Dialogue /121
Monster | Cue | Dialogue |
---|---|---|
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | Mutig von Euch, einen Karui in seiner Festung anzugreifen. Mutig und töricht. |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | Hinekora, ich schicke euch ein Geschenk! |
Haku | PrimaryDefenderStartsFight | Dachtet Ihr, ich würde in diesem Gefängnis zusammenbrechen? Meine Vorfahren verbrachten Jahrhunderte in Ketten. |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | Meine Vorfahren werden mir meine Verfehlungen verzeihen. Werden es Eure? |
Haku | PrimaryDefenderStartsFight | Die Mutter des Todes hat mich nicht mit leeren Händen zurückgebracht. |
Haku | PrimaryDefenderStartsFight | Auferstanden von den Toten? Ihr seid nichts anderes als ein Kind Kitavas. |
Haku | PrimaryDefenderStartsFight | Ich werde Euch zermalmen. |
Haku | PrimaryDefenderStartsFight | Ein wahrer Krieger muss nur ein einziges Mal zuschlagen. |
Haku | PrimaryDefenderStartsFight | Nichts kann einen wahren Karui-Krieger aufhalten. |
Haku | PrimaryDefenderStartsFight | Wir Karui-Krieger wurden in einem Vulkan geboren. |
Haku | PrimaryDefenderStartsFight | Ihr habt nicht die leiseste Ahnung, was Euch bevorsteht. |
Haku | SafehouseLeaderIntro | Euer Kopf wird meinen Gürtel zieren, genau wie Löwenauges Kopf Kaoms Gürtel zierte. |
Haku | SecondaryDefenderArrival | Wir werden den Eindringling gemeinsam zurückschlagen! |
Haku | SecondaryDefenderArrival | Wir dürfen diese Ladung nicht verlieren! |
Haku | SecondaryDefenderArrival | Zahlenmäßige Überlegenheit, Freund! |
Haku | SecondaryDefenderArrival | Die Ahnen vergeben. Das Syndikat nicht. |
Haku | SecondaryDefenderArrival | Ich leihe dir meine Stärke, Freund. |
Haku | SecondaryDefenderArrival | Das Syndikat kämpft als Einheit! |
Haku | SecondaryDefenderArrival | Hör auf, Zeit zu verschwenden, Leo. Wir haben wichtigere Aufgaben. |
Haku | SecondaryDefenderArrival | Tala moana, heiliger Mann. Hat sich dein Gott nicht blicken lassen? |
Haku | SecondaryDefenderArrival | Tala moana, Sohn des Steins. |
Haku | SecondaryDefenderArrival | Rin, schau her und lerne wie ein Karui kämpft. |
Haku | SecondaryDefenderArrival | Du vertraust deinem Apparat viel zu sehr, Riker. |
Haku | SecondaryDefenderArrival | Vorfahren, führt uns zum Sieg. |
Haku | SecondaryDefenderArrival | Ich bin gekommen, um zu beanspruchen, was mir zusteht. |
Haku | SecondaryDefenderArrival | Euer Versagen wird meine Glanzstunde sein. |
Haku | SecondaryDefenderArrival | Ihr werdet alle hier unten begraben werden. |
Haku | SecondaryDefenderArrival | Ich bringe euch alle in Hinekoras Reich. |
Haku | SecondaryDefenderArrival | Wollen wir doch mal sehen, ob meine Angriffe deinen Gott hervorlocken, heiliger Mann. |
Haku | SecondaryDefenderArrival | Es tut mir leid, Jägerin, aber heute sind wir Feinde. |
Haku | SecondaryDefenderArrival | |
Haku | SecondaryDefenderArrival | Euer Geist wird das Spielzeug der Ahnen sein, Sklaventreiber. |
Haku | SecondaryDefenderArrival | Du gehst zu weit, Aisling. Gewalt ist eine Notwendigkeit, kein Zeitvertreib. |
Haku | SecondaryDefenderArrival | Hinekora verlangt am heutigen Tage viele Opfer. Betrachtet es als eine Ehre. |
Haku | ReplyToSecondaryDefenderArrival | Schurke! Ich werde auch dich brechen! |
Haku | ReplyToSecondaryDefenderArrival | Ich bin noch nicht tot, Aasgeier! |
Haku | ReplyToSecondaryDefenderArrival | Du hast dich gerade selbst begraben. |
Haku | ReplyToSecondaryDefenderArrival | Erwartet keine Gnade, Verräter. |
Haku | ReplyToSecondaryDefenderArrival | Ich denke, dass meine Götter stärker als deine sind, Kreuzritter. |
Haku | ReplyToSecondaryDefenderArrival | Die Hilfe meiner Vorfahren ist hierfür nicht notwendig, Abscheulichkeit. |
Haku | ReplyToSecondaryDefenderArrival | Du wirst den Ahnen Rede und Antwort stehen, Gravicius – schreiend. |
Haku | ReplyToSecondaryDefenderArrival | Die Toten gehören Hinekora, Verleumder. Ich werde dich zu ihr schicken. |
Haku | ReplyToSecondaryDefenderArrival | |
Haku | SecondaryDefenderArrival | Stählt euch. Für Tukohama! |
Haku | SecondaryDefenderArrival | Ahnen, werdet Zeugen! |
Haku | SecondaryDefenderArrival | Spüre, wie die Mauern unter unserer gemeinsamen Kraft erzittern! |
Haku | SecondaryDefenderArrival | |
Haku | SecondaryDefenderArrival | Tora, eher gebe ich dir einen Befehl, als einen Wolf zu verspotten. Vergesst nur nicht: Ich bin der Alpha. |
Haku | SecondaryDefenderArrival | Assassine! Vergiss nicht, wer das Sagen hat. |
Haku | SecondaryDefenderArrival | Ich beschütze alle meine Männer, auch die, die es nicht sind. |
Haku | SecondaryDefenderArrival | Ein Karui mit Befehlsgewalt über Gravicius. Hinekora lacht. |
Haku | SecondaryDefenderArrival | Folgt mit euren Konstrukten meinen Befehlen, Maloney, und vielleicht erweisen sich diese Fallen sogar mal als nützlich. |
Haku | SecondaryDefenderArrival | Sich einem Mann der Karui zu stellen, gleicht, sich den Karui zu stellen. |
Haku | KillPlayer | |
Haku | KillPlayer | Ihr endet als Festschmaus für die Würmer. |
Haku | KillPlayer | Ein glorreicher Schlagabtausch! |
Haku | KillPlayer | Mutter des Todes, ein Geschenk. |
Haku | Escape | Eine Warnung. Verärgert mich nicht noch einmal. |
Haku | Escape | |
Haku | Escape | Ihr habt die Gunst der Ahnen nicht verdient. Deshalb seid Ihr dazu bestimmt, zu scheitern. |
Haku | Defeated | Tukohama ... wie konnte ich versagen? |
Haku | Defeated | Nein ... die Ladung muss ... Ugh ... |
Haku | Defeated | Ahnen ... Ich – vergebt mir. |
Haku | Defeated | Hinekora ... Es tut mir leid. |
Haku | Defeated | Sperrt mich ... nicht wieder ein ... |
Haku | Defeated | |
Haku | Defeated | Ich bin zu weit ... vom Weg abgekommen. |
Haku | Defeated | Ahnen ... Ich werde euch wiedersehen. |
Haku | Defeated | Ihr ... habt viel gelernt ... |
Haku | Defeated | Das war von Anfang an ... zum Scheitern verurteilt. |
Haku | Defeated | Ich war ein Narr ... meiner Wut zu folgen. |
Haku | OfferBargain | Ich muss gestehen, ich dachte, dass Ihr blufft. Jetzt ist mir klar, wie wenig Ihr das Leben wirklich schätzt. Was auch immer Ihr wollt, es gehört euch. |
Haku | OfferBargain | |
Haku | OfferBargain | |
Haku | OfferBargain | Eroberer gewinnen nicht einfach nur Schlachten, sie besetzen auch die Posten mit Personen, die ihnen den größten Vorteil verschaffen. Ich denke, dass ich Euch an anderer Stelle dienlicher sein könnte. |
Haku | OfferBargain | |
Haku | OfferBargain | Ich weiß, wenn ein Kampf vorbei ist. Nicht jede Auseinandersetzung muss mit dem Tod enden, und das sollte sie auch nicht. In meinem Stamm beansprucht der Sieger seinen Preis und anschließend wird reiner Tisch gemacht. Ich werde Euch sagen, was Ihr wissen möchtet, im Austausch für meine Sicherheit. |
Haku | OfferBargain | Ich kenne meine Geschichten. Ihr Eroberer seid alle gleich. Ihr lechzt nach nur zwei Dingen: meinem Kopf oder meinen Gütern. Also nehmt das eine und lasst mir das andere. |
Haku | BarginAccepted | In der Tat eine weise Wahl. |
Haku | BarginAccepted | Dann ist es also eine List. |
Haku | BarginAccepted | So soll es sein. Ich werde dort meine Pflichten erfüllen. |
Haku | BarginAccepted | Es wird schön sein, meine Familie wiederzusehen. |
Haku | BarginAccepted | Betrachtet uns als quitt. |
Haku | BarginAccepted | Nehmt Eure Beute und geht. |
Haku | OfferBetrayal | Der Kodex der Karui besagt, dass der Sieger zum neuen Anführer wird. Diese Situation verlangt von Euch meines Wissens nach die Wahl eines neuen Anführers für die Position des alten Anführers. Wenn Ihr mich wählt, werde ich diese Entscheidung akzeptieren. |
Haku | OfferBetrayal | Bei den Karui führt ein Konflikt oft zu Veränderungen in Rang und Respekt. In dieser Situation müsst Ihr wohl einige degradieren und andere befördern. Wenn Ihr mich wählt, werde ich diese Entscheidung akzeptieren. |
Haku | OfferBetrayal | Das Syndikat folgt nicht dem Kodex der Karui, doch ich tue es, und ein Sieg wie der Eure gibt Euch das Recht über unser Schicksal zu richten. Wenn Ihr es so wünscht, so könnt Ihr einen von uns vollständig aus dem Syndikat verbannen. Fällt Eure Entscheidung hier und jetzt, so werde ich dafür sorgen, dass Euer Wort Bestand hat. |
Haku | OfferBetrayal | Ein Sieg wie der Eure erfordert einen Preis. Ich habe nichts zu geben, außer Informationen – typischerweise ist dies nicht der Preis eines Karui, aber in dieser Situation bin ich davon überzeugt, dass Informationen Eure wertvollste Waffe gegen das Syndikat sind. |
Haku | OfferBetrayal | Glaube und Wahnsinn trennt ein schmaler Grat. Elreon ist meiner Meinung nach schon weit darüber hinaus. |
Haku | OfferBetrayal | Die Jägerin ist von ihrem Pfad abgekommen. Lasst uns ihr helfen, ihn gemeinsam zu finden. |
Haku | OfferBetrayal | Ich bin nicht verwandt mit diesem ... Ding. Es ist nicht von dieser Welt und ist völlig ohne Ehre. |
Haku | OfferBetrayal | |
Haku | OfferBetrayal | Aisling ist eine Wölfin im Schafspelz. Hört mir zu. |
Haku | OfferBetrayal | Der Kodex der Karui ist manchmal beißend kalt, aber er ist immer noch der Kodex. |
Haku | OfferExecute | Ich wähle einen ehrenhaften Tod. |
Haku | OfferExecute | Es ist mir eine Ehre, für meine Sache zu sterben. |
Haku | OfferExecute | Ich würde eher sterben, als meine Freunde zu verraten. |
Haku | OfferExecute | Ich suche nur die Dunkelheit, die der Tod bringt. Nicht das Innere einer Zelle. |
Haku | ReplyToBetrayalAccepted | Die Ahnen werden sich an Eure Taten erinnern! |
Haku | ReplyToBetrayalAccepted | Meine "Bäume und Geister" werden nach dem Tod auf dich warten, alter Mann. |
Haku | ReplyToBetrayalAccepted | Auf deinen sanften Pfeil in meinem Rücken kann ich nur allzu gern verzichten, Jägerin. |
Haku | ReplyToBetrayalAccepted | Ich erwarte immer das Schlimmste von dir, Janus, und du übertriffst dich immer. |
Haku | ReplyToBetrayalAccepted | Es wird mir nichts ausmachen, dich dafür einen Kopf kürzer zu machen, Sklaventreiber. |
Haku | ReplyToBetrayalAccepted | Wie edel von dir, niederträchtige Rotklinge. |
Haku | ReplyToBetrayalAccepted | Dieses Syndikat formt uns alle zu Verrätern. |
Haku | Interrogated | Ihr entehrt mich. Gefangenschaft ist für Sklaven, nicht für Krieger! |
Haku | Interrogated | } |
Haku | Interrogated | |
Haku | ReplyToExecution | Ihr ehrt den Kodex, indem Ihr exzellent kämpfenden Kriegern einen schnellen Tod beschert. |
Haku | ReplyToExecution | Ihr demonstriert Ehre, indem Ihr einen schnellen Tod gewährt. |
Haku | ReplyToExecution | Dieser verdiente keinen ehrenvollen Tod. |
Haku | SafehouseLeaderDefeated | Ahnen, habt ihr mich verlassen? |
Haku | PrimaryDefenderStartsFight | |
Haku | PrimaryDefenderStartsFight | Hat Hinekora dich abgelehnt, Karui? |
Haku | Escape | Ein Waffenstillstand, Karui ... Fürs Erste. |
Haku | Defeated | Bleibt unten, Haku. |
Haku | Interrogated | Euer Fleisch ist willig, Karui ... aber die Zelle wird euren Geist auf die Probe stellen. |
Haku
Humanoid
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Kann nicht zurückgestoßen werden
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_haku, betrayal_syndicate_member, bludgeoning_weapon, Zauberer, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
Leben
600%
Rüstung
+75%
Ailment Threshold
600%
Widerstand
40 40 40 25
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
BetrayalHaku
Metadata
BetrayalHaku
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
38,600
Rüstung
50,383
Ausweichen
4,739
Energieschild
0
Damage
448
Zauberschaden
448
Genauigkeit
290
Attack Time
1.995
Erfahrung
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
Triggerable, Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 85%
Attack Time: 1.995 Sek.
Verursacht 15% weniger Angriffsschaden
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
BetrayalHakuCleave2
Triggerable, Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 85%
Attack Time: 1.995 Sek.
Verursacht 15% weniger Angriffsschaden
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
BetrayalHakuKick1
Triggerable, Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 112%
Attack Time: 1.995 Sek.
Verursacht 12% mehr Angriffsschaden
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
EmptyActionAttackHakuSlashes
Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
25% weniger Angriffsgeschwindigkeit
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Tektonischer Hieb
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 250%
Attack Time: 1.995 Sek.
Abklingzeit: 6 Sek.
Schlagt auf den Boden und entfesselt einen feurigen Riss vor Euch, der Flächenschaden verursacht und vom Hauptriss ausgehend eine zufällige Anzahl kleinerer Risse erzeugt. Verbraucht jeden dritten Schlag auf den Boden mit dieser Fertigkeit eine Widerstands-Ladung. Erfordert einen Streitkolben, ein Zepter, ein Schwert, eine Axt, einen Stab oder kann unbewaffnet verwendet werden.
Verursacht 150% mehr Angriffsschaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
40% weniger Angriffsgeschwindigkeit
is area damage [1]
50% des physischen Schadens werden in Feuerschaden umgewandelt
40% weniger Angriffsgeschwindigkeit
is area damage [1]
EmptyActionAttackHakuSlam
Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 6 Sek.
25% weniger Angriffsgeschwindigkeit
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
Triggerable, Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Attack Time: 1.995 Sek.
Verursacht 40% mehr Angriffsschaden
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-25]
is area damage [1]
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
Triggerable, Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.995 Sek.
Verursacht 20% mehr Angriffsschaden
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-25]
is area damage [1]
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
Triggerable, Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
BetrayalHakuMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.5 Sek.
Abklingzeit: 7 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 543.1 bis 814.6 Feuerschaden
Feuert 4 zusätzliche Projektile
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Feuert 4 zusätzliche Projektile
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "large=1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape, feetShape );" create_state_Gloves_0 = "ShowMeshSegments( arm_guardShape, handsShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Haku ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Haku ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Haku ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Haku ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Haku ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Haku ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Haku ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Haku ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Haku ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Haku ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalHaku"] = { name = "Haku", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "BetrayalHakuMortar", "EmptyActionAttackHakuSlashes", "EmptyActionAttackHakuSlam", "WalkEmergeBetrayal", "EnduranceChargeSlamBetrayalHaku", "BetrayalHakuCleave1", "BetrayalHakuCleave2", "BetrayalHakuKick1", "BetrayalHakuGroundSlash", "BetrayalHakuSlam", "BetrayalHakuDonut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuMortar"] = { name = "BetrayalHakuMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlashes"] = { name = "EmptyActionAttackHakuSlashes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlam"] = { name = "EmptyActionAttackHakuSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnduranceChargeSlamBetrayalHaku"] = { name = "Tectonic Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave1"] = { name = "BetrayalHakuCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave2"] = { name = "BetrayalHakuCleave2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuKick1"] = { name = "BetrayalHakuKick1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuGroundSlash"] = { name = "BetrayalHakuGroundSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuSlam"] = { name = "BetrayalHakuSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuDonut"] = { name = "BetrayalHakuDonut", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Haku
Humanoid
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Zauberer, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
Leben
600%
Rüstung
+100%
Ailment Threshold
600%
Widerstand
40 40 40 25
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
AncestralHakuTest
Metadata
AncestralChiestainHakuTest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
38,600
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
448
Zauberschaden
448
Genauigkeit
290
Attack Time
1.995
Erfahrung
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
Triggerable, Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 85%
Attack Time: 1.995 Sek.
Verursacht 15% weniger Angriffsschaden
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
BetrayalHakuCleave2
Triggerable, Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 85%
Attack Time: 1.995 Sek.
Verursacht 15% weniger Angriffsschaden
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
BetrayalHakuKick1
Triggerable, Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 112%
Attack Time: 1.995 Sek.
Verursacht 12% mehr Angriffsschaden
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
EmptyActionAttackHakuSlashes
Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
25% weniger Angriffsgeschwindigkeit
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Tektonischer Hieb
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 250%
Attack Time: 1.995 Sek.
Abklingzeit: 6 Sek.
Schlagt auf den Boden und entfesselt einen feurigen Riss vor Euch, der Flächenschaden verursacht und vom Hauptriss ausgehend eine zufällige Anzahl kleinerer Risse erzeugt. Verbraucht jeden dritten Schlag auf den Boden mit dieser Fertigkeit eine Widerstands-Ladung. Erfordert einen Streitkolben, ein Zepter, ein Schwert, eine Axt, einen Stab oder kann unbewaffnet verwendet werden.
Verursacht 150% mehr Angriffsschaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
40% weniger Angriffsgeschwindigkeit
is area damage [1]
50% des physischen Schadens werden in Feuerschaden umgewandelt
40% weniger Angriffsgeschwindigkeit
is area damage [1]
EmptyActionAttackHakuSlam
Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 6 Sek.
25% weniger Angriffsgeschwindigkeit
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
Triggerable, Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Attack Time: 1.995 Sek.
Verursacht 40% mehr Angriffsschaden
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-25]
is area damage [1]
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
Triggerable, Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.995 Sek.
Verursacht 20% mehr Angriffsschaden
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-25]
is area damage [1]
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
Triggerable, Attack
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 82.32% mehr Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
BetrayalHakuMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.5 Sek.
Abklingzeit: 7 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 543.1 bis 814.6 Feuerschaden
Feuert 4 zusätzliche Projektile
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Feuert 4 zusätzliche Projektile
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralChiestainHakuTest"] = { name = "Haku", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "BetrayalHakuMortar", "EmptyActionAttackHakuSlashes", "EmptyActionAttackHakuSlam", "WalkEmergeBetrayal", "EnduranceChargeSlamBetrayalHaku", "BetrayalHakuCleave1", "BetrayalHakuCleave2", "BetrayalHakuKick1", "BetrayalHakuGroundSlash", "BetrayalHakuSlam", "BetrayalHakuDonut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuMortar"] = { name = "BetrayalHakuMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlashes"] = { name = "EmptyActionAttackHakuSlashes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlam"] = { name = "EmptyActionAttackHakuSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnduranceChargeSlamBetrayalHaku"] = { name = "Tectonic Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave1"] = { name = "BetrayalHakuCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave2"] = { name = "BetrayalHakuCleave2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuKick1"] = { name = "BetrayalHakuKick1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuGroundSlash"] = { name = "BetrayalHakuGroundSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuSlam"] = { name = "BetrayalHakuSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuDonut"] = { name = "BetrayalHakuDonut", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht betäubt werden
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Haku
Gunst: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.