幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre |
地區 | 密教藏身處, 密教藏身處, 密教藏身處, 密教本營 |
標籤 | bone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMelee
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
73
生命
16,279
護甲
53,326
閃避
5,633
能量護盾
0
傷害
569
法術傷害
569
命中
352
攻擊間隔
1.5
經驗值
14,235
異常狀態臨界值
16,279
冰緩
51
感電
51
易碎
291
焦灼
51
殘喘
142
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 455–683
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 455–683
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 172.1% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 172.1% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
悲語先鋒
不死
undead description [1]
Flayed Vanguard
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre |
標籤 | bone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMeleeSpawned
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
35,988
閃避
4,739
能量護盾
0
傷害
422
法術傷害
422
命中
290
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpawned"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
悲語先鋒
不死
undead description [1]
Flayed Vanguard
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre |
標籤 | bone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMeleeSiegeGuard
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
35,988
閃避
4,739
能量護盾
0
傷害
422
法術傷害
422
命中
290
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSiegeGuard"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre |
地區 | 密教藏身處, 密教藏身處, 密教藏身處, 密教本營 |
標籤 | bone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMelee2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
73
生命
16,279
護甲
53,326
閃避
5,633
能量護盾
0
傷害
569
法術傷害
569
命中
352
攻擊間隔
1.5
經驗值
14,235
異常狀態臨界值
16,279
冰緩
51
感電
51
易碎
291
焦灼
51
殘喘
142
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 455–683
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 455–683
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 172.1% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 172.1% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee2"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
悲語先鋒
不死
undead description [1]
Flayed Vanguard
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre |
標籤 | bone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMelee2Spawned
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
35,988
閃避
4,739
能量護盾
0
傷害
422
法術傷害
422
命中
290
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee2Spawned"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre |
地區 | 密教藏身處, 密教藏身處, 密教藏身處, 密教本營 |
標籤 | bone_armour, bones, 法術, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead |
Packs |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMelee3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
73
生命
16,279
護甲
53,326
閃避
5,633
能量護盾
0
傷害
569
法術傷害
569
命中
352
攻擊間隔
1.5
經驗值
14,235
異常狀態臨界值
16,279
冰緩
51
感電
51
易碎
291
焦灼
51
殘喘
142
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 455–683
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 455–683
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 172.1% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 172.1% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee3"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
悲語先鋒
不死
undead description [1]
Flayed Vanguard
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre |
標籤 | bone_armour, bones, 法術, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMelee3Spawned
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
35,988
閃避
4,739
能量護盾
0
傷害
422
法術傷害
422
命中
290
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee3Spawned"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre |
地區 | 密教藏身處, 密教藏身處, 密教藏身處, 密教本營 |
標籤 | bone_armour, bones, 法術, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMelee4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
73
生命
16,279
護甲
53,326
閃避
5,633
能量護盾
0
傷害
569
法術傷害
569
命中
352
攻擊間隔
1.5
經驗值
14,235
異常狀態臨界值
16,279
冰緩
51
感電
51
易碎
291
焦灼
51
殘喘
142
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 455–683
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 455–683
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 172.1% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 172.1% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee4"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
悲語先鋒
不死
undead description [1]
Flayed Vanguard
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre |
標籤 | bone_armour, bones, 法術, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMelee4Spawned
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
35,988
閃避
4,739
能量護盾
0
傷害
422
法術傷害
422
命中
290
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee4Spawned"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre |
地區 | 密教藏身處, 密教藏身處, 密教藏身處, 密教本營 |
標籤 | bone_armour, bones, 法術, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead |
Packs |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMelee5
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
73
生命
16,279
護甲
53,326
閃避
5,633
能量護盾
0
傷害
569
法術傷害
569
命中
352
攻擊間隔
1.5
經驗值
14,235
異常狀態臨界值
16,279
冰緩
51
感電
51
易碎
291
焦灼
51
殘喘
142
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 455–683
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 455–683
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 172.1% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 172.1% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee5"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
悲語先鋒
不死
undead description [1]
Flayed Vanguard
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre |
標籤 | bone_armour, bones, 法術, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMelee5Spawned_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
35,988
閃避
4,739
能量護盾
0
傷害
422
法術傷害
422
命中
290
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee5Spawned_"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
悲語先鋒
不死
undead description [1]
Flayed Vanguard
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre |
標籤 | bone_armour, bones, 法術, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMeleeCowardsTrial
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
35,988
閃避
4,739
能量護盾
0
傷害
422
法術傷害
422
命中
290
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" } Actor { basic_action = "Emerge" basic_action = "Emerge2" slow_animations_go_to_idle = false } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeCowardsTrial"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
悲語先鋒
不死
undead description [1]
Flayed Vanguard
幽魂 | Y |
---|---|
標籤 | bone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMeleeSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
35,988
閃避
4,739
能量護盾
0
傷害
422
法術傷害
422
命中
290
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
悲語先鋒
不死
undead description [1]
Flayed Vanguard
幽魂 | N |
---|---|
標籤 | bone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMeleeGraveyardMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
35,988
閃避
4,739
能量護盾
0
傷害
422
法術傷害
422
命中
290
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeGraveyardMap"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
悲語先鋒
不死
undead description [1]
Flayed Vanguard
幽魂 | Y |
---|---|
標籤 | bone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
生命
150%
護甲
+25%
異常狀態臨界值
150%
抗性
0 0 40 0
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BetrayalSkeleton
Metadata
BetrayalSkeletonMeleeNecropolis
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
35,988
閃避
4,739
能量護盾
0
傷害
422
法術傷害
422
命中
290
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonCleave
可觸發, 攻擊
基本傷害: 338–507
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
造成 50% 更多攻擊傷害
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
造成 159.4% 更多傷害
75% 物理傷害轉化至火焰傷害
25% 更少攻擊速度
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/BetrayalSkeletonMeleeNecropolis"] = { name = "Flayed Vanguard", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "WalkEmergeBetrayal", "BetrayalSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonCleave"] = { name = "BetrayalSkeletonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |