密教偽工
人形
monster do not fracture [1]
stance movement speed +% final [112]
Syndicate Fabricator
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/LaboratoryScientist2Spectre |
標籤 | 法術, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
生命
160%
生命轉為護盾
50%
異常狀態臨界值
160%
抗性
30 30 30 20
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
0.675 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BetrayalScientist
Metadata
LaboratoryScientist2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,293
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
448
法術傷害
448
命中
290
攻擊間隔
0.675
經驗值
10,255
異常狀態臨界值
10,293
冰緩
33
感電
33
易碎
184
焦灼
33
殘喘
90
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 0.675 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalScientistSummonPulseTotem
法術, 法術可重複, 可觸發
施放時間: 0.67 秒
冷卻時間: 10 秒
alternate minion [372]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BetrayalScientistGrenade
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.2 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
BetrayalScientistGrenadeExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 210.6 至 631.9 閃電傷害
damage vs tiki totems +% [100]
is area damage [1]
damage vs tiki totems +% [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Stats { muzzle_flash_swap_hands = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );" on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientist2"] = { name = "Syndicate Fabricator", life = 1.6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 0.675, attackRange = 40, accuracy = 1, weaponType1 = "Wand", skillList = { "Melee", "BetrayalScientistSummonPulseTotem", "BetrayalScientistGrenadeExplode", "WalkEmergeBetrayal", "BetrayalScientistGrenade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistSummonPulseTotem"] = { name = "BetrayalScientistSummonPulseTotem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 372, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistGrenadeExplode"] = { name = "BetrayalScientistGrenadeExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "damage_vs_tiki_totems_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistGrenade"] = { name = "BetrayalScientistGrenade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {5, 20, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
密教偽工
Syndicate Fabricator
幽魂 | Y |
---|---|
地區 | 密教藏身處 |
標籤 | 法術, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
生命
160%
生命轉為護盾
50%
異常狀態臨界值
160%
抗性
30 30 30 20
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
0.675 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BetrayalScientist
Metadata
LaboratoryScientist2Safehouse
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
73
生命
17,364
護甲
42,661
閃避
5,633
能量護盾
4,174
傷害
604
法術傷害
604
命中
352
攻擊間隔
0.675
經驗值
11,388
異常狀態臨界值
17,364
冰緩
55
感電
55
易碎
311
焦灼
55
殘喘
152
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 483–725
暴擊率: 5%
攻擊間隔: 0.675 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalScientistSummonPulseTotem
法術, 法術可重複, 可觸發
施放時間: 0.67 秒
冷卻時間: 10 秒
alternate minion [372]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BetrayalScientistGrenade
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.2 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
BetrayalScientistGrenadeExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 250.2 至 750.6 閃電傷害
damage vs tiki totems +% [100]
is area damage [1]
damage vs tiki totems +% [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Stats { muzzle_flash_swap_hands = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );" on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientist2Safehouse"] = { name = "Syndicate Fabricator", life = 1.6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 0.675, attackRange = 40, accuracy = 1, weaponType1 = "Wand", skillList = { "Melee", "BetrayalScientistSummonPulseTotem", "BetrayalScientistGrenadeExplode", "WalkEmergeBetrayal", "BetrayalScientistGrenade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistSummonPulseTotem"] = { name = "BetrayalScientistSummonPulseTotem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 372, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistGrenadeExplode"] = { name = "BetrayalScientistGrenadeExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "damage_vs_tiki_totems_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistGrenade"] = { name = "BetrayalScientistGrenade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {5, 20, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
密教偽工
人形
monster do not fracture [1]
stance movement speed +% final [112]
Syndicate Fabricator
幽魂 | Y |
---|---|
標籤 | 法術, has_wand, human, humanoid, light_armour, lightning_affinity, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
生命
160%
生命轉為護盾
50%
異常狀態臨界值
160%
抗性
30 30 30 20
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
0.675 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BetrayalScientist
Metadata
LaboratoryScientist2Spectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,293
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
448
法術傷害
448
命中
290
攻擊間隔
0.675
經驗值
10,255
異常狀態臨界值
10,293
冰緩
33
感電
33
易碎
184
焦灼
33
殘喘
90
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 0.675 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalScientistSummonPulseTotem
法術, 法術可重複, 可觸發
施放時間: 0.67 秒
冷卻時間: 10 秒
alternate minion [372]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BetrayalScientistGrenade
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.2 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
BetrayalScientistGrenadeExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 210.6 至 631.9 閃電傷害
damage vs tiki totems +% [100]
is area damage [1]
damage vs tiki totems +% [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Stats { muzzle_flash_swap_hands = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );" on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientist2Spectre"] = { name = "Syndicate Fabricator", life = 1.6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 0.675, attackRange = 40, accuracy = 1, weaponType1 = "Wand", skillList = { "Melee", "BetrayalScientistSummonPulseTotem", "BetrayalScientistGrenadeExplode", "WalkEmergeBetrayal", "BetrayalScientistGrenade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistSummonPulseTotem"] = { name = "BetrayalScientistSummonPulseTotem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 372, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistGrenadeExplode"] = { name = "BetrayalScientistGrenadeExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "damage_vs_tiki_totems_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistGrenade"] = { name = "BetrayalScientistGrenade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {5, 20, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
密教偽工
人形
monster do not fracture [1]
stance movement speed +% final [112]
Syndicate Fabricator
幽魂 | Y |
---|---|
標籤 | 法術, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
生命
160%
生命轉為護盾
50%
異常狀態臨界值
160%
抗性
30 30 30 20
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
0.675 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BetrayalScientist
Metadata
LaboratoryScientist2SafehouseNecropolis
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
10,293
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
448
法術傷害
448
命中
290
攻擊間隔
0.675
經驗值
10,255
異常狀態臨界值
10,293
冰緩
33
感電
33
易碎
184
焦灼
33
殘喘
90
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 0.675 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalScientistSummonPulseTotem
法術, 法術可重複, 可觸發
施放時間: 0.67 秒
冷卻時間: 10 秒
alternate minion [372]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BetrayalScientistGrenade
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.2 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
BetrayalScientistGrenadeExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 210.6 至 631.9 閃電傷害
damage vs tiki totems +% [100]
is area damage [1]
damage vs tiki totems +% [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Stats { muzzle_flash_swap_hands = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );" on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/LaboratoryScientist2SafehouseNecropolis"] = { name = "Syndicate Fabricator", life = 1.6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 0.675, attackRange = 40, accuracy = 1, weaponType1 = "Wand", skillList = { "Melee", "BetrayalScientistSummonPulseTotem", "BetrayalScientistGrenadeExplode", "WalkEmergeBetrayal", "BetrayalScientistGrenade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistSummonPulseTotem"] = { name = "BetrayalScientistSummonPulseTotem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 372, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistGrenadeExplode"] = { name = "BetrayalScientistGrenadeExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "damage_vs_tiki_totems_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistGrenade"] = { name = "BetrayalScientistGrenade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {5, 20, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |