Dialogue /121
怪物 | Cue | Dialogue |
---|---|---|
琳.依休 | PrimaryDefenderStartsFight | 你在這個美麗的大陸上是一場災禍,而我們是治愈的方法。 |
琳.依休 | PrimaryDefenderStartsFight | 讓你來到這一步已經是一種侮辱,污穢。 |
琳.依休 | PrimaryDefenderStartsFight | 搶劫,是嗎?我來的地方,我們會活生生地將劫匪的皮扒下。 |
琳.依休 | PrimaryDefenderStartsFight | 似乎有老鼠徘徊在我們神聖的大廳裡。 |
琳.依休 | PrimaryDefenderStartsFight | 小老鼠,陷阱已經觸發了。 |
琳.依休 | PrimaryDefenderStartsFight | 在黑暗中的時間讓我更恨你。 |
琳.依休 | PrimaryDefenderStartsFight | 不敢相信我居然為了你和你的協議將自己淪陷了。 |
琳.依休 | PrimaryDefenderStartsFight | 汙穢,我的忠誠已重新調整。不要指望我重蹈覆轍。 |
琳.依休 | PrimaryDefenderStartsFight | 當我閉上眼睛時,我仍然可以感受到死亡的寒冷蔓延。別擔心,你也很快就能感受到它。 |
琳.依休 | PrimaryDefenderStartsFight | 你還記得你曾敗在我手中嗎?讓我提醒你。 |
琳.依休 | PrimaryDefenderStartsFight | 跑吧小老鼠,我的箭會找到你的。 |
琳.依休 | PrimaryDefenderStartsFight | 流亡者,來猜個謎語吧。一個人要如何無所不在呢? |
琳.依休 | PrimaryDefenderStartsFight | 懷抱接受雪,或遭埋葬。 |
琳.依休 | PrimaryDefenderStartsFight | 暴風雪將回應我的召喚! |
琳.依休 | PrimaryDefenderStartsFight | 有了這靴子,我可以無視大自然,雖然我從來也不怕冷! |
琳.依休 | SafehouseLeaderIntro | 我們天生就是領導者,而你呢?天生就是來服務我們。 |
琳.依休 | SecondaryDefenderArrival | 他們看到太多了,殺了他們。 |
琳.依休 | SecondaryDefenderArrival | 廢物!不要忘了貨物! |
琳.依休 | SecondaryDefenderArrival | 感覺就像空間越來越狹窄,對吧流亡者? |
琳.依休 | SecondaryDefenderArrival | 我們無所不在。 |
琳.依休 | SecondaryDefenderArrival | 看好了,流亡者。這將是你親眼目睹的最後一幕。 |
琳.依休 | SecondaryDefenderArrival | 能為了這樣的信念服務,我感到光榮。 |
琳.依休 | SecondaryDefenderArrival | 卡魯人甚麼都做不好嗎? |
琳.依休 | SecondaryDefenderArrival | 越早結束你就能越快回歸大海呀,海盜。 |
琳.依休 | SecondaryDefenderArrival | 噁心的妖怪,別讓我後會。 |
琳.依休 | SecondaryDefenderArrival | 噁心的艾茲麥,給我像貴族一樣戰鬥。 |
琳.依休 | SecondaryDefenderArrival | 盡量別害死我們,祭火者。 |
琳.依休 | SecondaryDefenderArrival | 為了純淨的未來而戰! |
琳.依休 | SecondaryDefenderArrival | 我寧願把你殺了也不能失去這裡。 |
琳.依休 | SecondaryDefenderArrival | 其他人聽到你死了以後一定會很難過的… |
琳.依休 | SecondaryDefenderArrival | 你不該招惹我的。 |
琳.依休 | SecondaryDefenderArrival | 我是來收拾你所造成的爛攤子,同時收拾你。 |
琳.依休 | SecondaryDefenderArrival | 布琳洛特,我會確保你和你的船一起下沉。 |
琳.依休 | SecondaryDefenderArrival | 先是你,接著你骯髒的夥伴,小領主。 |
琳.依休 | SecondaryDefenderArrival | 庫歐,這不過是時間的問題。我只邁出了第一步。 |
琳.依休 | SecondaryDefenderArrival | 沒有你和你的虐待屬性,密教會更好。 |
琳.依休 | SecondaryDefenderArrival | 你很是狡猾,馬隆尼。但認為你可以跟上我的節奏嗎? |
琳.依休 | SecondaryDefenderArrival | 廢物們,淨化現在開始。 |
琳.依休 | ReplyToSecondaryDefenderArrival | 不會讓你活著慢慢後悔的! |
琳.依休 | ReplyToSecondaryDefenderArrival | 你這個機會主義的小蠕蟲。 |
琳.依休 | ReplyToSecondaryDefenderArrival | 渣滓,你永遠不會再看到日光了。 |
琳.依休 | ReplyToSecondaryDefenderArrival | 當這一切結束時,你將成為螞蟻的食物。 |
琳.依休 | ReplyToSecondaryDefenderArrival | 哦,不,你不會知道怎麼發生的。 |
琳.依休 | ReplyToSecondaryDefenderArrival | 噁。你讓布林洛特看起來都很有吸引力。 |
琳.依休 | ReplyToSecondaryDefenderArrival | 不要碰我!你這個野獸! |
琳.依休 | ReplyToSecondaryDefenderArrival | 就這樣是嗎?我對你又一個只是「啞風」,就像之前一樣。 |
琳.依休 | ReplyToSecondaryDefenderArrival | 不要被自己的陷阱給纏住了,野獸。 |
琳.依休 | ReplyToSecondaryDefenderArrival | 哈! |
琳.依休 | SecondaryDefenderArrival | 狼群已經將你給包圍… |
琳.依休 | SecondaryDefenderArrival | 一切都結束了,流亡者。 |
琳.依休 | SecondaryDefenderArrival | 對優越者低頭吧,流亡者。 |
琳.依休 | SecondaryDefenderArrival | 我要撕裂你! |
琳.依休 | SecondaryDefenderArrival | 盡量不要受傷啦。 |
琳.依休 | SecondaryDefenderArrival | 四處命令布林洛特?感覺真對。 |
琳.依休 | SecondaryDefenderArrival | 生物,你的女王命令你以她的名義戰鬥! |
琳.依休 | SecondaryDefenderArrival | 狡猾,而不是蠻力將能讓我們在這裡取得勝利。按照我的命令去做,小領主。 |
琳.依休 | SecondaryDefenderArrival | 好好的服侍我,庫歐,不然我只好消滅你。 |
琳.依休 | SecondaryDefenderArrival | 按照我的指令行事,勝利將會是我們的。 |
琳.依休 | KillPlayer | 擺脫了。 |
琳.依休 | KillPlayer | 低賤。繼續走! |
琳.依休 | KillPlayer | 現在不過是另一具身體。 |
琳.依休 | KillPlayer | 不錯,接下來呢? |
琳.依休 | Escape | 廢物。 |
琳.依休 | Escape | 成功是不可避免的。 |
琳.依休 | Escape | 你贏不了的。 |
琳.依休 | Defeated | 麼羞辱...! |
琳.依休 | Defeated | 一切都毀了。 |
琳.依休 | Defeated | 深不可測! |
琳.依休 | Defeated | 我們的機會…沒了… |
琳.依休 | Defeated | 不,不要監獄! |
琳.依休 | Defeated | 神呀…不要又來了! |
琳.依休 | Defeated | 我比這更好! |
琳.依休 | Defeated | 我再次面對死亡… |
琳.依休 | Defeated | 以為會像上次一樣容易... |
琳.依休 | Defeated | 該死的。失算。 |
琳.依休 | Defeated | 我被憤怒蒙蔽了... |
琳.依休 | OfferBargain | 紅刃都不及你的殘暴。只要你放過我,我會聽你的。 |
琳.依休 | OfferBargain | 殺了我啊,我知道你很殘酷,或者…你有其他選擇。放過我。我可以代人來跟你談談。但拜託你對他們留點尊重。 |
琳.依休 | OfferBargain | 我的生命值得讓你犧牲了解更多的機會嗎?你真要殺了我嗎,流亡者。我對你還是很有用處的。我很容易交到朋友,甚至可以快速學會我想學的東西。給我證明我能力的機會,我的一切都是你的。 |
琳.依休 | OfferBargain | 我很不適任這份工作。你已經證明的很清楚了。這場犯罪值得我送命嗎?我不這麼認為。再者,我想找到更適合我的工作,你不覺得嗎? |
琳.依休 | OfferBargain | 我的啞風兄弟姊妹們警告我,離開他們只會使我墮入黑暗。或許他們是對的。如果你允許,我想我會離開密教。 |
琳.依休 | OfferBargain | 你真是個嗜血的小野獸,對吧?我相當欽佩它。我想如果我跟你話唬爛,我會以死作收吧,所以如果我提供你資訊的話,你會放過我吧。我所知曉的所有資訊。 |
琳.依休 | OfferBargain | 我可以提供你純淨的啞風之血,或其它實質上的補償。選一個吧。 |
琳.依休 | BarginAccepted | 真讓我驚訝。你說啥我就做啥。 |
琳.依休 | BarginAccepted | 我會保留最後的談判。未來如果你有想到的話。 |
琳.依休 | BarginAccepted | 你不會後悔的! |
琳.依休 | BarginAccepted | 你碰到予生者的話,請用刀…幫我問候他。 |
琳.依休 | BarginAccepted | 我知道你是講理的。 |
琳.依休 | BarginAccepted | 很公平的交易。下次見! |
琳.依休 | OfferBetrayal | 知道為什麼永生密教會在這慘敗嗎?因為他們沒有啞風者的領導權。反而是讓些雜魚在運營。我們來改變他們如何? |
琳.依休 | OfferBetrayal | 這就是我信任外來意志的結果。放了我,我會讓其他人看看啞風族是怎麼處理失敗的。 |
琳.依休 | OfferBetrayal | 如果你認為我會在沒有考慮任何可能的因素就進入戰場,那麼你太小看我了。我對這個結果有時麼計畫?把過錯推卸在不重要的人身上。這群蠢蛋總有一個人可以,你看如何? |
琳.依休 | OfferBetrayal | 我不笨。我知道你想幹嘛。你想要資訊。如果你讓我活著,我會告訴你我在這同伴們的任何事。 |
琳.依休 | OfferBetrayal | 天啊,我多想要個理由可以繼續跟隨布琳洛特那個惡棍。別讓我失望了,流亡者。 |
琳.依休 | OfferBetrayal | 西拉克就好比一場會走路也會講話的移動式雪崩。我們啞風族非常清楚雪崩的威力,你也應該多多警惕。 |
琳.依休 | OfferBetrayal | 等等!我現在還是密教的一員,但喬根殺了自己的兄弟。你真的要放了這樣的弒兄者一馬? |
琳.依休 | OfferBetrayal | 我甚至無法開始形容我看著那些崇火、殘敗的紅刃在做垂死的掙扎有多享受。 |
琳.依休 | OfferBetrayal | 看著馬洛尼的眼睛。齒輪正在轉動了。他計畫著某件事。你想要等待並調查,還是我們應該要讓他待在正確的位置? |
琳.依休 | OfferBetrayal | 我恨你,流亡者,但也只比其他垃圾恨多一點點。只要能讓我繼續活著,我可以殘害他們任何一個人。 |
琳.依休 | OfferExecute | 死亡不再有以前那樣的威懾力。 |
琳.依休 | OfferExecute | 在我的隊長面前,我會勇敢地死去。 |
琳.依休 | OfferExecute | 讓我展示一下死亡的正確方法。 |
琳.依休 | OfferExecute | 審問夠了,你侮辱了我。我只選擇死亡。 |
琳.依休 | ReplyToBetrayalAccepted | 你覺得我沒想到叛變?我早就預知到了。 |
琳.依休 | ReplyToBetrayalAccepted | 我有冒犯過你嗎,瓦甘? |
琳.依休 | ReplyToBetrayalAccepted | 你已經辜負了你的聲譽,布林洛特。 |
琳.依休 | ReplyToBetrayalAccepted | 你…將背叛我作為禮物嗎?你是最愚蠢的蠢蛋! |
琳.依休 | ReplyToBetrayalAccepted | 我純粹是為了惹惱你而做,喬恩,因為你永遠無法回家。 |
琳.依休 | ReplyToBetrayalAccepted | 你不是說密教會讓過去的關係無關緊要。 |
琳.依休 | Interrogated | 我只會告訴你我想告訴你的。 |
琳.依休 | Interrogated | 無論你審問我多少次,我都不會供口招來的。 |
琳.依休 | Interrogated | 我以為我們達成了共識! |
琳.依休 | ReplyToExecution | 失敗的代價。 |
琳.依休 | ReplyToExecution | 你…你這個野蠻人! |
琳.依休 | ReplyToExecution | 一線光明! |
琳.依休 | SafehouseLeaderDefeated | 我全部計劃好了。我怎麼可能會輸?我......我一定是被從中算計了!是誰? |
琳.依休 | PrimaryDefenderStartsFight | 看見一位啞風!流亡者小心。 |
琳.依休 | PrimaryDefenderStartsFight | 啞風,上次見到你,你的血液可沒有那麼純潔。 |
琳.依休 | Defeated | 可悲的狗,給我待著。 |
琳.依休 | BarginAccepted | 不要讓我後悔這個決定,啞風。 |
琳.依休 | Interrogated | 琳,我們將不擇手段取得我們要的。 |
琳.依休





行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Rin Yuushu
幽魂 | N |
---|---|
標籤 | betrayal_syndicate_member, 法術, cold_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, puncturing_weapon, ranged, red_blood |
生命
600%
護甲
+25%
閃避
+100%
異常狀態臨界值
600%
抗性




傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 75
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalRin
Metadata
BetrayalRin
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
35,988
閃避值
9,478
傷害
523
法術傷害
523
命中
580
攻擊間隔
1.995
經驗值
20,510
Minion Life
8,373
Minion Damage
418
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeBetrayalRin
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 15% 更少攻擊傷害
造成 37.56% 更多傷害
50% 物理傷害轉化至冰冷傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]

WalkEmergeBetrayal
walk emerge distance [300]
BetrayalRinSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 180%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
投射物穿透全部目標
造成 80% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
monster projectile variation [55]
skill can fire arrows [1]
EmptyActionAttackRinMultiProjectile
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeceleratingProjectileRin
法術, 投射物, 可觸發
施放時間: 1 秒
造成 149.5% 更多傷害
75% 物理傷害轉化至冰冷傷害
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [2]
total projectile spread angle override [5]
BetrayalRinRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 15% 更少攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]

BetrayalRinDeceleratingProjectileDetonation
可觸發, 法術
施放時間: 1 秒
BetrayalRinDeceleratingProjectileDetonationWave
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 80%
攻擊間隔: 1.995 秒
造成 20% 更少攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至冰冷傷害
BetrayalRinDeceleratingProjectileExplosion
法術, 可觸發
施放時間: 1 秒
造成 775.8 至 1164 冰冷傷害
is area damage [1]
EAASanctumRinSnipe
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { create_state_Helm_0 = "ShowMeshSegments( Mutewind_hoodShape );" create_state_Boots_0 = "ShowMeshSegments( Mutewind_bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( Mutewind_elbowsShape, Mutewind_glovesShape );" create_state_Back_0 = "AddAttached( Art/Models/Items/Quivers/RikerRinQuivers/RinsQuiver.fmt, aux_back_attachment );" //create_state_Weapon_0 = "ShowMeshSegments( );" create_state_Helm_11 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_12 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_13 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_14 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_15 = "ShowMeshSegment( Mutewind_hood_loweredShape );" //Azal's Eye create_state_Helm_16 = "ShowMeshSegment( Mutewind_hoodShape );" create_state_Helm_17 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_18 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_19 = "ShowMeshSegment( Mutewind_hood_loweredShape );" //Sen-Kin's Descent create_state_Helm_20 = "ShowMeshSegment( Mutewind_hoodShape );" //Moknuma's Conjuring create_state_Gloves_48 = "ShowMeshSegment( Mutewind_elbowsShape );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Rin ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Rin ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Rin ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Rin ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Rin ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Rin ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Rin ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Rin ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Rin ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Rin ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/Rin/decelerating_projectile/stationary_projectile.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/Rin/Snipe/snipe_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalRin"] = { name = "Rin Yuushu", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBetrayalRin", "BetrayalRinRainOfArrows", "BetrayalRinSnipe", "EmptyActionAttackRinMultiProjectile", "EAASanctumRinSnipe", "WalkEmergeBetrayal", "DeceleratingProjectileRin", "BetrayalRinDeceleratingProjectileDetonationWave", "BetrayalRinDeceleratingProjectileExplosion", "BetrayalRinDeceleratingProjectileDetonation", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBetrayalRin"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {50, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinSnipe"] = { name = "BetrayalRinSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "monster_projectile_variation", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {50, -25, 55, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackRinMultiProjectile"] = { name = "EmptyActionAttackRinMultiProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumRinSnipe"] = { name = "EAASanctumRinSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileRin"] = { name = "DeceleratingProjectileRin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "number_of_projectiles_override", "decelerating_projectile_speed_variation_+%", "total_projectile_spread_angle_override", "base_is_projectile", }, levels = { [1] = {0, 75, 2, 100, 5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 2, 100, 5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 2, 100, 5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 2, 100, 5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinDeceleratingProjectileDetonationWave"] = { name = "BetrayalRinDeceleratingProjectileDetonationWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", }, levels = { [1] = {0, 75, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.8, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.8, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.8, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinDeceleratingProjectileExplosion"] = { name = "BetrayalRinDeceleratingProjectileExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinDeceleratingProjectileDetonation"] = { name = "BetrayalRinDeceleratingProjectileDetonation", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
琳.依休 Text Audio /117
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.