密教偽工
人形
monster do not fracture [1]
stance movement speed +% final [112]
Syndicate Fabricator
幽魂Y
幽魂 取代Metadata/Monsters/LeagueBetrayal/LaboratoryScientist2Spectre
標籤法術, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
生命
160%
生命轉為護盾
50%
異常狀態臨界值
160%
抗性
30 30 30 20
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
0.675 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BetrayalScientist
Metadata
LaboratoryScientist2
等級
68
生命
10,293
護甲
28,790
閃避
4,739
能量護盾
0
傷害
448
法術傷害
448
命中
0
攻擊間隔
0.675
經驗值
10,255
異常狀態臨界值
10,293
冰緩
33
感電
33
易碎
184
焦灼
33
殘喘
90
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 0.675 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalScientistSummonPulseTotem
法術, 法術可重複, 可觸發
施放時間: 0.67 秒
冷卻時間: 10 秒
alternate minion [372]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BetrayalScientistGrenade
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.2 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
BetrayalScientistGrenadeExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 210.6631.9 閃電傷害
damage vs tiki totems +% [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

Stats
{
	muzzle_flash_swap_hands = 1
}

Actor
{
	main_hand_unarmed_type = "Wand"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

Actor
{
	on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );"
	on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
	on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientist2"] = {
    name = "Syndicate Fabricator",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 0.675,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "Melee",
        "BetrayalScientistSummonPulseTotem",
        "BetrayalScientistGrenadeExplode",
        "WalkEmergeBetrayal",
        "BetrayalScientistGrenade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalScientistSummonPulseTotem"] = {
    name = "BetrayalScientistSummonPulseTotem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 372, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalScientistGrenadeExplode"] = {
    name = "BetrayalScientistGrenadeExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "damage_vs_tiki_totems_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalScientistGrenade"] = {
    name = "BetrayalScientistGrenade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {5, 20, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster do not fracture [1]
IdMonsterDoNotFracture
FamilyMonsterDoNotFracture
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    密教偽工
    人形
    monster do not fracture [1]
    stance movement speed +% final [112]
    Syndicate Fabricator
    幽魂Y
    地區密教藏身處
    標籤法術, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • 密教藏身處: 密教偽工, 密教保鑣, 密教斬首者, 密教射手
  • 生命
    160%
    生命轉為護盾
    50%
    異常狀態臨界值
    160%
    抗性
    30 30 30 20
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    0.675 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BetrayalScientist
    Metadata
    LaboratoryScientist2Safehouse
    等級
    73
    生命
    17,364
    護甲
    42,661
    閃避
    5,633
    能量護盾
    0
    傷害
    604
    法術傷害
    604
    命中
    0
    攻擊間隔
    0.675
    經驗值
    11,388
    異常狀態臨界值
    17,364
    冰緩
    55
    感電
    55
    易碎
    311
    焦灼
    55
    殘喘
    152
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 483–725
    暴擊率: 5%
    攻擊間隔: 0.675 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalScientistSummonPulseTotem
    法術, 法術可重複, 可觸發
    施放時間: 0.67 秒
    冷卻時間: 10 秒
    alternate minion [372]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [10]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BetrayalScientistGrenade
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.2 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [20]
    projectile spread radius [5]
    projectile uses contact position [1]
    BetrayalScientistGrenadeExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.2 秒
    造成 250.2750.6 閃電傷害
    damage vs tiki totems +% [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Stats
    {
    	muzzle_flash_swap_hands = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );"
    	on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
    	on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientist2Safehouse"] = {
        name = "Syndicate Fabricator",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "Melee",
            "BetrayalScientistSummonPulseTotem",
            "BetrayalScientistGrenadeExplode",
            "WalkEmergeBetrayal",
            "BetrayalScientistGrenade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistSummonPulseTotem"] = {
        name = "BetrayalScientistSummonPulseTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 372, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistGrenadeExplode"] = {
        name = "BetrayalScientistGrenadeExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "damage_vs_tiki_totems_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistGrenade"] = {
        name = "BetrayalScientistGrenade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {5, 20, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    密教偽工
