Освежёванный авангард
Нежить
undead description [1]
Flayed Vanguard
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
AreaУбежище Синдиката, Убежище Синдиката, Убежище Синдиката, Логово организатора
Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Packs
  • Убежище Синдиката: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Убежище Синдиката: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Прядильщица духа, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Убежище Синдиката: Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Восставший лакей
  • Убежище Синдиката: Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Логово организатора: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Логово организатора: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Прядильщица духа, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee
    Уровень
    73
    Здоровье
    16,279
    Броня
    53,326
    Уклонение
    5,633
    Энергетический щит
    0
    Damage
    569
    Урон от чар
    569
    Точность
    352
    Attack Time
    1.5
    Опыт
    14,235
    Ailment Threshold
    16,279
    Chill
    51
    Shock
    51
    Brittle
    291
    Scorch
    51
    Sap
    142
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 455–683
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 455–683
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 172.1% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMeleeSpawned
    Уровень
    68
    Здоровье
    9,650
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    1.5
    Опыт
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 159.4% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpawned"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • Исковерканное изваяние, Кукловод, Освежёванный авангард, Освежёванный смотровой, Разрушительная пасть
  • Исковерканное изваяние, Восставший лакей, Освежёванный авангард, Освежёванный смотровой
  • Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMeleeSiegeGuard
    Уровень
    68
    Здоровье
    9,650
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    1.5
    Опыт
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 159.4% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSiegeGuard"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    AreaУбежище Синдиката, Убежище Синдиката, Убежище Синдиката, Логово организатора
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • Убежище Синдиката: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Убежище Синдиката: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Прядильщица духа, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Убежище Синдиката: Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Восставший лакей
  • Убежище Синдиката: Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Логово организатора: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Логово организатора: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Прядильщица духа, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee2
    Уровень
    73
    Здоровье
    16,279
    Броня
    53,326
    Уклонение
    5,633
    Энергетический щит
    0
    Damage
    569
    Урон от чар
    569
    Точность
    352
    Attack Time
    1.5
    Опыт
    14,235
    Ailment Threshold
    16,279
    Chill
    51
    Shock
    51
    Brittle
    291
    Scorch
    51
    Sap
    142
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 455–683
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 455–683
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 172.1% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee2"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee2Spawned
    Уровень
    68
    Здоровье
    9,650
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    1.5
    Опыт
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 159.4% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee2Spawned"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    AreaУбежище Синдиката, Убежище Синдиката, Убежище Синдиката, Логово организатора
    Tagsbone_armour, bones, Чародейский, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Packs
  • Убежище Синдиката: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Убежище Синдиката: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Прядильщица духа, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Убежище Синдиката: Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Восставший лакей
  • Убежище Синдиката: Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Логово организатора: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Логово организатора: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Прядильщица духа, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee3
    Уровень
    73
    Здоровье
    16,279
    Броня
    53,326
    Уклонение
    5,633
    Энергетический щит
    0
    Damage
    569
    Урон от чар
    569
    Точность
    352
    Attack Time
    1.5
    Опыт
    14,235
    Ailment Threshold
    16,279
    Chill
    51
    Shock
    51
    Brittle
    291
    Scorch
    51
    Sap
    142
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 455–683
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 455–683
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 172.1% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee3"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, Чародейский, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee3Spawned
    Уровень
    68
    Здоровье
    9,650
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    1.5
    Опыт
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 159.4% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee3Spawned"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    AreaУбежище Синдиката, Убежище Синдиката, Убежище Синдиката, Логово организатора
    Tagsbone_armour, bones, Чародейский, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • Убежище Синдиката: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Убежище Синдиката: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Прядильщица духа, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Убежище Синдиката: Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Восставший лакей
  • Убежище Синдиката: Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Логово организатора: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Логово организатора: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Прядильщица духа, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee4
    Уровень
    73
    Здоровье
    16,279
    Броня
    53,326
    Уклонение
    5,633
    Энергетический щит
    0
    Damage
    569
    Урон от чар
    569
    Точность
    352
    Attack Time
    1.5
    Опыт
    14,235
    Ailment Threshold
    16,279
    Chill
    51
    Shock
    51
    Brittle
    291
    Scorch
    51
    Sap
    142
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 455–683
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 455–683
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 172.1% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee4"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, Чародейский, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee4Spawned
    Уровень
    68
    Здоровье
    9,650
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    1.5
    Опыт
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 159.4% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee4Spawned"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    AreaУбежище Синдиката, Убежище Синдиката, Убежище Синдиката, Логово организатора
    Tagsbone_armour, bones, Чародейский, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Packs
  • Убежище Синдиката: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Убежище Синдиката: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Прядильщица духа, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Убежище Синдиката: Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Восставший лакей
  • Убежище Синдиката: Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Логово организатора: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Кукловод, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Логово организатора: Исковерканное изваяние, Разрушительная пасть, Ползучий узел, Прядильщица духа, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный авангард, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой, Освежёванный смотровой
  • Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee5
    Уровень
    73
    Здоровье
    16,279
    Броня
    53,326
    Уклонение
    5,633
    Энергетический щит
    0
    Damage
    569
    Урон от чар
    569
    Точность
    352
    Attack Time
    1.5
    Опыт
    14,235
    Ailment Threshold
    16,279
    Chill
    51
    Shock
    51
    Brittle
    291
    Scorch
    51
    Sap
    142
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 455–683
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 455–683
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 172.1% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee5"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, Чародейский, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee5Spawned_
    Уровень
    68
    Здоровье
    9,650
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    1.5
    Опыт
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 159.4% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee5Spawned_"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, Чародейский, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMeleeCowardsTrial
    Уровень
    68
    Здоровье
    9,650
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    1.5
    Опыт
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 159.4% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeCowardsTrial"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMeleeSpectre
    Уровень
    68
    Здоровье
    9,650
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    1.5
    Опыт
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 159.4% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный боец авангарда
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreN
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMeleeGraveyardMap
    Уровень
    68
    Здоровье
    9,650
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    1.5
    Опыт
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 159.4% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeGraveyardMap"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Освежёванный авангард
    Нежить
    undead description [1]
    Flayed Vanguard
    SpectreY
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • Манипулятор плоти, Ткач духа, Восставший лакей, Освежёванный авангард, Освежёванный авангард, Связанный фантом
  • Костолом Синдиката, Манипулятор плоти, Восставший лакей, Освежёванный авангард, Боец Синдиката, Стрелок Синдиката
  • Успокоитель из Синдиката, Манипулятор плоти, Восставший лакей, Освежёванный авангард, Связанный фантом
  • Здоровье
    150%
    Броня
    +25%
    Ailment Threshold
    150%
    Сопротивление
    0 0 40 0
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMeleeNecropolis
    Уровень
    68
    Здоровье
    9,650
    Броня
    35,988
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    1.5
    Опыт
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 338–507
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 50% больше урона атаками
    Наносит на 159.4% больше урона
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalSkeletonMeleeNecropolis"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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