Dialogue /121
Monster | Cue | Dialogue |
---|---|---|
Haku | PrimaryDefenderStartsFight | Tala moana, warrior! Flee if you do not wish to die. |
Haku | PrimaryDefenderStartsFight | Brave of you to attack a Karui in his fortress. Brave, and foolish. |
Haku | PrimaryDefenderStartsFight | Keep moving! I'll handle the exile. |
Haku | PrimaryDefenderStartsFight | Exile, you've just walked into your tomb. |
Haku | PrimaryDefenderStartsFight | Hinekora, I will send you a gift! |
Haku | PrimaryDefenderStartsFight | Did you think I would crumble in that prison? My ancestors spent centuries in shackles. |
Haku | PrimaryDefenderStartsFight | I stayed true to my word, exile. Did you? |
Haku | PrimaryDefenderStartsFight | My ancestors will forgive my transgressions. Will yours? |
Haku | PrimaryDefenderStartsFight | The Mother of Death did not return me empty-handed. |
Haku | PrimaryDefenderStartsFight | Back from the dead? You are nothing but a child of Kitava. |
Haku | PrimaryDefenderStartsFight | I will crush you. |
Haku | PrimaryDefenderStartsFight | A true warrior need only hit you once. |
Haku | PrimaryDefenderStartsFight | Nothing can stop a true Karui warrior. |
Haku | PrimaryDefenderStartsFight | We Karui were born in a volcano. |
Haku | PrimaryDefenderStartsFight | You have no concept of what you truly face. |
Haku | SafehouseLeaderIntro | I will hang your head on my belt, as Kaom did Lioneye's. |
Haku | SecondaryDefenderArrival | We will push the invader back together! |
Haku | SecondaryDefenderArrival | We cannot lose this cargo! |
Haku | SecondaryDefenderArrival | Strength in numbers, friend! |
Haku | SecondaryDefenderArrival | The Ancestors forgive. The Syndicate does not. |
Haku | SecondaryDefenderArrival | I lend you my strength, ally. |
Haku | SecondaryDefenderArrival | The Syndicate fights as one! |
Haku | SecondaryDefenderArrival | Stop wasting time, Leo. We have more important tasks. |
Haku | SecondaryDefenderArrival | Talamoana, holy man. Did your god not show up? |
Haku | SecondaryDefenderArrival | Talamoana, son of stone. |
Haku | SecondaryDefenderArrival | Rin, let me show you how a Karui fights. |
Haku | SecondaryDefenderArrival | You put too much faith in your gadgetry, Riker. |
Haku | SecondaryDefenderArrival | Ancestors, guide us to victory. |
Haku | SecondaryDefenderArrival | I have come to claim what is mine. |
Haku | SecondaryDefenderArrival | Your failure will be my finest hour. |
Haku | SecondaryDefenderArrival | You will all be buried down here. |
Haku | SecondaryDefenderArrival | I will bring you all into Hinekora's domain. |
Haku | SecondaryDefenderArrival | Let's see if my attacks draw out that god of yours, holy man. |
Haku | SecondaryDefenderArrival | I am sorry huntress, but we must be enemies this day. |
Haku | SecondaryDefenderArrival | Exile, know that when that creature dies, it will not go to Hinekora. It will go nowhere at all. |
Haku | SecondaryDefenderArrival | Your spirit will be the plaything of the Ancestors, slavemaster. |
Haku | SecondaryDefenderArrival | You go too far, Aisling. Violence is a necessity, not an idle pastime. |
Haku | SecondaryDefenderArrival | Hinekora demands many sacrifices this day. Consider it an honour. |
Haku | ReplyToSecondaryDefenderArrival | Scoundrel! I will break you, too! |
Haku | ReplyToSecondaryDefenderArrival | I am not yet dead, vulture! |
Haku | ReplyToSecondaryDefenderArrival | You have just buried yourself. |
Haku | ReplyToSecondaryDefenderArrival | I will show you no mercy, traitor. |
Haku | ReplyToSecondaryDefenderArrival | I think my gods are stronger than yours, crusader. |
Haku | ReplyToSecondaryDefenderArrival | I won't need my ancestors' aid for this one, abomination. |
Haku | ReplyToSecondaryDefenderArrival | You will answer to the Ancestors, Gravicius - with screams. |
Haku | ReplyToSecondaryDefenderArrival | The dead belong to Hinekora, defiler. I will send you to her. |
Haku | ReplyToSecondaryDefenderArrival | So be it. Karui jade will cleave you just as easily as this exile. |
Haku | SecondaryDefenderArrival | Steel yourself. For Tukohama! |
Haku | SecondaryDefenderArrival | Ancestors, witness this! |
Haku | SecondaryDefenderArrival | Feel the walls tremble with our combined might! |
Haku | SecondaryDefenderArrival | Can you hear it, exile? Hinekora is calling your name. |
Haku | SecondaryDefenderArrival | Tora, I'd no sooner taunt a wolf than give you an order. Just remember: I'm the alpha. |
Haku | SecondaryDefenderArrival | Assassin! Do not forget who is in charge. |
Haku | SecondaryDefenderArrival | I protect all my men, even ones that aren't. |
Haku | SecondaryDefenderArrival | A Karui in command over Gravicius. Hinekora is laughing. |
Haku | SecondaryDefenderArrival | Direct your gadgetry as I command, Maloney, and those traps of yours might just accomplish something. |
Haku | SecondaryDefenderArrival | To face a Karui's men is to face the Karui. |
Haku | KillPlayer | A worthy foe. |
Haku | KillPlayer | You will feed the worms. |
Haku | KillPlayer | A glorious fight! |
Haku | KillPlayer | Mother of Death, a gift. |
Haku | Escape | A warning. Do not cross me again. |
Haku | Escape | A nesting bird gets no worms. So long, exile. |
Haku | Escape | You have not earned the Ancestors' favour. That is why you are destined to fail. |
Haku | Defeated | Tukohama... how did I fail? |
Haku | Defeated | No... the cart must... ugh... |
Haku | Defeated | Ancestors... I - forgive me. |
Haku | Defeated | Hinekora... I am sorry. |
Haku | Defeated | Don't... lock me up again... |
Haku | Defeated | Ugh... exile... another deal...? |
Haku | Defeated | I strayed too far... from the Way. |
Haku | Defeated | Ancestors... I will see you again. |
Haku | Defeated | You... have learned much... |
Haku | Defeated | This was... a cursed task. |
Haku | Defeated | I was a fool... to follow my fury. |
Haku | OfferBargain | I must confess, I believed you to be bluffing. I see now how little regard for life you truly have. Whatever it is you want, it's yours. |
Haku | OfferBargain | I do not wish to join my ancestors just yet, exile. In Ngamakanui, our treaties mandated that an offering of peace be witnessed by a third. I wish for peace. Will you choose our witness? |
Haku | OfferBargain | Enough blood has been shed today, warrior. Put down your weapon, and I will offer you an opportunity. There is one in my new tribe I would deceive. Give me a reason to, and I will tell you that which I know about them. |
Haku | OfferBargain | Conquerors don't just win fights, they put people in positions where it benefits them most. I think I would benefit you better elsewhere. |
Haku | OfferBargain | I do not wish to be here any longer, exile. The Ancestors whisper in my ear. They tell me that I am needed back home in Ngamakanui. Have you the mercy to let a man return to his family? |
Haku | OfferBargain | I know when I am defeated. Not every fight must end with death, nor should it. In my tribe, the victor claims their prize, and the slate is wiped clean. I will tell you what you want to know in exchange for my safety. |
Haku | OfferBargain | I know my histories. You conquerors are all the same. You seek only two things: my head, or my goods. So take one and leave the other. |
Haku | BarginAccepted | A wise choice indeed. |
Haku | BarginAccepted | Then it is subterfuge. |
Haku | BarginAccepted | So be it. I will fulfill my duties there. |
Haku | BarginAccepted | It will be good to see my family again. |
Haku | BarginAccepted | Consider us even. |
Haku | BarginAccepted | Take your prize and go. |
Haku | OfferBetrayal | It is the Karui way to give leadership to the victor. In this situation, I believe that means that you could choose a new leader in place of the old one. If you choose me, I will honour that choice. |
Haku | OfferBetrayal | Among the Karui, conflict often results in changes in rank and respect. In this situation, I believe that means you could demote some and promote others. If you choose me, I will honour that choice. |
Haku | OfferBetrayal | The Syndicate does not follow the Karui Way, but I do, and a victory like yours gives you a choice over our fates. If you so choose, you could have one of us exiled from the Syndicate entirely. If you make that choice here and now, I will make sure they honour it. |
Haku | OfferBetrayal | A victory like yours demands a prize. I have nothing to give except information - not typically considered a prize by the Karui, but, in this situation, I believe information is your most valuable weapon against the Syndicate. |
Haku | OfferBetrayal | There is a fine line between belief and madness. I believe Elreon is long past it. |
Haku | OfferBetrayal | The huntress has lost her path. Let's help her find it together. |
Haku | OfferBetrayal | I bear no kinship with that... thing. It is not of this world and is entirely without honour. |
Haku | OfferBetrayal | Our conflict aside, exile, Gravicius must be made to answer for his atrocities. You'll find no better chance than this to provide the Ancestors a sliver of justice. |
Haku | OfferBetrayal | Aisling is a monster hidden in a pleasing form. You must hear me. |
Haku | OfferBetrayal | The Karui Way is sometimes bitingly cold, but it is still the Way. |
Haku | OfferExecute | I choose an honourable death. |
Haku | OfferExecute | I am honoured to die for my cause. |
Haku | OfferExecute | I would sooner die than betray my friends. |
Haku | OfferExecute | I seek only the darkness that death brings. Not the inside of a cell. |
Haku | ReplyToBetrayalAccepted | The Ancestors will remember your actions! |
Haku | ReplyToBetrayalAccepted | My 'trees and ghosts' will be waiting for you after death, old man. |
Haku | ReplyToBetrayalAccepted | I don't need your gentle arrow in my back, huntress. |
Haku | ReplyToBetrayalAccepted | I always expect the worst from you, Janus, and you always over-deliver. |
Haku | ReplyToBetrayalAccepted | And I will have no qualms cutting your head from your shoulders for this, slavemaster. |
Haku | ReplyToBetrayalAccepted | How noble of you, vile Redblade. |
Haku | ReplyToBetrayalAccepted | This Syndicate makes traitors of us all. |
Haku | Interrogated | You dishonour me. Imprisonment is for slaves, not warriors! |
Haku | Interrogated | I cannot abide this continual dishonour, exile! You spit in my face... |
Haku | Interrogated | Ancestors, give me strength to withstand the shame and dishonour this exile casts upon me. |
Haku | ReplyToExecution | You honour the Way by swiftly delivering death to warriors who fought well. |
Haku | ReplyToExecution | You show honour by delivering clean deaths. |
Haku | ReplyToExecution | That one did not deserve an honourable death. |
Haku | SafehouseLeaderDefeated | Ancestors, have you forsaken me? |
Haku | PrimaryDefenderStartsFight | Care, exile... a Karui and his fortress are not easily separated. |
Haku | PrimaryDefenderStartsFight | Did Hinekora reject you, Karui? |
Haku | Escape | A truce, Karui... for now. |
Haku | Defeated | Stay down, Haku. |
Haku | Interrogated | Your body is strong, Karui... but the cell will test your mind. |
Haku
Humanoid
Action Speed cannot be modified to below 50% of base value
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_haku, betrayal_syndicate_member, bludgeoning_weapon, caster, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
Life
600%
Armour
+75%
Ailment Threshold
600%
Resistance
40
40
40
25
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
110%
Type
BetrayalHaku
Metadata
BetrayalHaku
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
0
Attack Time
1.995
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 85%
Attack Time: 1.995 sec
Deals 15% less Attack Damage
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
BetrayalHakuCleave2
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 85%
Attack Time: 1.995 sec
Deals 15% less Attack Damage
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
BetrayalHakuKick1
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 112%
Attack Time: 1.995 sec
Deals 12% more Attack Damage
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
EmptyActionAttackHakuSlashes
Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 10 sec
25% less Attack Speed
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Tectonic Slam
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Time: 1.995 sec
Cooldown Time: 6 sec
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
Deals 150% more Attack Damage
50% of Physical Damage Converted to Fire Damage
40% less Attack Speed
is area damage [1]
50% of Physical Damage Converted to Fire Damage
40% less Attack Speed
is area damage [1]
EmptyActionAttackHakuSlam
Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 6 sec
25% less Attack Speed
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.995 sec
Deals 40% more Attack Damage
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-25]
is area damage [1]
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.995 sec
Deals 20% more Attack Damage
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-25]
is area damage [1]
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
50% of Physical Damage Converted to Fire Damage
is area damage [1]
BetrayalHakuMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Cooldown Time: 7 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 543.1 to 814.6 Fire Damage
Fires 4 additional Projectiles
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Fires 4 additional Projectiles
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "large=1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape, feetShape );" create_state_Gloves_0 = "ShowMeshSegments( arm_guardShape, handsShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Haku ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Haku ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Haku ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Haku ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Haku ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Haku ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Haku ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Haku ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Haku ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Haku ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalHaku"] = { name = "Haku", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "BetrayalHakuMortar", "EmptyActionAttackHakuSlashes", "EmptyActionAttackHakuSlam", "WalkEmergeBetrayal", "EnduranceChargeSlamBetrayalHaku", "BetrayalHakuCleave1", "BetrayalHakuCleave2", "BetrayalHakuKick1", "BetrayalHakuGroundSlash", "BetrayalHakuSlam", "BetrayalHakuDonut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuMortar"] = { name = "BetrayalHakuMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlashes"] = { name = "EmptyActionAttackHakuSlashes", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlam"] = { name = "EmptyActionAttackHakuSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnduranceChargeSlamBetrayalHaku"] = { name = "Tectonic Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave1"] = { name = "BetrayalHakuCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave2"] = { name = "BetrayalHakuCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuKick1"] = { name = "BetrayalHakuKick1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuGroundSlash"] = { name = "BetrayalHakuGroundSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuSlam"] = { name = "BetrayalHakuSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuDonut"] = { name = "BetrayalHakuDonut", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Haku
Humanoid
Action Speed cannot be modified to below 50% of base value
Cannot be Knocked Back
Cannot be Stunned
Cannot be Stunned
Spectre | N |
---|---|
Tags | bludgeoning_weapon, caster, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
Life
600%
Armour
+100%
Ailment Threshold
600%
Resistance
40
40
40
25
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
110%
Type
AncestralHakuTest
Metadata
AncestralChiestainHakuTest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
0
Attack Time
1.995
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 85%
Attack Time: 1.995 sec
Deals 15% less Attack Damage
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
BetrayalHakuCleave2
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 85%
Attack Time: 1.995 sec
Deals 15% less Attack Damage
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
BetrayalHakuKick1
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 112%
Attack Time: 1.995 sec
Deals 12% more Attack Damage
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
EmptyActionAttackHakuSlashes
Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 10 sec
25% less Attack Speed
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Tectonic Slam
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Time: 1.995 sec
Cooldown Time: 6 sec
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
Deals 150% more Attack Damage
50% of Physical Damage Converted to Fire Damage
40% less Attack Speed
is area damage [1]
50% of Physical Damage Converted to Fire Damage
40% less Attack Speed
is area damage [1]
EmptyActionAttackHakuSlam
Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 6 sec
25% less Attack Speed
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.995 sec
Deals 40% more Attack Damage
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-25]
is area damage [1]
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.995 sec
Deals 20% more Attack Damage
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-25]
is area damage [1]
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
Triggerable, Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Deals 82.32% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
50% of Physical Damage Converted to Fire Damage
is area damage [1]
BetrayalHakuMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Cooldown Time: 7 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 543.1 to 814.6 Fire Damage
Fires 4 additional Projectiles
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Fires 4 additional Projectiles
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralChiestainHakuTest"] = { name = "Haku", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "Melee", "BetrayalHakuMortar", "EmptyActionAttackHakuSlashes", "EmptyActionAttackHakuSlam", "WalkEmergeBetrayal", "EnduranceChargeSlamBetrayalHaku", "BetrayalHakuCleave1", "BetrayalHakuCleave2", "BetrayalHakuKick1", "BetrayalHakuGroundSlash", "BetrayalHakuSlam", "BetrayalHakuDonut", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuMortar"] = { name = "BetrayalHakuMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlashes"] = { name = "EmptyActionAttackHakuSlashes", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHakuSlam"] = { name = "EmptyActionAttackHakuSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EnduranceChargeSlamBetrayalHaku"] = { name = "Tectonic Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave1"] = { name = "BetrayalHakuCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuCleave2"] = { name = "BetrayalHakuCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuKick1"] = { name = "BetrayalHakuKick1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuGroundSlash"] = { name = "BetrayalHakuGroundSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuSlam"] = { name = "BetrayalHakuSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHakuDonut"] = { name = "BetrayalHakuDonut", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Haku
Favour: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.