忍び寄る縺れ
Creeping Tangle
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalMassSkeletonSpectre
Areaシンジケートの隠れ家, 黒幕の根城
Tagsbones, キャスター, chaos_affinity, is_unarmed, large_model, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, stone_armour, undead
Packs
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 復活した召使い
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 復活した召使い
  • シンジケートの隠れ家: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 結合したファンタズム, 恐怖のファンタズム
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 復活した召使い
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 肉体の操作者, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた前衛, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者, 皮が剥がれた監視者
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, スピリット・ウィーバー, 復活した召使い
  • 黒幕の根城: 無惨な彫刻, 破壊者の口, 忍び寄る縺れ, 結合したファンタズム, 恐怖のファンタズム
  • ライフ
    488%
    防具
    +50%
    Ailment Threshold
    488%
    耐性
    0 0 75 0
    Damage
    146%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    70%
    Type
    BetrayalMassSkeleton
    Metadata
    BetrayalMassSkeleton
    レベル
    73
    ライフ
    52,960
    防具
    63,992
    回避力
    5,633
    エナジーシールド
    0
    Damage
    735
    スペルダメージ
    735
    命中
    352
    Attack Time
    1.5
    経験値
    17,082
    Ailment Threshold
    52,960
    Chill
    167
    Shock
    167
    Brittle
    947
    Scorch
    167
    Sap
    463
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 588–882
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalMassSkeletonBoneMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    ボーンモーター
    クリティカル率: 5%
    キャストタイム: 1 秒
    401.8から602.7の物理ダメージを与える
    基礎持続時間は3
    追加の投射物を5個放つ
    base is projectile [1]
    is area damage [1]
    monster projectile variation [5]
    mortar cone angle [360]
    projectile minimum range [217]
    projectile spread radius [543]
    BetrayalMassSkeletonRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    レインオブアロー
    Base Damage: 588–882
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 2.5 秒
    多数の矢が空中に放たれ、少し遅れて対象に降り注ぐ。
    近接ストライク距離 +5m
    active skill area of effect radius +% final [50]
    base is projectile [1]
    is area damage [1]
    BetrayalMassSkeletonNova
    Spell, Triggerable
    キャストタイム: 1 秒
    1005から1507の物理ダメージを与える
    物理ダメージの10%を混沌ダメージに変換する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Life
    {
    	on_spawned_dead = "PlayAnimation( death ); GoToAnimationEnd(  );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
    	visual_size_index = 1
    	//turn_duration = 0.45
    }
    
    Animated
    {
    	on_end_death_explode_01 = "PlayAnimation( death );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Catarina_Infection/catarinaInfection.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Catarina_Infection/catarinaInfection.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalMassSkeleton"] = {
        name = "Creeping Tangle",
        life = 4.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BetrayalMassSkeletonRainOfArrows",
            "BetrayalMassSkeletonBoneMortar",
            "WalkEmergeBetrayal",
            "BetrayalMassSkeletonNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonBoneMortar"] = {
        name = "Bone Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_cone_angle",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 543, 217, 5, 360, 3000, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonNova"] = {
        name = "BetrayalMassSkeletonNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    忍び寄る縺れ
    不死者
    Creeping Tangle
    SpectreY
    Tagsbones, キャスター, chaos_affinity, is_unarmed, large_model, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, stone_armour, undead
    ライフ
    360%
    防具
    +50%
    Ailment Threshold
    360%
    耐性
    0 0 75 0
    Damage
    146%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    70%
    Type
    BetrayalMassSkeletonSpectre
    Metadata
    BetrayalMassSkeletonSpectre
    レベル
    68
    ライフ
    23,160
    防具
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    545
    スペルダメージ
    545
    命中
    290
    Attack Time
    1.5
    経験値
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 436–654
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalMassSkeletonBoneMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    ボーンモーター
    クリティカル率: 5%
    キャストタイム: 1 秒
    330.3から495.4の物理ダメージを与える
    基礎持続時間は3
    追加の投射物を5個放つ
    base is projectile [1]
    is area damage [1]
    monster projectile variation [5]
    mortar cone angle [360]
    projectile minimum range [217]
    projectile spread radius [543]
    BetrayalMassSkeletonRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    レインオブアロー
    Base Damage: 436–654
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 2.5 秒
    多数の矢が空中に放たれ、少し遅れて対象に降り注ぐ。
    近接ストライク距離 +5m
    active skill area of effect radius +% final [50]
    base is projectile [1]
    is area damage [1]
    BetrayalMassSkeletonNova
    Spell, Triggerable
    キャストタイム: 1 秒
    825.7から1239の物理ダメージを与える
    物理ダメージの10%を混沌ダメージに変換する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
    	visual_size_index = 1
    	//turn_duration = 0.45
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalMassSkeletonSpectre"] = {
        name = "Creeping Tangle",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BetrayalMassSkeletonRainOfArrows",
            "BetrayalMassSkeletonBoneMortar",
            "WalkEmergeBetrayal",
            "BetrayalMassSkeletonNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonBoneMortar"] = {
        name = "Bone Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_cone_angle",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 543, 217, 5, 360, 3000, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonNova"] = {
        name = "BetrayalMassSkeletonNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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