번지는 덩굴
Creeping Tangle
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalMassSkeletonSpectre
Area연합의 은신처, 지휘자의 소굴
Tagsbones, 시전, chaos_affinity, is_unarmed, large_model, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, stone_armour, undead
Packs
  • 연합의 은신처: 망가진 조각품, 유린자 큰턱, 번지는 덩굴, 육체 조종자, 일어난 하인
  • 연합의 은신처: 망가진 조각품, 유린자 큰턱, 번지는 덩굴, 육체 조종자, 박피된 선봉대, 박피된 선봉대, 박피된 선봉대, 박피된 선봉대, 박피된 선봉대, 박피된 망루원, 박피된 망루원, 박피된 망루원, 박피된 망루원, 박피된 망루원
  • 연합의 은신처: 망가진 조각품, 유린자 큰턱, 번지는 덩굴, 혼백 직공, 박피된 선봉대, 박피된 선봉대, 박피된 선봉대, 박피된 선봉대, 박피된 선봉대, 박피된 망루원, 박피된 망루원, 박피된 망루원, 박피된 망루원, 박피된 망루원
  • 연합의 은신처: 망가진 조각품, 유린자 큰턱, 번지는 덩굴, 혼백 직공, 일어난 하인
  • 연합의 은신처: 망가진 조각품, 유린자 큰턱, 번지는 덩굴, 얽매인 환영, 무시무시한 환영
  • 지휘자의 소굴: 망가진 조각품, 유린자 큰턱, 번지는 덩굴, 육체 조종자, 일어난 하인
  • 지휘자의 소굴: 망가진 조각품, 유린자 큰턱, 번지는 덩굴, 육체 조종자, 박피된 선봉대, 박피된 선봉대, 박피된 선봉대, 박피된 선봉대, 박피된 선봉대, 박피된 망루원, 박피된 망루원, 박피된 망루원, 박피된 망루원, 박피된 망루원
  • 지휘자의 소굴: 망가진 조각품, 유린자 큰턱, 번지는 덩굴, 혼백 직공, 박피된 선봉대, 박피된 선봉대, 박피된 선봉대, 박피된 선봉대, 박피된 선봉대, 박피된 망루원, 박피된 망루원, 박피된 망루원, 박피된 망루원, 박피된 망루원
  • 지휘자의 소굴: 망가진 조각품, 유린자 큰턱, 번지는 덩굴, 혼백 직공, 일어난 하인
  • 지휘자의 소굴: 망가진 조각품, 유린자 큰턱, 번지는 덩굴, 얽매인 환영, 무시무시한 환영
  • 생명력
    488%
    방어구
    +50%
    Ailment Threshold
    488%
    저항
    0 0 75 0
    Damage
    146%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    70%
    Type
    BetrayalMassSkeleton
    Metadata
    BetrayalMassSkeleton
    레벨
    73
    생명력
    52,960
    방어구
    63,992
    회피
    5,633
    에너지 보호막
    0
    Damage
    735
    주문 피해
    735
    정확도
    352
    Attack Time
    1.5
    경험치
    17,082
    Ailment Threshold
    52,960
    Chill
    167
    Shock
    167
    Brittle
    947
    Scorch
    167
    Sap
    463
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 588–882
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalMassSkeletonBoneMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    뼈 박격포
    치명타 확률: 5%
    시전 속도: 1 초
    401.8~602.7 물리 피해
    기본 지속시간 3
    투사체 5개 추가 발사
    base is projectile [1]
    is area damage [1]
    monster projectile variation [5]
    mortar cone angle [360]
    projectile minimum range [217]
    projectile spread radius [543]
    BetrayalMassSkeletonRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    화살비
    Base Damage: 588–882
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 2.5 초
    허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
    근접 타격 범위 +5미터
    active skill area of effect radius +% final [50]
    base is projectile [1]
    is area damage [1]
    BetrayalMassSkeletonNova
    Spell, Triggerable
    시전 속도: 1 초
    1005~1507 물리 피해
    물리 피해의 10%를 카오스 피해로 전환
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Life
    {
    	on_spawned_dead = "PlayAnimation( death ); GoToAnimationEnd(  );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
    	visual_size_index = 1
    	//turn_duration = 0.45
    }
    
    Animated
    {
    	on_end_death_explode_01 = "PlayAnimation( death );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Catarina_Infection/catarinaInfection.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Catarina_Infection/catarinaInfection.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalMassSkeleton"] = {
        name = "Creeping Tangle",
        life = 4.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BetrayalMassSkeletonRainOfArrows",
            "BetrayalMassSkeletonBoneMortar",
            "WalkEmergeBetrayal",
            "BetrayalMassSkeletonNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonBoneMortar"] = {
        name = "Bone Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_cone_angle",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 543, 217, 5, 360, 3000, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonNova"] = {
        name = "BetrayalMassSkeletonNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    번지는 덩굴
    언데드
    Creeping Tangle
    SpectreY
    Tagsbones, 시전, chaos_affinity, is_unarmed, large_model, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, stone_armour, undead
    생명력
    360%
    방어구
    +50%
    Ailment Threshold
    360%
    저항
    0 0 75 0
    Damage
    146%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    70%
    Type
    BetrayalMassSkeletonSpectre
    Metadata
    BetrayalMassSkeletonSpectre
    레벨
    68
    생명력
    23,160
    방어구
    43,185
    회피
    4,739
    에너지 보호막
    0
    Damage
    545
    주문 피해
    545
    정확도
    290
    Attack Time
    1.5
    경험치
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 436–654
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalMassSkeletonBoneMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    뼈 박격포
    치명타 확률: 5%
    시전 속도: 1 초
    330.3~495.4 물리 피해
    기본 지속시간 3
    투사체 5개 추가 발사
    base is projectile [1]
    is area damage [1]
    monster projectile variation [5]
    mortar cone angle [360]
    projectile minimum range [217]
    projectile spread radius [543]
    BetrayalMassSkeletonRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    화살비
    Base Damage: 436–654
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 2.5 초
    허공으로 다수의 화살을 쏘면, 잠시 후 대상에게 떨어집니다.
    근접 타격 범위 +5미터
    active skill area of effect radius +% final [50]
    base is projectile [1]
    is area damage [1]
    BetrayalMassSkeletonNova
    Spell, Triggerable
    시전 속도: 1 초
    825.7~1239 물리 피해
    물리 피해의 10%를 카오스 피해로 전환
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
    	visual_size_index = 1
    	//turn_duration = 0.45
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalMassSkeletonSpectre"] = {
        name = "Creeping Tangle",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BetrayalMassSkeletonRainOfArrows",
            "BetrayalMassSkeletonBoneMortar",
            "WalkEmergeBetrayal",
            "BetrayalMassSkeletonNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonBoneMortar"] = {
        name = "Bone Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_cone_angle",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 543, 217, 5, 360, 3000, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonNova"] = {
        name = "BetrayalMassSkeletonNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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