Dialogue /121
怪物CueDialogue
領主喬恩PrimaryDefenderStartsFight呃,什麼?新的挑戰者!
領主喬恩PrimaryDefenderStartsFight沒錯!掀起一陣風暴吧流亡者!
領主喬恩PrimaryDefenderStartsFight噢噢噢,送貨超無聊的。來戰鬥吧!
領主喬恩PrimaryDefenderStartsFight噢,拜託,把這些糊成一團血腥東西弄掉。
領主喬恩PrimaryDefenderStartsFight充滿驚喜的力量考驗,流亡者!希望你是有備而來的。
領主喬恩PrimaryDefenderStartsFight這一次我們將會以一個相當不同的方式結束,流亡者。
領主喬恩PrimaryDefenderStartsFight讓我們像個男人一樣解決這個問題。用拳頭說話!
領主喬恩PrimaryDefenderStartsFight你又想搞什麼花樣了,流亡者?
領主喬恩PrimaryDefenderStartsFight這不是我今天一直想看到的傢伙嗎!
領主喬恩PrimaryDefenderStartsFight小鬼,又來討皮癢嗎?
領主喬恩PrimaryDefenderStartsFight啊啊啊!嗝噁噁...熊的肚子...餓了!
領主喬恩PrimaryDefenderStartsFight我是奎爾珊,我無堅不摧!
領主喬恩PrimaryDefenderStartsFight我是斯卡沃,撕裂我的敵人!
領主喬恩PrimaryDefenderStartsFight我是菲恩絲,拖著你迎向死亡!
領主喬恩PrimaryDefenderStartsFight我是費爾羅,迅捷如矢!
領主喬恩SafehouseLeaderIntro初始之靈的力量流淌在我的血液之中。你將會在這裡倒下。
領主喬恩SecondaryDefenderArrival讓這場戰鬥更加蠻橫一點。
領主喬恩SecondaryDefenderArrival初始之靈,保護貨車!
領主喬恩SecondaryDefenderArrival我會幫忙守護這個噁心的地方,只是不得已而為之。
領主喬恩SecondaryDefenderArrival我永遠不會錯過良好的伏擊時機!
領主喬恩SecondaryDefenderArrival我從不畏懼戰鬥!
領主喬恩SecondaryDefenderArrival數量上的優勢仍是優勢!
領主喬恩SecondaryDefenderArrival初始之靈呼喚我來協助你,野人。
領主喬恩SecondaryDefenderArrival我可不能讓你輕易的死掉。或許哪天會需要你開船帶我回家!
領主喬恩SecondaryDefenderArrival你不是皇帝,但我仍然會協助你。
領主喬恩SecondaryDefenderArrival讓我們證明不朽密教的所作所為才是正確的。
領主喬恩SecondaryDefenderArrival馬隆尼,小玩具是派不上用場的。讓我為你展示什麼叫作原始的力量。
領主喬恩SecondaryDefenderArrival我想看看正確的圍毆!
領主喬恩SecondaryDefenderArrival我想我會將這些靈魂獻給初始之靈,而不是造物者。
領主喬恩SecondaryDefenderArrival這個可憎的地方應該被摧毀!
領主喬恩SecondaryDefenderArrival即使最強的戰士也會屈服於壓倒性的數量差距。
領主喬恩SecondaryDefenderArrival我不只是個普通的艾茲麥人。我會證明給你看的。
領主喬恩SecondaryDefenderArrival我不知道你是怎麼想的,但我比較喜歡流亡者。
領主喬恩SecondaryDefenderArrival強者稱王乃理所應當,但你蠢的連算數都不會。
領主喬恩SecondaryDefenderArrival一位不朽帝國的將軍曾經挑戰過艾茲麥一族。想想結局如何?
領主喬恩SecondaryDefenderArrival暴力應該是考驗,而非消遣。
領主喬恩SecondaryDefenderArrival只有真正的強者能夠稱王。
領主喬恩ReplyToSecondaryDefenderArrival我歡迎你來挑戰!
