幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalOssuaryWitchSpectre |
地區 | 密教藏身處, 密教本營 |
標籤 | fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_pantheon_mod, not_dex, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
140%
生命轉為護盾
100%
護甲
+50%
異常狀態臨界值
140%
抗性
20
20
20
0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BetrayalOssuaryWitch
Metadata
BetrayalOssuaryWitch
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
73
生命
15,193
護甲
42,661
閃避
5,633
能量護盾
0
傷害
630
法術傷害
630
命中
0
攻擊間隔
1.5
經驗值
11,388
異常狀態臨界值
15,193
冰緩
48
感電
48
易碎
272
焦灼
48
殘喘
133
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 504–755
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
MeleeLongRange
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 504–755
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
+1.6 米近戰打擊距離
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackOssuaryWitchLance
攻擊
基本傷害: 504–755
暴擊率: 5%
攻擊間隔: 1.5 秒
+3 米近戰打擊距離
OssuaryWitchLance
可觸發, 攻擊
基本傷害: 504–755
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 25% 更多傷害
is area damage [1]
is area damage [1]
OssuaryWitchRemoteHandSlam
攻擊, 範圍, 傷害
基本傷害: 504–755
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
造成 50% 更多傷害
+0.7 秒基礎持續時間
active skill area of effect radius +% final [-30]
is area damage [1]
+0.7 秒基礎持續時間
active skill area of effect radius +% final [-30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalOssuaryWitch"] = { name = "Spirit Weaver", life = 1.4, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "Melee", "MeleeLongRange", "OssuaryWitchRemoteHandSlam", "EmptyActionAttackOssuaryWitchLance", "WalkEmergeBetrayal", "OssuaryWitchLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeLongRange"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OssuaryWitchRemoteHandSlam"] = { name = "OssuaryWitchRemoteHandSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {50, -30, 700, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackOssuaryWitchLance"] = { name = "EmptyActionAttackOssuaryWitchLance", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OssuaryWitchLance"] = { name = "OssuaryWitchLance", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
靈蛛
人形
Spirit Weaver
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalOssuaryWitchSpectre |
標籤 | fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_pantheon_mod, not_dex, physical_affinity, red_blood, slashing_weapon |
生命
140%
生命轉為護盾
100%
護甲
+50%
異常狀態臨界值
140%
抗性
20
20
20
0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BetrayalOssuaryWitch
Metadata
BetrayalOssuaryWitchCatarina
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,007
護甲
28,790
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
9,007
冰緩
28
感電
28
易碎
161
焦灼
28
殘喘
79
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayalCatarina
walk emerge distance [200]
walk emerge height offset [100]
walk emerge tilt [1]
walk emerge height offset [100]
walk emerge tilt [1]
MeleeLongRange
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
+1.6 米近戰打擊距離
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalOssuaryWitchCatarina"] = { name = "Spirit Weaver", life = 1.4, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "Melee", "MeleeLongRange", "WalkEmergeBetrayalCatarina", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeLongRange"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayalCatarina"] = { name = "WalkEmergeBetrayalCatarina", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", "walk_emerge_height_offset", "walk_emerge_tilt", }, levels = { [1] = {200, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
靈蛛
人形
Spirit Weaver
幽魂 | Y |
---|---|
標籤 | fast_movement, flesh_armour, human, humanoid, is_unarmed, melee, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood, slashing_weapon |
生命
140%
生命轉為護盾
100%
護甲
+50%
異常狀態臨界值
140%
抗性
20
20
20
0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BetrayalOssuaryWitch
Metadata
BetrayalOssuaryWitchSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,007
護甲
28,790
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
9,007
冰緩
28
感電
28
易碎
161
焦灼
28
殘喘
79
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
MeleeLongRange
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
+1.6 米近戰打擊距離
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackOssuaryWitchLance
攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
+3 米近戰打擊距離
OssuaryWitchLance
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 25% 更多傷害
is area damage [1]
is area damage [1]
OssuaryWitchRemoteHandSlam
攻擊, 範圍, 傷害
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
造成 50% 更多傷害
+0.7 秒基礎持續時間
active skill area of effect radius +% final [-30]
is area damage [1]
+0.7 秒基礎持續時間
active skill area of effect radius +% final [-30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSinkSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSinkSpectre"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalOssuaryWitchSpectre"] = { name = "Spirit Weaver", life = 1.4, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "Melee", "MeleeLongRange", "OssuaryWitchRemoteHandSlam", "EmptyActionAttackOssuaryWitchLance", "WalkEmergeBetrayal", "OssuaryWitchLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeLongRange"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OssuaryWitchRemoteHandSlam"] = { name = "OssuaryWitchRemoteHandSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {50, -30, 700, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackOssuaryWitchLance"] = { name = "EmptyActionAttackOssuaryWitchLance", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OssuaryWitchLance"] = { name = "OssuaryWitchLance", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
靈蛛
人形
Spirit Weaver
幽魂 | Y |
---|---|
標籤 | fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_pantheon_mod, not_dex, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
140%
生命轉為護盾
100%
護甲
+50%
異常狀態臨界值
140%
抗性
20
20
20
0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BetrayalOssuaryWitch
Metadata
BetrayalOssuaryWitchNecropolis
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,007
護甲
28,790
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
9,007
冰緩
28
感電
28
易碎
161
焦灼
28
殘喘
79
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
MeleeLongRange
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
+1.6 米近戰打擊距離
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackOssuaryWitchLance
攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
+3 米近戰打擊距離
OssuaryWitchLance
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 25% 更多傷害
is area damage [1]
is area damage [1]
OssuaryWitchRemoteHandSlam
攻擊, 範圍, 傷害
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
造成 50% 更多傷害
+0.7 秒基礎持續時間
active skill area of effect radius +% final [-30]
is area damage [1]
+0.7 秒基礎持續時間
active skill area of effect radius +% final [-30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/BetrayalOssuaryWitchNecropolis"] = { name = "Spirit Weaver", life = 1.4, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "Melee", "MeleeLongRange", "OssuaryWitchRemoteHandSlam", "EmptyActionAttackOssuaryWitchLance", "WalkEmergeBetrayal", "OssuaryWitchLance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeLongRange"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OssuaryWitchRemoteHandSlam"] = { name = "OssuaryWitchRemoteHandSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {50, -30, 700, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackOssuaryWitchLance"] = { name = "EmptyActionAttackOssuaryWitchLance", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OssuaryWitchLance"] = { name = "OssuaryWitchLance", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.