    人形
    monster do not fracture [1]
    stance movement speed +% final [112]
    Syndicate Fabricator
    幽魂Y
    標籤法術, has_wand, human, humanoid, light_armour, lightning_affinity, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
    生命
    160%
    生命轉為護盾
    50%
    異常狀態臨界值
    160%
    抗性
    30 30 30 20
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    0.675 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BetrayalScientist
    Metadata
    LaboratoryScientist2Spectre
    等級
    68
    生命
    10,293
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    0.675
    經驗值
    10,255
    異常狀態臨界值
    10,293
    冰緩
    33
    感電
    33
    易碎
    184
    焦灼
    33
    殘喘
    90
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 0.675 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalScientistSummonPulseTotem
    法術, 法術可重複, 可觸發
    施放時間: 0.67 秒
    冷卻時間: 10 秒
    alternate minion [372]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [10]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BetrayalScientistGrenade
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.2 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [20]
    projectile spread radius [5]
    projectile uses contact position [1]
    BetrayalScientistGrenadeExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.2 秒
    造成 210.6631.9 閃電傷害
    damage vs tiki totems +% [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Stats
    {
    	muzzle_flash_swap_hands = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );"
    	on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
    	on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientist2Spectre"] = {
        name = "Syndicate Fabricator",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "Melee",
            "BetrayalScientistSummonPulseTotem",
            "BetrayalScientistGrenadeExplode",
            "WalkEmergeBetrayal",
            "BetrayalScientistGrenade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistSummonPulseTotem"] = {
        name = "BetrayalScientistSummonPulseTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 372, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistGrenadeExplode"] = {
        name = "BetrayalScientistGrenadeExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "damage_vs_tiki_totems_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistGrenade"] = {
        name = "BetrayalScientistGrenade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {5, 20, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    密教偽工
    人形
    monster do not fracture [1]
    stance movement speed +% final [112]
    Syndicate Fabricator
    幽魂Y
    標籤法術, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • 密教管道, 密教偽工, 密教保鑣, 密教射手, 密教刺客, 密教偵探
  • 生命
    160%
    生命轉為護盾
    50%
    異常狀態臨界值
    160%
    抗性
    30 30 30 20
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    0.675 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BetrayalScientist
    Metadata
    LaboratoryScientist2SafehouseNecropolis
    等級
    68
    生命
    10,293
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    0.675
    經驗值
    10,255
    異常狀態臨界值
    10,293
    冰緩
    33
    感電
    33
    易碎
    184
    焦灼
    33
    殘喘
    90
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 0.675 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalScientistSummonPulseTotem
    法術, 法術可重複, 可觸發
    施放時間: 0.67 秒
    冷卻時間: 10 秒
    alternate minion [372]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [10]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BetrayalScientistGrenade
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.2 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [20]
    projectile spread radius [5]
    projectile uses contact position [1]
    BetrayalScientistGrenadeExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.2 秒
    造成 210.6631.9 閃電傷害
    damage vs tiki totems +% [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Stats
    {
    	muzzle_flash_swap_hands = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );"
    	on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
    	on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/LaboratoryScientist2SafehouseNecropolis"] = {
        name = "Syndicate Fabricator",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "Melee",
            "BetrayalScientistSummonPulseTotem",
            "BetrayalScientistGrenadeExplode",
            "WalkEmergeBetrayal",
            "BetrayalScientistGrenade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistSummonPulseTotem"] = {
        name = "BetrayalScientistSummonPulseTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 372, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistGrenadeExplode"] = {
        name = "BetrayalScientistGrenadeExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "damage_vs_tiki_totems_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistGrenade"] = {
        name = "BetrayalScientistGrenade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {5, 20, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.