Dialogue /123
怪物CueDialogue
萊可.馬隆尼PrimaryDefenderStartsFight更加干涉我奇妙的計謀?
萊可.馬隆尼PrimaryDefenderStartsFight看看我可愛的巢穴裡有什麼東西。
萊可.馬隆尼PrimaryDefenderStartsFight骯髒的失敗。跟著這個。
萊可.馬隆尼PrimaryDefenderStartsFight流浪者,你將見證的奇蹟......
萊可.馬隆尼PrimaryDefenderStartsFight停止掙扎,陷入沉默......
萊可.馬隆尼PrimaryDefenderStartsFight雖我渴望那個牢房,甜蜜的沉寂,不過能讓你沉默就足夠滿足。
萊可.馬隆尼PrimaryDefenderStartsFight我們過去的合作關係是一個我不願重複的慘劇。
萊可.馬隆尼PrimaryDefenderStartsFight過去的罪過就讓它去吧。和我一起跳舞吧,親愛的。
萊可.馬隆尼PrimaryDefenderStartsFight死亡是不錯的禮物。請允許我繼續贈送。
萊可.馬隆尼PrimaryDefenderStartsFight一個流亡者,被殺害又回歸。呃,一次又一次的遺憾。
萊可.馬隆尼PrimaryDefenderStartsFight一個流亡者,被殺害又回歸。呃,多麼可惜。
萊可.馬隆尼PrimaryDefenderStartsFight雖然我不是一個鬥士,但我還是可以靠我的肌肉來扼殺他們中最好的!
萊可.馬隆尼PrimaryDefenderStartsFight讓地面長出一個軟骨花園。
萊可.馬隆尼PrimaryDefenderStartsFight這場鬥爭不靠嘴上功夫,流亡者。只靠力量!
萊可.馬隆尼PrimaryDefenderStartsFight我會迅速取得這戰鬥的勝利,為了密教!
萊可.馬隆尼PrimaryDefenderStartsFight為了密教,我會迅速的拿下這場勝利!
萊可.馬隆尼PrimaryDefenderStartsFight遺物會使人相當健壯,你說呢?
萊可.馬隆尼SafehouseLeaderIntro不錯呀,入侵者。但蒼蠅是沒辦法逃離蜘蛛的圈套的。
萊可.馬隆尼SecondaryDefenderArrival朋友,別喪氣。援助來了。
萊可.馬隆尼SecondaryDefenderArrival別拖拖拉拉,上工了!
萊可.馬隆尼SecondaryDefenderArrival消滅探索者,然後封印這個地方。
萊可.馬隆尼SecondaryDefenderArrival讓我們加速攻擊吧!
萊可.馬隆尼SecondaryDefenderArrival用你的血水激勵我。
萊可.馬隆尼SecondaryDefenderArrival每顆齒輪都必須轉動,才能使機器運作。
萊可.馬隆尼SecondaryDefenderArrival里歐,小心我的陷阱,別丟了其他部位了!
萊可.馬隆尼SecondaryDefenderArrival只有普蘭德斯的人能夠理解我陰謀的複雜性。
萊可.馬隆尼SecondaryDefenderArrival西拉克!我圍堵,你揍他們!
萊可.馬隆尼SecondaryDefenderArrival喬恩,讓他們瞧瞧奧格姆人的厲害!
萊可.馬隆尼SecondaryDefenderArrival庫歐,這裡結束後我們就扯平了。
萊可.馬隆尼SecondaryDefenderArrival熊陷阱需要至少兩個鉗口。
萊可.馬隆尼SecondaryDefenderArrival是時候重組這台惡魔般機器中的一些齒輪了。
萊可.馬隆尼SecondaryDefenderArrival這種低效率不能在不插手解決了。
萊可.馬隆尼SecondaryDefenderArrival密教在隱藏些甚麼,即使是我們也拜蒙在鼓裡。
萊可.馬隆尼SecondaryDefenderArrival你從不質疑機器嗎?
萊可.馬隆尼SecondaryDefenderArrival征途者,並不是針對你。你只是剛好擋在路上。
萊可.馬隆尼SecondaryDefenderArrival托拉,再來一回合吧!
萊可.馬隆尼SecondaryDefenderArrival瓦甘,力量還是智謀?哪個才會獲勝呢?
萊可.馬隆尼SecondaryDefenderArrival普蘭德斯,我想知道為了生存你願意付出甚麼。
萊可.馬隆尼SecondaryDefenderArrival紅刃,多少憤怒才能彌補缺少的技術?
萊可.馬隆尼SecondaryDefenderArrival鄙視機械師,而不是機器。
萊可.馬隆尼ReplyToSecondaryDefenderArrival我的防護計劃早已包括你的背叛。
萊可.馬隆尼ReplyToSecondaryDefenderArrival真的?就這裡?現在?你本可以更好地選擇你的行動。
萊可.馬隆尼ReplyToSecondaryDefenderArrival既不是好時間也不是好地方。
萊可.馬隆尼ReplyToSecondaryDefenderArrival持續的內鬥,我要如何完成任何事情?
萊可.馬隆尼ReplyToSecondaryDefenderArrival我學到永遠不要相信前聖堂武士。
萊可.馬隆尼ReplyToSecondaryDefenderArrival老朋友,這樣再好不過。
萊可.馬隆尼ReplyToSecondaryDefenderArrival一個不錯漫無目的的齒輪,在密教裡轉啊轉,但沒有任何的進度。
萊可.馬隆尼ReplyToSecondaryDefenderArrival琳,我們可以鬥智,但別對結果感到驚訝。
萊可.馬隆尼ReplyToSecondaryDefenderArrival面罩不是為了保護我,而是保護你,卡麥歷亞。
萊可.馬隆尼ReplyToSecondaryDefenderArrival如果你想殺了我,你必須先抓到我。
萊可.馬隆尼SecondaryDefenderArrival齒輪轉動,將流亡者碾碎。
萊可.馬隆尼SecondaryDefenderArrival力量將自己保護得很好,你覺得呢?
萊可.馬隆尼SecondaryDefenderArrival我甚至懷疑我們親愛的領導是否真的知道這裡發生了什麼事。
萊可.馬隆尼SecondaryDefenderArrival如果齒輪發生卡住,只要更用力的轉動。
萊可.馬隆尼SecondaryDefenderArrival細節才是藝術大師與一般人之間的區別。
萊可.馬隆尼SecondaryDefenderArrival瓦甘,密教是你的靠山。
萊可.馬隆尼SecondaryDefenderArrival傑尼斯,你真的都沒辦法自找麻煩嗎?
萊可.馬隆尼SecondaryDefenderArrival你會接受命令嗎,西拉克?
萊可.馬隆尼SecondaryDefenderArrival放手去做吧卡麥歷亞。不需要命令。
萊可.馬隆尼SecondaryDefenderArrival這裡似乎非常需要狡猾的戰術。
萊可.馬隆尼KillPlayer墮落吧流亡者,跌入黑暗,被吸血鬼般的光陰吸走生命。
萊可.馬隆尼KillPlayer你挑戰我的那一刻,你的計畫就注定要失敗。
萊可.馬隆尼KillPlayer這座濺滿屍體的房子掩蓋了密教真正的恐怖。
萊可.馬隆尼KillPlayer你不應該挑戰不朽者。我每次都會擊敗你。
萊可.馬隆尼Escape這種機制一直讓我走向頂端。
萊可.馬隆尼Escape雖然你很接近了,但是你實際上從來沒機會獲得這寶藏。
萊可.馬隆尼Escape這地方的種種變態現在永遠不會暴露出來。
萊可.馬隆尼Defeated守護者…倒地...
萊可.馬隆尼Defeated不要...尋找...來源...
萊可.馬隆尼Defeated不在這個污穢的地方!
萊可.馬隆尼Defeated我應該早就要知道這會發生。
萊可.馬隆尼Defeated又回歸沉默了,是吧。
萊可.馬隆尼Defeated等一下......我們可以再次達成協議......
萊可.馬隆尼Defeated我不能讓自己的名聲成為叛徒萊可。
萊可.馬隆尼Defeated每次你殺了我,我都會變得更強壯。
萊可.馬隆尼Defeated無法預測進度...
萊可.馬隆尼Defeated不犯錯誤但仍然輸的可能。
萊可.馬隆尼Defeated犯錯不像是我會做的事。
萊可.馬隆尼OfferBargain如果我可以這麼說,這就是野蠻的殺戮。我試著規避類似的狀況。告訴我你想要什麼。
萊可.馬隆尼OfferBargain齒輪緊密,機器就越有效率。選擇合適的齒輪,機器就可能對你有利。選擇錯的,然後…嗯...不要選錯了。
萊可.馬隆尼OfferBargain看著齒輪轉動可以學到許多事。甚至是一些些解構學。我心中已經有名單了…請允許我這樣做,作為回報,我可以讓你看一眼機械內的運作情況。
萊可.馬隆尼OfferBargain在這巨大冰冷的體制下,一個小齒輪是很難和其他齒輪做出區別。你很快就會了解我說的話是什麼意思了。
萊可.馬隆尼OfferBargain流亡者,逃出密教的唯一方法就是:活下去。讓我走,逃離這個無止盡為人類帶來災難的機械。
萊可.馬隆尼OfferBargain你難道不想知道小齒輪是怎樣在大機械裡妥當的運作嗎,又或者你只是想快點摧毀它?
萊可.馬隆尼OfferBargain我很好奇,你只用那個扳手能夠造成什麼破壞?
萊可.馬隆尼BarginAccepted齒輪持續運轉,但已經是新模式了。
萊可.馬隆尼BarginAccepted只瞄一眼,流亡者。…一眼就好。
萊可.馬隆尼BarginAccepted看著這悲慘和苦痛的過程持續永不退卻。
萊可.馬隆尼BarginAccepted自在的活著、勇敢做夢,要我死才要回密教 - 再見啦,流亡者!
萊可.馬隆尼BarginAccepted現在你看到我只是一個無情、冷漠機械零件。
萊可.馬隆尼BarginAccepted去製造混亂吧,流亡者。
萊可.馬隆尼OfferBetrayal現在有個機會。我可以利用這個狀況,取代我目前的頭目。可能會使密教以我喜歡的方式運作。你覺得呢?
萊可.馬隆尼OfferBetrayal拉下別人,自己上位。這複雜的計畫就是為了這簡單的目的。饒過我;我已經在執行這計畫的階段了。
萊可.馬隆尼OfferBetrayal現在殺了我並不是時候。我正準備實施一項計劃,將某人從密教系統中完全剔除,看起來就像他想要的。以我的命作為交換,讓你選擇一個受害者?
萊可.馬隆尼OfferBetrayal我相當清楚我該如何自救。你想要知道有關我每個夥伴的各種資訊嗎?當然,以我的性命作為交換。
萊可.馬隆尼OfferBetrayal瓦甘是個小丑。愛吹噓臭小子。一個永遠在發瘋的狒狒。他對密教或這個世界都沒有任何價值。幹掉他吧。
萊可.馬隆尼OfferBetrayal有機會可以將西拉克繩之以法,你該不會真的想要傷害我,對吧?
萊可.馬隆尼OfferBetrayal紅刃的破壞規模已經超乎密教原本的目標了。我們僅能容忍他,就如同他所放的火一樣。但最好現就把他撲滅了。
萊可.馬隆尼OfferBetrayal卡麥歷亞該死的屠殺需要停止了,但沒人有所作為。允許我對他出手吧。
萊可.馬隆尼OfferBetrayal愛斯林…任何言語都無法掩蓋她所做的髒事。她是一個真正可怕的虐待狂。你和我需要協手將她擊倒。
萊可.馬隆尼OfferBetrayal一切都在計畫內。輪到你了。
萊可.馬隆尼OfferExecute恐怕我唯一的選擇,就是死刑。
萊可.馬隆尼OfferExecute密教必須看到我願為它赴死的忠誠。
萊可.馬隆尼OfferExecute我死在我的伙伴面前,只為了再次復活並服務密教。
萊可.馬隆尼OfferExecute我想我會跳過審訊並選擇死亡。
萊可.馬隆尼ReplyToBetrayalAccepted可預期的動作!
萊可.馬隆尼ReplyToBetrayalAccepted艾爾雷恩,你忘記了嗎?你曾經的聖堂領導者也戴著面具。也許出於同樣的原因?
萊可.馬隆尼ReplyToBetrayalAccepted我很抱歉哥夫,如果這就是你所得到的印象。不過你也該你明白,我必須尋求報復。
萊可.馬隆尼ReplyToBetrayalAccepted西拉克,相信我,我一定會報復的。
萊可.馬隆尼ReplyToBetrayalAccepted琳,我的計劃並沒有將你算在內。不過那將會改變。
萊可.馬隆尼ReplyToBetrayalAccepted叛徒,從現在開始給我小心點。只要一個陷阱就夠了。
萊可.馬隆尼Interrogated你只會從我那裡獲得我希望你知道的東西。
萊可.馬隆尼Interrogated這種審問與愚蠢的密教一樣徒勞無益。
萊可.馬隆尼Interrogated最後不論是談判還價或審問都是一樣的。
萊可.馬隆尼ReplyToExecution我很熟悉死亡,但我必須承認,目擊死亡仍然存在一種內心的恐怖。
萊可.馬隆尼ReplyToExecution我需要那些,你犯了一個大錯。
萊可.馬隆尼ReplyToExecution是的,流亡者,你表現得和我預期的完全一樣。
萊可.馬隆尼SafehouseLeaderDefeated這…不在計畫之中…!
萊可.馬隆尼PrimaryDefenderStartsFight我認識你嗎?你戴著面具,但你的眼睛…
萊可.馬隆尼Escape他計劃好的,他預料了我們的干涉!
萊可.馬隆尼Defeated面具留著,我不在乎他是誰。
萊可.馬隆尼BarginAccepted不知何故,我覺得相信萊可馬隆尼感覺像是一個錯誤...但看來我們現在沒有更好的選擇。
萊可.馬隆尼Interrogated盜賊,你可能鄙視機器,但你會更加討厭我的監獄。
萊可.馬隆尼
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Riker Maloney
幽魂N
標籤betrayal_syndicate_member, 法術, fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
生命
600%
閃避
+100%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 75
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalRiker
Metadata
BetrayalRiker
等級
68
生命
38,600
護甲
28,790
閃避
9,478
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
MeleeBetrayalRiker
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 15% 更少攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackRikerJumpShot
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackRikerMultiShot
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 5 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerMultiShot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 48%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 52% 更少攻擊傷害
造成 82.32% 更多傷害
base is projectile [1]
monster projectile variation [54]
BetrayalRikerBombShot
攻擊, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
造成 50% 更少傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerClusterBomb
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 22.4233.63 物理傷害
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [10]
projectile spread radius [15]
projectile uses contact position [1]
BetrayalRikerClusterBombSecondary
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 561.7842.6 閃電傷害
造成 2.5% 更少傷害
發射 3 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
SpellNovaRikerClusterBomb
法術, 可觸發
施放時間: 1 秒
造成 449.4674.1 閃電傷害
造成 2.5% 更少傷害
is area damage [1]
SpellNovaRikerClusterBomb2
法術, 可觸發
施放時間: 1 秒
造成 337505.6 閃電傷害
造成 2.5% 更少傷害
is area damage [1]
BetrayalRikerArcBombProjectile
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 8 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	define_shared_state = "hidden"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	on_state_hidden_0 = "EnableRendering(  );"
	on_state_hidden_1 = "DisableRendering(  );"
	create_state_hidden_1 = "DisableRendering(  );"

	create_state_Helm_0 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
	create_state_Boots_0 = "ShowMeshSegments( Warrior_bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( Warrior_HandsShape, Warrior_glovesShape, Warrior_gloves_clothShape );"

	create_state_Back_0 =
	"
		ShowMeshSegments( Cape_TopShape );
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalRikerRobe.ao, aux_back_attachment );
		AddAttachedOffset( Art/Models/Items/Quivers/RikerRinQuivers/Rikersquiver.fmt, aux_back_attachment, 1.0, 0.0, 0.0, 10.0 );
	"

	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Raust's Blessings
	create_state_Helm_11 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Gogori's Army
	create_state_Helm_12 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Urdamel's Madness
	create_state_Helm_13 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Silas' Spires
	create_state_Helm_14 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
	//Lorag's Dream
	create_state_Helm_15 = "ShowMeshSegment( Warrior_HoodShape );"
	//Azal's Eye
	create_state_Helm_16 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
	//Moknuma's Watch
	create_state_Helm_17 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Bu's Delight
	create_state_Helm_18 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Harimal's Wall
	create_state_Helm_19 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Sen-Kin's Descent
	create_state_Helm_20 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"

	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Riker );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Riker );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Riker );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Riker );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Riker );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Riker );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Riker );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Riker );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Riker );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Riker );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Teleport_attack/mortar/rig.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Lightning_trap/rig.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Barrage/projectile/projectile_impact.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalRiker"] = {
    name = "Riker Maloney",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 75,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeBetrayalRiker",
        "BetrayalRikerBombShot",
        "BetrayalRikerMultiShot",
        "SpellNovaRikerClusterBomb",
        "SpellNovaRikerClusterBomb2",
        "EmptyActionAttackRikerJumpShot",
        "EmptyActionAttackRikerMultiShot",
        "WalkEmergeBetrayal",
        "BetrayalRikerClusterBomb",
        "BetrayalRikerClusterBombSecondary",
        "BetrayalRikerArcBombProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBetrayalRiker"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerBombShot"] = {
    name = "BetrayalRikerBombShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        attack = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "is_area_damage",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-65, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {-50, -25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {-50, -25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerMultiShot"] = {
    name = "BetrayalRikerMultiShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
    },
    levels = {
        [1] = {-20, 54, 50, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {-10, 54, 50, baseMultiplier = 0.48, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 54, 50, baseMultiplier = 0.48, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 54, 50, baseMultiplier = 0.48, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaRikerClusterBomb"] = {
    name = "SpellNovaRikerClusterBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaRikerClusterBomb2"] = {
    name = "SpellNovaRikerClusterBomb2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackRikerJumpShot"] = {
    name = "EmptyActionAttackRikerJumpShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackRikerMultiShot"] = {
    name = "EmptyActionAttackRikerMultiShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerClusterBomb"] = {
    name = "BetrayalRikerClusterBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "mortar_projectile_distance_override",
        "projectile_spread_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 15, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerClusterBombSecondary"] = {
    name = "BetrayalRikerClusterBombSecondary",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, 6, 20, 3, 12, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -10, 6, 20, 3, 12, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, 6, 20, 3, 12, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerArcBombProjectile"] = {
    name = "BetrayalRikerArcBombProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域