Освежёванный смотровой
Flayed Lookout
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
73
Здоровье
13,023
Броня
53,326
Уклонение
5,633
Энергетический щит
0
Damage
604
Урон от чар
604
Точность
352
Attack Time
1.5
Опыт
13,666
Ailment Threshold
13,023
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 483–725
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 483–725
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный смотровой
Нежить
undead description [1]
Flayed Lookout
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre |
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRangedSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,720
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpawned"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный смотровой
Нежить
undead description [1]
Flayed Lookout
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Packs |
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRangedSiegeGuard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,720
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSiegeGuard"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный смотровой
Flayed Lookout
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
73
Здоровье
13,023
Броня
53,326
Уклонение
5,633
Энергетический щит
0
Damage
604
Урон от чар
604
Точность
352
Attack Time
1.5
Опыт
13,666
Ailment Threshold
13,023
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 483–725
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 483–725
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged2"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный смотровой
Нежить
undead description [1]
Flayed Lookout
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged2Spawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,720
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged2Spawned"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный смотровой
Flayed Lookout
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
73
Здоровье
13,023
Броня
53,326
Уклонение
5,633
Энергетический щит
0
Damage
604
Урон от чар
604
Точность
352
Attack Time
1.5
Опыт
13,666
Ailment Threshold
13,023
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 483–725
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 483–725
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged3"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный смотровой
Нежить
undead description [1]
Flayed Lookout
Spectre | N |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, unusable_corpse |
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged3Spawned_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,720
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged3Spawned_"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный смотровой
Flayed Lookout
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
73
Здоровье
13,023
Броня
53,326
Уклонение
5,633
Энергетический щит
0
Damage
604
Урон от чар
604
Точность
352
Attack Time
1.5
Опыт
13,666
Ailment Threshold
13,023
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 483–725
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 483–725
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged4"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный смотровой
Нежить
undead description [1]
Flayed Lookout
Spectre | N |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, unusable_corpse |
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged4Spawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,720
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged4Spawned"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный смотровой
Flayed Lookout
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
73
Здоровье
13,023
Броня
53,326
Уклонение
5,633
Энергетический щит
0
Damage
604
Урон от чар
604
Точность
352
Attack Time
1.5
Опыт
13,666
Ailment Threshold
13,023
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 483–725
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 483–725
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged5"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный смотровой
Нежить
undead description [1]
Flayed Lookout
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged5Spawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,720
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged5Spawned"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный смотровой
Нежить
undead description [1]
Flayed Lookout
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRangedSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,720
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный дозорный
Нежить
undead description [1]
Flayed Lookout
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRangedGraveyardMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,720
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedGraveyardMap"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Освежёванный авангард
Нежить
undead description [1]
Flayed Lookout
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Packs |
Здоровье
120%
Броня
+25%
Ailment Threshold
120%
Сопротивление
0 0 40 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRangedNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,720
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Наносит на 100% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/BetrayalSkeletonRangedNecropolis"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |