時間: 6 秒
    25% 更少攻擊速度
    main hand base maximum attack distance [40]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BetrayalHakuSlam
    可觸發, 攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊間隔: 1.995 秒
    造成 40% 更多攻擊傷害
    造成 82.32% 更多傷害
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-25]
    is area damage [1]
    BetrayalHakuDonut
    可觸發, 攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊傷害: 120%
    攻擊間隔: 1.995 秒
    造成 20% 更多攻擊傷害
    造成 82.32% 更多傷害
    50% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [-25]
    is area damage [1]
    BetrayalHakuGroundSlash
    可觸發, 攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    造成 82.32% 更多傷害
    50% 物理傷害轉化至火焰傷害
    is area damage [1]
    BetrayalHakuMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.5 秒
    冷卻時間: 7 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 543.1814.6 火焰傷害
    發射 4 個額外投射物
    active skill area of effect radius +% final [-30]
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    projectile spread radius per additional projectile [4]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralChiestainHakuTest"] = {
        name = "Haku",
        life = 6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "BetrayalHakuMortar",
            "EmptyActionAttackHakuSlashes",
            "EmptyActionAttackHakuSlam",
            "WalkEmergeBetrayal",
            "EnduranceChargeSlamBetrayalHaku",
            "BetrayalHakuCleave1",
            "BetrayalHakuCleave2",
            "BetrayalHakuKick1",
            "BetrayalHakuGroundSlash",
            "BetrayalHakuSlam",
            "BetrayalHakuDonut",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuMortar"] = {
        name = "BetrayalHakuMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackHakuSlashes"] = {
        name = "EmptyActionAttackHakuSlashes",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackHakuSlam"] = {
        name = "EmptyActionAttackHakuSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EnduranceChargeSlamBetrayalHaku"] = {
        name = "Tectonic Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuCleave1"] = {
        name = "BetrayalHakuCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuCleave2"] = {
        name = "BetrayalHakuCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuKick1"] = {
        name = "BetrayalHakuKick1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuGroundSlash"] = {
        name = "BetrayalHakuGroundSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuSlam"] = {
        name = "BetrayalHakuSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalHakuDonut"] = {
        name = "BetrayalHakuDonut",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 哈庫
    友好度: 0
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Haku
    Edit

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