Vigie écorchée
Flayed Lookout
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
73
Vie
13,023
Armure
53,326
Évasion
5,633
Bouclier d'énergie
0
Damage
604
Dégâts des sorts
604
Précision
352
Attack Time
1.5
Expérience
13,666
Ailment Threshold
13,023
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 483–725
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 483–725
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Mort-vivant
undead description [1]
Flayed Lookout
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre |
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRangedSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,720
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.5
Expérience
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpawned"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Mort-vivant
undead description [1]
Flayed Lookout
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Packs |
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRangedSiegeGuard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,720
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.5
Expérience
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSiegeGuard"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Flayed Lookout
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
73
Vie
13,023
Armure
53,326
Évasion
5,633
Bouclier d'énergie
0
Damage
604
Dégâts des sorts
604
Précision
352
Attack Time
1.5
Expérience
13,666
Ailment Threshold
13,023
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 483–725
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 483–725
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged2"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Mort-vivant
undead description [1]
Flayed Lookout
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged2Spawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,720
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.5
Expérience
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged2Spawned"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Flayed Lookout
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
73
Vie
13,023
Armure
53,326
Évasion
5,633
Bouclier d'énergie
0
Damage
604
Dégâts des sorts
604
Précision
352
Attack Time
1.5
Expérience
13,666
Ailment Threshold
13,023
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 483–725
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 483–725
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged3"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Mort-vivant
undead description [1]
Flayed Lookout
Spectre | N |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, unusable_corpse |
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged3Spawned_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,720
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.5
Expérience
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged3Spawned_"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Flayed Lookout
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
73
Vie
13,023
Armure
53,326
Évasion
5,633
Bouclier d'énergie
0
Damage
604
Dégâts des sorts
604
Précision
352
Attack Time
1.5
Expérience
13,666
Ailment Threshold
13,023
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 483–725
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 483–725
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged4"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Mort-vivant
undead description [1]
Flayed Lookout
Spectre | N |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, unusable_corpse |
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged4Spawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,720
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.5
Expérience
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged4Spawned"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Flayed Lookout
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
73
Vie
13,023
Armure
53,326
Évasion
5,633
Bouclier d'énergie
0
Damage
604
Dégâts des sorts
604
Précision
352
Attack Time
1.5
Expérience
13,666
Ailment Threshold
13,023
Chill
41
Shock
41
Brittle
233
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 483–725
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 483–725
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged5"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Mort-vivant
undead description [1]
Flayed Lookout
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre |
Tags | bone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRanged5Spawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,720
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.5
Expérience
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink" Render { //turn_duration = 0.35 } Life { corpse_sink_delay_ms = 4000 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRanged5Spawned"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Mort-vivant
undead description [1]
Flayed Lookout
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRangedSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,720
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.5
Expérience
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedSpectre"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Mort-vivant
undead description [1]
Flayed Lookout
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, medium_movement, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRangedGraveyardMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,720
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.5
Expérience
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonRangedGraveyardMap"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Vigie écorchée
Mort-vivant
undead description [1]
Flayed Lookout
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_bow, humanoid, medium_height, medium_movement, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Packs |
Vie
120%
Armure
+25%
Ailment Threshold
120%
Résistance
0 0 40 0
Damage
120%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
BetrayalSkeletonRanged
Metadata
BetrayalSkeletonRangedNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,720
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
448
Dégâts des sorts
448
Précision
290
Attack Time
1.5
Expérience
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSkeletonSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
100% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [51]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/BetrayalSkeletonRangedNecropolis"] = { name = "Flayed Lookout", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "BetrayalSkeletonMelee", "BetrayalSkeletonSnipe", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonSnipe"] = { name = "BetrayalSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {51, 100, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |