Dialogue /123
怪物CueDialogue
萊可.馬隆尼PrimaryDefenderStartsFight更加干涉我奇妙的計謀?
萊可.馬隆尼PrimaryDefenderStartsFight看看我可愛的巢穴裡有什麼東西。
萊可.馬隆尼PrimaryDefenderStartsFight骯髒的失敗。跟著這個。
萊可.馬隆尼PrimaryDefenderStartsFight流浪者,你將見證的奇蹟......
萊可.馬隆尼PrimaryDefenderStartsFight停止掙扎,陷入沉默......
萊可.馬隆尼PrimaryDefenderStartsFight雖我渴望那個牢房,甜蜜的沉寂,不過能讓你沉默就足夠滿足。
萊可.馬隆尼PrimaryDefenderStartsFight我們過去的合作關係是一個我不願重複的慘劇。
萊可.馬隆尼PrimaryDefenderStartsFight過去的罪過就讓它去吧。和我一起跳舞吧,親愛的。
萊可.馬隆尼PrimaryDefenderStartsFight死亡是不錯的禮物。請允許我繼續贈送。
萊可.馬隆尼PrimaryDefenderStartsFight一個流亡者,被殺害又回歸。呃,一次又一次的遺憾。
萊可.馬隆尼PrimaryDefenderStartsFight一個流亡者,被殺害又回歸。呃,多麼可惜。
萊可.馬隆尼PrimaryDefenderStartsFight雖然我不是一個鬥士,但我還是可以靠我的肌肉來扼殺他們中最好的!
萊可.馬隆尼PrimaryDefenderStartsFight讓地面長出一個軟骨花園。
萊可.馬隆尼PrimaryDefenderStartsFight這場鬥爭不靠嘴上功夫,流亡者。只靠力量!
萊可.馬隆尼PrimaryDefenderStartsFight我會迅速取得這戰鬥的勝利,為了密教!
萊可.馬隆尼PrimaryDefenderStartsFight為了密教,我會迅速的拿下這場勝利!
萊可.馬隆尼PrimaryDefenderStartsFight遺物會使人相當健壯,你說呢?
萊可.馬隆尼SafehouseLeaderIntro不錯呀,入侵者。但蒼蠅是沒辦法逃離蜘蛛的圈套的。
萊可.馬隆尼SecondaryDefenderArrival朋友,別喪氣。援助來了。
萊可.馬隆尼SecondaryDefenderArrival別拖拖拉拉,上工了!
萊可.馬隆尼SecondaryDefenderArrival消滅探索者,然後封印這個地方。
萊可.馬隆尼SecondaryDefenderArrival讓我們加速攻擊吧!
萊可.馬隆尼SecondaryDefenderArrival用你的血水激勵我。
萊可.馬隆尼SecondaryDefenderArrival每顆齒輪都必須轉動,才能使機器運作。
萊可.馬隆尼SecondaryDefenderArrival里歐,小心我的陷阱,別丟了其他部位了!
萊可.馬隆尼SecondaryDefenderArrival只有普蘭德斯的人能夠理解我陰謀的複雜性。
萊可.馬隆尼SecondaryDefenderArrival西拉克!我圍堵,你揍他們!
萊可.馬隆尼SecondaryDefenderArrival喬恩,讓他們瞧瞧奧格姆人的厲害!
萊可.馬隆尼SecondaryDefenderArrival庫歐,這裡結束後我們就扯平了。
萊可.馬隆尼SecondaryDefenderArrival熊陷阱需要至少兩個鉗口。
萊可.馬隆尼SecondaryDefenderArrival是時候重組這台惡魔般機器中的一些齒輪了。
萊可.馬隆尼SecondaryDefenderArrival這種低效率不能在不插手解決了。
萊可.馬隆尼SecondaryDefenderArrival密教在隱藏些甚麼,即使是我們也拜蒙在鼓裡。
萊可.馬隆尼SecondaryDefenderArrival你從不質疑機器嗎?
萊可.馬隆尼SecondaryDefenderArrival征途者,並不是針對你。你只是剛好擋在路上。
萊可.馬隆尼SecondaryDefenderArrival托拉,再來一回合吧!
萊可.馬隆尼SecondaryDefenderArrival瓦甘,力量還是智謀?哪個才會獲勝呢?
萊可.馬隆尼SecondaryDefenderArrival普蘭德斯,我想知道為了生存你願意付出甚麼。
萊可.馬隆尼SecondaryDefenderArrival紅刃,多少憤怒才能彌補缺少的技術?
萊可.馬隆尼SecondaryDefenderArrival鄙視機械師,而不是機器。
萊可.馬隆尼ReplyToSecondaryDefenderArrival我的防護計劃早已包括你的背叛。
萊可.馬隆尼ReplyToSecondaryDefenderArrival真的?就這裡?現在?你本可以更好地選擇你的行動。
萊可.馬隆尼ReplyToSecondaryDefenderArrival既不是好時間也不是好地方。
萊可.馬隆尼ReplyToSecondaryDefenderArrival持續的內鬥,我要如何完成任何事情?
萊可.馬隆尼ReplyToSecondaryDefenderArrival我學到永遠不要相信前聖堂武士。
萊可.馬隆尼ReplyToSecondaryDefenderArrival老朋友,這樣再好不過。
萊可.馬隆尼ReplyToSecondaryDefenderArrival一個不錯漫無目的的齒輪,在密教裡轉啊轉,但沒有任何的進度。
萊可.馬隆尼ReplyToSecondaryDefenderArrival琳,我們可以鬥智,但別對結果感到驚訝。
萊可.馬隆尼ReplyToSecondaryDefenderArrival面罩不是為了保護我,而是保護你,卡麥歷亞。
萊可.馬隆尼ReplyToSecondaryDefenderArrival如果你想殺了我,你必須先抓到我。
萊可.馬隆尼SecondaryDefenderArrival齒輪轉動,將流亡者碾碎。
萊可.馬隆尼SecondaryDefenderArrival力量將自己保護得很好,你覺得呢?
萊可.馬隆尼SecondaryDefenderArrival我甚至懷疑我們親愛的領導是否真的知道這裡發生了什麼事。
萊可.馬隆尼SecondaryDefenderArrival如果齒輪發生卡住,只要更用力的轉動。
萊可.馬隆尼SecondaryDefenderArrival細節才是藝術大師與一般人之間的區別。
萊可.馬隆尼SecondaryDefenderArrival瓦甘,密教是你的靠山。
萊可.馬隆尼SecondaryDefenderArrival傑尼斯,你真的都沒辦法自找麻煩嗎?
萊可.馬隆尼SecondaryDefenderArrival你會接受命令嗎,西拉克?
萊可.馬隆尼SecondaryDefenderArrival放手去做吧卡麥歷亞。不需要命令。
萊可.馬隆尼SecondaryDefenderArrival這裡似乎非常需要狡猾的戰術。
萊可.馬隆尼KillPlayer墮落吧流亡者,跌入黑暗,被吸血鬼般的光陰吸走生命。
萊可.馬隆尼KillPlayer你挑戰我的那一刻,你的計畫就注定要失敗。
萊可.馬隆尼KillPlayer這座濺滿屍體的房子掩蓋了密教真正的恐怖。
萊可.馬隆尼KillPlayer你不應該挑戰不朽者。我每次都會擊敗你。
萊可.馬隆尼Escape這種機制一直讓我走向頂端。
萊可.馬隆尼Escape雖然你很接近了,但是你實際上從來沒機會獲得這寶藏。
萊可.馬隆尼Escape這地方的種種變態現在永遠不會暴露出來。
萊可.馬隆尼Defeated守護者…倒地...
萊可.馬隆尼Defeated不要...尋找...來源...
萊可.馬隆尼Defeated不在這個污穢的地方!
萊可.馬隆尼Defeated我應該早就要知道這會發生。
萊可.馬隆尼Defeated又回歸沉默了,是吧。
萊可.馬隆尼Defeated等一下......我們可以再次達成協議......
萊可.馬隆尼Defeated我不能讓自己的名聲成為叛徒萊可。
萊可.馬隆尼Defeated每次你殺了我,我都會變得更強壯。
萊可.馬隆尼Defeated無法預測進度...
萊可.馬隆尼Defeated不犯錯誤但仍然輸的可能。
萊可.馬隆尼Defeated犯錯不像是我會做的事。
萊可.馬隆尼OfferBargain如果我可以這麼說,這就是野蠻的殺戮。我試著規避類似的狀況。告訴我你想要什麼。
萊可.馬隆尼OfferBargain齒輪緊密,機器就越有效率。選擇合適的齒輪,機器就可能對你有利。選擇錯的,然後…嗯...不要選錯了。
萊可.馬隆尼OfferBargain看著齒輪轉動可以學到許多事。甚至是一些些解構學。我心中已經有名單了…請允許我這樣做,作為回報,我可以讓你看一眼機械內的運作情況。
萊可.馬隆尼OfferBargain在這巨大冰冷的體制下,一個小齒輪是很難和其他齒輪做出區別。你很快就會了解我說的話是什麼意思了。
萊可.馬隆尼OfferBargain流亡者,逃出密教的唯一方法就是:活下去。讓我走,逃離這個無止盡為人類帶來災難的機械。
萊可.馬隆尼OfferBargain你難道不想知道小齒輪是怎樣在大機械裡妥當的運作嗎,又或者你只是想快點摧毀它?
萊可.馬隆尼OfferBargain我很好奇,你只用那個扳手能夠造成什麼破壞?
萊可.馬隆尼BarginAccepted齒輪持續運轉,但已經是新模式了。
萊可.馬隆尼BarginAccepted只瞄一眼,流亡者。…一眼就好。
萊可.馬隆尼BarginAccepted看著這悲慘和苦痛的過程持續永不退卻。
萊可.馬隆尼BarginAccepted自在的活著、勇敢做夢,要我死才要回密教 - 再見啦,流亡者!
萊可.馬隆尼BarginAccepted現在你看到我只是一個無情、冷漠機械零件。
萊可.馬隆尼BarginAccepted去製造混亂吧,流亡者。
萊可.馬隆尼OfferBetrayal現在有個機會。我可以利用這個狀況,取代我目前的頭目。可能會使密教以我喜歡的方式運作。你覺得呢?
萊可.馬隆尼OfferBetrayal拉下別人,自己上位。這複雜的計畫就是為了這簡單的目的。饒過我;我已經在執行這計畫的階段了。
萊可.馬隆尼OfferBetrayal現在殺了我並不是時候。我正準備實施一項計劃,將某人從密教系統中完全剔除,看起來就像他想要的。以我的命作為交換,讓你選擇一個受害者?
萊可.馬隆尼OfferBetrayal我相當清楚我該如何自救。你想要知道有關我每個夥伴的各種資訊嗎?當然,以我的性命作為交換。
萊可.馬隆尼OfferBetrayal瓦甘是個小丑。愛吹噓臭小子。一個永遠在發瘋的狒狒。他對密教或這個世界都沒有任何價值。幹掉他吧。
萊可.馬隆尼OfferBetrayal有機會可以將西拉克繩之以法,你該不會真的想要傷害我,對吧?
萊可.馬隆尼OfferBetrayal紅刃的破壞規模已經超乎密教原本的目標了。我們僅能容忍他,就如同他所放的火一樣。但最好現就把他撲滅了。
萊可.馬隆尼OfferBetrayal卡麥歷亞該死的屠殺需要停止了,但沒人有所作為。允許我對他出手吧。
萊可.馬隆尼OfferBetrayal愛斯林…任何言語都無法掩蓋她所做的髒事。她是一個真正可怕的虐待狂。你和我需要協手將她擊倒。
萊可.馬隆尼OfferBetrayal一切都在計畫內。輪到你了。
萊可.馬隆尼OfferExecute恐怕我唯一的選擇,就是死刑。
萊可.馬隆尼OfferExecute密教必須看到我願為它赴死的忠誠。
萊可.馬隆尼OfferExecute我死在我的伙伴面前,只為了再次復活並服務密教。
萊可.馬隆尼OfferExecute我想我會跳過審訊並選擇死亡。
萊可.馬隆尼ReplyToBetrayalAccepted可預期的動作!
萊可.馬隆尼ReplyToBetrayalAccepted艾爾雷恩,你忘記了嗎?你曾經的聖堂領導者也戴著面具。也許出於同樣的原因?
萊可.馬隆尼ReplyToBetrayalAccepted我很抱歉哥夫,如果這就是你所得到的印象。不過你也該你明白,我必須尋求報復。
萊可.馬隆尼ReplyToBetrayalAccepted西拉克,相信我,我一定會報復的。
萊可.馬隆尼ReplyToBetrayalAccepted琳,我的計劃並沒有將你算在內。不過那將會改變。
萊可.馬隆尼ReplyToBetrayalAccepted叛徒,從現在開始給我小心點。只要一個陷阱就夠了。
萊可.馬隆尼Interrogated你只會從我那裡獲得我希望你知道的東西。
萊可.馬隆尼Interrogated這種審問與愚蠢的密教一樣徒勞無益。
萊可.馬隆尼Interrogated最後不論是談判還價或審問都是一樣的。
萊可.馬隆尼ReplyToExecution我很熟悉死亡,但我必須承認,目擊死亡仍然存在一種內心的恐怖。
萊可.馬隆尼ReplyToExecution我需要那些,你犯了一個大錯。
萊可.馬隆尼ReplyToExecution是的,流亡者,你表現得和我預期的完全一樣。
萊可.馬隆尼SafehouseLeaderDefeated這…不在計畫之中…!
萊可.馬隆尼PrimaryDefenderStartsFight我認識你嗎?你戴著面具,但你的眼睛…
萊可.馬隆尼Escape他計劃好的,他預料了我們的干涉!
萊可.馬隆尼Defeated面具留著,我不在乎他是誰。
萊可.馬隆尼BarginAccepted不知何故,我覺得相信萊可馬隆尼感覺像是一個錯誤...但看來我們現在沒有更好的選擇。
萊可.馬隆尼Interrogated盜賊,你可能鄙視機器,但你會更加討厭我的監獄。
萊可.馬隆尼
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Riker Maloney
幽魂N
標籤betrayal_syndicate_member, 法術, fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
生命
600%
閃避
+100%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 75
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalRiker
Metadata
BetrayalRiker
等級
68
生命
38,600
護甲
28,790
閃避
4,739
能量護盾
0
傷害
523
法術傷害
523
命中
0
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
MeleeBetrayalRiker
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 15% 更少攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackRikerJumpShot
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackRikerMultiShot
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 5 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerMultiShot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 48%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 52% 更少攻擊傷害
造成 82.32% 更多傷害
base is projectile [1]
monster projectile variation [54]
BetrayalRikerBombShot
攻擊, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
造成 50% 更少傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerClusterBomb
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 22.4233.63 物理傷害
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [10]
projectile spread radius [15]
projectile uses contact position [1]
BetrayalRikerClusterBombSecondary
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 561.7842.6 閃電傷害
造成 2.5% 更少傷害
發射 3 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
SpellNovaRikerClusterBomb
法術, 可觸發
施放時間: 1 秒
造成 449.4674.1 閃電傷害
造成 2.5% 更少傷害
is area damage [1]
SpellNovaRikerClusterBomb2
法術, 可觸發
施放時間: 1 秒
造成 337505.6 閃電傷害
造成 2.5% 更少傷害
is area damage [1]
BetrayalRikerArcBombProjectile
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 8 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	define_shared_state = "hidden"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	on_state_hidden_0 = "EnableRendering(  );"
	on_state_hidden_1 = "DisableRendering(  );"
	create_state_hidden_1 = "DisableRendering(  );"

	create_state_Helm_0 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
	create_state_Boots_0 = "ShowMeshSegments( Warrior_bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( Warrior_HandsShape, Warrior_glovesShape, Warrior_gloves_clothShape );"

	create_state_Back_0 =
	"
		ShowMeshSegments( Cape_TopShape );
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalRikerRobe.ao, aux_back_attachment );
		AddAttachedOffset( Art/Models/Items/Quivers/RikerRinQuivers/Rikersquiver.fmt, aux_back_attachment, 1.0, 0.0, 0.0, 10.0 );
	"

	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Raust's Blessings
	create_state_Helm_11 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Gogori's Army
	create_state_Helm_12 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Urdamel's Madness
	create_state_Helm_13 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Silas' Spires
	create_state_Helm_14 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
	//Lorag's Dream
	create_state_Helm_15 = "ShowMeshSegment( Warrior_HoodShape );"
	//Azal's Eye
	create_state_Helm_16 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"
	//Moknuma's Watch
	create_state_Helm_17 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Bu's Delight
	create_state_Helm_18 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Harimal's Wall
	create_state_Helm_19 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );"
	//Sen-Kin's Descent
	create_state_Helm_20 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );"

	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Riker );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Riker );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Riker );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Riker );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Riker );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Riker );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Riker );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Riker );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Riker );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Riker );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Teleport_attack/mortar/rig.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Lightning_trap/rig.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Barrage/projectile/projectile_impact.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalRiker"] = {
    name = "Riker Maloney",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 75,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeBetrayalRiker",
        "BetrayalRikerBombShot",
        "BetrayalRikerMultiShot",
        "SpellNovaRikerClusterBomb",
        "SpellNovaRikerClusterBomb2",
        "EmptyActionAttackRikerJumpShot",
        "EmptyActionAttackRikerMultiShot",
        "WalkEmergeBetrayal",
        "BetrayalRikerClusterBomb",
        "BetrayalRikerClusterBombSecondary",
        "BetrayalRikerArcBombProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBetrayalRiker"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerBombShot"] = {
    name = "BetrayalRikerBombShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        attack = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "is_area_damage",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-65, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {-50, -25, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {-50, -25, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerMultiShot"] = {
    name = "BetrayalRikerMultiShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
    },
    levels = {
        [1] = {-20, 54, 50, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {-10, 54, 50, baseMultiplier = 0.48, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 54, 50, baseMultiplier = 0.48, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 54, 50, baseMultiplier = 0.48, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaRikerClusterBomb"] = {
    name = "SpellNovaRikerClusterBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaRikerClusterBomb2"] = {
    name = "SpellNovaRikerClusterBomb2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackRikerJumpShot"] = {
    name = "EmptyActionAttackRikerJumpShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackRikerMultiShot"] = {
    name = "EmptyActionAttackRikerMultiShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerClusterBomb"] = {
    name = "BetrayalRikerClusterBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "mortar_projectile_distance_override",
        "projectile_spread_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 15, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerClusterBombSecondary"] = {
    name = "BetrayalRikerClusterBombSecondary",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, 6, 20, 3, 12, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -10, 6, 20, 3, 12, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, 6, 20, 3, 12, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRikerArcBombProjectile"] = {
    name = "BetrayalRikerArcBombProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • Edit

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