Ползучий узел
Нежить
Область: Убежище Синдиката, Логово организатора
Creeping Tangle
Здоровье
488%
Броня
+50%
Ailment Threshold
488%
Сопротивление
0 0 75 0
Damage
146%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
70%
Type
BetrayalMassSkeleton
Metadata
BetrayalMassSkeleton
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
73
Здоровье
52,960
Броня
63,992
Уклонение
5,633
Энергетический щит
0
Damage
735
Урон от чар
735
Точность
352
Attack Time
1.5
Опыт
17,082
Ailment Threshold
52,960
Chill
167
Shock
167
Brittle
947
Scorch
167
Sap
463
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 588–882
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalMassSkeletonBoneMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Костяная мортира
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 401.8 до 602.7 физического урона
Базовая длительность - 3 секунд(-ы)
Выпускает дополнительных снарядов: 5
base is projectile [1]
is area damage [1]
monster projectile variation [5]
mortar cone angle [360]
projectile minimum range [217]
projectile spread radius [543]
Базовая длительность - 3 секунд(-ы)
Выпускает дополнительных снарядов: 5
base is projectile [1]
is area damage [1]
monster projectile variation [5]
mortar cone angle [360]
projectile minimum range [217]
projectile spread radius [543]
BetrayalMassSkeletonRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 588–882
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 2.5 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
+5 м к дальности ударов ближнего боя
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
BetrayalMassSkeletonNova
Spell, Triggerable
Время применения: 1 сек.
Наносит от 1005 до 1507 физического урона
10% физического урона становится уроном хаосом
is area damage [1]
10% физического урона становится уроном хаосом
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } Life { on_spawned_dead = "PlayAnimation( death ); GoToAnimationEnd( );" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { visual_size_index = 1 //turn_duration = 0.45 } Animated { on_end_death_explode_01 = "PlayAnimation( death );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Catarina_Infection/catarinaInfection.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Catarina_Infection/catarinaInfection.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalMassSkeleton"] = { name = "Creeping Tangle", life = 4.88, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.46, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BetrayalMassSkeletonRainOfArrows", "BetrayalMassSkeletonBoneMortar", "WalkEmergeBetrayal", "BetrayalMassSkeletonNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalMassSkeletonRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {50, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalMassSkeletonBoneMortar"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "base_skill_effect_duration", "monster_projectile_variation", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 5, 360, 3000, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalMassSkeletonNova"] = { name = "BetrayalMassSkeletonNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Ползучий узел
Нежить
Creeping Tangle
Spectre | Y |
---|---|
Tags | bones, Чародейский, chaos_affinity, is_unarmed, large_model, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, stone_armour, undead |
Здоровье
360%
Броня
+50%
Ailment Threshold
360%
Сопротивление
0 0 75 0
Damage
146%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
150%
Model Size
70%
Type
BetrayalMassSkeletonSpectre
Metadata
BetrayalMassSkeletonSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
23,160
Броня
43,185
Уклонение
4,739
Энергетический щит
0
Damage
545
Урон от чар
545
Точность
290
Attack Time
1.5
Опыт
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 436–654
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalMassSkeletonBoneMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Костяная мортира
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 330.3 до 495.4 физического урона
Базовая длительность - 3 секунд(-ы)
Выпускает дополнительных снарядов: 5
base is projectile [1]
is area damage [1]
monster projectile variation [5]
mortar cone angle [360]
projectile minimum range [217]
projectile spread radius [543]
Базовая длительность - 3 секунд(-ы)
Выпускает дополнительных снарядов: 5
base is projectile [1]
is area damage [1]
monster projectile variation [5]
mortar cone angle [360]
projectile minimum range [217]
projectile spread radius [543]
BetrayalMassSkeletonRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 436–654
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 2.5 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
+5 м к дальности ударов ближнего боя
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
BetrayalMassSkeletonNova
Spell, Triggerable
Время применения: 1 сек.
Наносит от 825.7 до 1239 физического урона
10% физического урона становится уроном хаосом
is area damage [1]
10% физического урона становится уроном хаосом
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { visual_size_index = 1 //turn_duration = 0.45 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalMassSkeletonSpectre"] = { name = "Creeping Tangle", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.46, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BetrayalMassSkeletonRainOfArrows", "BetrayalMassSkeletonBoneMortar", "WalkEmergeBetrayal", "BetrayalMassSkeletonNova", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalMassSkeletonRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {50, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalMassSkeletonBoneMortar"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_cone_angle", "base_skill_effect_duration", "monster_projectile_variation", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 5, 360, 3000, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalMassSkeletonNova"] = { name = "BetrayalMassSkeletonNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }