Dialogue /123
怪物 | Cue | Dialogue |
---|---|---|
萊可.馬隆尼 | PrimaryDefenderStartsFight | 更加干涉我奇妙的計謀? |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 看看我可愛的巢穴裡有什麼東西。 |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 骯髒的失敗。跟著這個。 |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 流浪者,你將見證的奇蹟...... |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 停止掙扎,陷入沉默...... |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 雖我渴望那個牢房,甜蜜的沉寂,不過能讓你沉默就足夠滿足。 |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 我們過去的合作關係是一個我不願重複的慘劇。 |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 過去的罪過就讓它去吧。和我一起跳舞吧,親愛的。 |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 死亡是不錯的禮物。請允許我繼續贈送。 |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 一個流亡者,被殺害又回歸。呃,一次又一次的遺憾。 |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 一個流亡者,被殺害又回歸。呃,多麼可惜。 |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 雖然我不是一個鬥士,但我還是可以靠我的肌肉來扼殺他們中最好的! |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 讓地面長出一個軟骨花園。 |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 這場鬥爭不靠嘴上功夫,流亡者。只靠力量! |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 我會迅速取得這戰鬥的勝利,為了密教! |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 為了密教,我會迅速的拿下這場勝利! |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 遺物會使人相當健壯,你說呢? |
萊可.馬隆尼 | SafehouseLeaderIntro | 不錯呀,入侵者。但蒼蠅是沒辦法逃離蜘蛛的圈套的。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 朋友,別喪氣。援助來了。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 別拖拖拉拉,上工了! |
萊可.馬隆尼 | SecondaryDefenderArrival | 消滅探索者,然後封印這個地方。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 讓我們加速攻擊吧! |
萊可.馬隆尼 | SecondaryDefenderArrival | 用你的血水激勵我。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 每顆齒輪都必須轉動,才能使機器運作。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 里歐,小心我的陷阱,別丟了其他部位了! |
萊可.馬隆尼 | SecondaryDefenderArrival | 只有普蘭德斯的人能夠理解我陰謀的複雜性。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 西拉克!我圍堵,你揍他們! |
萊可.馬隆尼 | SecondaryDefenderArrival | 喬恩,讓他們瞧瞧奧格姆人的厲害! |
萊可.馬隆尼 | SecondaryDefenderArrival | 庫歐,這裡結束後我們就扯平了。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 熊陷阱需要至少兩個鉗口。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 是時候重組這台惡魔般機器中的一些齒輪了。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 這種低效率不能在不插手解決了。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 密教在隱藏些甚麼,即使是我們也拜蒙在鼓裡。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 你從不質疑機器嗎? |
萊可.馬隆尼 | SecondaryDefenderArrival | 征途者,並不是針對你。你只是剛好擋在路上。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 托拉,再來一回合吧! |
萊可.馬隆尼 | SecondaryDefenderArrival | 瓦甘,力量還是智謀?哪個才會獲勝呢? |
萊可.馬隆尼 | SecondaryDefenderArrival | 普蘭德斯,我想知道為了生存你願意付出甚麼。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 紅刃,多少憤怒才能彌補缺少的技術? |
萊可.馬隆尼 | SecondaryDefenderArrival | 鄙視機械師,而不是機器。 |
萊可.馬隆尼 | ReplyToSecondaryDefenderArrival | 我的防護計劃早已包括你的背叛。 |
萊可.馬隆尼 | ReplyToSecondaryDefenderArrival | 真的?就這裡?現在?你本可以更好地選擇你的行動。 |
萊可.馬隆尼 | ReplyToSecondaryDefenderArrival | 既不是好時間也不是好地方。 |
萊可.馬隆尼 | ReplyToSecondaryDefenderArrival | 持續的內鬥,我要如何完成任何事情? |
萊可.馬隆尼 | ReplyToSecondaryDefenderArrival | 我學到永遠不要相信前聖堂武士。 |
萊可.馬隆尼 | ReplyToSecondaryDefenderArrival | 老朋友,這樣再好不過。 |
萊可.馬隆尼 | ReplyToSecondaryDefenderArrival | 一個不錯漫無目的的齒輪,在密教裡轉啊轉,但沒有任何的進度。 |
萊可.馬隆尼 | ReplyToSecondaryDefenderArrival | 琳,我們可以鬥智,但別對結果感到驚訝。 |
萊可.馬隆尼 | ReplyToSecondaryDefenderArrival | 面罩不是為了保護我,而是保護你,卡麥歷亞。 |
萊可.馬隆尼 | ReplyToSecondaryDefenderArrival | 如果你想殺了我,你必須先抓到我。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 齒輪轉動,將流亡者碾碎。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 力量將自己保護得很好,你覺得呢? |
萊可.馬隆尼 | SecondaryDefenderArrival | 我甚至懷疑我們親愛的領導是否真的知道這裡發生了什麼事。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 如果齒輪發生卡住,只要更用力的轉動。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 細節才是藝術大師與一般人之間的區別。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 瓦甘,密教是你的靠山。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 傑尼斯,你真的都沒辦法自找麻煩嗎? |
萊可.馬隆尼 | SecondaryDefenderArrival | 你會接受命令嗎,西拉克? |
萊可.馬隆尼 | SecondaryDefenderArrival | 放手去做吧卡麥歷亞。不需要命令。 |
萊可.馬隆尼 | SecondaryDefenderArrival | 這裡似乎非常需要狡猾的戰術。 |
萊可.馬隆尼 | KillPlayer | 墮落吧流亡者,跌入黑暗,被吸血鬼般的光陰吸走生命。 |
萊可.馬隆尼 | KillPlayer | 你挑戰我的那一刻,你的計畫就注定要失敗。 |
萊可.馬隆尼 | KillPlayer | 這座濺滿屍體的房子掩蓋了密教真正的恐怖。 |
萊可.馬隆尼 | KillPlayer | 你不應該挑戰不朽者。我每次都會擊敗你。 |
萊可.馬隆尼 | Escape | 這種機制一直讓我走向頂端。 |
萊可.馬隆尼 | Escape | 雖然你很接近了,但是你實際上從來沒機會獲得這寶藏。 |
萊可.馬隆尼 | Escape | 這地方的種種變態現在永遠不會暴露出來。 |
萊可.馬隆尼 | Defeated | 守護者…倒地... |
萊可.馬隆尼 | Defeated | 不要...尋找...來源... |
萊可.馬隆尼 | Defeated | 不在這個污穢的地方! |
萊可.馬隆尼 | Defeated | 我應該早就要知道這會發生。 |
萊可.馬隆尼 | Defeated | 又回歸沉默了,是吧。 |
萊可.馬隆尼 | Defeated | 等一下......我們可以再次達成協議...... |
萊可.馬隆尼 | Defeated | 我不能讓自己的名聲成為叛徒萊可。 |
萊可.馬隆尼 | Defeated | 每次你殺了我,我都會變得更強壯。 |
萊可.馬隆尼 | Defeated | 無法預測進度... |
萊可.馬隆尼 | Defeated | 不犯錯誤但仍然輸的可能。 |
萊可.馬隆尼 | Defeated | 犯錯不像是我會做的事。 |
萊可.馬隆尼 | OfferBargain | 如果我可以這麼說,這就是野蠻的殺戮。我試著規避類似的狀況。告訴我你想要什麼。 |
萊可.馬隆尼 | OfferBargain | 齒輪緊密,機器就越有效率。選擇合適的齒輪,機器就可能對你有利。選擇錯的,然後…嗯...不要選錯了。 |
萊可.馬隆尼 | OfferBargain | 看著齒輪轉動可以學到許多事。甚至是一些些解構學。我心中已經有名單了…請允許我這樣做,作為回報,我可以讓你看一眼機械內的運作情況。 |
萊可.馬隆尼 | OfferBargain | 在這巨大冰冷的體制下,一個小齒輪是很難和其他齒輪做出區別。你很快就會了解我說的話是什麼意思了。 |
萊可.馬隆尼 | OfferBargain | 流亡者,逃出密教的唯一方法就是:活下去。讓我走,逃離這個無止盡為人類帶來災難的機械。 |
萊可.馬隆尼 | OfferBargain | 你難道不想知道小齒輪是怎樣在大機械裡妥當的運作嗎,又或者你只是想快點摧毀它? |
萊可.馬隆尼 | OfferBargain | 我很好奇,你只用那個扳手能夠造成什麼破壞? |
萊可.馬隆尼 | BarginAccepted | 齒輪持續運轉,但已經是新模式了。 |
萊可.馬隆尼 | BarginAccepted | 只瞄一眼,流亡者。…一眼就好。 |
萊可.馬隆尼 | BarginAccepted | 看著這悲慘和苦痛的過程持續永不退卻。 |
萊可.馬隆尼 | BarginAccepted | 自在的活著、勇敢做夢,要我死才要回密教 - 再見啦,流亡者! |
萊可.馬隆尼 | BarginAccepted | 現在你看到我只是一個無情、冷漠機械零件。 |
萊可.馬隆尼 | BarginAccepted | 去製造混亂吧,流亡者。 |
萊可.馬隆尼 | OfferBetrayal | 現在有個機會。我可以利用這個狀況,取代我目前的頭目。可能會使密教以我喜歡的方式運作。你覺得呢? |
萊可.馬隆尼 | OfferBetrayal | 拉下別人,自己上位。這複雜的計畫就是為了這簡單的目的。饒過我;我已經在執行這計畫的階段了。 |
萊可.馬隆尼 | OfferBetrayal | 現在殺了我並不是時候。我正準備實施一項計劃,將某人從密教系統中完全剔除,看起來就像他想要的。以我的命作為交換,讓你選擇一個受害者? |
萊可.馬隆尼 | OfferBetrayal | 我相當清楚我該如何自救。你想要知道有關我每個夥伴的各種資訊嗎?當然,以我的性命作為交換。 |
萊可.馬隆尼 | OfferBetrayal | 瓦甘是個小丑。愛吹噓臭小子。一個永遠在發瘋的狒狒。他對密教或這個世界都沒有任何價值。幹掉他吧。 |
萊可.馬隆尼 | OfferBetrayal | 有機會可以將西拉克繩之以法,你該不會真的想要傷害我,對吧? |
萊可.馬隆尼 | OfferBetrayal | 紅刃的破壞規模已經超乎密教原本的目標了。我們僅能容忍他,就如同他所放的火一樣。但最好現就把他撲滅了。 |
萊可.馬隆尼 | OfferBetrayal | 卡麥歷亞該死的屠殺需要停止了,但沒人有所作為。允許我對他出手吧。 |
萊可.馬隆尼 | OfferBetrayal | 愛斯林…任何言語都無法掩蓋她所做的髒事。她是一個真正可怕的虐待狂。你和我需要協手將她擊倒。 |
萊可.馬隆尼 | OfferBetrayal | 一切都在計畫內。輪到你了。 |
萊可.馬隆尼 | OfferExecute | 恐怕我唯一的選擇,就是死刑。 |
萊可.馬隆尼 | OfferExecute | 密教必須看到我願為它赴死的忠誠。 |
萊可.馬隆尼 | OfferExecute | 我死在我的伙伴面前,只為了再次復活並服務密教。 |
萊可.馬隆尼 | OfferExecute | 我想我會跳過審訊並選擇死亡。 |
萊可.馬隆尼 | ReplyToBetrayalAccepted | 可預期的動作! |
萊可.馬隆尼 | ReplyToBetrayalAccepted | 艾爾雷恩,你忘記了嗎?你曾經的聖堂領導者也戴著面具。也許出於同樣的原因? |
萊可.馬隆尼 | ReplyToBetrayalAccepted | 我很抱歉哥夫,如果這就是你所得到的印象。不過你也該你明白,我必須尋求報復。 |
萊可.馬隆尼 | ReplyToBetrayalAccepted | 西拉克,相信我,我一定會報復的。 |
萊可.馬隆尼 | ReplyToBetrayalAccepted | 琳,我的計劃並沒有將你算在內。不過那將會改變。 |
萊可.馬隆尼 | ReplyToBetrayalAccepted | 叛徒,從現在開始給我小心點。只要一個陷阱就夠了。 |
萊可.馬隆尼 | Interrogated | 你只會從我那裡獲得我希望你知道的東西。 |
萊可.馬隆尼 | Interrogated | 這種審問與愚蠢的密教一樣徒勞無益。 |
萊可.馬隆尼 | Interrogated | 最後不論是談判還價或審問都是一樣的。 |
萊可.馬隆尼 | ReplyToExecution | 我很熟悉死亡,但我必須承認,目擊死亡仍然存在一種內心的恐怖。 |
萊可.馬隆尼 | ReplyToExecution | 我需要那些,你犯了一個大錯。 |
萊可.馬隆尼 | ReplyToExecution | 是的,流亡者,你表現得和我預期的完全一樣。 |
萊可.馬隆尼 | SafehouseLeaderDefeated | 這…不在計畫之中…! |
萊可.馬隆尼 | PrimaryDefenderStartsFight | 我認識你嗎?你戴著面具,但你的眼睛… |
萊可.馬隆尼 | Escape | 他計劃好的,他預料了我們的干涉! |
萊可.馬隆尼 | Defeated | 面具留著,我不在乎他是誰。 |
萊可.馬隆尼 | BarginAccepted | 不知何故,我覺得相信萊可馬隆尼感覺像是一個錯誤...但看來我們現在沒有更好的選擇。 |
萊可.馬隆尼 | Interrogated | 盜賊,你可能鄙視機器,但你會更加討厭我的監獄。 |
萊可.馬隆尼
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Riker Maloney
幽魂 | N |
---|---|
標籤 | betrayal_syndicate_member, 法術, fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
600%
閃避
+100%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 75
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalRiker
Metadata
BetrayalRiker
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
9,478
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeBetrayalRiker
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 15% 更少攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackRikerJumpShot
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackRikerMultiShot
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 5 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerMultiShot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 48%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 52% 更少攻擊傷害
造成 82.32% 更多傷害
base is projectile [1]
monster projectile variation [54]
造成 52% 更少攻擊傷害
造成 82.32% 更多傷害
base is projectile [1]
monster projectile variation [54]
BetrayalRikerBombShot
攻擊, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
造成 50% 更少傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerClusterBomb
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 22.42 至 33.63 物理傷害
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [10]
projectile spread radius [15]
projectile uses contact position [1]
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [10]
projectile spread radius [15]
projectile uses contact position [1]
BetrayalRikerClusterBombSecondary
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 561.7 至 842.6 閃電傷害
造成 2.5% 更少傷害
發射 3 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
造成 2.5% 更少傷害
發射 3 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
SpellNovaRikerClusterBomb
法術, 可觸發
施放時間: 1 秒
造成 449.4 至 674.1 閃電傷害
造成 2.5% 更少傷害
is area damage [1]
造成 2.5% 更少傷害
is area damage [1]
SpellNovaRikerClusterBomb2
法術, 可觸發
施放時間: 1 秒
造成 337 至 505.6 閃電傷害
造成 2.5% 更少傷害
is area damage [1]
造成 2.5% 更少傷害
is area damage [1]
BetrayalRikerArcBombProjectile
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 8 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "hidden" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { on_state_hidden_0 = "EnableRendering( );" on_state_hidden_1 = "DisableRendering( );" create_state_hidden_1 = "DisableRendering( );" create_state_Helm_0 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" create_state_Boots_0 = "ShowMeshSegments( Warrior_bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( Warrior_HandsShape, Warrior_glovesShape, Warrior_gloves_clothShape );" create_state_Back_0 = " ShowMeshSegments( Cape_TopShape ); AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalRikerRobe.ao, aux_back_attachment ); AddAttachedOffset( Art/Models/Items/Quivers/RikerRinQuivers/Rikersquiver.fmt, aux_back_attachment, 1.0, 0.0, 0.0, 10.0 ); " //create_state_Weapon_0 = "ShowMeshSegments( );" //Raust's Blessings create_state_Helm_11 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Gogori's Army create_state_Helm_12 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Urdamel's Madness create_state_Helm_13 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Silas' Spires create_state_Helm_14 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" //Lorag's Dream create_state_Helm_15 = "ShowMeshSegment( Warrior_HoodShape );" //Azal's Eye create_state_Helm_16 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" //Moknuma's Watch create_state_Helm_17 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Bu's Delight create_state_Helm_18 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Harimal's Wall create_state_Helm_19 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Sen-Kin's Descent create_state_Helm_20 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Riker ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Riker ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Riker ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Riker ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Riker ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Riker ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Riker ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Riker ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Riker ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Riker ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Teleport_attack/mortar/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Lightning_trap/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Barrage/projectile/projectile_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalRiker"] = { name = "Riker Maloney", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBetrayalRiker", "BetrayalRikerBombShot", "BetrayalRikerMultiShot", "SpellNovaRikerClusterBomb", "SpellNovaRikerClusterBomb2", "EmptyActionAttackRikerJumpShot", "EmptyActionAttackRikerMultiShot", "WalkEmergeBetrayal", "BetrayalRikerClusterBomb", "BetrayalRikerClusterBombSecondary", "BetrayalRikerArcBombProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBetrayalRiker"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerBombShot"] = { name = "BetrayalRikerBombShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.13, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-65, -25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-50, -25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {-50, -25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerMultiShot"] = { name = "BetrayalRikerMultiShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", }, levels = { [1] = {-20, 54, 50, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-10, 54, 50, baseMultiplier = 0.48, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 54, 50, baseMultiplier = 0.48, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 54, 50, baseMultiplier = 0.48, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaRikerClusterBomb"] = { name = "SpellNovaRikerClusterBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaRikerClusterBomb2"] = { name = "SpellNovaRikerClusterBomb2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackRikerJumpShot"] = { name = "EmptyActionAttackRikerJumpShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackRikerMultiShot"] = { name = "EmptyActionAttackRikerMultiShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerClusterBomb"] = { name = "BetrayalRikerClusterBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "mortar_projectile_distance_override", "projectile_spread_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 15, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerClusterBombSecondary"] = { name = "BetrayalRikerClusterBombSecondary", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 6, 20, 3, 12, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -10, 6, 20, 3, 12, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 6, 20, 3, 12, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerArcBombProjectile"] = { name = "BetrayalRikerArcBombProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |