皮が剥がれた監視者
不死者
undead description [1]
Flayed Lookout
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
Areaシンジケートの隠れ家, シンジケートの隠れ家, シンジケートの隠れ家, 黒幕の根城
Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
Packs
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • シンジケートの隠れ家: 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 復活した召使い
  • シンジケートの隠れ家: 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged
    レベル
    73
    ライフ
    13,023
    防具
    49,060
    回避力
    5,633
    エナジーシールド
    0
    Damage
    604
    スペルダメージ
    604
    命中
    352
    Attack Time
    1.5
    経験値
    13,666
    Ailment Threshold
    13,023
    Chill
    41
    Shock
    41
    Brittle
    233
    Scorch
    41
    Sap
    114
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 483–725
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 483–725
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    皮が剥がれた監視者
    不死者
    undead description [1]
    Flayed Lookout
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRangedSpawned
    レベル
    68
    ライフ
    7,720
    防具
    33,109
    回避力
    4,739
    エナジーシールド
    0
    Damage
    448
    スペルダメージ
    448
    命中
    290
    Attack Time
    1.5
    経験値
    12,306
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpawned"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    皮が剥がれた監視者
    不死者
    undead description [1]
    Flayed Lookout
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    Packs
  • 無惨な彫刻, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた監視者, 破壊者の口
  • 無惨な彫刻, 復活した召使い, 皮が剥がれた前衛, 皮が剥がれた監視者
  • ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRangedSiegeGuard
    レベル
    68
    ライフ
    7,720
    防具
    33,109
    回避力
    4,739
    エナジーシールド
    0
    Damage
    448
    スペルダメージ
    448
    命中
    290
    Attack Time
    1.5
    経験値
    12,306
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSiegeGuard"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    皮が剥がれた監視者
    不死者
    undead description [1]
    Flayed Lookout
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Areaシンジケートの隠れ家, シンジケートの隠れ家, シンジケートの隠れ家, 黒幕の根城
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    Packs
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • シンジケートの隠れ家: 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 復活した召使い
  • シンジケートの隠れ家: 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged2
    レベル
    73
    ライフ
    13,023
    防具
    49,060
    回避力
    5,633
    エナジーシールド
    0
    Damage
    604
    スペルダメージ
    604
    命中
    352
    Attack Time
    1.5
    経験値
    13,666
    Ailment Threshold
    13,023
    Chill
    41
    Shock
    41
    Brittle
    233
    Scorch
    41
    Sap
    114
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 483–725
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 483–725
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged2"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    皮が剥がれた監視者
    不死者
    undead description [1]
    Flayed Lookout
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged2Spawned
    レベル
    68
    ライフ
    7,720
    防具
    33,109
    回避力
    4,739
    エナジーシールド
    0
    Damage
    448
    スペルダメージ
    448
    命中
    290
    Attack Time
    1.5
    経験値
    12,306
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged2Spawned"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    皮が剥がれた監視者
    不死者
    undead description [1]
    Flayed Lookout
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Areaシンジケートの隠れ家, シンジケートの隠れ家, シンジケートの隠れ家, 黒幕の根城
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    Packs
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • シンジケートの隠れ家: 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 復活した召使い
  • シンジケートの隠れ家: 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged3
    レベル
    73
    ライフ
    13,023
    防具
    49,060
    回避力
    5,633
    エナジーシールド
    0
    Damage
    604
    スペルダメージ
    604
    命中
    352
    Attack Time
    1.5
    経験値
    13,666
    Ailment Threshold
    13,023
    Chill
    41
    Shock
    41
    Brittle
    233
    Scorch
    41
    Sap
    114
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 483–725
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 483–725
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged3"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    皮が剥がれた監視者
    不死者
    undead description [1]
    Flayed Lookout
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged3Spawned_
    レベル
    68
    ライフ
    7,720
    防具
    33,109
    回避力
    4,739
    エナジーシールド
    0
    Damage
    448
    スペルダメージ
    448
    命中
    290
    Attack Time
    1.5
    経験値
    12,306
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged3Spawned_"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    皮が剥がれた監視者
    不死者
    undead description [1]
    Flayed Lookout
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Areaシンジケートの隠れ家, シンジケートの隠れ家, シンジケートの隠れ家, 黒幕の根城
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    Packs
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • シンジケートの隠れ家: 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 復活した召使い
  • シンジケートの隠れ家: 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged4
    レベル
    73
    ライフ
    13,023
    防具
    49,060
    回避力
    5,633
    エナジーシールド
    0
    Damage
    604
    スペルダメージ
    604
    命中
    352
    Attack Time
    1.5
    経験値
    13,666
    Ailment Threshold
    13,023
    Chill
    41
    Shock
    41
    Brittle
    233
    Scorch
    41
    Sap
    114
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 483–725
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 483–725
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged4"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    皮が剥がれた監視者
    不死者
    undead description [1]
    Flayed Lookout
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged4Spawned
    レベル
    68
    ライフ
    7,720
    防具
    33,109
    回避力
    4,739
    エナジーシールド
    0
    Damage
    448
    スペルダメージ
    448
    命中
    290
    Attack Time
    1.5
    経験値
    12,306
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged4Spawned"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    皮が剥がれた監視者
    不死者
    undead description [1]
    Flayed Lookout
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Areaシンジケートの隠れ家, シンジケートの隠れ家, シンジケートの隠れ家, 黒幕の根城
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    Packs
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • シンジケートの隠れ家: 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 復活した召使い
  • シンジケートの隠れ家: 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged5
    レベル
    73
    ライフ
    13,023
    防具
    49,060
    回避力
    5,633
    エナジーシールド
    0
    Damage
    604
    スペルダメージ
    604
    命中
    352
    Attack Time
    1.5
    経験値
    13,666
    Ailment Threshold
    13,023
    Chill
    41
    Shock
    41
    Brittle
    233
    Scorch
    41
    Sap
    114
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 483–725
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 483–725
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged5"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    皮が剥がれた監視者
    不死者
    undead description [1]
    Flayed Lookout
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRanged5Spawned
    レベル
    68
    ライフ
    7,720
    防具
    33,109
    回避力
    4,739
    エナジーシールド
    0
    Damage
    448
    スペルダメージ
    448
    命中
    290
    Attack Time
    1.5
    経験値
    12,306
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged5Spawned"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    皮が剥がれた監視者
    不死者
    undead description [1]
    Flayed Lookout
    SpectreY
    Tagsbone_armour, bones, has_bow, humanoid, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRangedSpectre
    レベル
    68
    ライフ
    7,720
    防具
    33,109
    回避力
    4,739
    エナジーシールド
    0
    Damage
    448
    スペルダメージ
    448
    命中
    290
    Attack Time
    1.5
    経験値
    12,306
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    皮が剥がれた監視者
    不死者
    undead description [1]
    Flayed Lookout
    SpectreN
    Tagsbone_armour, bones, has_bow, humanoid, medium_height, medium_movement, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    ライフ
    120%
    防具
    +15%
    Ailment Threshold
    120%
    耐性
    0 0 40 0
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BetrayalSkeletonRanged
    Metadata
    BetrayalSkeletonRangedGraveyardMap
    レベル
    68
    ライフ
    7,720
    防具
    33,109
    回避力
    4,739
    エナジーシールド
    0
    Damage
    448
    スペルダメージ
    448
    命中
    290
    Attack Time
    1.5
    経験値
    12,306
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 359–538
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    投射物は全ての対象を貫通する
    ダメージが100%上昇する
    アタックスピードが25%低下する
    base is projectile [1]
    monster projectile variation [51]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedGraveyardMap"] = {
        name = "Flayed Lookout",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalSkeletonSnipe",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonSnipe"] = {
        name = "BetrayalSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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