領主喬恩ReplyToSecondaryDefenderArrival我才在想今天會很無聊呢。
領主喬恩ReplyToSecondaryDefenderArrival當情況逐漸複雜,我傾向使用暴力解決。
領主喬恩ReplyToSecondaryDefenderArrival你沒看到我們正在考驗力量嗎?
領主喬恩ReplyToSecondaryDefenderArrival滿口狂言的自大狂,你真的能幫到他們嗎?
領主喬恩ReplyToSecondaryDefenderArrival我們同樣渴望擁有這片大地,不朽帝國的傢伙!
領主喬恩ReplyToSecondaryDefenderArrival你的機會來了,怪物。讓我看看你有多麼與眾不同。
領主喬恩ReplyToSecondaryDefenderArrival我會把你的皮剝下來做成新的批風的,紅刃!
領主喬恩ReplyToSecondaryDefenderArrival我想他被我停下來了,對吧?
領主喬恩ReplyToSecondaryDefenderArrival你最好祈禱你有足夠的力量度過這一切,叛徒!
領主喬恩SecondaryDefenderArrival就讓我們看看這個流亡者有多少能耐?
領主喬恩SecondaryDefenderArrival這台貨車比你想像中的還要好防守!
領主喬恩SecondaryDefenderArrival我不會讓意識到我參與其中的人活著走出去。
領主喬恩SecondaryDefenderArrival哦哦,流亡者啊,你現在是個充足的考驗了。
領主喬恩SecondaryDefenderArrival試試看我的方法,托菈。
領主喬恩SecondaryDefenderArrival看來現在是艾茲麥人在指揮普蘭德斯人了對吧?
領主喬恩SecondaryDefenderArrival好好的服侍我,紅刃。當我上位時,我可不會忘記的。
領主喬恩SecondaryDefenderArrival協助我上位,啞風。我會好好利用我的權利來給予你們真正想要的東西。
領主喬恩SecondaryDefenderArrival是啊,你真得很強。但我更強。
領主喬恩SecondaryDefenderArrival我才是最強的,這場戰鬥由我發號施令!
領主喬恩KillPlayer我所期望的是更強大的風暴。
領主喬恩KillPlayer獎賞掌握在真正的強者手上。
領主喬恩KillPlayer呃,我真希望你能燒了這鬼地方。
領主喬恩KillPlayer勝者為王,哈哈哈!
領主喬恩Escape弱者死,而強者會活下來繼續奮戰!
領主喬恩Escape很好的一場戰鬥。我喜歡你,流亡者。
領主喬恩Escape你的力量還不足以舉起這塊石頭。或許下一次你可以做得更好。
領主喬恩Defeated我被...擊敗了...令人印象深刻...
領主喬恩Defeated貨車...是你的了...
領主喬恩Defeated奇恥大辱...
領主喬恩Defeated看來...你通過了我的考驗...
領主喬恩Defeated我不想...再被...關在籠子裡了...
領主喬恩Defeated我想...呃,我們該談談?
領主喬恩Defeated力量...與計謀...是一體兩面的...
領主喬恩Defeated再一次殺死我...我將會變得更強壯。我們就是如此進化的。
領主喬恩Defeated幹的好,流亡者。真正的復出。
領主喬恩Defeated獨行...不值得信賴...
領主喬恩Defeated看來...我...沒能突破...自己的考驗...
領主喬恩OfferBargain我見識過你的力量了。想拿什麼就拿什麼吧。
領主喬恩OfferBargain沒錯,我很敬佩你堂堂正正的擊敗了我。但想要擊敗那些異類,擊敗那些位高權重的人,不僅需要敬佩,還需要敬畏。放過我,從我的同伴中挑一個人作為內應,接下來就等著看有什麼是發生吧。
領主喬恩OfferBargain力量才是真理,某方面來說這意味著我現在為你工作了。不過你只值得我參與一場戰鬥。雖然你我都知道這只是戰爭中的一粒沙子,但它並非一無是處,在戰爭中,情報就等於力量好。我有一位密教朋友,他​​知道關鍵情報,我把這機會交給你,作為你的努力掠奪的成果。
領主喬恩OfferBargain若我有時間可以說遺言,我想說,他們給我的工作實在是太無聊了。你很有實力,我敬重你的投入。假設你讓我活下來,你覺得我可以為你做些什麼?
領主喬恩OfferBargain我夠man所以敢於承認,我徹底輸了。我脖子已經洗好了。但若你讓我回到奧格姆的綠色山丘,我會好好懺會我犯下的罪。不如你幫自己一個忙別管,讓我的人盡他們所能的幫助你?
領主喬恩OfferBargain密教充滿了無聊的廢話。你想要喝一杯聊聊嗎?又或者,因為你毫無疑問的抓住我了,不如跳過喝酒的部分,直接跳到我像喝醉了一樣跟你洩漏秘密那樣。
領主喬恩OfferBargain勝者的眷顧。這是給你的獎勵,讓我走吧。
領主喬恩BarginAccepted包在我身上,開始有點挑戰了。
領主喬恩BarginAccepted老大,他們根本不會懷疑的。
領主喬恩BarginAccepted希望來點即興節目吧。
領主喬恩BarginAccepted好奇他們是否會懷念我這張臉。我想應該很難忘記那麼多的懸賞單吧。
領主喬恩BarginAccepted非常強而有力。流亡者,我喜歡你!
領主喬恩BarginAccepted強者更強。
領主喬恩OfferBetrayal你能到這裡已經很厲害了。你應該用這力量將密教塑造成你想要的模樣。讓我活著,你可以在這安插與你志同道合的首領:我。流亡者,殺了密教並不能解決問題,但或許你能從根本上,將它導向為正。
領主喬恩OfferBetrayal流亡者,死不能改變什麼。只有哲理掌控真實、改變世界。我跟你說:強者應該吸取柔順之力歸為己用。意思是說,只要你放我一馬,這樣我就可以在組織內進行操縱,剝奪其他人的勢力,並使其成為我自己的勢力。我們是不死之身,這表示改變我們的思想和心智是你從密教中拯救世界的唯一方法。
領主喬恩OfferBetrayal流亡者,這場戰鬥你贏了,但這是場長期抗戰。你有機會選擇你想要與誰對戰。你可以選擇殺了我,但你已經知道我沒你強。但這裡還有誰對你來說是個威脅呢?這是你操控這場遊戲的機會。
領主喬恩OfferBetrayal哈哈,流亡者,我喜歡你!沒有殺我的必要。我可以跟你談談這裡其他人的事。我可有話說了。
領主喬恩OfferBetrayal托菈,他可一點也不拖拖拉拉。我不認為我現在可只憑著力量就戰勝她。把你的勇氣和你的意志借給我,那個女獵人一定會低頭的。
領主喬恩OfferBetrayal是他,是那該死的刺客殺了我的兄弟!寂靜聯盟!
領主喬恩OfferBetrayal很久以前普蘭德斯背叛了我的人民,至今傷疤仍歷歷在目。是時候讓我報答報答他了。
領主喬恩OfferBetrayal將軍特殊的強權標記不僅僅是推崇強者 -- 同時也掃除弱者和沒希望之人。這不是強權,這是暴政。
領主喬恩OfferBetrayal琳是個自大高傲的人…更糟的事,她一直大聲嚷嚷著想念「山中清淨的空氣」,搞得好像我們都不想家一樣。拜託你在我動手前先殺了她。
領主喬恩OfferBetrayal忠誠是力量掙得,這力量可以是肌肉、魔法或手腕。但這個不是靠上述所掙得。
領主喬恩OfferExecute流亡者,對於弱者只有一種命運。沒有例外。
領主喬恩OfferExecute讓密教見證真實之路:手臂的力量、意志的力量!
領主喬恩OfferExecute若我沒有回來,將我埋在奧格姆,我的兄弟旁。
領主喬恩OfferExecute流亡者,這次做該被完成的事。
領主喬恩ReplyToBetrayalAccepted力量不僅僅是肌肉。
領主喬恩ReplyToBetrayalAccepted沒錯,徹頭徹尾的弱!你這懦夫,就像你那中毒的冒牌貨,切斯特!
領主喬恩ReplyToBetrayalAccepted讓我猜猜:初始者也討厭你。無論誰做為你的母親都是附加的。
領主喬恩ReplyToBetrayalAccepted奧瑞亞人,繼續逼我啊。我的親人渴望著某些我們自個人的鮮血之花。
領主喬恩ReplyToBetrayalAccepted我沒殺了我兄弟,你這渾蛋!
領主喬恩ReplyToBetrayalAccepted啊,你這蠢啞風。我被陷害並被流放於此。奇怪的是,我一抵達密教那麼快就把我捉住了,是吧?
領主喬恩ReplyToBetrayalAccepted因此弱者試圖摧毀強者。
領主喬恩Interrogated我沒什麼好隱瞞的。力量就是一切。
領主喬恩Interrogated你可以餓死野獸,但你無法擊敗牠。
領主喬恩Interrogated流亡者啊,流亡者,你怎麼學不會呢!
領主喬恩ReplyToExecution弱者就該死。
領主喬恩ReplyToExecution所以一定是。
領主喬恩ReplyToExecution是的,強著踩著弱者往上爬。
領主喬恩SafehouseLeaderDefeated不錯,流亡者。最強的贏了。我就知道不會是我。
領主喬恩PrimaryDefenderStartsFight小心點流亡者…這是個野人。
領主喬恩Defeated艾茲麥,你的初始者現在在哪呢?
領主喬恩Escape領主,真勇敢啊。真勇敢。
領主喬恩Interrogated我好奇你這個人有多禽獸…
領主喬恩Defeated你在這不是最強的了。我們才是。告訴我們想知道的內容吧。
領主喬恩
人形
行動速度不能被調整至低於 50% 基礎值
active skill area of effect radius +% final [50]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Thane Jorgin
幽魂N
標籤betrayal_syndicate_member, betrayal_thane_jorgin, 法術, fast_movement, hard_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, ranged, red_blood
生命
600%
護甲
+100%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.335 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalThane
Metadata
BetrayalThane
等級
68
生命
38,600
護甲
57,580
閃避
4,739
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.335
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
MeleeBetrayalThane
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.335 秒
用強大的攻擊擊倒敵人。
造成 25% 更多攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackThaneCombo1
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 10 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackThaneCombo2
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 10 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
ThaneEnrage
冷卻時間: 13 秒
ThaneCalmDown
冷卻時間: 13 秒
BetrayalThaneCombo1Sweep1
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.335 秒
is area damage [1]
BetrayalThaneCombo1Kick1
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.335 秒
造成 20% 更多攻擊傷害
is area damage [1]
BetrayalThaneCombo1Slam1
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 195%
攻擊間隔: 1.335 秒
造成 95% 更多攻擊傷害
is area damage [1]
BetrayalThaneCombo2Punch1
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 112.65%
攻擊間隔: 1.335 秒
造成 12.65% 更多攻擊傷害
is area damage [1]
BetrayalThaneCombo2Punch2
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 112.65%
攻擊間隔: 1.335 秒
造成 12.65% 更多攻擊傷害
is area damage [1]
BetrayalThaneCombo2Backflip1
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.335 秒
造成 50% 更多攻擊傷害
is area damage [1]
BetrayalThaneLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 6 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 100% 更少傷害
60% 更少攻擊速度
基礎範圍為 1.5
is area damage [1]
BetrayalThaneLeapSlamExplosion
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 275%
攻擊間隔: 1.335 秒
造成 175% 更多攻擊傷害
is area damage [1]
BetrayalThaneStep
法術, 可觸發
施放時間: 1 秒
造成 620.7931 物理傷害
is area damage [1]
BetrayalThaneCleaveShot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.335 秒
投射物穿透全部目標
造成 30% 更少傷害
base is projectile [1]
monster projectile variation [52]
BetrayalThaneMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 558.6837.9 物理傷害
base is projectile [1]
is area damage [1]
mortar projectile distance override [30]
projectile spread radius [6]
projectile uses contact direction [1]
projectile uses contact position [1]
BetrayalThaneMortarHole
法術, 可觸發
施放時間: 1 秒
造成 372.4558.6 物理傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Actor
{
	actor = "Metadata/Monsters/LeagueBetrayal/BetrayalThane.act"
	main_hand_unarmed_type = "One_Hand_Mace"
}

StateMachine
{
	define_shared_state = "angry"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	on_state_angry_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );"
	on_state_angry_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );"
	create_state_angry_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Thane/wild_rage/wild_rage.epk );"
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( BearArmourSetMTX_bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( BearArmourSetMTX_glovesShape, hand_meshShape );"
	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Thane );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Thane );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Thane );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Thane );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Thane );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Thane );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Thane );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Thane );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Thane );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Thane );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalThane"] = {
    name = "Thane Jorgin",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeBetrayalThane",
        "BetrayalThaneCleaveShot",
        "BetrayalThaneLeapSlam",
        "ThaneEnrage",
        "ThaneCalmDown",
        "EmptyActionAttackThaneCombo1",
        "EmptyActionAttackThaneCombo2",
        "WalkEmergeBetrayal",
        "BetrayalThaneCombo1Sweep1",
        "BetrayalThaneCombo1Kick1",
        "BetrayalThaneCombo1Slam1",
        "BetrayalThaneCombo2Punch1",
        "BetrayalThaneCombo2Punch2",
        "BetrayalThaneCombo2Backflip1",
        "BetrayalThaneLeapSlamExplosion",
        "BetrayalThaneMortarHole",
        "BetrayalThaneStep",
        "BetrayalThaneMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeBetrayalThane"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCleaveShot"] = {
    name = "BetrayalThaneCleaveShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {52, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {-100, -60, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThaneEnrage"] = {
    name = "ThaneEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThaneCalmDown"] = {
    name = "ThaneCalmDown",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackThaneCombo1"] = {
    name = "EmptyActionAttackThaneCombo1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackThaneCombo2"] = {
    name = "EmptyActionAttackThaneCombo2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCombo1Sweep1"] = {
    name = "BetrayalThaneCombo1Sweep1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCombo1Kick1"] = {
    name = "BetrayalThaneCombo1Kick1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCombo1Slam1"] = {
    name = "BetrayalThaneCombo1Slam1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCombo2Punch1"] = {
    name = "BetrayalThaneCombo2Punch1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.1265, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCombo2Punch2"] = {
    name = "BetrayalThaneCombo2Punch2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.1265, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneCombo2Backflip1"] = {
    name = "BetrayalThaneCombo2Backflip1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneLeapSlamExplosion"] = {
    name = "BetrayalThaneLeapSlamExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneMortarHole"] = {
    name = "BetrayalThaneMortarHole",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneStep"] = {
    name = "BetrayalThaneStep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalThaneMortar"] = {
    name = "BetrayalThaneMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "mortar_projectile_distance_override",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    active skill area of effect radius +% final [50]
    main hand base maximum attack distance [6]
    off hand base maximum attack distance [6]
    stance movement speed +% final [50]
    IdStanceThaneEnrage
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 0 Max: 0 全域
  • stance movement speed +% final Min: 50 Max: 50 全域
  • off hand base maximum attack distance Min: 6 Max: 6 全域
  • main hand base maximum attack distance Min: 6 Max: 6 全域
  • active skill area of effect radius +% final Min: 50 Max: 50 全域
  • Craft Tagsattack speed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域